Welcome to the third installment of our glorious thread featuring /mlpol/'s first running of the classic d&d 3.5e campaign, Red Hand Of Doom.
Quick Rundown: A massive army of savage goblinoids, giants, monsters and dragonspawn fanatically devoted to the devil Tiamat march on the frontier region of Elsir Vale. Will the PCs be able to thwart the army and save the region and the world? Only time will tell.
At the end of our last adventure, the party had just sabotaged the Red Hand's operations in the Ruins Of Rhest by defeating the Wyrmlord Saarvith and and the Dragon Regiarix, and as a result earned the allegiance of the Tiri Kitor Elves in the inevitable Battle Of Brindol. Their efforts earned them flying mounts, and a good amount of treasure. Most important, however, is the mysterious amulet that was latter revealed to be the phylactery of a powerful lich who rules the Thornwastes.
Knowing that the Battle Of Brindol would be all the harsher if the Red Hand had the allegiance of the Undying Lion King, the party has decided to head southwards to interfere with the plans of the mysterious Uwali. The Thrnwastes are 150 miles away from Starsong Hill as the owl flies, so our heroes may be able to get there in three days if they go straight and nothing happens along the away... (AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! *wheezes*)
Little is known about the Ghostlord, other than that he is a powerful lich and a sort of indigenous boogeyman feared by all in Elsir Vale. Our Heroes may perhaps research him as they stop along the way, commission professionals to find documents, or attempt to ask locals about stories of this ghastly overlord, or even just roll some knowledge checks to see what they already know.
New players are welcome. New PCs begin at lvl 6 and start with normal Wealthy-By-Level. I will provide the updated housetules upon request to anyone interested (they're basic 3.5e houserules, except I give all players some extra stuff). PCs of any kind are encouraged.