200 replies and 68 files omitted.
>>9401>>9411Made me check if there was new zal instead of just reaction images
Thanks for this, anon. Any pony deserve home:
https://desuarchive.org/mlp/thread/42157420/#q42177476https://mlpchag.neocities.org/external>>9509Yeah, with Ass-mode fair game requires some writing discipline. Like "try to" instead of direct action. Because of this I strongly prefer tactical games, where user make decisions for team. Trixie's card Initially created for HalfAss gameplay, like CYOA, and instead of direct dangers to Trixie I configured encounters to be deadly for her tiny familiars and very exacting to mana, to make situation more and more desperate after each mistake.
Usually protagonists have almost impenetrable plot armor, because of majority of books in dataset. You can even see it, almost no links between deadly injuries and major characters. Books just do not provide this type of experience and training material. But LLM really like to make more dangerous situations after each step, so it is much easiest to guide hero into desperate situation, than to injure directly.
>>9515Zala still not tested enough. Almost no changes between my current version and
>>8601Maybe better to make adventure especially for her. I prefer scenarios than just character cards.
Also, I check character archive recently and did not find even 10 cards for tactical games among hundred of thousands chars. At least by using tags. Scenario with spake hulk for warhammer actually good, but many others just tiresome. Strange, actually, because we have perfectly tuned scenario cards like Celestia's Day Court and many more of that type, but almost no one for tactical gameplay. My FoE and HoE are on cutting edge of LLM wargaming.
I want to finish translation for some of my old cards to fill this void. X-Com Equestria for platoon-level tactics may be next.
[Read more] >>9516>Thanks for this, anon. Any pony deserve home:No problem. Thank you for the cards.
Speaking of:
https://mlpchag.neocities.org/view?card=Anonymous/Trixie%27s%20Snowpity%20Tale.png >>9517Update for Snowpity Tale:
https://raw.githubusercontent.com/Shadybloom/amber-in-the-dark/master/misc/cards/snowpity-tale-card.pngI made a few tests for corpo models (mostly Gemini). Found one problem with formatting and one with narration, which confuse model without proper preset. Now card works for corpo models (even without preset) as well as for local models.
>>9521Completely messed output, because of my tests and experiments with Gemini settings, but suddenly one of best kino of this year. Traitorous Leshy, who turned out to be one of wendigos, fireworks as rockets, shattered wagon and reckless escape via teleportation spell. Deserted pony trade outpost, attacked right after her departure. Strange note, completely insane about 'solace'. Radio-communication through 'Sending' spell. Fierce fight on the ferry, where Trixie prepared trap with tin boxes with embers from stove and barrels with oil to bury well-fried pursuer under cold sea. Horrible truth and wendigo horde inside Blizzard. Makeshift submarine from rubber hose, float and enchanted barrel to hide under water, when they can't detect her presence. Mane 6 with border patrol rescue team.
>"They were sick. Yes?" Trixie interjected guessing answers quickly. "They were taken to some safe place via teleportation magic or other means?">"No." Note quickly continued as though dismissing pony answer not even worthy detailed explanations. "Snow fell and snow fell everywhere, so cold…">"They protected themselves. Correct? Made snow fort or went inside ice caves… yes?">"No.">"Then…" Trixie continues still expecting different answer "They built yaranga tent using emergency supplies foraged previously while…">"No.">"They took sleds together their belongings…">"No.">…>"They followed the Path of Solace…" The note trembled, its faint glow flickering precariously. "They followed… the snow…" it whispered, the voice barely audible now, a chilling echo in the warming tent. "Into the snow.">…>"The Path of Solace." Trixie repeated. The Path of Solace has truly revealed for what is it. "They followed wendigo towards their end. And now their frozen nightmare. Their frozen Solace… Comes right for me!">The note's glow faded to near nothingness almost consumed within engulfing darkness. Last spark amidst. "cold…">…>"Wendigo." Focusing all thoughts onto Manehattan Trixie projected, "Ferry destroyed. Snow ponies lost followed solace. More wendigos imminent inside snow storm. Urgent support requested.">…>"The Show must go on…"I hate this crack.
[Read more] >>9544>I hate this crackKek.
At least Gemini is somewhat easy to get for free.
The Sphinx has been updated
after almost a year of having an unused intro sitting on my pc, part of a rework since I finally got some feedback
by a stroke of luck being in the random-event lottery, that made me want to make it more interesting and presentable. Daring Do joins you in the new intro and with a greater skew on mystery. Looks like LLMs do better with staged puzzles than casually pulling riddles
https://www.chub.ai/characters/Tiffin_/the-sphinx-ef904bc46e30I haven't asked anyone else, but any opinions on if aislop would be preferred for sphinx, some other art or the standard show accurate look?
>>9608 >aislop Can it do her? I'm not a fan of imagegen, but if you can make it look good, why not.
>some other art I looked her up and kek, most of the good art is heavy NSFW.
Found this neutral one that isn't bad:
https://www.deviantart.com/taneysha/art/Sphinx-703243216Love this one, but it won't fit your card, just linking it because cute SFW art of her is rare:
https://derpibooru.org/images/1685158>standard show accurate look The one you used works well too.
>>9613>Can it do her?Kek the wording. There must be some lora out there because some ainon posted clop of her on /mlp/ pic rel.
>I looked her up and most of the good art is heavy NSFWYeah not surprising. macrofags only get so little in canon and ran wild with their fetish but the card isn't just fetish fuel. And then there's badumsquish... some of his stuff is inspiring for the theme, but
macrofutasphinx isn't one of them
>Love this one I remember this one from years back, DtGE is great but a mellowed out sphinx is easier said than done
Poor bugs. Actually it should have been police operation. Three detected infiltrators, their air-taxi, snowy fields of Manehattan countryside. But my feathery losers fail even simple arrest. Chrysalis will be furious.
First tests for english version of X-COM Equestria. Gemini. Combat interface is my masterpiece. Working correctly even for small LLM, because of magic of comma-separated lists. Full names for leaders, first letters of names for soldiers, symbolic prefixes to represent current status and then translation into narrative. Looks too complex, but actually working and make soldiers much more alive than in any other wargames for LLM… if they existed, except mine ones.
Final version for /chag/ after few more days. Too much natural-language coding to share it without tests.
could somebody give me an idiot proof instructions on how to conect the Silly Tavern to Deepseek?
>>9638Go here:
http://chutes.ai/Create an API key (picrel).
Configure like this:
http://files.catbox.moe/gm3sn1.png (But it's better to chose Deepseek V3 or R1 to start with, not Chimera)
For R1 and V3, you can download this preset.
files.catbox.moe/y1tsas.json
And import it like this:
files.catbox.moe/jqrz6z.PNG
I'm not the greatest Deepseek expert, but I heard empty preset also work well.
There are some other here as well so try and see what you prefer:
https://momoura.neocities.org/https://pixibots.neocities.org/#prompts/weepFor the models:
-R1 = Creative but more schizo. Thinking model.
-V3 = More stable. Non-Thinking.
-Chimera= Some sort of mix of the two. It can bug in Tavern, if so try to follow
https://desuarchive.org/mlp/thread/42138788/#42153114>>9637Mind if I post your log on /mlp/ on your behalf?
[Read more] >>9639>Mind if I post your log on /mlp/ on your behalf?Sure. I like, when others pick my ideas for their own cards.
Also, do you known good site to upscale images? Cute Pinkie, but it is awful screenshot from old video. I try few online instruments, but they all just use some kind of autotrace to vector and then make bitmap again.
>>9641>Sure.Done.
>Also, do you known good site to upscale images? No, sorry. I know next to nothing about Imagegen or AI upscaler.
>>9641>known good siteThe waifux upscale and its clones are usually doing a pretty good job, I would recommend trying to do upscaling with stable diffusion BUT quality of the results will always be a bit of dice roll.
>>9633Second update, same url. No more cyoa options at the end of every single message, replaced with infobars. Starting to weave in Equestrian and Egyptian lore
https://www.chub.ai/characters/Tiffin_/the-sphinx-ef904bc46e30 I love so much this simple-minded creativity of local LLM. 8B Llama. 250 flying zebras! RD: Woohoo, zebras in peril!
>>9674First few posts for small LLM almost always good, especially if card tuned for their comprehension (lists, lists, lists, etc). Unfortunately, they are degrading too fast. Summarization helps a little, but provoke loops.
Gemini has other type of problem, it is predictable. Always changelings! I was forced to waste tokens for this:
- Mention race/type/name of aliens only after first visual contact with X-COM units. Others don't know.
- Equus races, like changelings, are potential allies, they are not an enemy for X-COM.
But this silly limitation gave me a new idea:
Drew inspiration from the Golden Age of Science Fiction, Supernatural fiction and UFO conspiracy theories to generate peculiar and eccentric alien races (avoid bipeds, prefer {{random: abominations, interdimensional beings, occult manifestations, cybernetic horrors, mechanus creations, interstellar animalistic creatures, ponified time travelers, ponified terran invaders}}). Highlight their tools, weapon, vehicle, troops, leaders, culture, methods, complicated goal. Overall {{char}}'s goal is to make the {{user}} feel as if it are truly military commander, facing an unknown terrifying threat.
And finally, after whole day of work with the Geoscape, I found, how to made air routes realistic, at least a little. Just some ponification for real airways! This is best part after combat interface. Really delightful scenes, when Skyranger flies for hours over nations, oceans and mountain ridges, and situation on the ground changes during flight.
I fell myself like artificer from Dwarf Fortress, who makes artifact from scratch. X-Com is my most beloved game and it inspires me to the whole new level of prompting-magic. Card almost ready, one day or two for final tests and some edit.
If someone wants to suggest ideas of alien races for this random list, I will be glad to add them.
[Read more] >>9680I will crosspost this on /mlp/ and see if anons have ideas.
Gemini hate changelings. I directly attached local ones to allies factions, so, let's face cosmic bugs from the distant future!
Really, I do not know, what to do with this unexpected behavior. Aliens = changelings. Strongest link I even see, but only for Gemini. No problems with small LLMs, but this corpo dummy pick changelings for 50% situations, when even single chance to use them possible.
This is our fault:
>Searching for posts that contain ‘changeling alien’. 539 results found.
Figure I'll ask here since /poner/ has smarter makies.
I'm in a paradox of the LLM not knowing enough to the lorebook limiting too much once I add things to the book, since the more I add to the book the more it just wants to use what's in the book for all generations
Is there a way to have the the LLM draw from the lorebook but as a reference point to build off of. Like having a ratio of lorebook:nolorebook that I can set. So I can give it some examples of characters/locations/lore and it gens new ones? I've tried telling it to use new random unique gens as well as what's in the lorebook but most of the time it will still only use the lorebook entry to gen a slight spin on that instead of what I asked (new everything)
>>9695You have an example of entry?
I see what you mean and yeah, it's a bitch to fight against.
Maybe try to give an example that is unrelated to your settings but still has a 'format' or overall shape you want? I believe in this case it will more draw from it than be lazy and take directly from it.
>>362Classical X-COM: UFO Defense for Equestria setting. Geoscape and Battlescape:
https://raw.githubusercontent.com/Shadybloom/amber-in-the-dark/master/misc/cards/x-com-equestria-card.pngThis card trick LLM to use unusual method of generation:
1. Model make a decision for enemy side to counter user's instruction aka exploit tactical mistakes.
2. This decision interpreted into status prefixes for soldiers in following comma-separated lists through wargame rules.
3. Then model forced to use this prefixes to generate narration. If soldier marked as killed, LLM show his last battle.
This is first complex squad level tactical game for LLM and example of this type of interface. You have 16 ponies, and every single one of them can be killed suddenly, but through relatively fair rules. Symbology can be changed/expanded easily, as well as ruleset for your own games.
Masterpiece, created thanks to /chug/ archive and author of Celestia's Day Court. Thanks, Ponyo, more than year ago you show me that creation of complicated scenario cards actually possible. First version of X-Com Equestria was based on your card. Really, I make X-COM from Celestia's Court! Through months I changed detail after detail and finally just one phrase left untouched. In your honor, blessed horsefucker.
Also, first serious casualties during ground battle. This was unexpected. Just 4 reptiloids left after almost direct hit from laser guided bombs, but they crush my guardmares despite fortified position after few minutes of close fight. Radio interference make almost all of my attempts with command and control useless. Rainbow was hiding somewhere on the next street after my previous order and miss whole battle. I commanded tank by it's wired telephone.
[Read more] >>9695Yes, some examples, please. Quite hard to understand abstract request.
Have you tried to make a generator? For example, this pseudo-code react to events where Skyranger flies to the destination and generate chain of locations on the way. You can use random + lorebook for most important ones like Y and Z, and others under variable 'X' LLM will generate as consonant sequence.
<airways>
Air route looks like:
`A, B, X, Y, Z (air distance, aircrafts, air time)`
For national/regional airlines skip X and Y.
<variables>
A - location of the start.
B - nation/region of the start.
X - comma-separated list of successive 1-6 nations/regions on the way.
Y - nation/regions of the destination.
Z - target/location of the destination.
Use Earth ponification to generate X.
Generate Z linguistic consonant to Y.
Generate air distance (up to 20 000 km) and estimate air time roughly via division by slowest aircraft speed:
- Interceptor - 3400 kmh
- Skyranger - 1200 kmh
</variables>
<examples>
Always create original air routes (do not pick from examples)
`X-COM base, Equestria, Sea of Storms, Zebrica, Zarantia, Eftal Desert, Shuwa (6700 km, Skyranger and Interceptors №2 escort, 6 hours)`
`Air Patrol, Griffin Kingdom, UFO RCS (1000 km, Interceptor №1, 20 minutes)`
`X-COM base, Equestria, Ponyville (300 km, Skyranger, 15 minutes)`
</examples>
</airways>
[Read more] >>9702 Added, thank you, anon.
https://mlpchag.neocities.org/view?card=Anonymous/X-COM%20Equestria.png Crossposted it too.
By the way, tell me off if you prefer not to say, but I remember you can't post on the main thread. Is this because 4chan blocks your country?
If that's the case, and if you do want to post here, maybe I could buy you a pass? With all the contributions you've given, it wouldn't bother me.
>>9698>>9703Okay, I'll spoiler for spoilers.
I got a thumbs up to add
Egyptian style lore which means it's lorebook time. I've been building all that well and good, referncing the real deal, I'm at the point where cross referencing is the only way there's any sort of coherence to the lorebook which.
BUT it smothers out the other flexibility that the LLM had before if I didn't use any book at all. And I tested it out with plugging a prompt into a blank writers card and seeing results be polarized hard.
LLMs always have patterns and presets which can get stale, but they also have some unique concepts that I'm cool with that I want to keep and with the lorebook on it doesn't even bother since it's more tokens from the book.
I'm just looking for a way to balance. Random+Lorebook seems like it's what I want at least on the surface, but I've never done anything of that sort of code in a card so wouldn't know what to type in.
[Read more] >>9708 I understand the problem, but yeah, it seems like a pain to solve. Hoping the other anon has some good ideas for it.
>Random + Lorebook seems like it's what I want, at least on the surface, but I've never done that kind of code in a card, so I wouldn't know what to type in. There's an anon on /chag/ who often uses random and has made some more technical cards, like the 4onechan update on Rentry.
I think it's worth a shot to ask here if we don't come up with a good solution ourselves.
>>9708>I'm just looking for a way to balance. Random+Lorebook seems like it's what I want at least on the surface, but I've never done anything of that sort of code in a card so wouldn't know what to type in.A bit of theory. LLM generates text consistently. Model uses previously generated tokens to create next ones. Model like to use nearest rare tokens, especially in groups. The idea is to force LLM to generate sequence of locations/names/events through strict rule to help and encourage char to describe this entities in next paragraphs.
I made a simplified example:
1. Place this generator somewhere in description.
2. Ask Sphinx about path to one of locations from lorebook.
3. Check your lorebook reaction. Location should be injected before answer.
4. LLM will generate list of 3 linguistic consonant location and describe them.
Narration guidelines:
- Always generate path via path_generator, when {{user}} asks {{char}} about path/travel to some location. Provide path_output from new line. Describe path vividly in the following paragraphs.
<path_generator>
path_output looks like:
`A, B, C`
<variables>
A - location of the start.
B - comma-separated list of successive 3 locations to reach C.
C - location of the destination.
Generate B linguistic consonant to C.
</variables>
</path_generator>
Also, you can make path_output invisible:
[](#'`A, B, C`')
Generators are universal. They can be useful to create sequences of events with timestamps (like news), to generate retinues of minor NPC around major ones (like party around leader, or family three). And, of course, to generate some kind of web-of-connections around lorebook's entities with controllable quantitative output.
Also, Chain of Thought guide may be useful:
https://rentry.org/vcewoTake a look at this corpo leak too, their methods somewhat similar to generators:
https://raw.githubusercontent.com/asgeirtj/system_prompts_leaks/refs/heads/main/claude.txt [Read more] >>9704>Is this because 4chan blocks your country?Not certainly. Mostly because of security reasons. 4chan inaccessible from Tor and I don't have vps to make end-proxy. My old ones all gone, but I'm too depressed to refresh knowledge and take new ones just for imageboard access. In addition, I avoid any banking operations or corpo registrations, which might be associated to this shady profile, because of some old grey hat activities with friends from opposite side.
On the other hand, Shady is the best part of my life. I can't create new disguise for card-making, because of too rare sphere of knowledge and interests. Correlation will be trivial. So, we mostly observe, without any real activity in the network over the past several years. But at same time we don't want to bury good projects. Yes, I speak for a small team. We really need some help. We need independent trustworthy vps for hidden onion service (this is very handy protocol to bypass nasty firewalls with own DNS-like system). I will place silly tavern there with remote access, which will be much more convenient than my current agnai. Also we can use this vps for ssh-tunnel to 4chan, which hates ordinary tor exit nodes even with passcode. In general I always need keys for various corpo LLMs for tests, right now I am using catpoop for Gemini and it is quite embarrassing.
In return we can help with scripting and maintenance for mlpchag. We have both time and knowledge. For a long time I wanted to make n-gram analyzer for cards to highlight slop-tokens and thematic knowledge links for each card, with graphviz output like you can see on the thread above, but I didn't have interest to develop our deserted github, and 2ch aicg-thread quite hostile against mostly innocent poners.
I suggest cooperation. Are you interested? Let's establish proper encryption first, if you do.
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
My PGP-key:
https://keyserver.ubuntu.com/pks/lookup?search=24805B1CBDB12F83ACA3DC8AF0B80C5BFD2658EC&fingerprint=on&op=index
Jabber lost, but other link valid.
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[Read more] >>9715 >I suggest cooperation. Are you interested? Yeah.
Sent you something, first time doing this, so I hope I didn't fuck anything up.
>>9724>first time doing thisQuite cool feeling? I love such encrypted letters much more than modern chats. Slow composition, old-fashioned encryption, and some core directory on the distant server, where new messages and chaotic fillies appeared day after day.
The answer was sent.
>>9723>just messaged u on xmppPoor nya… mocked again. I see your mail (I'm correct?) was sent from relay, but I'm not familiar with this chat-like-mailing and not ready to install rpc-server immediately. I quite autistic and wary with new protocols. But I appreciate your invitation. I'll answer after a month or a little later. The /chag/ was first.
Also, thanks you both. You made my day.
[Read more] >>9723Also, few questions, If you agree that this thread more suitable for technical talks than email.
We abandoned XMPP mostly because of timing statistic on the server. It is pleasurable to see new generation on old good remailers. I see new techniques, like countermitm and group chats, but I don't quite understand how It possible under usual PGP without too big messages and concomitant problem with web of trust. I will figure it out over time, but some explanation with examples will be good too.
Professionals prefer own method of communications for each detached team. Mostly through internet of things, games, etc. It looks stupid, but it works since enemy don't have enough human resources to test every single device and overlay protocol. So, we trying to imitate those who are smarter than us and don't use common methods of communication in general. Minor forgotten board and pastebin for messages just more practical than chat.
>>9753bruh just use deltachat ngl
>>9756I meant deltachat-rpc-server, basic JSON-RPC interface to DeltaChat. Just don't like to use unknown code. But I'm interested, I will do it later, with whonix and proper incapsulation.
>>9714Would the path location be a literal location like Ponyville or is location like a location as pseudo code to the LLM being a location somewhere in the prompt?
>>9758>Would the path location be a literal location like PonyvilleThis.
To use locations as pseudo code you need to make them looks like pseudo_code and make a link:
sweet_apple_acres = Sweet Apple Acres
Then if you name Sweet Apple Acres in the user post, with 90% probability LLM will looks at sweet_apple_acres inside prompt and only then at it's basic knowledge. Also, you can use synonimus to increase chance even more, like I used words air route, airway, airline in code block.
Also, looks at this map-making trick:
CL - current location (pictograph)
NL - comma-separated list of 4 nearest locations with this format: north, east, south, west
Use unicode pictographs to fill NL. Choose suitable pictograph for each location around associated to CL.
I working on this method to generate groups of locations near curent user position. Like this:
`CL:🍎`
`NL:🥕,🥒,🍏,🍓`
Earth pony farms, Ponyville houses, etc. User can pick one pictograph from this interface or chat history and LLM will interpreted it as path to this location from current one. I think, pictographs works even better than code_blocks, it will not confuse LLM since pictograph is not polysemantic words.
[Read more] Working on mapping algorithm for Daring Do adventures, I searched card archives again and still surprised. Why do we not have at least few hundreds of game cards? Like simulation for Warhammer, Total War, Fallout, Star Wars. They all have strong modding communities, but I see just few anons from /chug/ who make games: cool visual novel, fishing with Fluttershy, module for OPG. Then few anons from 2ch /aicg/, mostly with VN for coomers. I'm not familiar with 4ch /g/ and /vg/, but archives looks like deserts of forgotten ideas.
Very strange. Moreover, statistically improbable. It cannot be hundreds of thousands of characters cards versus dozens of games. Maybe 1 vs 100, like with fan-mods vs fanfiction, but not 1 vs 1000. Not for frontier of newest technology. This is statistical anomaly, which needs research. Why do mod-makers avoid LLM?
Maybe our number greatly exaggerated? Maybe significant part of cards was making automatically without real efforts?
https://desuarchive.org/mlp/thread/42202609/#q42202972Anon, if you are here, try to use semicolon-separated list with comma-separated lists inside and math variables like X, Y, Z. This format of input/output works even for silly 8B llama. Also, glad to see, that someone working on own framework too, we utterly need translator between LLM and external games. I'm trying to make something with python and pygame for interactive graphical map, but this is still mostly concept.
>>9771 >Working on mapping algorithm for Daring Do adventures Maybe you can work with this anon?
>>9708 He made some cool stuff in the Sphinx card.
>>9773I'm doing it too, Snowdrop.
>>9759Only the apple would reads as location imo "Sweet Apple Acres" but the rest are toss ups. Carrot top?, cucumber?, another apple? Strawberry sunrise house?
>>9778>Only the apple would reads as location imo "Sweet Apple Acres" but the rest are toss ups.Yeah, this is the goal. You can use pictograph as link to lorebook (better than words, no random triggers), or just allow LLM to generate name of location during game. Like this.
CL:🥕 = Carrot Top farm.
Currently I trying to use this to make platformer game for filly Daring Do, when she jumps between rooftops of ancient city, and every ruined house has something visible, like treasure, fruit tree, clean water pool, monster lair. Or some nasty mimic/slime/tentacle traps. My goal is to make pathfinding algorithm and some kind of path memory, with which she can return through chain of previous locations to try new way ahead.
I think, the next Sunday I can show first version of this card.
[Read more] >>9771>Why do we not have at least few hundreds of game cards? Like simulation for Warhammer, Total War, Fallout, Star Wars. TheyThere are cards for Star Wars and Fallout. I've done cards on Wasteland, Twilight 2000, and Command&Conquer myself.
But they're not "simulations", just RP from a bunch of information from fandom.com and rulebooks. Once you finish your card, I'll be remodeling it for different universes. For personal use.
>>9782What do you think about this form of mapping interface? In this example Daring went into the house. She sees garden outside (as next point of travel), some treasure and water source.
Works like a tree with branches. You can type 1,2 or 3 and just go to nearest location (or interacts with object). You can type name or copy-paste one of passed locations and char will describe path backward and show nearly locations from past reply. You can type name of far away location (like from lorebook) and path to this location will be merged to passed list and described. No modern emoji, only astronomical, historical, alchemy and other similar pictographs.
Cute, isn't it? Although quite token-heavy, Unicode pictographs cost 3 tokens each.
>>362BIG CAT CARD update. Thanks to the poner who gave me a push to start doing some more with pseudocode.
>Tuning up the adventure game display. New RPG mechanics. More text rules. >New intro location and characters (since this isn't just a Daring Do card either)With the proof of concept with DD I will push it more to see how the LLM handles juggling everything. So you will not start at a temple entrance for this one, spoiler for spoilers but
you will recognize it as another unused piece of G$ that Hasjew did nothing with.https://chub.ai/characters/Tiffin_/the-sphinx-ef904bc46e30 >>9809Good idea with HUD + EXTRA HUD. And cutest Big Cat too!
I'm already have map, backpack, stats for Daring and this is not very useful. I have idea to make a rule to hide unused interface blocks, if it displayed constant information during 2+ replies. Like backpack with initial items, or map during long conversation. Map will reappear as reaction to movement and backpack as reaction to interactions with items.
Also, looks like my longest X-Com session comes to the end. They are really angry and outnumbered us almost 10 times.
>>363Just looks at this typical Daring Do novel. This is 8B Llama, 12B Magnum works fine too. If my scans of char-archive was correct this is the first interface of that type for adventures and dungeon crawl like games. Unlike CYOA modules this path_generator works like small CoT-pathfinder before generation of reply and actually make narration better (at least more smooth). Controls works fine too, just use 1-3 numbers for path choice and 4-9 numbers for your CYOA module.
<path_generator>
Start EVERY reply with the path_generator output:
```
Route: [ROUTE]
Ahead: [LOCATIONS]
```
[ROUTE] - interpretation of the {{user}}'s decision to move in EXACT following format: Y, Z
Y - comma-separated list of successive 1-3 locations to reach Z. First one is the current location.
Z - location of the destination.
[LOCATIONS] - generate semicolon-separated list of 3 locations as fork of ways ahead. Numerate them by 1-3.
Interpret numbers 1-3 in the {{user}}'s input as decision to move to destination of numerated location.
Describe movement through route in the following reply. Describe fork of ways ahead.
</path_generator>
```
Route: No path, No destination.
Ahead: 1) Viaduct over flooded street; 2) Roof of ruined house; 3) Terrace with pineapples.
```
I think, this is final version. I made hundreds of tests, all other variants just worse, especially for small LLM. Version with pictographs -- fail. Version with complex party management -- fail. Version with path memory -- fail. The objective turned out to be much more complicated than I expected, mostly because of generation before actual reply.
>>9794Alas, I can't make useful generator with pictographs, they mess output after some time, and generator with symbology weighs 700 tokens vs 130 tokens for this small one.
I will publish Daring Do card before Sunday. Just some polishing for greeting.
[Read more] Also, because of void of ideas from char-archive, I used some corpo tricks for this generators and pseudo code:
https://github.com/nerority/Prompt-Engineering-MasteryOf course /aicg/ and /chug/ way ahead as preset- and bot-makers, but basic guides lack of other methods of promt engineering, as well as theory. Besides big models was tuned to typical corpo-client expectations, who wants predictability above all, and following standards of prompting like role, task, context, result. After some tests with Gemini 2.5 I was convinced that after year or two we will need not only jailbreaks for filly, but some tricks against this corpo-tuned roles too.
And I must said one last thing. The future generations of coders totally fucked. I hate this black boxes already.
>>362Updated X-COM: Equestria. Some debug, all rolls and random now in Greeting under hidden text.
https://raw.githubusercontent.com/Shadybloom/amber-in-the-dark/master/misc/cards/x-com-equestria-card.pngThe First Adventure. Filly Daring Do + Adventure + Platformer. In honor of the LilSlipsy story.
https://raw.githubusercontent.com/Shadybloom/amber-in-the-dark/master/misc/cards/the-first-adventure-card.pngThe First Adventure is the example of path_generator, small but complex 130 token instruction:
- It generated 3 locations around user's character.
- It read numbers 1-3 in user's input, like CYOA.
- It generated smooth route to chosen location.
- It works before reply and shape narration.
- For Adventures and Dungeon Crawl games.
Tested for small LLM like 8B Llama, Magnum, Mistral. Mostly works fine from first replies but better with some examples.
Sleep tight, poners.
[Read more] >>9932>Do you have logs for the second one?Mostly generic Daring Do stories like
>>9872 This is my first card ever. I use this short Daring Do adventure to test various gameplay features in simple environment with one character and one foe.
Next week or two I will work on "Necromancy for foals" card. Silly-tuned Diablo / Dungeon Keeper gameplay for ancient Equestria setting, where various factions are trying to catch unlucky user. Minions vs hero parties. Small models surprisingly good for party roleplay and tactics, but I want to make it reversed, for funny results.
>>9945>Silly-tuned Diablo / Dungeon Keeper gameplayNot so easy to make, maybe after few weeks.
Fortunately I still have a lot of cards to translate. This week it will be Puppysmiles from Fallout: Equestria Pink Eyes. Radio-guided ghostly filly! Actually, translation almost finished, just some testing and polishing for path_generator. Really marvelous script. In older versions Puppysmiles was quite boring, suitable only for party games. But now she not just bothers poor enclave officer, but constantly moves at same time, from location to location, through ruined suburbs of Canterlot and further, further, further, until her quest will end.
Best ghost. I want to make lorebook from her story, though I'm not very skillful with lorebooks tricks. Do we have good instructions for summarizers, capable to make complex entities about each location/character from 130k words story? Do we have modern guides into lorebook format, methods, compatibility, limitations?
>>9977Thanks, anon. Maybe you found one of my tools useful.
>>363>>8602This is my homemade dataset preparation tool, but I often use it for card-making. Numbers is TF-IDF score for each word/phrase, compared to 7 other FoE fics. This score closely represents actual weights inside LLM, and for example phrase "filly in yellow" is surprisingly strong links to Pink Eyes lore, if LLM trained on fimfiction dataset.
You can just throw 100 random fics in database to create basic text corpora and then scan any external file for locations, names, unique phrases. TF-IDF scan show rare terms/phrases perfectly (especially with wide variety of texts in database). For example, if you scan wikipedia page and then use phrase with high score like 'Small Arms and Light Weapon' or just 'SALW' for your card/lorebook it make strong link to military knowledge. For small models this method better than explanations.
./database_search.py -o -L 100 pink
335 | puppysmiles
263 | LOCATION
255 | Puppy s
234 | henrietta
194 | puppy
175 | henry
140 | Puppy
111 | broccoli
110 | Warning
105 | scold
105 | filly in yellow
101 | 52
97 | 52 S
97 | 52 S Branch
97 | Big 52 S Branch
97 | S Branch
88 | solos
82 | m Puppysmiles
78 | mister Voice
76 | approximately
71 | my mom
70 | 52 SC
70 | 52 SC Branch
70 | Big 52 SC Branch
70 | Cube City
70 | SC Branch
66 | Sun City
64 | pretty ponies
64 | the Dome
62 | henri
61 | Big 52
59 | stoopid
56 | Puppy frowned
56 | Salt Cube
My stories-profiler is just collection of python scripts with simple database. You need only python and sqlite (optionally pymorphy2 for normalization and graphviz for cute output).
Installation:
git clone https://github.com/Shadybloom/stories-profiler
sudo apt-get install python3.7 sqlite3 graphviz
pip install --user pymorphy2 graphviz
Basic folders:
cd ./stories-profiler
mkdir ./database
mkdir ./books
Turn off normalization (pymorphy2 useless for English):
sed -ie 's/MORPHY_SOFT = True/MORPHY_SOFT = False/g' ./profiler_config.py
cat ./profiler_config.py
Generate database. Script can process fb2 and txt:
./gen_database.py ./books
Author tokens (100 first tokens):
./database_search.py -t -L 100 fallout-equestria-pink-eyes.txt
TF-IDF output (100 first terms):
./database_search.py -o -L 100 pink
TF-IDF scan external file:
./wordfreq-tf-idf.py ~/pink-eyes-card.txt -o
[Read more] Finally, global map from lorebook: 4 × 6 = 24 global locations, some magic with random in Greeting, and 3 ^ 6 = 729 possible routes for little ghost. Each route create unique conflict between factions and encounters on the way. And broadcasting stations to make World alive: from DJ Pon3, who chatting with Crusaders Ruin Explorers to doomsday countdown and Enclave operation to prevent it.
Card will be ready within 1-2 days. Just want to finish tests for final version.
>>362Puppysmiles from Fallout: Equestria Pink Eyes. Your personal radio-guided filly, lorebook and quest for her:
https://raw.githubusercontent.com/Shadybloom/amber-in-the-dark/master/misc/cards/pink-eyes-card.pngSome tricks with this card:
- This is interactive story, based on Pink Eyes plot, but with wide variety of routes and events.
- Random generator uses 24 locations to create 216 variants of basic route, faction interactions and conflicts.
- From DJ Pon3, who chatting with Crusaders Ruin Explorers from Hoofington to The Dome doomsday countdown and Enclave operation to prevent it.