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We talk about everything from optimization of a specific build to flavourful rp designs.
Made this thread so I could get some feedback on my monk pc but anyone can use it for feedback to their own pcs.
Unarmored Speed: +10 ft.
Flurry of Blows.
Ki Strike (magic).
Slow Fall 20 ft.
Purity of Body.
Bonus Feats (#2):
Size: Medium (0)
Armor Class: 10+2(dex)+1(wis)+1(bonus)=14
Unarmed Damage: 1d8+1
Will Save: 1+4=5
Fort. Save: 1+4=5
Ref. Save: 2+4=6
Attack Bonus: 3+1=4
Health Points: (4d8+16)
Now I'm gonna build a Drunken Master of this character and post it here.
Have you read the Tome of Battle?
Swordsages are really, really good.
No, but I have downloaded it now.
I'll make a Unarmed Swordsage version and a Drunken Master version of this character.
We can actually start with Swordsage since you have posted about it already. Let me build this crossclass version first: >Monk 2, Unarmed Swordsage 3, Shadow Sun Ninja X is a classic build.
Okay, I'll read up on crossclasses.
Shadow Sun Ninja advances most of what you want out of Monk, unarmed damage and flurry of blows.
Shadow Hand and Setting Sun maneuvers will aid you well in combat.
Desert Wind Maneuvers may also be flavorful, since Flame is in your name.
Sacred Fist is also worth looking at. It's both simple and powerful.
>>150506>Shadow Sun Ninja advances most of what you want out of Monk, unarmed damage and flurry of blows.>flurry of blows
Yeah, I read in one of the links you posted. The guy there jokingly refered to "Flurry of Blows" as "Flurry of Misses" due to Monk's mediocre attack bonus (I think it was) and also because that feat gives a penalty to the attack bonus for lower levels.
Yes, the Monk's base attack bonus is one of its weaknesses.
Which is why Sacred Fist is one of the best prestige classes for it, being full BAB.
>>150510>being full BAB.
I can see that.>Desert Wind Maneuvers may also be flavorful, since Flame is in your name.
Cool I'm looking into right now.
Flashing Sun and Distracting Ember are two of my favorites.
Leaping Flame goes well with Sun School.https://srd.dndtools.org/srd/magic/bladeMagic/maneuvers.html
So for this build:
>Monk 2, Unarmed Swordsage 3, Shadow Sun Ninja X is a classic build.
So which numbers on the ability scores would be fitting? Let's use the 27 total points in point buy here as well.
It seems as swordsages and monks both have similar pirorities when it comes to abilitiy scores. 1) Dex and Wis. 2) Str and Con. 3) Int. 4) Cha.
Does this seem about right?
If you use Weapon Finesse and Shadow Blade, you can drop your Str as low as 10, in favor of maxed Dex.
Charisma is a dump stat. Int is low priority.
It seems like fate that my swordsage would be a pony; It's called Maneuver.
The Sublime Way can be fluffed Differently in different settings, and different cultures may know the nine martial disciplines by different names.
For example, Swordsages who worship Celestia might know the Desert Wind Discipline as "The Searing Light of Celestia", or Swordsages who worship Luna might know the Shadow Hand Discipline as "The Dark Side Of The Moon".
Setting Sun's name works well in a pony setting, and I could imagine Shadow Sun Ninjas as Monks dedicated to the teachings of both Celestia and Luna and disciples in the meditations of war.
Virgin Flame (Second Build)
Monk Level 2
Unarmed Damage: 1d6
Flurry of Blows
Bonus Features (Might change later):
Health Points: 2d8
Swordsage Level 3
Maneuvers Known: 8
Maneuvers Readied: 5
Stances Known: 2
Quick to Act +1
Discipline Focus (Weapon Focus)
Weapon and Armor Proficiency: As a swordsage, you are proficient with simple weapons, martial melee weapons (including those that can be used as thrown weapons), and light armor, but not with shields.
Heatlh Points: 8+2d8
I know I don't work the fastest but this is what I got so far. I'm gonna get started with skills after I have put down her ability scores for this build.
It seems it's better to start of as a swordsage because you get more skillpoints to spend at level one as a swordsage than as a monk.>Pics
Yeah, they could definitely be disguised as something that exists within the universe.
Or not, tbh. A lot of the more Warlike Maneuvers, like Diamond Mind, Setting Sun, Stone Dragon, Tiger Claw, Ironheart, and White Raven are exclusively extraordinary abilities, indistinguishable from the martial feats that Fighters use in any way except for their mechanics. You're free to flavor your martial Adept as a simple martial artist who just happens to actually be good at martial arts.
and with 27 total
Cha: 9 (bacause I couldn't gain any modifiers from it might as well make her a little bit less uncharismatic)
Instead of one of my bonus feats I could use this. You mentioned this earlier, I remember.
Superior Unarmed Strike is indeed a good feat for Monks concerned with damage.
Improved Natural Attack too.
Oh yeah, if you want to be a Swordsage, the Adaptive Style feat is considered to be practically mandatory.
Btw, ou said this:>You should gain one feat at lvl 1 (three, if you take two flaws), and another feat at lvl 3.
Here: >>150495 →
I looked for this in the PHB 1 but I couldn't find what you based this on. Is it perhaps in the second PHB?
You gain a feat at lvl 1, lvl 3, lvl 6, and every 3 levels after that. This is a basic rule of character creation.
It should be in the PHB somewhere.
It sure was. Just found it. It was actually obivious where it was-.(\
How are you calculating these ability scores? How many points are you using?
Well, you don't have very much to work with there... I would strongly recommend a single-stat dependent casting build.
I would advise going for a Monk 2 / Cleric 3 build to be a Sacred Fist, and then put as much as you can Into Wisdom.
You can use Wisdom for attack rolls with the Intuitive Attack feat. This will allow you to attack with the same stat you cast with.
Clerics have very good buffing spells, so you can use your Cleric buffs to substitute for lower physical stats. It has the issue of power-up-dance syndrome, but Clerics are notoriously better at fighting than actual martial classes (see: CodZilla).
Sacred fist will advance everything you want from Monk, while giving you full Cleric casting. The Sacred Flames feature is also rather thematic for your build.
Iirc, the game you are playing in affords Earth Ponies +2 Str, +2 Con, and a bonus feat at lvl 1, so apply those accordingly.
A Monk / Paladin Argent Fist with Serenity and Intuitive Attack could also be a very potent low-stat Wisdom build, although spellcasting is generally stronger. The Argent Fist also gains flaming fists, so that fits your theme.
Then again, so does the Swordsage, and the Sun Soul Monk, and the Sacred Fist. 3.5e writers seem to be obsessed with fiery fists for some reason.
>>150877>Iirc, the game you are playing in affords Earth Ponies +2 Str, +2 Con, and a bonus feat at lvl 1, so apply those accordingly.
I think you might confuse it with this >>106507 →>Earth Ponies:>+2 Str +2 Con
, or maybe you're completely right.
So, have you settled on a build?
Yes, for that campaign I decided to go with this, >>150640 →
But for this alternative I do for fun, I haven't been building on it since last time.>Codzilla
is a cleric and a monk multiclass, yes?
"Cleric Or Druid - Zilla"
Alright then. I guess my work here is done.
If you ever want to RP, chat or ask questions, just give a shout. I'm always lurking.
I like your character. I would love to play with her some time.
>>150930>If you ever want to RP, chat or ask questions, just give a shout. I'm always lurking.
Yeah, I will. Thanks for the help. It's been insightful: [1d20 = 2]