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7163592.jpg
Occupied Equestria OOC
GM Pony
009b194
?
No.188149
188150 194652
Please keep out of character discussion contained to this thread. The previous one hit bump limit
1594 replies and 244 files omitted.
Cavaliere
67c6a5f
?
No.194970
195055 195069
I'm holding out for monk to be useful in an urban civilian setting, but I can see why people hate the class when it comes to dungeon crawling. 1d6 damage, melee range, mediocre attack bonus, and strict limitations on armor and weight do not work well on a modern battlefield.
Posey
3f86326
?
No.195055
>>194970
Monk isn't exactly powerful, but some of my favorite builds include monk levels.
Thing about unarmed combat is that you need to specialize into it to get return on investment, or you need to have an alternative universal damage source. Unarmed combat is generally stronger than most one-handed weapon builds though.
Posey
bca7f6c
?
No.195069
>>194970
Monk builds can be good with prestige classes and Multiclass feats (like Tashlatora), but they require some careful building.

You might want to consider Unarmed Swordsage or even Shadow Sun Ninja too. The Setting Sun martial discipline might be most suitable for the nonlethal style you want. Problem with that is it does little for ranged combat (although ballista throw and shadow garrote are pretty good ranged attacks).
I think Virgin Flame would make an excellent Shadow Sun Ninja, both in lore and to suit the mechanics she talked about.

Ranger / Mystic Ranger × Scout with Swift Hunter could be good for both melee and ranged combat, albeit as a skirmisher. I think it would be good for a flying character too.

If you want to do Monk/Ranger, you should probably consider an Ascetic Hunter build. Rangers can also be good with natural weapons, which is good with Monk ala Beast Strike.

There's actually a lot of unarmed combat material in d20 modern, probably because contemporary action movies value it so much. Since this is a modern setting, the DMG does suggest that you should have access to d20 Modern material.

If this were PF2e, I would tell you to play Bullet Dancer.
Posey
319de9b
?
No.195071
195072
Does anypony have plans/tactics they want to share for the next room?
Cavaliere
67c6a5f
?
No.195072
195073
>>195071
I wrote this >>195057 →
The idea is to maximize the firepower we have there, to avoid getting caught in a chokepoint, and to stay behind cover as we proceed through the room methodically. We should probably get combatants in teams of two, Marines style, so they can support each other.
Posey
80568b6
?
No.195073
195075
>>195072
Posey can tank hits from humanoids, so the ranged fighters in the party could support her with cover fire immediately after she goes in. It would minimize casualties on our part.
If I get dogpiled, I could try my Negative Energy Burst, and then try to escape under the door with gaseous form.
Cavaliere
67c6a5f
?
No.195075
195076
>>195073
She can't consume healing potions. Why do you want your character to blow her cover by doing things living ponies shouldn't (already everything she's done should make an intelligent character suspicious)?

Also let's avoid relying on tanking. Firstly we ought to conserve health for as long as possible. Secondly, enemies do a lot of damage and if you do get dogpiled a bunch of gunshots might kill you in one turn. Thirdly, the enemies have been able to split their focus so far which means it might not even work to keep them from our ranged fighters.
Posey
f4c5fd0
?
No.195076
195077
>>195075
So what do you want to do then?
Cavaliere
67c6a5f
?
No.195077
195078
>>195076
Whittle down the enemy, shoot serious threats, and disarm weaker threats. We've got lots of ammo, so let's use that instead of HP.
Posey
f4c5fd0
?
No.195078
195081
>>195077
I mean how fo you want to enter?
I offered to enter first.
Cavaliere
67c6a5f
?
No.195081
195082
>>195078
Yes, let's have you, Silver, Mala and Stained Sand breach and take point on either side of the door. Cavaliere and Kira can follow next, and the rest of the party will enter last once we have cover to shelter them.
Posey
b22430e
?
No.195082
195084
>>195081
You should consider the possibility of the party being attacked by conjured tentacles from the rear again.
Cavaliere
67c6a5f
?
No.195084
195085
>>195082
That's why we're not taking every combatant in the initial wave, and why we're taking the rest into the room afterwards.
Posey
b22430e
?
No.195085
>>195084
Okay then. I guess we'll progress as soon as we know the results of that healing roll.
Posey
bff657c
?
No.195114
>>195111 →
The Warhead is being carried/guarded by Monstro on the main deck. It weighs thousands of pounds. I intend to use it to sink the GRU ship. Retreating to go back and get it, deconstruct it, carefully divide its contents, and remake those contents into a new bomb would take much longer than everyone taking 20 to hack down the door. Also, any door so strong that we couldn't hack it down would only be opened with explosives too strong to safely detonate on the ship without sinking it.
We have the explosive harpoon, but I would prefer to save that for the Intruder (because it has been repeatedly compared to a dead whale, so a weapon designed to kill a whale-sized organism seems like a MacGuffin to me).
>>195104 →
Wait, is this door watertight? Aw rats, nevermind. My trick was going to be Gaseous Form.
>The boiler room door on a 1940s Soviet warship was a heavily armored, watertight, circular or oval-shaped pressure door made of thick steel. These access points often featured heavy dogging mechanisms (manual locking levers) to maintain a seal against fire, steam, and water, crucial for survival during combat damage, as seen in examples from the era.
I don't see any way we could reasonably open this without the key.
Posey
bff657c
?
No.195115
>Key Storage Methods: Similar to other Soviet secure facilities and hotels of the era, important keys were often attached to large, heavy, or brightly marked objects to prevent theft or accidental removal from the area.
>Engineering Officer's Station: A secure, locked key locker inside the main engine room or engineering office.
>Central Control Station/Bridge: A master key locker for the machinery spaces, accessible only to the officer of the watch or the chief engineer.
We passed by both of these locations. Maybe we might have seen the key on our way?
Posey
a3944e2
?
No.195118
>>195117 →
Aside from what we just found in this room, I think we're out of potions entirely. This has been a long adventure, and the loot has been slim, so our resources are stretched thin. Also two thirds of the party have decided to risk extra personal injury to save enthralled NPCs.
Tbh, if I didn't have my self-healing gimmick I would have died ten times over by now.

Next adventure, if we anticipate to fight this many encounters without rest/restock again, we should ditch the potions and collectively pool for some fully-charged wands of healing spells instead. A fully charged wand of cure light wounds costs 750 gp, which is equivalent to 50 potions of cure light wounds for the price of 15 potions. It's also the same price as a healing belt, which I recommend that every non-undead party member buys at the earliest opportunity.

Potions are notoriously overpriced in 3.5e, with their one redeeming quality being that anyone can use them (healing belt is good for that) and that the user is considered to be both the caster and the recipient (gimmicks). I only recommend spending on them for gimmicky Truenamer Potion-chugger builds that exploit
Spell Rebirth and Repair Item (and even then, Skull Talismans are better), or for martials who need multiple buff spells cast at once on them with Dwarven Ready-Drink Helms. Wands are usually the cheaper option, and more important wands can be spend all at once in long missions where you need a lot of healing.
Anonymous
e12dd3f
?
No.195119
195120 195122 195123 195125
ce63a23e35e06da28b90fe9a794718f0.jpg
69244063388f2c436b9c021dedb2ce15.jpg
c0ef7c7728cd11a946e876dbcecf118d.png
Breezie Pact Support Spell Concepts.txt
Here, I'm gonna share some homebrew spells and my idea for a doe healer that could join the rest of the party. She has a child of her own and a buck in her homeland, but got separated from them when she got shipwrecked. Now she is trying to get back to them. However, she is nurturing enough that she can't let anyone suffer if she can stop it and will help out... Or, I could simply say that she is kind.

Homebrew
These are my ideas, I only had ChatGPT summarize it because... I'm lazy.
>Pic related of doe getting sexed inspired the doe character somehow. ^^
>Attached is homebrew doc
Posey
a3944e2
?
No.195120
195121
>>195119
You claim to not know the rules, and yet you are confident enough to make your own homebrew spells. I think you are more suited for DMing than you think.
Anonymous
e12dd3f
?
No.195121
>>195120
>I think you are more suited for DMing than you think.
Thank you <3
>yet you are confident enough
Dunning-Kruger syndrome. ^^
Cavaliere & Amber
67c6a5f
?
No.195122
195133
>>195119
Cute! I get the sense she would get along well with Kira and Amber not sure about Neela, who is a doe but of different temperament.
GM Pony
!PonerGM.4A
a62966b
?
No.195123
195126 195133
>>195119
Oh nice!

Is the idea for a potential ally to join on the ship, or in Baltimare/Trottingham? If it is on the ship, presumably she'd be part of the Haulkland Pirate boarding party.

It's not hard to imagine how. Say she was abducted by pirates and taken as their doctor. Or she was, like Zara Zama the Zebra, abducted by Chiropterrans who sold her to Haukland. Or she was rescued by fishergriffs and then taken by pirates. Or she was stranded outside of the country when war were declared and she got bored, so she joined a pirate crew. There are actually a number of ways.

In Equestria at War, there are two to four areas of deer settlement. One is on the continent of Equus and shares a slim border with Equestria to Equestria's east, and a longer border with the Changeling hives to its north. It gets invaded and occupied by the Changelings early, a couple years before Equestria. This nation is wealthy, well developed, and generally Nordic coded. Specifically, it is mostly Finnish coded, using the Finnish pantheon, but it also uses Icelandic and other nordic sources. The deer are supposed to be based on reindeer, though of course white tail are also an influence.

The next great nation(s) of deer are in Hindia, a set of at least four deer nations in northwestern Zebrica above and slightly east of the Kirin lands. These deer are Indian coded. They are based on Chital and asian deer. There are also two smaller deer nations. Uusi Cervitae is an island nation off the coast of Hindia and near Macawia. Austuria is located in sourthern Griffonia, and is basically outright a viking settler colony like Vinland.

The Breezie acting as a familiar is actually a really cute idea. The visuals are interesting, and it's intriguing that several of them seem to imperil the breezie.

A character who is already a mother would be interesting, especially as it implies that she is somewhat older, possibly middle aged or near it. Of course there is a lot you can do with a deer.
Posey
7d24b51
?
No.195124
I have a whole list of other characters, but I want to focus on getting Posey to a respectable level first.
The Floof and The Noodle
90b1360
?
No.195125
195133
>>195119
Deer! Also, damn that's a lewd image.
Posey
4aa0a33
?
No.195126
195127 195130
>>195123
>The Breezie acting as a familiar is actually a really cute idea.
https://srd.dndtools.org/srd/classes/baseMh/healer.html
The Healer class normally comes with a Unicorn Mount (arguably the strongest part of the class, which is only played at tables where DMs ban Clerics). Since this is not appropriate in a pony game, substituting it with an improved familiar might be appropriate.
Posey
4aa0a33
?
No.195127
195128
>>195126
Actually, I really shouldn't disrespect the Healer class like that. It's solidly good at its job, and then some.
Every class looks bad when you compare it to Cleric.
>t. still regrets playing a Dread Necromancer instead of a Cleric
GM Pony
!PonerGM.4A
a62966b
?
No.195128
195129
>>195127
How would Posey be different behaviorally or in her personality if she were a cleric instead of a dread necromancer?
Posey
4aa0a33
?
No.195129
195131
>>195128
Well, Posey's prototype was originally written as a Cleric of Atropus ("Doom Faust") with the Deathbound and Undeath domains, specializing into Dreadmaster or Master Of Shrouds, possibly picking up Domination through Warpriest; I also considered her as a Rogue/Cleric Sacred Outlaw cultist infiltrator. If I played her as a Cleric, I would probably make her more idealistic and zealous in her white horse conquest antichrist apocalypse prophecy, and less as a seductive and Charismatic infiltrator. Since her main stat would be Wisdom instead of Charisma, her behavior would be more abrasive and idealistic, although I considered giving her Madness Domain and play her as a functionally negative-wisdom zealot who was completely insane.
Tbh, in hindsight, that would probably just be even more annoying, and I wasn't sure about playing a godless ideal Cleric even though they evidently exist within the setting. Also, I picked Dread Necromancer not just because it has the word "dread" in it, but also because you might notice that I am a compulsive powergamer so I decided to play a tier 3 Fixed-list caster instead of a tier 1 open-list caster like a Cleric or Wizard as method of self restraint at a table that seemed relatively low-op. I am just frustrated that a Dread Necromancer doesn't get access to Animate Dead until lvl 8, when a Cleric gets it at lvl 5.

Oh, and she wouldn't have Charnel Touch, which means her combat tactics would be drastically different due to lack of unlimited out-of-combat healing, and she would be far more averse to taking damage. Clerics are full of surprises though. Posey would be one to leave most of her slots open during the day and wait until she finds an obstacle for which she wants to prepare the right spell for the job. She would have heavy armor and Cleric BAB, making her better as a combatant, but only marginally. I probably would have been less tempted to spend two and a half levels worth of XP making her a half vampire and buying off that LA (because the DR was nerfed and the charm gaze has had diminishing returns); I mainly did that because I wanted an excuse to make her sexy post mortem.

The other class I considered playing was Deathmaster, arguably a stronger version of Dread Necromancer. It's a prepared caster with a spellbook, Cleric BAB, and an undead companion. They notably get animate Dead as a lvl 2 spell, as well as access to a lot of stronger Wizard spells, and are more robust as casters overall. Her behavior would be pretty much the same, except that she would probably be more evil due to the theme of the class.
https://srd.dndtools.org/srd/classes/baseDc/deathMaster.html

Posey's current theme is supposed to be a hybrid of Sorcerer, Wizard and Cleric, with a bit of a Van Hellsing/Richten style hardboiled exorcist and occult expert. That's arguably doable as a Cleric though, because it describes Van Richten.

Aside from not having any minions right now, I am satisfied with Posey's class choice. It makes her different, being a Dread Necromancer from the Dread League. Her lack of access to conventional Wizard spells also speaks to her background as a specialist and as a slave, since her masters forbid her from practicing other magic. I also wanted to play Posey as a Charismatic leader who would inspire armies of intelligent followers instead of just undead minions, so I wanted to play a Charisma-based class.

The Society Of Bones is pretty strongly Arcane themed, so Clerics would really only be vampire Ex-Clerics (who retain their Cleric powers through newfound belief in evil and undeath, despite being self-centered and hubristic), a bit like Baka. I figured her mother White Rose might have been a self-serving vampire ex-Cleric of Nightmare Moon, since I already mentioned that the Coven would repeatedly heal her after tormenting her and and feeding off of her as a filly, and also an apostate Ex-cleric vampire would have ironically fit the sort of hubristic and shallow mare she was. It might even be why Posey has tried to fuck every priest she meets so far.
Posey
4aa0a33
?
No.195130
195131
>>195126
I think a good substitute for the Healer's Unicorn Companion would be to give the Healer a Coure Eladrin as a familiar familiar, plus maybe Wedded To Light as a bonus feat (although maybe they could also just take it normally).
A coure Eladrin is a tiny-sized celestial similar to a sprite, and could fit the niche of a "celestial breezie" (the kind that a mage would make a pact with). Like the Celestial Unicorn, it has a constant Magic Circle Against Evil, as well as detect evil/good, and some other minor nifty spells. Unlike the Celestial Unicorn, it cannot teleport or carry/defend the Healer in combat, but it could offer the Healer Other useful abilities as a familiar. It's 60 ft fly speed and and ability to take on the form of an incorporeal ball of light (think of Tinker Bell) would make it very, very useful for delivering touch spells, something that the Healer can greatly benefit from tactically. It lacks any of the celestial unicorn's innate healing abilities, but the Wedded To Light feat can help with that.
The loss of mount is a bit painful, but an improved familiar would be useful to the Healer in many ways. It also creates the possibility for the Healer to enter healing-friendly prestige classes that require/advance familiars, such as Mystic Wanderer (great Charisma synergy, good for potions) or even Fleshwarper (for those going for a Saint Cosmas and Damian theme).
Cavaliere
67c6a5f
?
No.195131
>>195129
>If I played her as a Cleric, I would probably make her more idealistic and zealous in her white horse conquest antichrist apocalypse prophecy, and less as a seductive and Charismatic infiltrator.
I prefer the charismatic infiltrator personally. Femme fatales make compelling characters in fiction for a reason.
>Also, I picked Dread Necromancer not just because it has the word "dread" in it, but also because you might notice that I am a compulsive powergamer so I decided to play a tier 3 Fixed-list caster instead of a tier 1 open-list caster like a Cleric or Wizard as method of self restraint
Thank you for that!
>low-op
What does that mean?
>I mainly did that because I wanted an excuse to make her sexy post mortem.
And we're all grateful for that
>The other class I considered playing was Deathmaster, arguably a stronger version of Dread Necromancer.
Maybe her mysterious master is that? That's an interesting class, though a much louder option for the Dread League. In terms of real-life parallels probably like the GRU to the Dread Necromancer's FSB
>It might even be why Posey has tried to fuck every priest she meets so far.
I really like that aspect of her, that she tries to corrupt good-aligned creatures she encounters like a true femme fatale. She might've even started making inroads with party members if she hadn't gotten so...excited.
>>195130
>A coure Eladrin is a tiny-sized celestial similar to a sprite, and could fit the niche of a "celestial breezie" (the kind that a mage would make a pact with).
This is classic fae and sounds perfect. Clerics are good but this quest has shown just how useful a specialized Healer would be. You can't go wrong with that.
Posey
be001f1
?
No.195132
195136
full_15.png
GM, could you answer if that search check was successful and/or we have any leads towards finding the key to the boiler? Because if not we need to think of another way forward, and that will take its own series of questions/checks.

Posey asked Blackheel if the boiler could be opened from the inside. Does he respond?
Posey could plausibly try to use Dimensional Rift to teleport through and open the door from the inside, but that's very resource costly for her and has a chance of instantly destroying her. If we could drill a tiny hole through, Posey could use Gaseous Form to enter the room. Neither of those plans work if the door cannot be opened from the inside though, and my research is telling me that Soviet boiler room doors are locked from the outside.

Blackheel and the sailors surely knew that the boiler room door would be locked when they arrived: did they come with anything to bypass the lock, or to locate the key? Blackheel said "explosives", but all we have is the torpedo (with Monstro on the top deck), the explosive harpoon (dubiously strong enough), and two frag grenades. Do the sailors have any explosives of their own, or any in the artillery section we just passed? Do they know where the key is? Does anypony say anything on the matter?

Mare ass for faster reply.
Anonymous
e12dd3f
?
No.195133
195135 195136
72bdd444e3ac020c5cb0db301bf6e737.png
>>195122
>>195123
>>195125
Thank you, guys for the nice reception. I might get back to some of it. Knowing myself taht's just wishful thinking.^^
Don't worry too much about this character. I might never get to finish her or get around to her so don't pondeer her implications of the game or whatever, she might never be.
Posey
261edff
?
No.195135
195137
>>195133
What's your opinion on the Wedded-To-Light Coure Eladrin Familiar replacing the Healer's Celestial Unicorn Companion feature?
Cavaliere
67c6a5f
?
No.195136
195137 195138
>>195132
>Mare ass for faster reply.
Good thinking ^^
>>195133
I want you in the game. I want you in the game ASAP!

To the other players: would anypony have any objective if I took three skill points away from Arcane Knowledge (currently 5) and put one in Sense Motive (currently 4), one in Use Rope (currently 4), and one to know the Yak language? I shouldn't have put any points in Arcane Knowledge but 5 was an especially stupid decision.
Anonymous
e12dd3f
?
No.195137
195138
7409875__safe_artist-colon-liaaqila_imported+from+derpibooru_fleur-dash-de-dash-lis_moondancer_pony_unicorn_clothes_commission_cute_duo_duo+female_eyes+closed_f.jpg
>>195135
>healer familiar change
I don't really have any. When I said that she was a healer, I referred to the archetype. I didn't know there existed a class called "healer" in 3.5.
I guess that's one way to do it while not straying too far from the rules, so maybe.
>>195136
>asap
Thanks. ^^
I'll try.
Posey
d7fbf80
?
No.195138
195139 195187
>>195136
Use Rope is not a good use of skillpoints. It's a trash skill, and you can take 10 for most things anyway.
You need two skill points to learn a language, unless you are a class with the Speak Language Skill, like a Bard.
Arcana is a useful skill, as it covers the most creatures and being knowledgeable about magical effects and traditions is just good to have. 5 ranks also gives you synergy bonus. 5 ranks is better than 4 ranks for any skill with synergy, because it's basically free ranks.
>>195137
If you want help playing a Healer, I could help you.
Healer is actually a relatively easy class to play, like all of the classes in the Minis Handbook. It's less powerful than Cleric, but much easier to play overall.
>I'll try
Wait, are you not the same one who is playing the monk?
Cavaliere
67c6a5f
?
No.195139
195140 195141
>>195138
>Use Rope is not a good use of skillpoints. It's a trash skill, and you can take 10 for most things anyway.
I beg to differ, since we've been using it a lot this quest, and 5 ranks gives a +2 synergy to escape artist which will definitely also be useful. Sense motive is a better pick nonetheless.
>You need two skill points to learn a language, unless you are a class with the Speak Language Skill, like a Bard.
The section wasn't too clear, but after consulting the chart it makes sense.
>Arcana is a useful skill, as it covers the most creatures and being knowledgeable about magical effects and traditions is just good to have. 5 ranks also gives you synergy bonus. 5 ranks is better than 4 ranks for any skill with synergy, because it's basically free ranks.
It's been of no use at all this quest and the +2 to spellcraft seems even more useless. I don't see myself ever having to pass these skill checks. Even with the tiara it wasn't that useful. Still, I'll think about your advice, and this is why I've been bouncing this question off you guys.
Posey
cab970e
?
No.195140
195142
>>195139
>we've been using it a lot this quest
When was the last time you rolled the skill?
In most cases, just knocking someone out with nonlethal damage is easier than tying them up.
>+2 synergy to escape artist which will definitely also be useful
That synergy only applies to escaping rope bindings.
Ask yourself, how many situations do you expect to be capture and tied up but not outright killed?

It's your character, but I wouldn't bother with that skill.
Posey
b9afc99
?
No.195141
>>195139
>I don't see myself ever having to pass these skill checks. Even with the tiara it wasn't that useful.
Tbh, idk about knowledge skills for this game. I rolled all my knowledge skills multiple times trying to see if Posey, an undead expert, could correctly identify that colt as a ghost, but I never got a confirmation. I tried again with Arcana to identify a possible illusion, but I got unclear results, and I resorted to trying to grab/touch him to confirm that he wasn't an illusion, and in the process I spoiled the entire encounter...
I think I might just avoid ranking up my Religion skill going forward. Waiting for level up to revise my sheet though.
Cavaliere
67c6a5f
?
No.195142
195145
>>195140
I've been taking 10 with a +9 bonus. I believe that means the check for enemies to escape is 29. Sometimes you want to leave an enemy lucid as well. Well, not in this situation, but I'm thinking ahead to when Cavaliere will be dealing with ruffians in the city.
>Ask yourself, how many situations do you expect to be capture and tied up but not outright killed?
I know we roleplay realistically but it's still a work of fiction and it's likely to happen, so long as one doesn't try a hopeless last stand against a group of enemies. I already have a +8 to escape artist so it's not critical to boost that any further. I would rather put a point in sense motive and gain +2 to diplomacy which is far more useful.
>I think I might just avoid ranking up my Religion skill going forward. Waiting for level up to revise my sheet though.
From experience, knowledge checks in local, geography, history, and maybe dungeoneering tend to be more useful in this campaign than the others. Arcana is vague but its applications, whether it's studying a magical artifact or hunting magical big game, isn't terribly relevant to my plans for Cavaliere. It could be useful, sure, but I put 5 ranks only because I thought it was an interesting random skill that was also a class skill totally not to dissuade Posey from practicing barely veiled necromancy around him. After I lost my character sheet I had to recalculate Cavaliere's skill points and found out I had miscalculated by four points over previously. Combine this with not knowing how many points I'll get at level 6 (I might even lose some depending on the classes I pick) and the skill point economy is a little strict. Now that I say that, I should probably forget about speaking Yak since it would be a waste.
Posey
5444ece
?
No.195145
>>195142
You can't take 10 on use rope. You only roll it when someone tries to escape.
Again, your character. If you intent to use a lot of rope, go ahead.
Escape artist is good if your grapple mod is bad.
Sense Motive is an opposed skill. You might want to max it out.
>local, geography, history, and maybe dungeoneering
I don't have any of those skills. I have Religion and Arcana.
>Language
If you're that concerned with language, you should find a way to cast Tongues. Getting it cast on you permanently could be beneficial. I was planning to do that later.
Hmmm, Coure Eladrins have Tongues. A Ranger could access one through Urban Companion and Improved Familiar.

.
>ban evader is still seething
Posey
ee64d5b
?
No.195173
195174 195177
tho-radia-products.jpg
>>194720
>reeee it's not generic atomic age, it's pre-atomic age (called the "Machine Age" in Stellaris, and just the late industrial age in Civilizaton). Also magic plays a role in some technological devices, so there's still fantasy elements.
Question, do stores still sell radium makeup, or does Posey have to hoard canisters a decade ago?
Anonymous
7760c22
?
No.195174
195175 195176
>>195173
>radium makeup
>radioactive makeup
Nopony can make this shit up.
Posey
b1f8814
?
No.195175
195177
1918_radior.jpg
gr2.jpeg
9304575564_a6e1253ed2_o.jpg
>>195174
It was a thing in real life.
>Radium makeup was a dangerous 1930s beauty fad, primarily sold by brands like Tho-Radia, which claimed radioactive isotopes (radium and thorium) offered a "radiant" glow, tightened skin, and cured wrinkles.
This was like 10-15 years after the Radium Girls incident too.

Hmmm, if we're around that era now, and the show takes place before the game, Rarity might have used this stuff in the past.
Anonymous
b1f8814
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No.195176
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>>195174
>Nopony can make this shit up.
Only God can.
GM Pony
!PonerGM.4A
a62966b
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No.195177
195178
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>>195175
>>195173
Looking into this, I think that the fad would have probably been more or less over by 10 years before the setting, possibly 15 years before, and that selling products like that with radium in it would have been actually illegal for about four years
Posey
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No.195178
195180
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>>195177
Alas, I will have to search for the forbidden makeup myself. All the more reason to go treasure hunting.
At least Gloomy can still enjoy his Oat Softener.
G: coughs blood
Posey
b1f8814
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No.195179
I wonder what other household substances future generations are going to be horrified that we used? My guess is something related to microplastics.
Cavaliere
67c6a5f
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No.195180
195181
>>195178
Kek, saved
In case you haven't read the blurb yet, it's fake
Still there were real-life unhealthy fads aplenty
Posey
b1f8814
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No.195181
>>195180
I already know it's satire.