Okay, I'm moving to work in the shadows so I'll be quiet for a long period of time. But feel free to ask things since I check this thread daily. I am also active on ponerpics, upvoting pics of horses with big butts.
>>142336 Hopefully the painful variety. I am all in for the experimentation and variety. And considering I have a copy of lisa decrypted I will analyze how some aspects were implemented to approach the same results. All in all, the more playable ponies are there - the better.
LISA, OFF and Yume Nikki are the "holy trinity" of dark RPGmaker games. I haven't played Yume Nikki (really should, it's free) but it's about a girl who adventures through surreal dreams. Considering that dreamwalking is canon in MLP maybe something can be made of it, if not here then in some future project. OFF has some similar themes to Element of Justice which is quite interesting. Don't want to be distracting but these are short games and they are certainly what you'd be interested it.
Okay, so I'm basically going full-house with this idea. aside from boosting your damage, berry's moonshine allows you to save. You've got nine shots but you always can buy more alcohol later (if you're a pussy). The full challenge will be compleating the game without saving, aka hard mode. also, Applejack joins you after you pass out your second time, not first. So for things to be easy you really gotta drink.
>>142758 I really like that opening. Makes Berry look like a total loser and has a bit of slapstick humor. If the game's an homage to LISA don't worry too much about reimagining its mechanics, as long as inspiration from other sources gets used too.
I think twilight is a psychopath. Remember a birthday photo frame where spike is crapped out? (pic related) It's sad she forgot to invite her number one assistant and all. Also, in "lesson zero" she tries very hard to come up with a friendship problem as if it's something to be made a revelation of. And while at it, she endargers the whole town of ponyville just to impress her mentor. you can say she was feared for Celestia's punishment but nah... I think it's not interesting to see things that way. Considering all this, twilight looks like she's an overly obsessed individual. Her priorities are circling around information gathering through the sole basis of conducting an experiment. Aside from categorising knowledge, any observation she makes is immediately labeled and put in her library. Twilight is more than a book worm. she is a perfectionist who puts knowledge before everything else. Not to be powerful but just because she has no real friends. Speaking of which, she didn't bother to check on her previous friends until season 5. I think that speaks volumes about her personality. And although I hate later seasons, I can sure use some of their lore to justify my own.
Okay, so where am I going with all this, you ask? Hm... We'll cross and burn that bridge once we get there.
Initially there were more than six magical elements but Celestia thought they are culprits of evil and threw them away, keeping only the six nice looking ones and labeling them the elements of harmony. The rest were scattered all across the land, holding power beyond one can ever imagine. Power of justice, lust, greed, power. All of those elements have eventually found their ways in possession of various ponies and therefore sealed their fates. Once and for all. Element of justice was the most destructive of them all. Since it gives power to those in search of revenge, it's an unstoppable ever expanding force, spreading in all directions, creating a wave of morbid creatures who turn violent in response to violence.
Element of justice was a simple game. I knew how it starts and how it ends. Element of lust will follow a relatively same path. Weird but to me its easy to come up with the some ends first and then find ways to connect them.
And lastly, I think it's improbable for octavia to endure Vinyl for so long without giving some sort of explanation in later titles, some key aspect that gives an idea of why octavia just lived with her burden of a roommate. Okay, picture this. You share a room with Vinyl. Vinyl is a drug addict who keeps selling your stuff and getting high with all the money she gets. It's only logical for you to kick her butt out after it happened twice or thrice. So it makes no sense for Octavia to keep ignoring the issue, petting vinyl's back each time and saying that it's okay she messed up and got high her 25th time. There must be something going on there I'm not seeing.
Okay. What if... Octavia once heard some of vinyl's music and fell madly in love with it. The dark techno beats combined with smooth elegant brass keys. The bass clinging like heavy metal rushing through her ears has made her an addict in her own sense. Those ugly notes, yet so captivating and precise. It's gotten to the point when Octavia only wanted to hear more so she was locking herself in a room and sinking in Vinyl's bass all by herself, whispering her name and smiling ever so lightly, something that she does rarely in her life.
Okay. So octavia keeps up with Vinyl's bullshit because she secretly loves her dubstep. That's retarded enough to be brilliant.
There will be 7 deadly sins and 4 ponies of apocalypse. Each pony starts the chain reaction that leads to world imploding. While the first element is already enough to doom the entire pony population, other incidents can also boost the process. The fifth installement will feature the resolution in which four victims of circumstances wake up without any memory of what they did, only to slowly realize the mistakes of their ways. This time however they are not stranded to fail. Together they have a glimpse of hope that will shine its way through.
>>143642 No worries. I am fine now. All exams are deat with, but I'm unable to make content until I take care of this semester.
My headcanon: Twiloght Sparkle's family trees are the result of Princess Celestia manipulating events behind the scenes and pairing the strongest and smartest Unicorns with the biggest hearts in Canterlot for over a thousand years. Shining Armour and the Crystal Empire were down payments promised to Cadence for the parts she played in helping Celestia's chosen couples get together and have the correct number of foals in time for Princess Luna's release.
Speaking of the hero of the occasion, I've changed Berry's attutude a little so her slurs can land on your ears better. Before she was talking about urine and her pussy and this is just painful to listen to.
I've changed it so now her lines are more rich in context while still having that character-defining edge to it. In this picture Berry confuses Octy for a salesmare because Octy is wearing a bow. Berry now also makes eye contact, that helps to visually end the conversation. Otherwise you don't know when the dialog is over after she finishes talking.
I've removed all mentions about drugs too. So in order to conteract my loss I came up with an idea to hint at Vinyl's addiction via item description. As you know, eye shrinking is related to pupil constriction, which is on itself a sign of substance abuse (mostly heroin). This is much better than playing a cutscene in which Vinyl says she stole money to get high. I like this choice of words better not only because it's subtle but because it stiches things together so nicely. Vinyl wore glasses long before she met Octavia. And this way you know her motive.
You don't know it yet but Minuette has played her part in this story. She is a greedy owner of the pawn shop who seeks for personal gain behind her cheerful facade. She is the one Vinyl has sold Octy's violin to, resulting in Octavia loosing her job and becoming a cheap cellist for hire. And in the end the whole trilogy is about those three ponies. Those three broken souls.
Have you ever felt calm in moments when it's anything but calm? As if you are almost aware of the severity of the situation you are in but you simply don't want to accept that, given that it's just so much easier to not see it. When the sun brights warm you don't notice that the world turns cold and static. The immoral becomes moral. And the anormal becomes the new normal.
>>147623 Beautiful music, Lava. The distortion reminds me of the Caretaker's work. And yes, I have gone through such moments before. You know that your life might turn in a much worse direction but it's much easier to simply not think of it.
So basically each time you find Carrot Top near her carrot stand, her line of dialog will be: "I swear. If I ever find you're stiking them up your ass I-" Then it cuts off and you proceed with buying carrots.
Noone is aware what exactly has taken place yesterday. All the destruction of ponyville is blamed on a recent changeling invasion.
Two factions will scatter the remains of scorched earth. One ruled by Rainbow Dash and another one by Applejack, (which you, in a way, help to build from a ground-up, or not, depending on your choices). Applejack believes that changelings are perverse ill abominations of nature and should stick to their own kind without luring anyone into their clutches. Rainbow Dash, on the other hand, calls for their acceptance and demands their full integration in pony society. On top of that, she believes that love is love and being proud of what you are is the only path to peaceful coexistence.
You are given choice to support either of two sides or not be involved at all.
The equality village, led by Starlight Glimmer, was and is a rehabilitational center for those seeking to put a stop to their alcoholism and drug abuse. For a relatively small fee (just 5000 bits, donation from family is allowed), you are granted full membership status. The program demands your full cooperation though. Any less of that will be treated as sacrilege and the punishment will follow suit. Also, for an additional 2500 bits bonus you can volunteer to be "marked". An equality sign will replace your cutimark, that will detonate once and only once it detects alcohol in your blood vessels. Still, it is strongly recommended that you go through all of our avaliable techniques before jumping to this one. Feel free to check out our kite launching rooms, our hypnotherapy consultant, Starlight Glimmer, and most importantly, try to enjoy the simple gifts of life.
The masses thank the star of hope they give their freedom to the star And then stand up to be the owners.
>>153230 Berry Punch has a limitless arcenal of Moonshine at her disposal. However, the more you drink - the less you progress. You don't level up in fights if you are drunk, but you may learn new skills while drunk as time goes on. Getting drunk is a metaphor for feeling "safe", saving yourself the trouble to fear for your death. Usually you are stressed that you could die at any moment, especially now that the whole world is ending. But when you are drunk you simply stop caring about all that. The real challenge would be to stop drinking altogether and listen to the advise of a kind gray stranger. The real challenge would be sharing Octy's fate of not being able to save throughout an entire game.
Starlight Glimmer will join Berry as a party member if such thing ever occurs.
MP stands for magical Points. Unlike other games, the world of Equestria obeys the single rule -friendship is magic. You don't regain your MP by relying on resting or items. You regain Magical points by spending time with your party members and putting your trust in them. Talking to them and earning your place in their hearts. Friendhip converts to magic, which by itself is converted to MP.
TP stands for Technical points and does not require anything but your anger to get the fighting through.
There will be some of my oc's in the game. One of which is a pony named Double Down. As her name suggests, she is a gambler. She is often found near a casino cashing in her last savings just to get back in the game.
Double down is happy that the word is ending because noone will come after her poker debts anymore. She can finally be at peace.
>>158272 >>have you checked out this LISA Movement Script?
No. I know that LISA jumping mechanic is flawed but at the same time it's simple. I know it can be tiresome to apply a script to every single event when you jump up and down, let alone checks for sprite changes. But it works fairly fine and doesnt mess up game's performance.
Speaking of, there are a lot of codependensies in how scripts access game data. I already done a lot of additional plugin insertions to make up for sprites changing after applying a state to an actor, hence berry's sprite changes when she gets drunk. I cannot allow changing things further. It could result in a disaster and extreme framerate drops. Besides, the style of my games have zero instances of vertical jumping. But now that I have added it, I'll simply stick to what works.
>>Also can you give advice on how you made your sprites and such?I'm trying to fuck around with RPGM too but I'm extremely bad at art and it's a major hurdle for doing any sort of project.
Just decompile LISA the painful and start fucking with it, dude. You think I'm some kind of guru who's done a fuck ton of research and learned ruby down to the teeth? Not. My first crappy project was replacing terry hints from LISA with vinyl the fucking scratch. I'm still convinced this is some of the cringiest shit anyone has ever done but alongside it helped me to master the engine of rpg maker vx ace.
I drew all game sprites in photoshop CS6. You can use whatever suits you best. Not paint because it has some transparancy issues.
You've probably heard me mentioning a guy RastaS a while ago. He gave me critique on what works and what doesn't about EoJ and I'm forever thankful for that. He also drew EoJ fanart an even created some banger OSTs for the sequel. Well, the reason I'm bringing this up is because he died. Likely from drug overdose (ironic, considering the theme of the first game). His death soured my mood greatly. Shit, guy was a real artist. Such a shame he ended up like this.
I don't feel good about continuing the project for now. It's haunting to use stuff someone you know is dead has created. I still hope that my friends are just pulling a sick prank on me instead of telling the truth. Let's hope for the best.
>>164617 I’m sorry to hear that. I hope you feel better in time. I also hope that you do continue the project in the future. As hard as it might be, your friend wouldn’t want you to give up on it, especially if he made fan art of it. He would want you to make the best sequel you can and follow through on those critiques and encouraging words he gave you. You don’t need to pressure yourself to pick it back up immediately or anything, but complete abandonment would be sad to see. Give yourself some time.
Like, your first interaction in game is pressing Z to puke. After examining berry's own barf on the grass you'll find this gem of a message: "Behold, your first interaction. The next ones won't get any better. So let it be a reminder that this barf is what anything you do onwards will amount to"
It sets the kind of mood that I, personally, am foresseing for this kind of a game. It's a meaningless waste of space that is somehow coherent in its absurdity to the point when you begin questioning your own sanity. I have come to a conclusion that a fighting game about ponies is not a normal game to make. In the process I've faced a lot of dead ends, walls, writer blocks. But as a result those corners have set the canvas I'm now drawing on. It's thanks to limiting myself I've come to know the exact leftover directions to lead from start to finish. For the first time I am seeing CLEARLY something and it's amazing.
>>165745 Fighting Is Magic was a genius move from a marketing perspective. Take fighting game cliches done to death, make the gameplay an accessible stripped-down slowed-down MVC2/3/Guilty Gear hybrid, and add characters with the biggest hungriest fanbase ever at the time to attract this fanbase. I believe real passion went into this. But it's marketing genius anyway. Sonic Smackdown didn't set the world on fire and break new ground. Type Wild the fighting Pokemon fangame didn't make it to evo. FIM did, because it hooks people with the absurd premise of cartoon ponies fighting and keeps them pressing buttons with simple rewarding gameplay, a great tutorial, and a story mode that is also a tutorial. Most fighting games do a genuinely fucking abysmal job at keeping people playing and teaching them to play and making them care, a job so shit it would be unacceptable in 95% of other genres but is normal for fighting games. Some AAA release could come out with no training mode or a shit one that lacks frame data and hitboxes and consoomnigger NPCs would defend this. Niggers already defend the new KOF for being broken on launch. Six playable characters and Chrysalis as the obligatory large final boss... If it kept quiet and then unexpectedly released or announced itself at Evo when complete it could have kept adding other characters like Trixie and the DJ Pony doing uhhh... whatever moveset they decide to put on these characters(mixup trap zoner and lockdown zoner?). Hasbro's C+D made it more famous but Lauren Faust getting involved was extremely lucky, now the new setting they're forced to create and repurpose this fighting game for will be loved by FIM fans and Faust fans. Probably. If it was finished sooner (or a playable demo was released sooner) when there were more bronies the hype would have been immesurable.
>>165750 Fighting is magic, along with Them fighting herds, all comes down to "fighting but ponies (or creatures)". It's a well made B+ experience for most of people who like a simple premise that can deliver. I am not here to deliver a premise. I want this to be bigger than just a bunch of ponies fighting. I want to embark on a closing chapter in our book. The one that you and I are on. I want to look deeply into my the soul, the heart and ask myself the most hard hitting questions in order to get the definitive answers of what drives the brony engine, what ignites the fire in millions of people. The legacy of my little pony feels unfinished, entangled in chaos. I want to find sense to that chaos and draw a fat line across it, confine it, tame it.
Designing fights for me has never been the main course of action. The mirth of excitement after each battle is just a bonus from knowing ones boundaries and setting the right priorities.
>>165752 You sound ambitious, I like it. You have the potential to make something amazing. >>165753 >see new character trailer >previous new character was boring Goat who could wallrun like Chipp >woah it's Big Mac's replacement voiced by Azrael's VA >wonder what this big guy for you will play like >Oh cool Potemkin's 2S vacuums on hit and combos, these guys played +R. When does he PotBuster? ...there we go, nice wakeup grab." >Potemkin. Only Potemkin, with seemingly no extra spice like Tager's magnetism. Sure 10 secs of gameplay isn't enough time to judge the whole character, he may have unique sauce, but probably not. What would change about this game if everyone was a Mobian from Sonic The Hedgehog? Nothing besides a mild adjustment to hitboxes.
>>165768 >all that bullshit Youre still not talking about the game that this thread is based around. You're talking about what you're on about, which has nothing to do witb OP's game. You made(?) games before, have some respect. If youre not gonna talk about OP's game, then fuck off to your /ub/ thread
>>166193 Did you know it was going to be Puckman but because the guys in charge expected people to deface Puckman and scratch away part of the P to make it say Fuckman they decided to change the name to Pac-Man?