A new Role-playing game, using mechanics from DnD 3.5, and the Universe of My Little Pony and the My Little Pony based mod for Hearts of Iron 4, Equestria at War. The setting is an industrialized Equestria after the nation has been split between The Changeling Empire and former Equestrian colony.
1531 replies and 87 files omitted.
>>68980"It is never enough.. but it is virtuous to do what one can for the sake of the destitute.. I, for one, am willing to to all it take "
>>68980Iron nods and pulls out 5 bits. When bought, Iron wears it and places his pouch of bits hangingi on the belt. He also wants to find another small to medium pouch to store rocks inside.
>>68984Likewise, a medium sized pouch is available, only 4 bits
>>68983"Thank Celestia, because we need somepony who is. Err... somecreature who is"
>>68986Iron nods again and buys it, doing the exact same motion of hanging the pouch on the belt. Now he'll seek for small rocks to pick up. He knew that some cowards have wings, so he would need a decent backup for them.
Are rocks lethal when thrown? >>68986".. Pony is fine.." the Kirin says, somewhat awkwardly
>>68987Sure. What is more difficult is imagining to be on par with a Longbow or Crossbow. I guess maybe if the rock is bucked by the hing legs it would be comparable to a crossbow?>>68988She thanks Ash, and says "if you need any guidance or help, I am with the Diocese. I must now leave to the North Parish Church"
>>68989I have a high jumping skill,so I should be able to jump towards them and pull them to the ground if it is not enough.
>>68989Also, do I roll to see how many rocks I can find?
>>68990You're intent on no formal weapons, aren't you?
>>68991Inside the pawn shop you could find maybe 1 if you rolled a 20
>>68989Sister Ash Bows her head once more
"Thank you for your service, maredame. I bid you farewell on your endeavors."
>>68993There are no rocks to be found inside the pawnshop.
>>68994A sister approaches Ash
"beggin' your pardon mare... I don't know if you are budy, but you say you lived out in the wilds of nature?"
She looks unsure if she is asking the question right
"I mean, I don't mean to be offensive, but if you have experience"
>>68995Iron, annoyed, decides to exit the pawn shop, content with the storage increase.
>>68995The Kirin swings a hoof casually, shrugging off any air of offense
"I spent months alone in the wilderness as part of my training, and many more after my circle disbanded as I sought faith by myself. There is no better place for a pony than on a lush plains, in my experience, that is." She replies warmly
>>68996>>68997"i'm afraid it's a bit of a dire situation. This morning we sent a colt out to South end of the property to fetch some wood, little Sunny Day. But Sunny day hasn't been back, and he isn't in the orchard. A colt said he was talking with sunny last night and Sunny thought it was a shame he never got to see the old Priory building. We think he went over that way. The thing is, that's in a heavily wooded and dark area. Wildlife in Equestria isn't known for being nice, and it can be dangerous out there. We were hoping you could help us try to find Sunny"
>>68999Iron decides to go near any rivers to pick up rocks.
Fug. I should have waited until the prayer was over to post my spells list...
"I'll see what I can do." The Kirin says, as she grabs her broom and wanders in the direction of the orchard.
>>69000A good choice. Inside the city there are a couple river fronts. The river must have moved or been otherwise molested, because the stones don't appear particularly suited for his purposes. Further South, however, is pristine riverbank. This looks like a place for good stones
>>69001"Come this way"
She takes you outside of the chapel and to the south of the property. You can see the Orchard there, and beyond it a vastly thicker strand of trees.
"This area beyond the orchard was one of the oldest parts of our order. It became used much less when we moved to the new buildings over here, and the old priory was abandoned maybe 15 years ago. It's become a part of the wilderness now, and we sold the property two months ago to new owner."
>>69002"Who owns the property now?" The Kirin inquires as she scans over the Grove, her eyes narrowed for any signs of a foal playing.
[1d20 = 11]>>69002Iron walks along the river to the riverbank and starts looking for rocks
Thanks Primitive Tecchnology man for the rock abundance tip. Also rolling survival for rock amount >>69003"I believe they are owners of a paper mill. I guess they want to harvest the trees or something, or maybe they intend to develop it or sell it, I don't know"
No foal can be seen in Orchard
>>69006Better now than in a fight.
>>69004He finds a decent number. Many are too big, too small, or too oblong to be stable in a fight, but many are decent for the task
>>69006She cannot see anything moving, aside from the frightened sister
>>69005"Well, pray I find him.." Sister Ash says as she wanders into the orchard, towards the wood, slightly less confident than she was moments prior.
[1d20+1 = 17]>>69010Search check, to look for clues/hoofprints or any signs of anything.
>>69009Content with the amount obtained,he stuffs them in the empty pouch he bought. He decides to explore the area further for any other interesting events.
>>69011It appears to be as the sister suspected - a set of hoof prints leads into the forest. When you follow it more, you can see that there is a trail that runs through the forest
>>69012If you mean to say the unpopulated area south of the main city, it seems that there is nothing clearly going on
>>69013The sister follows the footprints closely, moving slowly to make sure she doesn't miss anything. She makes her way into the forest.
[1d20 = 10]>>69013It is somewhat relaxing. It reminds him of home. Iron forages for food like yesterday to eat right then and there.
Yes I'm serious >>69016Jesus, how many points did you put on survival? I did not expect that.
>>69015If his stomach is as strong as his name, there is a large set of tall grass by the river. Fruit and tubers, however are a bit lacking, and there really isn't much to eat otherwise
>>69016She is able to follow the trail and into the woods. The sister follows. "This was wooded even when we had it before. Now, it is even more overgrown"
>>69017I put in 5. I have +3 Wisdom, and +2 synergy bonus for Knowledge (nature).
[1d20+1 = 18]>>69018He shrugs, having eaten worse and chows down on the grass. Rolling constitution check.
>>69018"Hmm, perhaps the child got lost..." Sister Ash wonders, as she proceeds into the wilderness, following the hoofprints.
>>69021A horse is still a horse, of course, and he can spend about as long as he likes eating succulent grass and relaxing by the river bank
>>69022Do I need to roll to keep tracking through the forest?
>>69025He stays there for a bit, relaxing near the riverbank. To think ponies decided to leave behind this life of freedom for security. They deserve their misfortune as a society. He thought about the pony spewing nonsense at the bar last night. He dressed kind of funny and had an insignia if he remembered correctly. He should keep that in mind when his next assignment arrives to ask about that.
>>68797Well wouldn't you know, Ms. Prancer walks into the bar, looking around and walking quickly
>>69026You would, except the path is fairly clear, and in any even the sister knows the way. After some minutes you come upon a sort of clearing with a hill. On this hill is a rectangular brick building which the sister identifies as the Old Priory
>>69028"Is this where he was last seen?" The Mystic Mare inquires as she approaches the building
>>69027>>69028Iron suddenly had an idea. He should buy some fur armor from a predator, as he remembered one of the tribesmen speak about their thick skin. Problem is, where could be find that? He starts heading back towards the city to look for it.
>>69030Well, that is quite a conundrum. Where
do you go to find armor?
>>69029"He was last seen in the Orchard"
>>69031"Well, he certainly didn't just vanish. Let's check this place out." Sister Ash says as the approaches the door of the building.
>>69032The door is mostly metal with wood, and the hinges work. There is a window through it. It seems unlocked
>>69033Sister Ash peeps through the window (just in case).
>>69034It's dark and not well illuminated inside. The rooms don't really look empty, with furniture and assorted items that seem to have been stored and forgotten there
>>69035With a deep breath, Sister Ash moves to open the door.
*Turns to Sister*
"You didn't happen to bring a lamp, did you?"
>>69036"No," she says. There are at least windows that allow natural sunlight into the building, so it could be worse
>>69037"Very well then.."
And with that, she opens the door and proceeds into the building.
>>69038the first room appears to be mostly open like a sort of lobby, with a hallway down the end. On the ground are chairs and the like, some knocked over, some stood up. There a few leaves on the floor. Folded tables rest on walls, as if stored there an abandoned
[1d20+1 = 5]>>69039>LeavesAre there any openings in the cieling/walls?
Rolling search to scan the room for any clues of recent activity, as Sister Ash proceeds through the lobby.
>>69040All she can see is that the ceiling is not caved in
>>69028"Why miss Prancer, lovely to see you again. Is there something you're looking for? Perhaps,... someone?" Brie approaches with a smile.
>>69042Sister Ash proceeds through to the next room (if there is one; whichever is the way forward).
>>69043She looks at him a bit confused. Like "who are you." She is a little hung over.
"No, I'm just here to get my purse, I think I left it"
>>69044she goes forward past some debris, hears scampering of what hopefully is just a mouse, and comes to the first room headed down the hallway
>>69045"Let me check with the bartender for you."
"Not what I was hoping for, but who knows, this could pay off," he Eeeee's to himself.
Brie walks up to the bartender. "Hey, have you seen a purse around? The mare says she might have left it here."
>>69047He responds "You mean this one?" He pulls out a fancy white purse of some Canterlot designer. "Drunken mare must of left it"
>>69049Wind howling in the distance, and blowing through an open window. A bird chirping in the forest. Leaves rustling outside. A mouse moving. A foal sobbing. Metal crashing down where must be literally five miles away or more
\r
>>69048He returns to Ms. Prancer. "There is one, a fancy designer looking one at the bar. Can you come verify it?"
>>69050*Ears tilt like sateloy dishes*
"... There he is."
Sister wastes no time in making her way towards the sound of the crying foal.
[1d20-1 = -1]>>69031He decides to ask the townsfolk around the slums, see if they know anything about a man who manufacutres fur armor, since he believes that type of armor is cheap. He has no more options than that. Roll gather information.
>>69051She is stressed and looking around and under booths, but when he finds her, she answers "Yes. Sassy Saddle's Porte Haute Blanche of the Canterlot Carousel"
>>69054You're in luck! They tell you of a shop in North side that makes what you are looking for
>>69055Crit fail and I find something? SuspiciousHe traves to the North side to see if the info is legit.
>>69055"I guess she's used to being waited on," he Eeeee's to himself.
"Coming right up!" He returns to the bartender. "Yeah, that sounds right, some overly complicated, foreign-language name I couldn't repeat if I tried."
>>69052He's not in that room. The sound is far down the hallway, past several rooms, into a room towards the end of the hall that seems to have been a bathroom. And right there, sure enough, is a cowering foal with a sun cutie mark
>>69056He finds the shop. Inside are all manner of animals - bears, bobcats, you name it. A Brown stallion comes up. "Hello, I'm Cotton stuff. You have need of a taxidermist?"
>>69057He hands over the purse. "if that had been an original Carousel product, it would be priceless. They don't make those anymore. But damned if this isn't the next best thing." He hands over the overly fancy bag
>>69058He returns to Ms. Prancer. "I gotta say you've got fine taste. Is this it?"
>>69058"Awwww.. There, there, little one. Did you get lost here all by yourself?" Sister Ash says as she steps towards the frightened foal
>>69059Her stress is greatly relieved. "Yes! Thank you!"
>>69060He's still frightened, but answers "I'm here alone"
>>69058"Tah-zee... what?" Iron was taken aback by the complex word he never heard of before. "Do you have fur for me to wear? I can pay." He looks around, seeing these many animals around him, he must be an animal carer or something.
>>69061"Its my pleasure, anything for an esteemed patron. Is there any other way I might be of assistance?"
>>69061"Shhhh, it's all fine now.." Sister Ash whispers, as she moves closer to comfort him
"We're here for you. Now why don't you come back with us to the abby? I'm sure your friends are waiting for you."
>>69062Cotton Stuff smiles. "Oh no no no, we don't have clothing for you to wear, we stuff animals dead animals, so you can have the appearance of the animal preserved without rotting flesh. See"
He points to taxidermied animals
>>69064"I was just trying to explore the woods to go see the priory, then there was this wolf and I ran in here to hide. I was so scared" he says extremely quickly
>>69063"Thank you, I don't think I need any other assistance"
>>69065Iron inspects the animals inside the store, looking specifically for predator ones.
>>69065"Very well. Please have a safe trip home, and do come back soon!"
>>69067The filly is hugged, and somewhat calmed down
>>69066Oh yeah, they are there alright. Wolves, bobcats
"We've had clients bring in tigers and, well, even more majestic animals, they are just too valuable to leave up as store displays."
>>69069Sister Ash waits a few moments, before gently coaxing the fool to its hooves, and leading the foal outside.
>>69070The foal is afraid to go outside
"you first"
>>69069Iron scratches his chin. "Can I buy one of those unstuffed tiger corpses? I can pay."
>>69074"oh, I don't believe I have any unstuffed tiger corpses. Hunters bring those in. You'd have to acquire one yourself"
>>69073Ash looks at the other Sister awkwardly, before trying once more time.
"Is there anything I could do to make you feel better?"
>>69077"Then follow us." She says, her tone still gentle
>>69078The foal comes to the door of the building, and then scans the woods, he then canters over to Ash, and stands close to her
[1d20+5 = 11]>>69079"There. Now on our way then."
Rolling Listen to check for monsters
>>69080Is the sound of shaking leaves caused by the wind or by feet moving through along the ground? Who can say? You hear no growls, no obvious breathing, or any other obvious sign of life besides what you think are the Sister and Sunny
>>68937"Those who make peaceful revolution impossible,Will make Violent Revolution inevitable."
>>69081Sister Ash proceeds forward, feigning a sense confidence to keep the child comfortable.