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IMG_9105.png
Occupied Equestria - Operation Buyan
Anonymous
8a7293f
?
No.189000
Continuing
561 replies and 40 files omitted.
Cavaliere
980cda4
?
No.190487
190489
>>190486
[1d20 = 1]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190489
190491
>>190487
Not so lucky...
Cavaliere
980cda4
?
No.190491
190492
>>190488
>>190489
>>190490
I might actually die here. It's not looking good.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190492
190494
>>190491
Well, it's Cavaliere's turn
Cavaliere
980cda4
?
No.190494
190498
>>190492
>>190493
The soldiers firing in Cavaliere's general direction mostly miss him, but two do not. He is winged–quite literally, as a bullet rips through his contour feathers. He might still be able to fly, but his luck is running low. A second shot hits him below the shoulder, missing anything vital but nonetheless leaving a painful exit wound.

It's certainly time to leave. He takes a move action to retrieve a smoke grenade from his belt, a standard action to throw it just in front of him, and a move action behind to get some extra space. If only he had a lethal grenade for those immobilized enemies….
Cavaliere
980cda4
?
No.190497
190498
>>190495
>>190496
I've been working under the assumption that Cavaliere has been prone this whole time. Wait…
I forgot to account for that. If Cavaliere had been prone he would have a ranged AC of 19. Maybe I should not have been declaring actions under a mental fog.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190498
190499
>>190494
>>190497
Hmmmm... Feels like it still needs a roll. Say move silently, to extricate himself from the situation
Cavaliere
980cda4
?
No.190499
190500
>>190498
[1d20+11 = (7+11) = 18]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190500
190567
image.png
>>190499
Cavliere hears cracks, bangs, and the tat tat tat of automatic fire. He hears whizzing and whistles as bullets pass by. But without the report of his own gun, nor the muzzle flash to betray his location, the enemy fire is inaccurate. While flying isn't safe quite yet, he can at least crawl backwards, and out of his position.
Posey
64bcd8f
?
No.190501
190502
Does anypony want Posey to send her Dreads to back up Kira and Cavalier? Or join combat herself?
Posey doesn't mind being shot. The Dreads are expendable.
Posey
ed4a183
?
No.190502
Dread.jpg
>>190501
Posey's Dreads have a 40 ft fly speed with good maneuverability. They have +4 Racial bonus to spot and listen. They should easily be able to find the battlefield from the direction of the gunfire.
She could order her Dreads to fire at the GRU, to harass them and draw attention away from Cavalier and Kira, which would give them cover to escape. They may also enter melee and use their Frightful Presence to weaken GRU morale.

If they're destroyed, I don't mind. They cost 1050 gp to produce, but I got them for free from a demon so it's a small loss on my part to defend the party and get past this encounter. I got some good mileage out of them this adventure.

Just say the words and I will send them out. I don't want to steal anypony's thunder unless they ask for it.

If you would rather Posey order them to obey Kira or Cavalier's commands, their stats are here:
https://www.realmshelps.net/monsters/block/Dread%7Calpha%7CD%7CUndead

Small Undead
Alignment: Always neutral evil
Initiative: +3 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5

AC: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Hit Dice: 3d12 (19 hp); DR: 5/bludgeoning
Fort +1, Ref +4, Will +4
Speed: Fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Longsword +3 melee (1d8+1/19-20) or claw +3 melee (1d3+1)
Full Attack: Longsword +3 melee (1d8+1/19-20) or 2 claws +3 melee (1d3+1)
Special Attacks/Actions: Frightful presence
Abilities: Str 12, Dex 16, Con -, Int -, Wis 12, Cha 1
Special Qualities: immunity to cold, undead traits, weapon use
Feats:
Skills: Listen +5 and Spot +5
Advancement: 4 HD (Small); 5-6 HD (Medium)
Climate/Terrain: Any
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: None
Source: Lost Empires of Faerûn

Frightful Presence (Su): Any creature with 2 or fewer HD within 30 feet of a dread must succeed on a DC 12 Will save or become shaken for 2d6 rounds. A creature that is already shaken (by the frightful presence of a second dread, for example) becomes frightened instead. If the creature is already frightened, the dread's frightful presence produces no further effect. A successful save renders the creature immune to that dread's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The save DC is Wisdom-based.

Weapon Use (Ex): A Medium dread can use weapons sized for Medium creatures with no penalty, since its arms are roughly the same size as those of a Medium humanoid.

Skills: A dread has a +4 racial bonus on Listen and Spot checks.

Dreads attack relentlessly as ordered by their creator. The necromantic magic used in their creation surrounds them with an aura of supernatural fear.

A dread is a pair of animated skeletal arms created for use as an undead guardian. Like a skeleton, it is a mindless automaton that obeys the commands of its master, but it also carries an aura of supernatural terror. Each of a dread's arms is 2 to 4 feet long and weighs 10 to 40 pounds.
Cavaliere
980cda4
?
No.190567
>>190500
And so he does! Even if shooting the enemy leader does nothing but enrage him, it's enough of a distraction to serve its purpose. Mindful that the smoke will attract their attention, he slinks away, then makes greater haste through the fog, zigzagging until he is at a decently safe distance. Then, he will look for the wounded lamia's trail.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190568
190572
Okay, fuck it.

We will redo the scene of cavaliere attacking the GRU squad with a stricter, and more realistic application of the rules.

Cavaliere has stealth and is behind the group, who are trying to get out of the entanglement.

Cavaliere's turn
Cavaliere
980cda4
?
No.190572
190573
>>190568
Cavaliere drops to prone and aims to shoot the enemy squad leader. Does he have to take a -4 malus when rolling to hit with a ranged weapon? In 3.5e that is intended to apply to bows, but he has a gun.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190573
190574
>>190572
Hmmmm.... Given that most military firearms are meant to be shot from the prone position, it would make sense that they still function well in prone
Cavaliere
980cda4
?
No.190574
190577
>>190573
Then a one-two shot is what happens.
[1d20+6 = (3+6) = 9]
[2d6 = 6]
[1d20+6 = (9+6) = 15]
[2d6 = 11]

And of course he tries to stay hidden immediately afterwards. The direction of gunfire may give him away, but he is aided by the fact no eyes are in his direction yet and by the fog that pervades the area.
[1d20+3 = (1+3) = 4]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190577
190585
>>190574
One shot hits the pony, who gags

"Там! В скалах!"
He turns towards Cavaliere, and takes two shots with his automatic rifle. He tries to move and adjust his position, but the grass gets in the way.

[1d20-1 = (10-1) = 9]
[2d8 = 9]
[1d20 = 20]
[2d8 = 7]

Then several rifle ponies join in,
[1d20+1 = (3+1) = 4]
[2d8 = 13]
[1d20+1 = (18+1) = 19]
[2d8 = 14]
[1d20+1 = (12+1) = 13]
[2d8 = 6]
[1d20+1 = (8+1) = 9]
[2d8 = 10]

And another, with a submachine gun, turns to fire towards Cavaliere
[1d20-2 = (14-2) = 12]
[2d6 = 9]
[1d20-2 = (10-2) = 8]
[2d6 = 5]
[1d20-2 = (18-2) = 16]
[2d6 = 7]
[1d20-2 = (19-2) = 17]
[2d6 = 6]

Several rifle ponies continue to look forward, and the machine gunner goes prone, as does the assistant machine gunner
Anonymous
ebff37e
?
No.190578
190579 190585
Uh, she zeeb on my zoob til I ziib?
No?
What's going on?
Anonymous
969ce70
?
No.190579
190582
>>190578
We found some of the wounded airponies. Several are wounded and need medical attention.
Kira and Cavalier went off alone to track down the remaining airponies. They have run into communist GRU forces along the way, and the battle is not going their way. It looks like they might die.
zoober
ebff37e
?
No.190582
190583 190586
>>190579
Hmmm, I see....
I guess Dust will check in on the injured airponies
The Floof and The Noodle
ee9e772
?
No.190583
190603
>>190582
There should also be a noodle coming into view, soon
Cavaliere
980cda4
?
No.190585
190587
>>190577
Cavaliere has a decent position, and almost all the bullets miss by quite a margin or zing over his head. Unfortunately, two find their mark and hit him squarely in the chest, leaving him wheezing.
He takes a move action to retrieve a smoke grenade, and a standard action to pull the pin and throw it between him and his adversaries, then a five-foot crawl to get some distance.

Sorry for wasting everypony's time

>>190578
Welcome back
GM Pony
!PonerGM.4A
483b993
?
No.190586
190603
>>190582
The interior of the of the blimp’s carriage is not radically different from the last two aircraft Dust was in: cramped and elongated, with various dials, knobs, chairs and the like strewn about an aluminum interior. In the far left from the entrance, there is a big glass above for the cockpit, with its two seats, and a flight engineering station behind. Below the cockpit is a split lower level, presumably the bombadier’s station, with a door with a window. At the window, with his muzzle pressed up against the window is a peppered bat pony. His pupils are not the split, snake eyes of bat ponies, but massive, black orbs that have nearly swallowed the entire eyeball, and leaving only a thin rim of purple iris at the edges. Inside of the big, entirely black pupils are visible little white marks. They move like detritus across the view of a camera on the deep ocean floor, or like galaxies, infinitely distant, against the gulf-void of space. The pony smiles like a foal looking into a toy store, told he may have one item of his choosing. Cavaliere wanted no part of this, and has since put up a blanket to block the view.

In the other part of the cabin is a white stallion named pin up locker, who is injured. There is a separate stallion lying on a bunk bed, who is unconscious, and who Silver has since determined has internal bleeding and has suffered blunt trauma. A third stallion, the Captain, has awoken suffering delusions. But he was… kicked in the balls, and is still recovering from that.
GM Pony
!PonerGM.4A
483b993
?
No.190587
190589
>>190585
Cavaliere hears a crack, then another crack, then another. He sees the smoke rise. Quickly, but it could not possible feel quick enough. Then it becomes rapid. A half second later, and Cavaliere's eyes can distinguish that it isn’t his own smoke grenade, but a second source, moving outward very quickly in a circle, that envelopes the group of ponies in a thick fog, probably thicker than that up the hill. From within, Cavaliere soon hears a voice. It’s a mare. Singing. Her voice is rather nice, actually, though she sings loudly. Though she cannot compete with the sound of gunfire, she can at least broadcast her song in the lulls between shots. Though her voice cracks more than once at the volume, her song carries on.

“Полюшко, поле,
Полюшко, широко поле,
Едут ли по полю герои..”

The rifle cracks subside after only a few shots.
Posey
187fd18
?
No.190588
190590 190593
Fuck it.

Posey listens to the number of gunshots over the course of the rounds
"...Too many shots. It appears as though the trackers have failed to evade the marauders."
Posey addresses her Dreads
"Go out and kill whatever is attacking them. Enter melee with them to prevent the enemy from firing effectively, and flank them so that they group together. Use the archaic archaic weapons, to prevent suspicion of military activity. Once both Kira and Cavalier have escaped, continue fighting until the enemy perishes decisively retreats. After neutralizing the enemy, collect any item of value and report back to me."

Her Dreads both don polearms from Posey's equipment, abandoning their rifles, and fly towards the sounds of gunfire, taking the Run action until they find their targets. Each of them also picks up a weighted net.
Cavaliere
980cda4
?
No.190589
190593
>>190587
He takes note of the bizarre nature of this phenomenon, but due to the danger he is in and his injuries he cannot dwell long on his. At first he moves in a straight line to avoid getting enveloped as well, and then takes a left to circle around. Kira's trail should not be very hard to find, and he looks to catch up to her.
Survival: [1d20+3 = (8+3) = 11]
GM Pony
!PonerGM.4A
483b993
?
No.190590
IMG_0964.png
>>190588
Oh, I thought someone was riding off Brie style?
Anonymous
fcae34b
?
No.190592
>>190591 →
GM Pony
!PonerGM.4A
483b993
?
No.190593
190594 190595 190597
>>190588
But if they did advance down onto the hillside, beyond the grey veil of the cloud layer and onto the wide rim of the north bay, they’d see bellow them… what appears as if it’s another cloud, hugging low to the ground. It is a white cloud of smoke - Hexachloroethane and Aluminum Oxide - and of vaporous mist, moving gently in the direction of the dreads and the cloud level with the movement of the wind. The rapport of rifles has gone silent. But what they may hear is…

>>190589
>>190588
Within that mist, a young mare sings,

“Девушки плачут, и
Девушкам сегодня грустно.
Милый ли надолго уехал,
Эх, да милый в армию уехал.”

>>190588
The dreads may see the black griffin Cavaliere loping, maybe limping, past the mist between it and the cloud layer.

>>190589
Cavaliere knows she was on the opposite side. Dare he move past the mist?

She was trailing blood. Not a lot, but enough that likely another tracker could find it. He sees a trail going into the clouds.
Cavaliere
980cda4
?
No.190594
190602
>>190593
Now is not the time for risks. Cavaliere limps as far past the mist as he needs before he moves back south.
Posey
fcae34b
?
No.190595
>>190593
>Within that mist, a young mare sings,
>
>“Девушки плачут, и
>Девушкам сегодня грустно.
>Милый ли надолго уехал,
>Эх, да милый в армию уехал.”
Awww, another mare who enjoys poetry. Now I feel a bit sad about killing her.
Then again, what's more poetic than death itself?

Posey also has no actual direct control over her dreads past this point, until or unless they get back within the range of her verbal commands. They will attack enemies on sight, with their polearms, using the same stats posted above. As mindless creatures, they have no tactics beyond the orders they were given in Posey's final order.

I need to go.
Posey
fcae34b
?
No.190597
190598
>>190593
The dreads fly down and put themselves in between Cavalier and the smoke cloud. They take readied actions to charge the first creatures they see emerge from it, to catch the enemy flat-footed.

My character would have no idea what is going on beyond this point. You would be vindicated if you elected to take control of both minions.
Cavaliere
980cda4
?
No.190598
190599
>>190597
Cavaliere is confident that nothing will emerge from the fog for now. He sends them ahead to scout, either for threats or to find Kira.
Posey
fcae34b
?
No.190599
190600
>>190598
Technically, I did not order them to obey Cavalier, just to fight until the enemy retreats or dies. My bad.
The Floof and The Noodle
ee9e772
?
No.190600
190601
>>190599
Being unable to see the enemy through the smoke, they may move to follow the nearest living thing: Garv
Posey
fcae34b
?
No.190601
>>190600
No. She ordered them to kill what was attacking Kira and Garv.
GM Pony
!PonerGM.4A
483b993
?
No.190602
190607
>>190594
Even as the dreads wait, nothing seems eager to walk forward, out of the mist, and towards the dreads. Nothing save the mist itself, which along with the white smoke moves along the grass up the hill towards the dreads. Soon it will consume them, and become one with the clouds above. All the while, the singing of that young mares continues, though somewhat quiter:

“Только мы видим,
Видим мы седую тучу,
Вражья злоба из-за леса,
Эх, да вражья злоба, словно туча.”

Cavaliere moves along the trail of blood until it leads him back into the fog. But here the trail ends.
zoober
ebff37e
?
No.190603
190604 190605
>>190583
Spaghetti? Rigatoni? Ravioli? Fettuccine?
>>190586
Well, priorities are priorities. Dust goes to the one on the bed, giving him a once (maybe even twice) over to determine what is actually going on.
The Floof and The Noodle
ee9e772
?
No.190604
190606
>>190603
Possibly even tortiglioni
GM Pony
!PonerGM.4A
483b993
?
No.190605
190606
>>190603
She actually rather thick. More like udon. Maybe rigatoni… if she’s hollow on the inside.

Actually, if we’re being honest here, more like pool noodles.

The pony in the bed appears to have suffered blunt force trauma to his chest and head and is unconscious. Maybe he’s just asleep? Certainly it is not great.
zoober
ebff37e
?
No.190606
190609
>>190604
Hmmmmmm, not farfalle?
>>190605
Mmmmmm, udon....

Rollin a heal check on da pone, either to stabalize him or just get a better picture at what's wrong.
[1d20+13 = (15+13) = 28]
Posey
fcae34b
?
No.190607
190608 190610
>>190602
Alright, nobody who speaks like that isn't some sort of weird sorceress or cultist, and this island isn't big enough for both of us.
The Dreads both charge blindly into the fog, striking at the source of the chanting, as they were ordered to.

They have a 20-50% miss chance, based on the degree of concealment.

[1d20+5 = (4+5) = 9]
[1d10+1 = (8+1) = 9]
[1d100 = 97]

[1d20+5 = (12+5) = 17]
[1d10+1 = (10+1) = 11]
[1d100 = 53]
GM Pony
!PonerGM.4A
483b993
?
No.190608
190612 190613
>>190607
The dreads fly through the fog and mist, above yellowed grass blades that extend upwards to attempt to meet them. They find, at first, nothing. But they reach the end, closer to the source of the music until they move beyond the veil of the mist, beyond the grass, and find twelve uniformed soldiers in gas masks, flank jacks, steel helmets and uniform.

Roll initiative.
You may keep the current results for combat, or reroll.

[1d20 = 14]
GM Pony
!PonerGM.4A
483b993
?
No.190609
190611
>>190606
Dust discerns that the area around the lung is punctured by a broken rib. Actually, two of them. There is decent internal bleeding. The left side of the head has hit an object, and is… not great. Still, Dust can set the pony in a position to minimize the impediments to breathing.
GM Pony
!PonerGM.4A
483b993
?
No.190610
190612
>>190607
The mare’s voice picks up, and her singing becomes louder. Grander.

”Девушки, гляньте,
Мы врага принять готовы,
Наши кони быстроноги,
Эх, да наши танки быстроходны.”

Zoober
ebff37e
?
No.190611
190614
>>190609
Or, I suppose he could do this.
Dust begins to softly pray, his zebra chanting barely a whisper to anypony else in the room. His hooves very faintly glow green and orange, perhaps a trick of the eyes? After a minute he stops and raises a hoof to the injured pony's chest.
Cure minor wounds, it's only 1 hp, but perhaps it's enough to stabalize this pony until they can get him some actual doctors. Like a surgeon.
Posey
fcae34b
?
No.190612
190613 190614
>>190608
Initiative (gonna do same for both)
[1d20+3 = (11+3) = 14]

[1d20+5 = (1+5) = 6]
[1d10+1 = (5+1) = 6]
[1d100 = 92]

[1d20+5 = (5+5) = 10]
[1d10+1 = (2+1) = 3]
[1d100 = 69]
>>190610
The Dreads attack the potential Bard
Posey
fcae34b
?
No.190613
190614
>>190612
>>190608
As the Dreads enter melee, all combatants with 3 or less HD have to roll two saves vs the Frightful Presence of the Dreads. DC 12. Shaken Escalates to Frightened if they fail both saves.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190614
190615 190616 190646
>>190611
With a glow, Dust feels a movement, and the pony's head shoots up, gasping for air. His eyes shoot wide open, with wide, bluish tinted pupils

>>190612
The enemy is a brown earth pony mare with hazel eyes, a tied up black mane and tail, and a beige coloration on her muzzle, wearing a green uniform. The dread's polearm catches on a rock, and does not manage to hit the mare.

>>190613
Sure
r [1d20+2 = (20+2) = 22]
r [1d20+2 = (9+2) = 11]
r [1d20+1 = (8+1) = 9]
r [1d20+1 = (2+1) = 3]
r [1d20 = 12]
r [1d20 = 15]
m[1d20+1 = (4+1) = 5]
a[1d20 = 2]
b[1d20+5 = (6+5) = 11]
Posey
fcae34b
?
No.190615
>>190614
Looks like every roll except for the first one failed. They should all be Frightened (which means fleeing), except for the first one which would be Shaken.

The Dreads, possessing no minds to change their tactics beyond their orders, grip their weapons and ready to attack again on their next turn.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190616
190618 190619 190620
>>190614
Wait... every one of those should have +1 added to their number. So four failures and not six

One pony with an automatic rifle starts to shoot at the lead dread,

[1d20+4 = (11+4) = 15]
[2d8 = 8]
[1d20+4 = (4+4) = 8]
[2d8 = 10]

Followed by three rifle ponies plus the assistant machine gunner
[1d20+6 = (19+6) = 25]
[2d8 = 7]
[1d20+6 = (8+6) = 14]
[2d8 = 3]
[1d20+4 = (2+4) = 6]
[2d8 = 12]
[1d20+3 = (13+3) = 16]
[2d8 = 7]

A pony with a submachine gun shoots at the second dread,
[1d20+2 = (2+2) = 4]
[2d6 = 9]
[1d20+2 = (15+2) = 17]
[2d6 = 8]
[1d20+2 = (10+2) = 12]
[2d6 = 6]
[1d20+2 = (6+2) = 8]

Followed by three rifle ponies plus the second mare.
[1d20+4 = (9+4) = 13]
[2d8 = 13]
[1d20+6 = (1+6) = 7]
[2d8 = 9]
[1d20+6 = (5+6) = 11]
[2d8 = 9]
[1d20+4 = (20+4) = 24]
[2d8 = 9]

The brown mare keeps singing, if somewhat disrupted, and the machine gunner keeps position
GM Pony
!PonerGM.4A
73ccc1e
?
No.190617
r [1d20+3 = (6+3) = 9]
r [1d20+3 = (19+3) = 22]
r [1d20 = 20]
r [1d20 = 12]
r [1d20+1 = (2+1) = 3]
r [1d20+1 = (14+1) = 15]
m[1d20 = 3]
a[1d20-1 = (13-1) = 12]
b[1d20+6 = (5+6) = 11]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190618
>>190616
[1d20+4 = (3+4) = 7]
Posey
fcae34b
?
No.190619
190621
>>190616
Are you including the -4 penalty for shooting into a melee?
Unless they have Precise Shot, which would give me an indication of their power level.

The Dreads take attacks of opportunity at any gunners within 10 ft reach, preferably the machine gunners.
[1d20+3 = (7+3) = 10]
[1d10+1 = (8+1) = 9]
[1d20+3 = (18+3) = 21]
[1d10+1 = (2+1) = 3]
Posey
fcae34b
?
No.190620
190621
>>190616
Note that every pony that failed it's save vs the first dread's presence has a -1 penalty vs the save of the second dread's presence, for being Shaken.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190621
190624
>>190619
This is convoluted as all shit without finding a third modifier, and in any case precise shot is the first (second technically) feat I would add to any ranged build. But then it would require the pointblank shot, and I haven't added that +1 bonus...

>>190620
I gave them -2, which was too much evidently
Cavaliere
980cda4
?
No.190622
190623 190624 190648
Is it possible for Cavaliere to fly in his condition?
GM Pony
!PonerGM.4A
73ccc1e
?
No.190623
>>190622
Tentative yes. What's his HP at?
Posey
fcae34b
?
No.190624
190625
>>190621
>This is convoluted as all shit without finding a third modifier, and in any case precise shot is the first (second technically) feat I would add to any ranged build. But then it would require the pointblank shot, and I haven't added that +1 bonus...
This is the issue with running humanoid NPCs. I sympathize with you, as my Sunday game is a pirate game with a bunch of NPCs. Also features a Bard as the main villain.
>multiple feats
This gives me meta knowledge that I will stay silent about.

Anyway, how many attacks actually hit the Dreads? They have an AC of 16, DR 5/bludgeoning and 22 HP each. They should be able to take a few hits before they go down, hopefully long enough for Kira and Cavalier to get far enough away and to kill a few of the enemies.
>>190622
Taking damage should reduce your ability to fly.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190625
190627
>>190624
It looks like tiny scratches for both sides. Like 4 Hp lost on each dread, and then 3 HP lost on one rifle pony
Posey
fcae34b
?
No.190626
190628
It's the Dread's turn again, right?
The Dreads flank the Bard, attacking relentlessly with autonomous undead fury, intent on killing as many ponies as they can before they are destroyed or the enemy flees, as they were ordered to. It the bard dies from the first hit, the other goes for the next nearest pony.
I'm including flanking bonus on the roll:
[1d20+5 = (8+5) = 13]
[1d10+1 = (10+1) = 11]
[1d20+5 = (15+5) = 20]
[1d10+1 = (3+1) = 4]
Posey
fcae34b
?
No.190627
>>190625
This might be a long fight. Hopefully their morale will die when their buffer does.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190628
190630 190632 190633
>>190626
pew

[1d20+4 = (17+4) = 21]
[2d8 = 8]
[1d20+4 = (7+4) = 11]
[2d8 = 14]

Followed by three rifle ponies plus the assistant machine gunner
[1d20+6 = (8+6) = 14]
[2d8 = 5]
[1d20+6 = (20+6) = 26]
[2d8 = 12]
[1d20+4 = (5+4) = 9]
[2d8 = 10]
[1d20+3 = (7+3) = 10]
[2d8 = 10]

The second mare, a white unicorn, shoots a blue bolt at this dread
[1d4+1 = (2+1) = 3]

A pony with a submachine gun shoots at the second dread,
[1d20+2 = (3+2) = 5]
[2d6 = 4]
[1d20+2 = (17+2) = 19]
[2d6 = 9]
[1d20+2 = (4+2) = 6]
[2d6 = 6]
[1d20+2 = (20+2) = 22]

Followed by three rifle ponies,
[1d20+4 = (7+4) = 11]
[2d8 = 6]
[1d20+6 = (13+6) = 19]
[2d8 = 3]
[1d20+6 = (2+6) = 8]
[2d8 = 10]

The second mare, a white unicorn, shoots a blue bolt at this dread
[1d4+1 = (2+1) = 3]
Posey
fcae34b
?
No.190630
190631 190635 190637
>>190628
The dreads both takes attacks of opportunity at the white unicorn, it she is within 10 ft
Unless she also has a red mane, in which case they avoid her entirely.
If not, they attack any creatures that they have already wounded
[1d20+3 = (9+3) = 12]
[1d10+1 = (7+1) = 8]
[1d20+3 = (11+3) = 14]
[1d20+1 = (17+1) = 18]
Posey
fcae34b
?
No.190631
>>190630
Let me fix that damage roll
[1d10+1 = (6+1) = 7]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190632
>>190628
This needs a damage roll on that submachine gun bullet
[2d6 = 9]
Posey
fcae34b
?
No.190633
>>190628
If either of the dreads successfully hit the mage, she needs to make a concentration check or lose her spell.
Posey
fcae34b
?
No.190634
Also, it's very difficult to keep track of which Dread is taking damage from what source. It looks like there were 5 hits? Doing a total of 18 damage between the two of them?
GM Pony
!PonerGM.4A
73ccc1e
?
No.190635
190636
"Пусть же в колхозе
Дружная кипит работа,
Мы - дозорные сегодня,
Эх, да мы сегодня часовые."

Between both rounds:

4+3+7+3 Damage on the first dread
7+4+3+4 Damage on the second dread

4 HP damage on the bard
3 HP damage on nearby rifle pony

>>190630
I don't think keeping the mage within 10 feet of melee combat after two rounds is really how it would go down.
Posey
fcae34b
?
No.190636
190637 190638
Anyway, the dreads should still be animate. They are going to charge and flank the mage.
>>190635
Great. That means she's far enough for them to charge
[1d20+7 = (3+7) = 10]
[1d10+1 = (9+1) = 10]
[1d20+7 = (16+7) = 23]
[1d10+1 = (3+1) = 4]
GM Pony
!PonerGM.4A
73ccc1e
?
No.190637
190638 190640
>>190630
Not quite enough to penetrate the thick layers of nylon.

>>190636
Did you forget something? The enemy has a say in that

[1d20+4 = (13+4) = 17]
[2d8 = 10]
[1d20+4 = (9+4) = 13]
[2d8 = 3]

Followed by three rifle ponies plus the assistant machine gunner
[1d20+6 = (13+6) = 19]
[2d8 = 10]
[1d20+6 = (19+6) = 25]
[2d8 = 9]
[1d20+4 = (4+4) = 8]
[2d8 = 7]
[1d20+3 = (6+3) = 9]
[2d8 = 7]

A pony with a submachine gun shoots at the second dread,
[1d20+2 = (12+2) = 14]
[2d6 = 10]
[1d20+2 = (4+2) = 6]
[2d6 = 7]
[1d20+2 = (5+2) = 7]
[2d6 = 8]
[1d20+2 = (6+2) = 8]
[2d6 = 7]

Followed by three rifle ponies plus the mage, returning to her carbine.
[1d20+4 = (17+4) = 21]
[2d8 = 8]
[1d20+6 = (8+6) = 14]
[2d8 = 9]
[1d20+6 = (9+6) = 15]
[2d8 = 14]
[1d20+4 = (19+4) = 23]
[2d8 = 14]

The bard sings,
"Девушки, гляньте,
Девушки, утрите слезы.
Пусть сильнее грянет песня,
Эх, да наша песня боевая!"
Posey
fcae34b
?
No.190638
190639
>>190636
Looks like at least one of them hit

Also, I was mistaken. The shaken condition really is -2.
>>190637
>The enemy has a say in that
Are those attacks of opportunity? I thought they all had ranged weapons.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190639
190641
>>190638
It looks like I mistook the attacks of opportunity for the Dreads' round. Anyways, that's the squad's round.

The mage takes 4 HP of damage, but I think that downs both dreads
Posey
fcae34b
?
No.190640
190642
>>190637
The Dreads both take attacks of opportunity at the mage as she fires
[1d20+5 = (17+5) = 22]
[1d10+1 = (1+1) = 2]
[1d20+5 = (2+5) = 7]
[1d10+1 = (5+1) = 6]

I expect that they will be destroyed next round though.
Posey
fcae34b
?
No.190641
>>190639
Ah, rats. I was hoping to at least take out the one who could counterspell.
Does that last AoO hit though? 6 HP might be enough to put her in the ground.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190642
190643
>>190640
A seven does not hit. In fact, I think it would be the Mage's shot from her carbine, which does 12 damage, that kills the second mage.

As to whether the first AoO hits... it's an order of operations matter. I don't think so, since I believe an AoO is after the attack and that attack would have killed the dread. But if it goes ahead, that would be 2 HP of damage to add up to 6 damage to the mage across multiple rounds.
Posey
fcae34b
?
No.190643
>>190642
Okay. Does the mage die from 6 damage? A lvl 1 Wizard wouldn't have very much health.

Well, I guess my character has no way of knowing if it died or not...

".... Multiple gunshots... Automatic weaponry... I think I heard some evocation... It is likely that the enemy has engaged with my servants... They likely will not last long..." Posey observes as she listens to the fog.

That's my contribution to this fight. I'm off to bed.
zoober
ebff37e
?
No.190646
190647
>>190614
Dust tries to calm the pony, softly shhhh-ing and trying to get him to lay down again. He feels the pony's chest for a heart beat to make sure it isn't racing and to see how much it still hurts.
GM Pony
!PonerGM.4A
483b993
?
No.190647
190650 190662
>>190646
He breathes in rapidly, and his pupils are massive. Dust can feel that the heart rate is elevated though not to an extreme degree. He doesn’t need to be told that’s bad when there’s likely internal bleeding.

Also it’s worth mentioning that multiple party members are… low.
Cavaliere
980cda4
?
No.190648
190649 190655
>>190622
It seems Cavaliere has no choice but venture through the mist on his own.
Anonymous
25e3d1f
?
No.190649
190651
>>190648
Hopefully your HP increases soon.
Anonymous
c5705f6
?
No.190650
>>190647
Check Mala's haunches, perhaps Brie slipped his healing potion when no one was looking
Cavaliere
980cda4
?
No.190651
190652 190653
>>190649
I hope so too but I don't see how. I think GM Pony screwed us.
GM Pony
!PonerGM.4A
483b993
?
No.190652
IMG_6386.gif
>>190651
The Floof and The Noodle
ee9e772
?
No.190653
190655
>>190651
I wouldn't say that. The dice gods screwed over Kira with a nat 1 on her Hide check. And maybe it would have been smarter for Cavaliere to run away while the 12 special forces ponies were distracted and he still had the advantage of nat 20s on his hide and move silently rolls. Also the dreads really should return to Posey before they get destroyed.

And also hopefully Kira gets back to the airship before she bleeds out.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190655
190656 190712
>>190648
No special impediment meets Cavaliere once he reenters the clouds. The soldiers seem... preoccupied. Kira has moved off, but otherwise things seem clear between him and the Airship.

>>190653
Kira has done her best to make her moves untraceable. It's only perhaps a thousand feet back to the airship. The ground is left soft than desirable, with so many rocks, but compared to what she has just experienced and what she still feels, it's an easy journey. Nothing arises to stop her.
The Floof and The Noodle
ee9e772
?
No.190656
190662
>>190655
Is it normal for Kira's vision to be reduced to pinpricks? And should she be able to hear her heartbeat so well? And should it sound so strained? These are questions that runs through Kira's mind as she makes her way up the rocky terrain with great effort. She slips a couple times along the way, scratching at the rocks with her forehooves to find purchase, pulling herself back up and continuing her arduous journey. When Kira finally sees signs of the crashed airship through what's left of her vision, she lets out a sigh of relief and can't help but laugh to herself. She stops laughing quickly, however; laughing hurts right now.

Kira slithers up to the airship itself, looking in serious condition and holding her wounds. She cries out, "...b-b-bullets hur-hur-hurt!"
zoober
ebff37e
?
No.190662
190668 190677
>>190647
Well, no cardiac arrest at least, and if it's racing that doesn't mean it's slow which means most of the blood is still where it should be. Good. Dust seems fairly content with his work-
>>190656
He hears something, not something loud, but something nevertheless. His ears pivot around a little, and he slowly leaves the room, pace quickening after he's out and on his way to the source of the noise.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190668
190677 190678
>>190662
Mission accomplished.

But Zoobinator sees something new. Something dire. He sees the giant, yellow brown colored noodle (which is what most of them are colored, to be fair) in a... not at all desirable condition, slithering close by. She is bleeding, staining her leather jacket, and with danger of dirt getting into the several wounds.
The Floof and The Noodle
ee9e772
?
No.190677
190678
>>190662
>>190668
Kira looks at Dust (is that Dust? It's getting hard for her to see) and pouts her bottom lip out. "The gee are you shot me..."
zoober
ebff37e
?
No.190678
190679 190683 190684
>>190668
Oh. Oh dear.

Dust is shocked to see Kira in such poor condition, and starts to boarder on scared. He can heal much, and he's seen grevious wounds on the savannah. But he knows his limits, and if anything important is missing....
He quickly decides it's better for him to close the distance with a gallop. Kira is a.... Well it feels weird to call a noodle of legend that he's barely gotten to know a friend, but it's the closest to a friend he's had since leaving home. Regardless, he closes the distance as quick as possible and begins to soothe the poor noodle.
>>190677
He shushes her a little, gently or as gentle as he can manage.
"There there my little mare,
Entrust me fully for your care.
Relax now in my embrace,
And wipe your fears from your face."
He smiles, knowing patients appreciate a caregiver that seems confident as he gives her a one over. He needs to make sure there's no long cuts where something may have stole an organ or left ones dangling.
Heal check to evaluate how poor the poor noodle is. [1d20+13 = (7+13) = 20]
The Floof and The Noodle
ee9e772
?
No.190679
190685
>>190678
Hearing Dust's words and the attention he's giving her is enough to calm her nerves. She sniffles, smiling at the friend she's so grateful to have.
GM Pony
!PonerGM.4A
73ccc1e
?
No.190683
190685 190695
>>190678
Kira has been shot through in the chest and trunk one, two, three times, with likely damage to internal organs including the respiratory system.

She's at 2 HP
Anonymous
3ab1fd7
?
No.190684
190685
>>190678
Dust, how many spell slots do you have left? Do you have any wands or scrolls?
zoober
ebff37e
?
No.190685
190686 190687
>>190679
Dust pets her head a little, smiling to calm her.
>>190683
Well through is probably the best we can hope for. Dust doesn't have a lot of experience removing bullets. One or two broken lion's teeth, a few arrowheads, and he did some slight practice at the recommendation of some elders when he was given this mission, but now is not the time for puting theory into action.
Dust very gently steps slightly back, and plants all four hooves on the ground. He prays, and all though Kira may possibly recognize a few words, he is speaking so fervently that she may have trouble in her current state. Dust definitely (not defiantly) takes on a very slight glow now, one that even Kira can recognize while outside. As he finishes praying, his now opening eyes appear very faintly green. He then makes a decision to maximize the surface area between them, purely to facilitate the transfer of magical energy, and gives the very poor noodle indeed a hug. She can feel herself become heavier, almost more solid as the pain starts to fade. Well, is it fading or is she getting stronger to face it?
Burning a lvl 3 spell slot to cast Cure Serious Wounds on Kira
[3d8+6 = (8+6) = 14]

>>190684
Do I look rich?
The Floof and The Noodle
ee9e772
?
No.190686
190689
>>190685
It's not ideal - perhaps his magic is having issues figuring out her lamia biology - but at the vary least the most serious damage seems to be at least partially healing. Some of Kira's vision has returned, though there's still a black fog at the edge of it, and she can still faintly hear her own heartbeat.
Anonymous
3ab1fd7
?
No.190687
190689
>>190685
>Do I look rich?
You're wearing plate armor, right?
zoober
ebff37e
?
No.190689
190690
>>190687
Splint mail.
>>190686
Dust holds on a little longer, making sure she isn't going to start reacting violently to the magic. He then backs up a little and looks at her to see how she's reacting.
The Floof and The Noodle
ee9e772
?
No.190690
>>190689
Kira doesn't seem to be having any kind of negative reaction to the magic. She looks around at her partially healed wounds. "...still hurts, but...it feels a lot better, too. Thank you, Dust!" Smiling, she reaches down and wraps her forelegs around Dust in a hug, wincing a bit from the pain. "...sorry if I get any blood on you."
The Floof and The Noodle
ee9e772
?
No.190695
190699 190703
>>190683
Kira has an idea, as she looks to the airponies still at the airship. "So...do you know if there are any usual members of the group that left? Like, unusual species or subspecies that might smell different from the rest?"