/vx/ - Videogames and Paranormal


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7163592.jpg
Occupied Equestria OOC
GM Pony
009b194
?
No.188149
188150 194652
Please keep out of character discussion contained to this thread. The previous one hit bump limit
1594 replies and 253 files omitted.
Posey
6c32b9a
?
No.194252
194253 194262
I was going to reply to GM's post, but it looks like it's gone now.
That's fine. I think I was beginning to lose my temper as I typed anyway. It's been a really stressful week at work.
Anonymous
4878dd1
?
No.194253
194255
>>194252
Not encouraging
Posey
183b5fb
?
No.194255
194262
>>194253
Who?
Posey
35c38a7
?
No.194256
194264
Screenshot_20260302-215135.png
I didn't hallucinate the warcraft skill after all. I just for some reason remembered it from the second party Dark Sun book. That's not much better though....
I think there was a version in a 3.0 book buried somewhere, but idk.
Anonymous
e12dd3f
?
No.194257
194258 194262
Skärmbild 2026-03-04 173921.png
Skärmbild 2026-03-04 173616.png
Skärmbild 2026-03-04 174550.png
I invited someone who followed me on fim fiction, or linked to this specific thread, who had written stories in EAW verse. I thought they might enjoy it here. I hope that was okay.
Posey
d3ea432
?
No.194258
194259
>>194257
New friends are always welcome
Anonymous
e12dd3f
?
No.194259
>>194258
Nice that's good to hear. ^^
GM Pony
!PonerGM.4A
32a1c1e
?
No.194262
194264 194269
>>194255
Me. It was a reference to this >>194241
>even though we all want to move forward one of us gets sad and loses motivation to keep writing
Although I think post is deriding the phenomenon, it’s genuinely true. I really do get sad and lose motivation.

And then this >>194252
>That's fine. I think I was beginning to lose my temper as I typed anyway.
In response to a post I made and deleted, where I guess you had to reply anyways to let me know a post I made pissed you. Like no shit. Yes, I know what I wrote was faggy. That’s why I deleted it. If I thought what I had posted was fine or needed to be said, I wouldn’t have entirely deleted it. What could I even possibly have written in response except “well fuck you too”? I figured u would just cancel my plans to continue the game that weekend (which I did do) and just not respond. But I realized that silence is too ambiguous because there are many possible reasons for silence. So I wrote “not encouraging” in reference to what I stated above. In retrospect, just writing “well fuck you too I guess” would have been a much clearer statement and would have been better.

>>194257
That’s good, but I feel like this isn’t the best of all times.
Anonymous
67c6a5f
?
No.194264
194269
>>194256
That's a neat skill.
>>194262
>Although I think post is deriding the phenomenon, it’s genuinely true. I really do get sad and lose motivation.
It's not derision. You have my sympathy and I don't think anyone is totally immune to that effect. I'd like to find a way out of it.
>That’s good, but I feel like this isn’t the best of all times.
Yeah....
Posey
3c87f8f
?
No.194269
194275
>>194262
>Although I think post is deriding the phenomenon, it’s genuinely true. I really do get sad and lose motivation.
I get this feeling when GMing too, often right before the session when I look over the content I spent a week preparing and suddenly hate everything I wrote; or when it's time for me to prepare content for next week and lose all of my energy. All of that pales in comparison to the sinking feeling I get when I detect disappointment in my players' voices and conclude that I have once again fumbled a session (failure to properly roleplay NPCs, forgetting the stats of NPCs I spent 3 weeks making, wasting a third of the session stuttering and looking up basic rules, etc).
My strategy for that is to just try to prepare as much as I can ahead of time so that when I do run out of steam I have a decent amount of content prepared, focusing on what I need to prepare immediately and what needs to be done that session. Then when it's time to run and I get cold feet I bite the bullet just focus on advancing the plot so that the party accomplishes something, just to keep things moving.
It's not a great strategy, because I'm not a great DM, but it's how I try to tackle the issue of motivation-drain.
I probably missed the point here though, let me address in detail:
>Although I think post is deriding the phenomenon, it’s genuinely true. I really do get sad and lose motivation.
I don't think he's deriding the phenomenon, just observing it. Although the player may be frustrated, he's just pointing it out so that players know to be more sensitive, because how we treat each other, especially GM, does affect how the game runs.
>I guess you had to reply anyways to let me know a post I made pissed you
Yeah, sorry about that. I just shouldn't have replied at all. I was kind of pissed at the time, but there was no need for me to mention it after the post was deleted.
>fuck you
Not the way I meant it, but I guess it's too late for that.
>I figured u would just cancel my plans to continue the game that weekend (which I did do) and just not respond. But I realized that silence is too ambiguous because there are many possible reasons for silence.
Tbh, being a bit more transparent about session plans and your motivations (or lack thereof) and apprehensions could do us all some good.
>>194264
It's second party material, but potentially useful in a game that features mass combat and military stuff. Dark Sun made it exclusive to Fighters (they love high CHA fighters for some reason), Templars and Bards, but it could logically be extended to Warblades, Paladins, Crusaders, Factotum and most of all Marshalls. Marshalls in particular would appreciate a full-round-action ability that buffs allies based on their Cha, especially in an e6/e8 game where lvl 1 allies remain relevant in combat forever; adding Cha to attack rolls means they could actually hit consistently. It could also be a substitute for the Local/History skill for military related topics. It could even be a primary skill for running a militia-related business (if your Warcraft mod is higher than your BAB, which would only be true for Marshalls and Bards).
Cavaliere/Amber
67c6a5f
?
No.194275
>>194269
I'm sure that once we get the ball rolling we'll be able to have regular sessions due to the fun we'll be having. Apprehension is a strong demotivator but once you overcome that everything gets easier.
That warcraft skill could also be very useful for some quest ideas.
Posey
ee9a124
?
No.194281
194286
So, what is everypony looking to spend their quest reward on?
I was thinking of using some of it to buy off Curwhinny's dungeon from Glass Towers (after blockbusting the property value with the help of the ghosts, if I can persuade them), and set up a research facility to open my business and stow the resources I will need to eventually equip my army.
I was thinking of buying adventuring gear (Cape Of Charisma, Rod Of Undead Mastery, Ring Of Desecration, Scrolls, Nightcaller, Robe Of Bones, etc) and spellcasting components, but idk what level I will be at the end of this. I do think we could persuade/pressure Captain Waters to requisition some equipment loadouts appropriate for our level if we remind him that slaying the eldritch god and fighting an endless army of monsters was not part of the job description.

If we are able to relight the boiler, we could sell the Kostroma for a significant sum. If we split that between us, we could afford some good gear.
Posey
afce1e2
?
No.194284
194285 194286
I feel like we don't really talk about the game here anymore... I guess that's because we haven't been playing frequently.
Anybody have plans they want to share?
The Floof and The Noodle
90b1360
?
No.194285
>>194284
That, and that life has a lot of us being quite busy. I'm not quite sure what my characters will spend their quest rewards on. For Silver I'm definitely thinking of a workshop so he can make custom weapons and armor. For Kira...she might start saving money so she can afford to hire the ships to bring her people to Equestria.
Cavaliere
67c6a5f
?
No.194286
194287
>>194281
I will probably enchant my revolver and that would take the lion's share of the reward. The rest would be useful for miscellaneous equipment, but I will likely save it in case any future expenses pop up. I wouldn't mind doing some charity missions.
>I do think we could persuade/pressure Captain Waters to requisition some equipment loadouts appropriate for our level if we remind him that slaying the eldritch god and fighting an endless army of monsters was not part of the job description.
You mean for a different mission? If you mean keeping equipment as personal property, unless if the NMN (New Mareland Navy) is very corrupt that's improbable. Militaries are sticklers for keeping tabs on equipment and even soldiers who serve for years are expected to turn in issued gear after years. There's a reason why soldiers get called "government property." Whatever goes unused for this mission will probably need to be logged and turned in. Iirc that's how it works in DnD Modern too.
>sell the Kostroma
I'm not against that except, of course, the destroyer that could chase us down and destroy us.

>>194284
>plans
I want to enjoy the experiences Baltimare has to offer before doing some minor quests. It may be easier to keep the ball rolling that way since there's less stress regarding every encounter. The problem with big quests like this is that when things do stop, it takes a lot more effort to start again. It's like pushing a cart up a hill.
That said, GM, if you need any help with getting things in order, let us know. We all want to continue.
Posey
fac1fcb
?
No.194287
>>194286
>improbable
Well, I plan to get compensation for the extra work/danger, even if I need to make some Charisma checks.
>the destroyer
I intend to blow that up with the torpedo.
In fact, if we draw it out, we could have Monstro ambush it from underwater.
The Floof and The Noodle
90b1360
?
No.194347
194348
Silverloaf.png

GM Pony
!PonerGM.4A
a62966b
?
No.194348
>>194347
That is both cute and silly
GM Pony
!PonerGM.4A
a62966b
?
No.194572
194573 194574 194575 194585
So as you may have guessed, there are some scheduling issues. Fluffernoodle's player works night shift about six days a week, which does not leave many openings for sessions with all three players. This combines with my schedule which makes me work in the morning on weekdays, and also I'm out of town often. Very often. So it's hard to coordinate the players for scenes like combat.

I had planned for more combat to happen before getting to the boiler. Maybe that's a bad idea? Maybe I should cut out much of the combat, or most of it? I'm not really sure...
Posey
ab50e16
?
No.194573
194574 194575
>>194572
I am fine with whatever. I don't mind excessive challenge where I die or nearly die, nor do I mind easy encounters where I get to wipe the floor with the enemy.. I am okay so long as the game progresses.
As a DM, I also do find it painful to cut content after having spent days or weeks preparing encounters because I scheduling issues forced me to not run them for the sake of progressing the story, so I sympathize with the dilemma.
I wouldn't mind fighting the encounter myself if Silver/Kira were given a reason to be forced to address something in the rear of the herd "off screen". Whatever moves the story forward.
Cavaliere
337f4c5
?
No.194574
194575 194579
>>194572
>>194573
I’m with Posey here. Also, I like combat but as we saw I’m frustratingly useless at it while I’m away. After Thursday I should be back in the swing of things.
We haven’t established who should be the negotiator to defuse encounters, or even if we should defuse them, so that complicates matters
Posey
ab50e16
?
No.194575
194576
>>194574
>>194573
>>194572
The last encounter wasn't too hard, and only took so longer because players decided they wanted to take the pacifist route halfway through. I think we might be able to get through the next one with a reduced party. Bring it on.
Cavaliere
337f4c5
?
No.194576
194577 194578
>>194575
>pacifist route
This was from the start. I gave a message, Posey immediately gave a more threatening message before any response came back, and they turned hostile. Then Posey tried to kill them when the party hadn’t agreed on lethal force. I don’t want to blame you, but it was confusion and we need to decide before the fact.
Posey
d448ff3
?
No.194577
194583
>>194576
Posey said those threatening words to test if they were free-willed individuals who valued their lives, because she is used to handling thralls and mindless monsters, in addition to prisoners and glory hounds. Rational actors would have either surrendered in the fact of greater numbers, or else barked back curses and proud declarations of defiance. The fact that they wordlessly attacked us was really all the evidence we needed to tell that they were already the Intruder's minions: they were already hostile.
Posey
d448ff3
?
No.194578
194583
>>194576
>Then Posey tried to kill them when the party hadn’t agreed on lethal force.
You know, I also didn't really agree to going out of my way to save the lives of enthralled pirates, pirates I intend to fight later for their ship. I did come with the default assumption of fighting whatever threats stand in our way to our objective. Unlike the Stalliongraders, whom we have a temporary pact with, we have not made any kind of agreement or alliance with the pirates. Posey is a hired mercenary who has already performed above and beyond call of duty to protect her charges; she is not being paid to save pirates. Furthermore, her nonlethal charm and fear spells are seemingly ineffective on the thralls. It's easy for you to preach pacifism when you are a monk with the feats to do it, but if I want to do nonlethal damage my melee mod is +0. To top it off, Posey is playing the part of her pirate disguise seriously, as Captain Waters ordered, and as a "pirate" she should have no reservations against killing whatever opponents try to stop her from taking the ship.
Posey checked if they were capable of communication before attacking them, not because she wouldn't have killed them if they were free willed, but because that is what we agreed to do. She upheld her part of the agreement.

If you wanted Posey to switch to nonlethal tactics, you should have convinced her to do it in character, not assumed that we agreed not to kill anything in the dungeon by default.
Posey
d448ff3
?
No.194579
194580 194583
>>194574
>We haven’t established who should be the negotiator to defuse encounters, or even if we should defuse them, so that complicates matters
I am a Cha-based character. I have +10 Diplomacy, +14 Bluff, and +15 Intimidate, +9 Hypnosis, as well as a Charm Gaze that I can use on any humanoid or monstrous humanoid creatures once per day per target. I thought I would be qualified to be the party face, but language barriers got in the way for most of this adventure, and for the rest the enemies were seemingly immune to any other methods. I would have delegated my starting languages to something else if I knew that this would be an issue.
I can still try to charm/intimidate creatures without a shared language though.
GM Pony
!PonerGM.4A
a62966b
?
No.194580
194581
>>194579
Doesn't she speak Imperial?
Posey
0dc1d39
?
No.194581
194582
>>194580
Tbh, I don't even know. I listed her languages as "Ponish" (what I assumed to be common), Infernal, Abyssal, "Griffon", but later I found out that that apparently didn't make sense. I was waiting until she leveled up to amend her sheet.
Posey is supposed to be a spy and a mage. I selected languages I assumed would be most suitable for that, but idk.
Posey
0dc1d39
?
No.194582
>>194581
I assume I automatically start with "common", and get three bonus languages for my Intelligence modifier. I don't know bonus languages are available to Unicorns though. Maybe I don't even have access to those languages. I would assume Posey at least speaks languages that would have been relevant to her time as a scout in Farbrook and a warrior on the Arcturian front. I would like her to be able to read ancient manuscripts as a scholar in the arts, but idk what languages those would be.
I'm not even completely sure how many languages exist in this setting,or which ones I as a unicorn am allowed to start with.
Cavaliere
337f4c5
?
No.194583
194584 194585
>>194577
>The fact that they wordlessly attacked us was really all the evidence we needed to tell that they were already the Intruder's minions: they were already hostile.
We’ve established that there is an in-between state of not fully being a flaw yet influenced to some degree by coercion and fear. We haven’t ruled that out but they wouldn’t be fully rational in the same way that a wounded animal isn’t rational. Diplomacy can still work but takes greater care, or so I assume.
>>194578
>she is not being paid to save pirates
Neither are we paid to kill them. This can be argued along moral alignments so I won’t bother with that. Practically speaking, Posey doesn’t gain from killing them other than the unlikely prospect of reanimating, and other than combat risk it doesn’t hurt her from going along with the party if they agree.
>but if I want to do nonlethal damage my melee mod is +0.
Don’t take offense for the suggestion that Posey hangs back while our subduing party members do most of the work.
>To top it off, Posey is playing the part of her pirate disguise seriously, as Captain Waters ordered, and as a "pirate" she should have no reservations against killing whatever opponents try to stop her from taking the ship.
Considering our paltry “crew” shouldn’t she prioritize capturing experienced pirates she could impress into service? Piracy is not all brutality.
>If you wanted Posey to switch to nonlethal tactics, you should have convinced her to do it in character, not assumed that we agreed not to kill anything in the dungeon by default
You’re right and we didn’t get to have that discussion. Should we have it now?
>>194579
>Ithought I would be qualified to be the party face
Checks help but they shouldn’t be a magic win condition. What you actually roleplay is important. When she’s not seductive, Posey has been too direct and aggressive which hurts diplomacy efforts. This is why I never wanted her as the face.
The Floof and The Noodle
90b1360
?
No.194584
>>194583
Plus, Kira's planning on trying to free the possessed creatures from the Traveler's influence, so keeping them alive helps us in the long run.
Posey
ed7d28b
?
No.194585
194586 194587 194588
>>194583
>We’ve established that there is an in-between state of not fully being a flaw yet influenced to some degree by coercion and fear. We haven’t ruled that out but they wouldn’t be fully rational in the same way that a wounded animal isn’t rational. Diplomacy can still work but takes greater care, or so I assume.
That would entail using Intimidate instead of Diplomacy. I am a specialist in that.
I was going to roll it at the beginning of the last encounter, but I elected not to.
>Posey doesn’t gain from killing them
Well, it does make it easier to steal their torpedo boat, since we would not have to fight them for it.
We need to seize at least one of these ships to get home, and I would preferably like to capture them both. Posey already implanted her Mark inside Blackheel to make him easier to coerce later if push comes to shove.
>going along with the party if they agree
Yeah, sure.
>Don’t take offense for the suggestion that Posey hangs back while our subduing party members do most of the work.
This conversation started with GM being concerned that he would have to cut back the combat encounters he prepared because not enough players can show up for them at the same time. Having present players not participate is counterproductive.
Also, I like combat. I want to participate in combat. Fighting is part of the game.
>Considering our paltry “crew” shouldn’t she prioritize capturing experienced pirates she could impress into service? Piracy is not all brutality.
I mean, yeah, it they comply, but it also helps if we outnumber/outpower them, or otherwise have leverage.
>You’re right and we didn’t get to have that discussion. Should we have it now?
I guess so, but tbh I have grown a bit weary of these long OOC discussions and would rather roleplay/plan in-character.
>Checks help but they shouldn’t be a magic win condition. What you actually roleplay is important.
I somewhat agree, but if Diplomacy checks fail after a roleplaying attempt was made, that signals that the creatures were not really predisposed to being persuaded in the first place. This is common, because Diplomacy is a skill that should have reasonable limitations.
Intimidate/Bluff are opposed checks though, so they are more reliable.
>When she’s not seductive, Posey has been too direct and aggressive which hurts diplomacy efforts.
Well, this is by design, and it is the personality that I wrote for her, subject to change through character development. Posey is quick to resort to brute force when her charms fail, due to her upbringing.
But again, maybe talk about it in-character.
>>194572
All of those tangents aside, how do (You) want to proceed, GM? As I said, I am okay with whatever way you want to move forward. If you make your narrative intentions a bit more clear (or just hint at them), we could work to realize then better.
>I had planned for more combat to happen before getting to the boiler. Maybe that's a bad idea? Maybe I should cut out much of the combat, or most of it? I'm not really sure...
I love combat, and if you spent time writing encounters I would suppose you want to use them.

There are cases against it though:
1. Narratively, the Traveller has no actual reason to prevent us from fixing the boiler. Having a working ship would allow it to sail across the world and land in a country with more creatures for it to enslave. It might intentionally withhold its minions in the lower decks in an attempt to use the party to repair its means of transportation, biding its powers to unleash on us later when we are no longer useful. This is actually what I assumed when we arrived on the deck and were not immediately attacked.
2. As you said, it's difficult getting all of the players together in this PbP format with all of our schedules, particularly for combat. That coupled with the fact that the adventure has run well over a year means it may be necessary to minimize unnecessary encounters to keep the story moving forward. The longer the adventure runs, the more difficult it becomes to keep all the players together in it.
3. Mechanically, we are well over the XP budget for this adventure, several times that actually. I am not complaining about that, because I have my unlimited self-healing gimmick and have shrewdly been very stingy with my spell slots, but most of the other characters have run out of healing potions and daily use class features. Couple this with the fact that few of the enemies have dropped standard treasure, particularly healing potions, it makes the adventure increasingly difficult over time as resources are chipped away and the XP budget continues to grow beyond what the game is balanced for, particularly from the perspective of the low-op characters. The XP budget is more than a leveling tracker, it also tracks how many encounters are appropriate to put in a single adventure.
4. The other two players seem to want to go the pacifist route, and I am out-voted 2-1 on that plan. This means limited combat options for the enthralled enemies, or that the other players who want to minimize bloodshed may not appreciate or enjoy having to fight so many enthralled creatures. It also means that some of the encounters might be slowed-down as party members try to assess the enemy's sanity and hold back their turns trying to speak before proceeding to change tactics, like they did last encounter.
5. Encounters you prepared for the boiler can always be recycled and used elsewhere on the ship. This makes it less painful to cut content. Narratively, the traveller could be redirecting its resources to defend more important places, like Light Water or its body.

But don't mistake these points as lack of enthusiasm for combat. I relish in combat, and I want to engage with those encounters. Blood for the blood god, skulls for the skull throne. Combat is fun. I am just laying out these points to make you feel less hesitant/remorseful about tossing things out, because I had the same problem with having to cut encounters in my own campaign recently.
Posey
e837b73
?
No.194586
194587
>>194585
Actually, I cannot actually say I know anything about that XP budget thing, because just last week I just discovered that I had been calculating XP the wrong way for nearly a decade (I had been using the 3.0 encounter-based version instead of the 3.5 adventure-based version because my first adventure was written for 3.0 and never fixed the error because I had a habit of just checking the SRD instead of actually reading the DMG... I need to apologize to every DM whom I annoyed by asking "how much XP do I get?" after every individual encounter like it was a default assumption)...
Anyway, GM. You should do whatever you are comfortable with. I would just like to keep the game moving forward.
Posey
ea1d297
?
No.194587
>>194585
>>194586
I am just now suddenly realizing that this sort of back-seat DM comment was completely uncalled-for. Idk what got into me at the time to think that that was acceptable. I can't delete it, so just ignore everything I said here.
Cavaliere
67c6a5f
?
No.194588
194589
>>194585
>That would entail using Intimidate instead of Diplomacy.
Let's decide on which one we use first, in-character. Unless if you do a good-cop-bad-cop scenario, trying them at the same time will undermine each other. At the time I was irked not because you used a particular method to get them to stand down, but because you did this immediately afterwards and it seemed to turn the griffons hostile.
>Well, it does make it easier to steal their torpedo boat, since we would not have to fight them for it.
We all have an interest in escape, and while we cannot trust pirates, we can strike a relatively bloodless deal.
>Posey already implanted her Mark inside Blackheel to make him easier to coerce later if push comes to shove.
scrunch
>This conversation started with GM being concerned that he would have to cut back the combat encounters he prepared because not enough players can show up for them at the same time. Having present players not participate is counterproductive.
Also, I like combat. I want to participate in combat. Fighting is part of the game.
More fights against summons, then.
>I guess so, but tbh I have grown a bit weary of these long OOC discussions and would rather roleplay/plan in-character.
I'll write something up.

I agree with the rest of what you wrote, except I don't want to rush through the Kostroma. There could be a lot of interesting things to see.
Posey
b41c9ba
?
No.194589
194592
>>194588
>Let's decide on which one we use first, in-character.
You know it takes an entire minute (10 rounds) to modify a creature's attitude with a Charisma check, right? I didn't roll Intimidate before last encounter because there was not time.
>it seemed to turn the griffons hostile.
They were already thralls. That means they were hostile before we arrived.
>We all have an interest in escape, and while we cannot trust pirates, we can strike a relatively bloodless deal.
Aside from the workers like Zara who are useful in maintain the ship, the pirates aren't really of any use to us. The enthralled pirates also are zero use so long as they are mine controlled, and are a danger/liability. And once the Intruder is defeated, the need for combatants will have already passed, so all that would do is leave more creatures to argue with about our escape.
There is no real benefit in risking our own lives to prevent them from dying in combat, except for that it might impact Zara's productivity in repairing the boiler.
Also, I want to sell the ships to fund my research lab and army.
>scrunch
Posey plans ahead.
Do you really trust the communists not to turn on us after all of this is done? You think they would rather be deserters in fleeing to foreign country and not instead roll the dice trying to negotiate with the GRU? Posey considered this, so she took precautions, either to make their leader easier to control or to detonate the tumor if control fails.
Also, if I level up enough, I could try using Necrotic Domination for the first time.
>More fights against summons, then.
Doesn't that contradict what you said in the previous post?
>I don't want to rush through the Kostroma.
I don't want to "rush" either. I am a completionist. I know that there is treasure on this ship, and I intend to find it. I just want to get through it at a decent pace.
Cavaliere
67c6a5f
?
No.194592
194593 194596
>>194589
>You know it takes an entire minute (10 rounds) to modify a creature's attitude with a Charisma check, right? I didn't roll Intimidate before last encounter because there was not time.
I don't know what GM thinks but should it apply to life-or-death situations? I'm thinking when we're in that sort of situation, that time requirement is waived. Think of "Come with me if you want to live" from Terminator. You could argue it's intimidation but it's not a threat, it's a genuine offer of rescue. There are other examples from media of course where an unwilling character is convinced to cooperate in a dire situation, and those don't take ten minutes. Of course, any attitude adjustment is temporary and after the danger is passed you would have to make a genuine diplomacy check.
>They were already thralls.
But do we know for absolutely sure?
>There is no real benefit in risking our own lives to prevent them from dying in combat, except for that it might impact Zara's productivity in repairing the boiler.
This is a genuine concern since we know she's mentally vulnerable. Hurting or killing her mates has already done a number on her.
>Also, I want to sell the ships to fund my research lab and army.
Your pragmatic concerns are valid, but rather than focus a conceptual, expensive army, why not have a short-term group of goons recruited off the pirate ship? It's not like they would have anywhere else to go after we take their ship, so they may be of use to you.
>Do you really trust the communists not to turn on us after all of this is done?
I don't, and from your character's perspective it was a smart move. You waited for the right moment when all the PCs were distracted because some of our characters would nonetheless take issue with such dark magic.
>Doesn't that contradict what you said in the previous post?
I mean, if we are fighting summons we don't have to worry about non-lethal damage. Posey could be more directly involved instead of being a third wheel. Personally, I don't mind fighting to subdue living creatures, but if it's not fun for you then that's a concern. This is a game for all of us.
>I just want to get through it at a decent pace.
I understand. Sorry for my insinuation.
GM Pony
!PonerGM.4A
c057e3d
?
No.194593
194595
>>194592
>should it apply to life-or-death situations? I'm thinking when we're in that sort of situation, that time requirement is waived. Think of "Come with me if you want to live" from Terminator. You could argue it's intimidation but it's not a threat, it's a genuine offer of rescue. There are other examples from media of course where an unwilling character is convinced to cooperate in a dire situation, and those don't take ten minutes
I mean, I guess? In that scene, everything that preceded with the liquid metal terminator is doing quite a bit of work. But... sure?

>any attitude adjustment is temporary
That's how intimidate works anyways. The NPC doesn't like you once you leave.
Cavaliere
67c6a5f
?
No.194595
194596
>>194593
If diplomacy doesn't work then let us know and we can stick to intimidation. I would however like to get the pirates on our side for the near future. It just seems to me that the last encounter could be interpreted as diplomacy and intimidation cancelling each other out and causing hostility. It'd be best to avoid that situation.
Posey
a82e6f3
?
No.194596
194597
>>194592
>But do we know for absolutely sure?
Yes, because, like I said, they made no attempts to communicate with us or with each other. No angry shouts, no begging, no curses, no desperate cries, nothing.
And that was pretty clear from the time initiative was rolled. A conscious person would have made some kind of reply, or at least spoken to their ally.
>This is a genuine concern since we know she's mentally vulnerable. Hurting or killing her mates has already done a number on her.
Point taken.
>why not have a short-term group of goons recruited off the pirate ship?
The goons can't really contribute anything while they are mind controlled.
>It's not like they would have anywhere else to go after we take their ship, so they may be of use to you.
Why would they just let us take their ship? They are pirates.
>You waited for the right moment when all the PCs were distracted because some of our characters would nonetheless take issue with such dark magic.
Nopony else in the party has any ability to identify a spell being cast, or the nature of the magic. The spell had no discernable effect. Posey said he mark would allow her to contact him again, which is true.
>I mean, if we are fighting summons we don't have to worry about non-lethal damage.
I mean, sure I guess? I think fighting Humanoids is supposed to be expected in a war themed game though. I'm also more effective against humanoids.
Also, summons don't drop any loot.
>>194595
Diplomacy has pretty clearly not worked on the mind controlled creatures, and all of my fear effects have so far been ineffective. It is not worth it to attempt to negotiate with the thralls.
>It just seems to me that the last encounter could be interpreted as diplomacy and intimidation cancelling each other out and causing hostility.
They were already mind-controlled. That much was obvious. They attacked us without a word.
If dialogue were the trigger, they would have said something to us or to each other before they attacked.
Cavaliere
67c6a5f
?
No.194597
194598
>>194596
You might be right on the thralldom part. Sill, other crewmembers we encounter may not be enthralled and we should have a plan for how to deal with them.
>The goons can't really contribute anything while they are mind controlled.
I mean afterwards. You could smuggle them into Baltimare. You wouldn't be the first to do that.
>Nopony else in the party has any ability to identify a spell being cast, or the nature of the magic. The spell had no discernable effect. Posey said he mark would allow her to contact him again, which is true.
Cavaliere has ranks in arcane knowledge and Blackheel visibly responded. It would've caused questions at least.
>I mean, sure I guess? I think fighting Humanoids is supposed to be expected in a war themed game though. I'm also more effective against humanoids.
Pirates aren't good-aligned to begin with but if they cannot make a conscious choice, good-aligned creatures will not want to kill them. Think of that episode of Samurai Jack where he has to fight a horde of people mind-controlled at a music festival.
Posey
a82e6f3
?
No.194598
194599
>>194597
>Sill, other crewmembers we encounter may not be enthralled and we should have a plan for how to deal with them.
We shout something at them to a goat a reply, and if they respond intelligently we go from there. Easy.
>You could smuggle them into Baltimare.
Why would we do that though? What use do we have for uncontrolled pirate NPCs?
Tbh, I would much rather have their corpses.
>arcane knowledge
You use Spellcraft to identify spells being cast.
>It would've caused questions at least.
Maybe. I did bluff Blackheel. He's a unicorn, so he might be suspicious, but he won't know for sure until or unless it affects him.
>Pirates aren't good-aligned to begin with but if they cannot make a conscious choice, good-aligned creatures will not want to kill them.
I am not good aligned.
Cavaliere
67c6a5f
?
No.194599
194600
>>194598
>We shout something at them to a goat a reply, and if they respond intelligently we go from there. Easy.
Diplomacy or intimidation, or just "respond if you can hear me?" Let's decide on this, either here or in-character.
>Why would we do that though? What use do we have for uncontrolled pirate NPCs?
>Tbh, I would much rather have their corpses.
sigh
If you're remaining undercover, surely you understand the appeal of amoral but still-living henchmen? I know Posey prefers going solo so far, but there's all this talk about a hypothetical "army" yet even a small number of undead would trigger widespread panic if discovered. Meanwhile gangs are everywhere in Baltimare and while having one might trigger a police response it wouldn't completely expose her mission like having a bunch of undead would.
>Maybe. I did bluff Blackheel. He's a unicorn, so he might be suspicious, but he won't know for sure until or unless it affects him.
Posey's odd nature has already inspired a lot of suspicion from multiple characters.
>I am not good aligned.
Cavaliere and Kirafiki are, which is my point. Silver is neutral but he also goes out of his way to spare enemies.
Posey
a82e6f3
?
No.194600
194601
>>194599
>surely you understand the appeal of amoral but still-living henchmen?
I mean, that's a plausibility, but I was going to attract my own henchmen when I took the feat.
Posey is making connections with living creatures already though. She is already cultivating extremism within the gnoll community, Lion King style.
Cavaliere
67c6a5f
?
No.194601
194602
>>194600
>I mean, that's a plausibility, but I was going to attract my own henchmen when I took the feat.
Yes but this is a cheap and easy opportunity right here. This can save you time and effort. Also, griffons are more accepted than gnolls and if you can forge some paperwork you can get them to do errands for you in the daylight. I'm just spitballing here but the advantage is obvious.
Posey
a82e6f3
?
No.194602
194603
>>194601
Posey hates griffins. She wears armor made of griffin bones for a reason. Her spell component pouch is filled of preserved griffin fingers, eyeballs, hearts, feathers, etc. It's due to her upbringing, fighting griffons on the front, and also diffusion from spending time among ponies in Farbrook who were surrounded by hostile griffins.
I will consider it, but I already had some plans for my followers. I will see if these characters show any remarkable traits that would make them worth keeping.
Cavaliere
67c6a5f
?
No.194603
>>194602
Btw we can discuss some of this in-character >>194591 →
The Floof and The Noodle
90b1360
?
No.194604
Also pls don't explode any implanted tumors in the creatures, I'd still like the Kostroma survivors to become Silver's retinue.
Posey
8ef7672
?
No.194616
194681
I assume Cavalier wants the other frag grenade?

Posey took a grenade, a couple flare guns (fire damage is good to bypass damage reduction at a range), and anything else that only requires simple/archaic weapon proficiency.

If the harpoon comes with a spear gun, she takes that too. It could be useful with the Fight with Light Water.

Even if it doesn't come with a spear gun, Silver or Kira (the ones with the highest melee/range mods) should take it. Even with the penalty to hit, it has the potential to immobilize its target and prevent Light Water from escaping or casting spells.
Posey
8ef7672
?
No.194617
I think the whalers were proficient in harpoons, but they're not following us right now.