>>193981>Admittedly, it's not as if we would need to leave Baltimare permanently.I would agree, but you should also consider that no matter how time passes in universe, it also passes in real life. We have been on this one-day mission for a year irl.
I'm not saying that we should never go exploring or go on adventures, quite the contrary actually, but we should consider what our plans are before we commit to long-term changes in location.
I am interested in this adventure locale though. I would be glad to move there or towards other frontier regions where I could raid with impunity.
>Say we do something that completely changes the power dynamics of the factions in the city, such as wiping one of the factions out or installing new leadership.Taking over Baltimare or subverting infiltrating/subverting its political hierarchy was on my to-do list.
>The effects might not be noticeable immediately, but if then we went to the Meridiennes for a bit to complete the various opportunities, quests, and activities in that region, enough time will have passed that when we return to Baltimare we see either the end result of those changes or get to witness these changes in full swing.Ah, I see. You are proposing a timeskip for political developments, with a change in locale to facilitate it. I would be on board, whether or not I am part of the adventure.
Posey has lots of downtime activities planned, and she could be set up shop and grind for years it need be.
>>193982>Do you have something in mind?Hmmm, what if Posey were to become mayor?
>I think that weight probably is kind of close to accurate. The warhead alone is 600 pounds. That’s why the first torpedo was disassembledAccording my my research, torpedos carried by those kinds of planes weigh about one ton, which is what Monstro csn carry while flying. It's actually kind of convenient that Monstro is just barely strong enough to carry a plane's torpedo.
>>193983Posey is interested in raising her profile with the Blackhooves, as a mercenary and an expert in war magic. Once she gets maximum affiliation, she will solicit them for funding for the Manehattan Project.
>removing the entire gang would result in a power vacuum and significant instability in the city. That's bad.Hmmm, sounds like an opportunity for a certain charismatic sorceress.
>So what if Silver recruits the rescued Kostroma survivors as his Druhzhina, and together they take out the Waterfront Gang's leadership, assure the loyalty of the underlings, and assume control of the Waterfront Gang themselves? Silver can have Black Heel and the rest of his Druzhina run the gang for him, ensuring both that his household is safe and that the city won't fall into gang warfare.I think you would need more feats if you want that many followers.
>>193984>Amber could use a time skip to train her musical ability and have an opportunity for an inspiration. Cavaliere needs to recuperate and train. Also, Baltimare has been in late January for a while and it would be nice to be closer to spring.Posey could use a timeskip too, to set up her research lab, army, projects NPC contacts and job.
>That would easily blow apart the Kostroma's cargo hold. But it could do some decent damage to the destroyer if we could rig the warhead to explode.Yeah, we do not want to use that thing for the Intruder. The explosive harpoon should be enough if any explosives work at all.
>Fun idea but there is a lot more to running a gang than merely being the toughest, and Silver would run into those issues headfirst.Leadership builds can be tedious. Might need more feats to pull it off.
>>193988To reiterate my question, would it be enough to destroy one hull section of the GRU's ship (up to 150 HP, maybe)?