/vx/ - Videogames and Paranormal


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7163592.jpg
Occupied Equestria OOC
GM Pony
009b194
?
No.188149
188150 194652
Please keep out of character discussion contained to this thread. The previous one hit bump limit
1594 replies and 251 files omitted.
GM Pony
!PonerGM.4A
5ddedf9
?
No.192976
192977 192978 192997
>>192972
> if you have an item that you want to be a plot device, it helps to describe the item as unusual with some kind of fancy intricate design or glowing runes, and at least a masterwork item
Does every story have to be of Kings and queens and royalty? Are peasants and the tools they use always unworthy? The twentieth century is the Machine Age. It is an era when the tools humans use have status and importance often equal to or above the humans who use them. Planes, Automobiles, Ships, Trains, Heavy Equipment, Fire Arms and so much more. Do you know how many hours I spent in my youth watching “Tales of the Gun” and “Modern Marvels”? How hours just in the last year I’ve watched on YouTube explaining planes, ships, guns and other devices? Even in Hearts of Iron 4, partly the basis of this setting, soldiers are just a number. But their equipment is customizable and named.

But nevermind that it’s not a plot device. It’s environmental story telling. It’s there to tell a story about nations and people. Consider a moment in Call of Duty: WW2, when U.S. soldiers encounter a German civilian woman hiding in a closet in Aachen, Germany. She is holding an SVT-40 rifle. The game makes no note of this fact. The soldiers don’t even consider her a potential threat for having an automatic rifle. But I take note, because the gun she’s holding is made in the USSR, and could only have been captured on the Eastern Front, issued to troops defending the homeland on the Western Front, and then ended up in the hands of a civilian.

Consider some firearms I own. A Mauser rifle made in Germany, marked for the South African Republic, which was surely used in the Second Boer War in their doomed war against the British. It has a set of arrows that were stamped into it signifying that it was sold into civilian use by the British Commonwealth. Or a Mosin Nagant that is marked as made by Remington in the United States in 1917, has the Tsarist Double Eagle, and has a stamp of Franco’s Fascist Spain. A Lee Enfield SMLE made in England 1917, that has the “SA” stamp of the Suomi Armie of Finland, used in that Country’s civil war. A 1920 German C96 with Chinese characters on it. A German made G43 rifle that has the cut where an American serviceman cut the stick to make it fit in his duffle bag. A French made MAS-36 rifle an American serviceman brought back from Vietnam. All of these tell little stories of the history of the nations, the peoples, and the individuals who held them. Many of these people are dead and some of their countries don’t exist anymore, but they left their marks - literally - on the wood and steel.

Does anyone care? Does anyone know what the Finnish civil war, or the Chinese Warlord Period, or the French IndoChina even were? Does anyone even remember that the Boer were a people who once existed and had their own free and independent nations? I don’t know. But I know that you can tell a lot of history through steel and wood.

Firearms aren’t even the primary method of telling stories with the pocket contents in Occupied. The dead have in them laundry tickets, tickets for movies, tickets for public transportation. One soldier had a scarf that was intended to be a souvenir he picked up from the snow pony village. Another soldier took back tree leaves. One pony was noticed as having good luck charms on him. Some of them carry wedding bands or pictures of their daughters, which tell of their relationships. Firearms are just a bonus. None of these things are magically enchanted or specially engraved or given any kind of special notice. None of these things are plot points. Most of them have no actual value. They are just there, and they speak to ponies who once lived and worked and took the train, went to the dry cleaners, saw movies, loved, had children, and who took souvenirs off of dead ponies when they, like the player characters do now, visited the site of mass death. They are dead now, but they were alive once. Players don’t have to notice every instance, but I like including them.
Anonymous
3d275bf
?
No.192977
192979 192983 193800
tunnel.jpg
>>192976
As an outsider watching you guys play, I'd like to point out I do like (video) games that have this level of consideration.

Consider Fallout-III: while dealing with the cannibals who think they've become vampires, there's a side tunnel you can get lost in. It goes a ways, has no important stash of materials, and no enemies you accidentally awake.

It has a camera, carefully balanced on a tripod (the unit isn't a single game resource, so it also tells of the dev who glitch-stuck the parts together) and beside it is a lawn gnome ornament, both looking at the rusted and broken railway track. Where a teddy bear is glitch-stuck into a bend in the steel beam, "tied" by game physics.
Once you bump into anything there, you can't put it back because it was held in place by a carefully balanced set of mistakes.

As a sometimes-GM myself, I've seen parties that wanted backstories of everything, and more common was the ones that wanted to kill everything and hoard the XP for themselves.

It takes effort and luck to have a group where the GM and the party are well enough balanced to keep playing for a year - burnout and focus-drift will end many such groups in half a dozen sessions - whatever that equates to in image-board posting equivalent.

Keep having fun you guys! it's fun watching you.
Posey
246163c
?
No.192978
>>192976
Fair point. I do appreciate the attention to detail and environmental storytelling, even if I don't always comment on it.
My character in particular comes from a background that makes her ignorant to the nuances of modern weaponry, which is supposed to be a point for character development in the future. So far, nopony has commented on why she uses a longsword and a longbow, but then again Silver's characters use archaic weapons too.
Fact of the matter is that Posey carries the sword and bow in part because they make her look cool. She's a mage.

Oddly, one of my original drafts for Posey was a militaristic war Cleric with an obsession with weaponry of all kinds, based on a certain guest speaker on Fox News who showed up wearing a necklace made of bullet casings, but I scrapped that idea for her vain and courtly look.
Posey
246163c
?
No.192979
192981
>>192977
>more common was the ones that wanted to kill everything and hoard the XP for themselves.
Is this even a thing? The shear presence of other PCs in an encounter gives them a cut of the XP, it's not really possible to hoard it for yourself unless you've split the party so hard that you're basically doing a solo adventure.
Also, you don't just get XP for killing creatures. If you rescue creatures, negotiate with them, sneak past them, get information from them, or otherwise win in a way that progresses the story, you can get XP for that. This has been a thing since even the OG Sunless Citadel adventure.
The XP formula is self-correcting anyways: the less you have, the more you get. So long as the GM is calculating XP properly, party levels will always even put overtime.
>It takes effort and luck to have a group where the GM and the party are well enough balanced to keep playing for a year - burnout and focus-drift will end many such groups in half a dozen sessions - whatever that equates to in image-board posting equivalent.
Yeah, it really is a struggle. Whenever I GM I always feel desperate to keep the story moving because I'm afraid that the game could collapse any week, which pressures me to skip encounters or streamline descriptions (which I sometimes regret) to get through the adventure just so the adventure can be completed at all. Pacing is one of the biggest challenges for me.
Anonymous
3d275bf
?
No.192981
192982
>>192979
>Is this even a thing?
Just because it doesn't work doesn't mean they don't try.

>Also, you don't just get XP for killing
My first campaign I almost never handed out non-damage XP. For a variety of reasons many relating to my inexperience with RP as I never had friends growing up.
Even so the DM in some games would offer half-price for talking or sneaking, so the "best" option was always scorched-earth, and the other players knew to expect this.
Posey
bbf67bc
?
No.192982
>>192981
>Even so the DM in some games would offer half-price for talking or sneaking, so the "best" option was always scorched-earth
A lot of DMs do this, but in 3.5e XP is self-correcting, so even if you get less XP now and then it just means you'll get more XP later.
That's the thing I like about 3.5e's XP model. Level dependent XP means there's less need to worry about how much you have at any given point so long as the discrepancy isn't excessive.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192983
192984
image.png
>>192977
People actually read this?!?!?!

>>192972
I haven't had the best of luck with loot. I've had weapons that were supposed to be picked up that were ignored or sidelined. I've had weapons that were just present for set dressing that were taken as main or secondary weapons. I've had NPCs that I thought were useful as allies or companions that were ignored, and then some that were there as enemies or forgettable encounters that were taken as companions. I've had potential waifus that were passed over or sidelined, and then I've had background NPCs that the players decided they were going to fuck. I've had just background paperwork that has turned into a base of operations and vehicles that are a part of the scenery were taken. I've had a number of magical items that were just dismissed as non-magical or pointless and either just tossed aside and forgotten or never picked up in the first place. I guess that's just how it is? Generally I like the distribution of stuff to be as plausible and logical as possible, so I will say adequate treasure is usually a secondary concern.

>>192974
>I kind of just assumed that that all of the soldiers were arming themselves as they went.
Maybe they should have? I think after the first battle that's exactly what happened, because I didn't want the rifles to go to waste. But if it hasn't been described it did not happen. The ponies generally have been herded around and directed by the Party, whom they assume will protect them and are responsible for their wellbeing. Sure, some of them are trained marines, but most of them are sailors on a cargo ship that hauls excavators, industrial lathes, and rolls of metal and bales of wool, and most of the rest are conscripted Anti-Aircraft gunners that have never seen combat or are radio operators. They aren't exactly front-line infantry. You've got to remember that ponies in the show behave as prey animals. They are afraid of almost everything, are completely fine delegating all power over them to unelected officials, and are completely reliant on others to protect them.

>Tbh, Posey did have that conversation with Mala about civility and loot-sharing where the point was "Let's put everything valuable in a bag, and divine the treasure later", at the beginning of the quest.
But then Posey just... doesn't pick it up and put it in a bag. It's abandoned. The precious metals and money are just left there. And then is no one going to eat any of this meat that's just been left there? That's three good hearts and three livers, and those are just the best organs.

Posey may have been raised by nobility and see only gold, gems, and magic as having any kind of value, but Mala is a literal and metaphorical scavenger who has been homeless for a portion of his life and had to fight for scraps... not very successfully. If you leave money and silver behind on a corpse to rot, Mala is going to go take it for himself if no one else is
Part of that was me not wanting the silver to just sit there

>>192975
>invest in a bag of holding
If Kira had just brought along her rogue companion, they could have just let that NPC do all of the gathering, and then shaken her down at the end of the quest.
Posey
874b845
?
No.192984
>>192983
>Posey may have been raised by nobility and see only gold, gems, and magic as having any kind of value
That is only partly true. Posey was born into semi-nobility in the vampire caste as a dhampir filly, but even in those brief years she was a sex slave to vampires (a "flower" of the coven) until she was eventually murdered by her mother who on a whim decided to discard her. After being murdered by a parent, she her betrayal caused her reanimate as Slaymate, a rare undead child covered by necromancers, and she was then sold to the society of bones as an expensive pet, passed around and sold from master to master.
Eventually, she as a slaymate was liquidated in an experimental effort to combine two undead foals, a Slaymate and a fragment of an Atropal Scion, the latter of which became the tissue for what is now her Mother Cyst. The Society of bones speculated that by combining them they could synthesize an abomination that would grow into a god of destruction, a god that could be used by ponies... Posey did not become a god, and so she was reenslaved as a lowly member of the ghoul caste. For decades she served as a slave, doing humiliating and demeaning work and having her body ravaged by monsters and mages until she was able to demonstrate her talents to become a necromancer and make an appeal to join the necropolis, which is where her military service began.
As Posey is now, she is still a slave, despite her greed and delusions of grandeur, she has never own anything, not even her own body, even the powers granted to her by her masters could be snapped away at any moment. From Posey's perspective, there are only masters and slaves in the world, and although she dreams of being the former she has only ever been the latter. Posey worked as a soldier, a slave taker, a warmagus, a divine courtesan, and a cadaver collector, but in all her service she has abided by the rules that anything she has is property of her masters. It's part of why she is so desperate to exceed her level cap and break her binding.
The only thing that Posey actually owned when she came into this game was Gloomy, her most prized possession.
Despite her morbid upbringing, Posey still has a familiarity with luxury. She sees value in flowers, which are an expensive import in the dead lands, and also food for slaves who were drained of blood on the regular.
>That's three good hearts and three livers, and those are just the best organs.
Posey has been restraining herself from instinctively eating, mutilating or otherwise molesting corpses this adventure because she doesn't want to cause trouble. She even left like 7 perfectly good unicorn horns on the ground despite her resourcefulness.
Pony eyes, hearts, hooves, brains, etc are all valuable spell components.

I will be more wary to pick up loot on the future
Anonymous
67c6a5f
?
No.192985
192987
>>192969
We might but we'd also probably die considering we don't even have enough ammo to deal with several hundred hardened fighters. Let's hope we get one of these going.
>>192971
>Like the disregard of the money on the soldiers. Okay, fair enough, the total value is probably relatively low, like maybe 30 bits per soldier. And on top of that, it's not in Equestrian currency, it's in foreign currency, so you can't just spend it anywhere. But still...
How much time does it take to loot each soldier? If you want us to be lootgoblins, okay... Should have brought a mule to hold everything
Point taken
>guns
Now that I think of it, we have griffons who are armed with whatever they had lying around on their boat. We could give them some guns. I'm sorry, my videogame sense just does not kick in well on tabletop. Even in Arma, after a firefight I check as many bodies as I can for gear, then pull up a car and load it up with loot.
>a dozen nuggets
They are heavy, however, moreso than bills. Cavaliere at least has the excuse of not overburdening himself since he lacks quadruped carry weight. Still, point taken. It's easy for me to visualize the characters you describe, but it seems my eyes just glaze over objects lying on the ground.
Also, I'm unsure of how to handle looting with my character. The character he is based on is never portrayed to take items off dead bodies unless if they are something identifying or memorable to someone that person knew. There's basically zero chance of Cavaliere encountering relatives of Stalliongrad soldiers, but still I feel bad for neglecting all this.
Did we ever come across a SVT-40 or was that encountered only wielded by alive enemies?
GM Pony
!PonerGM.4A
73e9aaa
?
No.192987
>>192985
>How much time does it take to loot each soldier?
You can always order an NPC to do it for you, so long as you accept they will probably secret away at least some of it.

>Nuggets are heavy
Hence why the NPCs carry them. They are the only ones for whom they are decent weapons, anyways

>I'm unsure of how to handle looting with my character
Yeah, that's pretty fair. If your character doesn't care for it that's fine. The issue was mostly because Posey complains about treasure but also leaves thousands of bits behind.

>Actually capture an SVT-40
No, I don't think there was a good opportunity as they are only wielded by the especially elite enemies, who are always in a group of other, relatively hard enemies
Posey
1458a82
?
No.192997
192999
>>192976
Have you read Weapons Of Legacy? It has done mechanics you might be interested in, pertaining to a weapon's hidden history.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192999
193001
>>192997
No?
Posey
a6622da
?
No.193001
>>192999
Oh, well, you might like it.
Tbh, I don't really care for it too much because many of the mechanics are rather suboptimal for their investment costs, but it has a cool framework for revealing the history and hidden potential of weapons overtime.
NPC Head Count
GM Pony
!PonerGM.4A
73e9aaa
?
No.193003
193004 193005 193006 193274
image.png
The party has 36 rescued NPCs in its wagon, of whom 15 are unconscious or enthralled.

There are four griffins rescued from the whaling station. All four are conscious. I believe one has a rifle.

Johan Bøkli - white griffin
Håkon Egerstad - black griffin
Nils Markås - yellow griffin
Olaf Sørvik - red griffin

There are 14 total survivors of the SSRS Kostroma, including two with rifles, and three plausible combat magicians. Three are unconscious

Six survivors were encountered near the wreck of the Sea rover, all six can walk

Patient Pippette - periwinkle unicorn mare, science officer
Blackheel - black unicorn, political officer
Starfire - yellow unicorn pony, science officer
Steppe Eagle - grey pegasus, marine
Rustling Pine - green earth pony, sailor
Partial View - grey (earth pony?), engineer (sailor/science?)

There were four ponies at the medieval village, of whom two are seriously injured

Salt Spray - mint green pegasus with a yellow mane - unconscious
Whispering Willow - tan earth pony brown mane - unconscious
Paltry Press - Pegasus royal purple coat black mane
unicorn with a mulberry coat and white mane

Then the four ponies found in the village, of whom one is unconscious

Tan Earth Pony
Dark Brown Earth Pony - white stripe down face, sailor
Grey Pegasus pony - injured wings
Dazzling Light - grey coat, blonde mane, Science assistant, unconscious

All 10 Airponies have been rescued, of whom four are unconscious

Primed Well - Indigo pegasus, petty officer
Pinup Locker - white earth pony, airman
Peppered Bat Pony Stallion - unconscious and enthralled
Unconscious pony - no description given
Captain Weary Weeks actual rank is probably lower - pilot and ranking officer. Half-enthralled
White pegasus - enthralled, knocked unconscious
Green Unicorn - carries a submachine gun, lieutenant and second highest rank, co-pilot
White Pegasus - carries rifle, airman
Day Chaser - dark grey bat pony with dark brown wings, Equestrian national. wounded.
Hooked In - yellow earth pony, unconscious

I count 8 Petrushkas. The first is the marine, Sea Stone I think an aqua color?, earth pony. He was unconscious, then became conscious and was gagged. Then there's a battle where there are 8 enemy petrushkas. Of these, one is killed by Brie after he's already because he wants to do war crimes I guess, one is shot in the head by Cavaliere, and I feel like a third one dies but can't confirm it, and then five or possibly six of them are captured by the party. In the next area, another two are captured by the party. All of the petrushkas are seriously wounded, and most or all were unconscious. However, at least one of them besides Sea Stone becomes conscious, moves on his own, and then is knocked unconscious by Posey Instead of just tying a shirt around his head so he couldn't hear. Petrushkas are by definition enthralled.
Cavaliere
67c6a5f
?
No.193004
>>193003
Thank you GM! This is extremely helpful to have as we go into the final stretch of the quest.
>30% incapacitated
Those are bad casualty figures. I would not want to take more than the Sea Rover ponies with us into combat. Their skillsets would be helpful aboard the Kostroma. Also I see what you mean about looting rifles.
Posey
a6622da
?
No.193005
>>193003
Thank you for the information. I was actually just about to ask how big our herd is.
GM Pony
!PonerGM.4A
73e9aaa
?
No.193006
193007
image.png
>>193003
Okay, I went back through the information for the Petrushkas. It turns out that two of them fled the first battle, and the actual number of Petrushka hostages should be either 7 if one that was shot by Cavaliere survived, and 6 if he did not. At least two would be able to move on their own.
Cavaliere
67c6a5f
?
No.193007
>>193006
Schrödinger's Petrushka
Posey
7b148b7
?
No.193013
193024
Let's decide now which ponies board how:
>four griffins
These guys should come with us. They can all fly, so they should fly behind the swan boat, possibly pushing it. Their fishing equipment, particularly their nets and harpoons, can serve as ranged weapons to harass and slow down enemies. We might need at least one one of them for help detonating the exploding harpoon inside The Traveller.

Most of the Kostroma sailors should come with us. The combatants can fight, and the noncombatants can help lead us towards the Intruder's lair in the ship.

The unconscious ponies should stay aboard the swan boat. The enthralled ponies should be towed in the lifeboats, because they are still potentially dangerous to the other unconscious characters.

I want to leave the airponies aboard the Swan boat and not take them into combat, because if they get killed out pay gets cut. Furthermore, I trust them to stay on the swan boat and not paddle away with it.

Any pony too injured, unwilling, or otherwise incapacitated can stay behind on the swan boat. Tbh, we should probably just ask who wants to board the ship and who doesn't, because that lets us gloss over the planning steps.

We get XP/levels for rescuing this many extra ponies, right? That's gives me more incentive to try to keep everypony alive.
Cavaliere
67c6a5f
?
No.193024
>>193013
I agree on separating the enthralled creatures. In the tight spaces we will have diminishing returns on the number of combatants we bring and they might get in the way. If we mount the machine gun on the swan boat the airponies should be able to operate it for defense, but a few more defenders couldn't hurt.
GM Pony
!PonerGM.4A
73e9aaa
?
No.193043
193057
I was going to have a map of the island made by editting another map but that didn't really pan out. I probably should have just made one in paint, even if it would have been very difficult to show the topography...

The only location that was not visited was the Keep, which would have been a small castle on the edge of the bay north of the Kostroma and kind of far away from everything else. It was not originally intended to exist on the island, and nothing is really lost if it just continues to not really... exist.
Posey
8860684
?
No.193057
>>193043
When Posey returns to make this her private island, she will move into the keep as her vacation home.
GM Pony
!PonerGM.4A
73e9aaa
?
No.193073
image.png
Here is a map of the general area. Mended horn either is the island that extends from the hook of Nova Griffonia into Equality Bay, or it is in basically that location. Please see that Ravenskoye, Village Up North, and Ny Winghaven are almost equidistant, and Trottingham is justa bit further off. The Nova Griffonian Mainland (you can say it's the giant island if you like) is within sight on days of clear weather, being about 20 miles away. That area is almost entirely wilderness. Also remember that there are other, smaller islands immediately next to Mended Horn.
Posey
912b49c
?
No.193262
193264
I'm sorry I passed out last night. I'm on a new medication, and daylight savings messed up my sleep schedule while taking it.
Cavaliere
67c6a5f
?
No.193264
>>193262
Don't be. Staying up so late was rough on me health-wise too. Still, it was fun.
Posey
82e7b0a
?
No.193272
193275
You know, if we sink the GRU ship with Monstro's torpedo now, we could long rest on this new ship and fight the Intruder at our full power next morning. The ship should be warm enough to rest through the night on.

I have plenty of spell slots left, but the rest of the crew is pretty fucked up rn.
Posey
82e7b0a
?
No.193273
What time of day does Dust normally prepare his spells?
Posey
eb1f9f5
?
No.193274
>>193003
We forgot about Mary.
I put Mary on the swan boat.
Cavaliere
67c6a5f
?
No.193275
193276
>>193272
Sleep is explicitly one weakness creatures have against this thing. We would probably have to all make saving throws. The haste is partly due to the GRU but also because this thing wears at one's mind over time.
Posey
65da4c9
?
No.193276
>>193275
Oh yeah, I forgot about the sleep thing.
Posey
2caccf1
?
No.193301
193302
I want to seize this ship in addition to the Kostroma. We may be able to get back a substantial profit if we sell both ships later.
Cavaliere
67c6a5f
?
No.193302
193303 193418 193484
>>193301
Crewing a ship is not easy though we're lucky to have some experienced sailors to help us. The smaller boat would be much easier to escape in if we have naval pursuit. Also we would have to dredge the Kostroma out of the sandbar which is a complex and difficult task without specialized equipment. We may have to leave the larger ship for Stalliongrad to take.
Anonymous
550eab1
?
No.193303
>>193302
>we would have to dredge the Kostroma out of the sandbar which is a complex and difficult task without specialized equipment
The enthralled crew should already be taking care of that.
Posey
9427e22
?
No.193305
So, how do Changelings work in this world? Are they like templated doppelgangers or something?
Posey
3dca833
?
No.193324
How do machine guns work in this game? Are we using d20 modern guns, or something else?
Do they straight up give the user additional attacks? Does that have a feat investment?
Posey
af46d08
?
No.193418
>>193302
>Crewing a ship is not easy though we're lucky to have some experienced sailors to help us.
We should have plenty of sailors to crew both ships by the end of this mission, between the Kostroma crew and the airponies.
>The smaller boat would be much easier to escape in if we have naval pursuit.
Well, I fully intend to sink the GRU ship before we leave, so that might not be an issue.
>Also we would have to dredge the Kostroma out of the sandbar which is a complex and difficult task without specialized equipment.
The sailors should be able to help us with that.
Furthermore, the Intruder is already planning to leave the island, so it should be commanding its flock to make preparations for the ship to leave.
>We may have to leave the larger ship for Stalliongrad to take.
I would rather destroy the ship than sink it.
Plus, if we sink one or two enemy ships, we can say we counted coup against Stalliongrad for additional rewards/merits from Captain Waters.
Posey
a005d07
?
No.193461
193479
7351091__safe_artist-colon-talimingi_imported+from+derpibooru_fluttershy_shark_shark+pony_emanata_fluttershark_gradient+background_not+salmon_plewds_sharkified_.jpg
>>193460 →
I was going to mention that chumming the waters may be a strategy here, as it gives us an option to bull rush enemies into the water below and let sharks deal with them (although that really only matters after we sink the GRU), and also complicates the Intruder from attacking us from below ala aquatic summons.
Sharks and other large fauna could potentially also be 'recruited' against extraplanar or military threats in their territory it Kira or Cavalier successfully influences them with a wild empathy check (I got this idea from a module I'm running that gives the option for Druids and Rangers to 'recruit' dinosaurs on an island in a war against demonic pirates).

This is an oxygen-rich cold water environment, so sharks should be present in the area. With the recent slaying of the Leviathan, their greatest predator, ship-eating sharks like Megalodon and Dire sharks may be available to coax into frenzy.

Interestingly, vampire sharks and sahuagin are a thing. Maybe the sea doesn't count as 'running water' and Posey only believes herself to be rejected by the sea (it was psychological to begin with)...
GM Pony
!PonerGM.4A
73e9aaa
?
No.193479
193484 193702
image.png
Some top speeds of various WW2 vessels and planes just for point of reference, in U.S. Customary miles per hour

U.S. Liberty Ship - 13 mph
U.S. Victory Ship - 20 mph
Soviet Storozhevoy Class Destroyer - 47 mph
German S-100 Class E-boat - 50 mph
U.S. K-Class Blimp - 76 mph
U.S. PBY Catalina - 196 mph
U.S. C47 Skytrain - 224 mph

>>193461
Pic very much related. I like this idea
Posey
b753867
?
No.193484
193487 193506
>>193479
Which one of these has a speed similar to the Kostroma? And the ship the pirates have?
>I like this idea
Oh boy
>>193302
>>193478 →
KIRA/CAVALIER, HELP US SUMMON SHARKS IMMEDIATELY!

Stats for small/huge sharks are in the SRD. Stats for megalodon are in the MM2, which happens to be the same book the Leviathan whale was printed in (Savage Tide liked to use a lot of MM2 monsters for some reason).
https://www.realmshelps.net/monsters/block/Megalodon
No idea if this creature exists in the universe, but considering that kraken have such a long life cycle, there must also be other megafauna for the Leviathan to feed off of, so it could be worth a shot. Such a beast could ram and bite hull sections of the GRU ship, potentially sinking it in a matter of rounds, or even capsize it. The risk is that it could turn on us, but so long as the Kostroma is moored in shallow water with us next to it, it is insulated from the threat of gargantuan sharks.

Note that it is nighttime, which is when most sharks feed, and could be coaxed into frenzy.

You will probably want to make some combination of Knowledge (Nature), Survival, Handle Animal, and Wild Empathy checks.
Anonymous
67c6a5f
?
No.193487
193489
>>193484
No, we are not feeding the bodies of sapient creatures to sharks. Go ask the Navy SEALs or somebody.
Posey
b753867
?
No.193489
193564
>>193487
Oh fine, I'll do it myself when I'm done exploring the ship.
And then somepony else can roll Wild Empathy when the consequences of my actions attract dangerous monsters ^:)
GM Pony
!PonerGM.4A
73e9aaa
?
No.193506
193507 193564
>>193484
>Must be other megafauna for a Leviathan to feed off of
Well, IRL Sperm Whales feed off of giant and colossal squid. So maybe there's something like that. I was thinking Leviathans could prey upon marine mammals like seals and dolphins (the latter of which I'm not even sure have any predators). But then if they did that, Leviathans would have to be bizzarely fast at least in short bursts. So... Maybe? In the alternative, they may have a sonic-type weapon to use echolocation to stun prey (real life Sperm Whales may have this). Or since it's pony world, they could have unicorn-like magic that allows them to use telekinesis to grab onto prey. Possibly through a horn.

Anyways, another thing to consider is that the bay is probably too shallow to be attractive to megafauna. Remember that the Kostroma is alleged to have beached upon a sandbar. The ship is almost unloaded, and so should be high in the water. That sandbar, assuming it exists, could only be something like 20 to 25 feet below the surface. Granted it could be anomalously shallow for the bay, but still the bay can't be that deep near the ship. A Leviathan or Kraken would feel vulnerable in that area and not able to easily maneuver, evade, or hide. They'd need to be persuaded to go into water that shallow.
Posey
148e654
?
No.193507
>>193506
I did not strongly anticipate a megalodon to show up. It was just wishful reasoning.
Posey
d3c41cb
?
No.193564
>>193489
>>193506
Speaking of blood frenzies...
I had damage reduction from my race, before that got nerfed, I was wondering if I could swap it out for another quality special quality? The special attacks of the half vampire were selectable. I was fancying Children Of The Night:
>Children of the Night (Su): Some half-vampires can command the lesser creatures of the world. Once per day, a half-vampire that has this special attack can call forth 1d4 rat swarms, 1d3 bat swarms, or a pack of 1d6 wolves as a standard action. (If the base creature is not terrestrial, this ability might summon other creatures of equivalent power.) These creatures arrive in 2d6 rounds and serve the half-vampire for up to 1 hour.
Being able to communicate with rats, bats and wolves sounded like a fun roleplay opportunity, so I was just wondering if I could have that in place of the nixed damage reduction.

If the answer is no, that's fine.
Posey
a5dd4ee
?
No.193613
193615
Where on the ship did Blackheel say that The Traveller would be? I know I asked that question at least twice, but idk if there was a reply.
GM Pony
!PonerGM.4A
73e9aaa
?
No.193615
193616
>>193613
Cargo Hold 2
Posey
a5dd4ee
?
No.193616
>>193615
Good it. That's where we're going then.
Posey
88d274f
?
No.193620
Okay so, what is the plan for boarding? I thought we were boarding now.
Posey
88d274f
?
No.193625
>>193623 →
>I lost his up-to-date character notes (long story) so I have to reconstruct them.
Ah, tell me about it. I accidentally deleted some vital info somewhere around my last few nerfings, and now I'm not really sure what my modifiers should be anymore. I intend to properly rebuild my character after we level up
(I hope I can be lvl 7 with the rest of the party, lvl 7 is when I would get my familiar)
>there is risk of falling and getting hurt
I was thinking of having my puppies or monstro pick me up and carry me down.
Posey
0bb16e7
?
No.193654
193655 193665
Should I bomb the GRU ship before or after we take the Kostroma?