/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/
For Pony, Pony, Pony and Pony check out >>>/poner also Mares

Name
Email
Subject
Comment
0
Select File / Oekaki
File(s)
Password (For file and/or post deletion.)

7163592.jpg
Occupied Equestria OOC
GM Pony
009b194
?
No.188149
188150 194652
Please keep out of character discussion contained to this thread. The previous one hit bump limit
1583 replies and 254 files omitted.
Anonymous
ae3d481
?
No.192277
We did make it past the enemies, right?
Anonymous
7d7c41c
?
No.192375
192377
image-565.png

Posey
bb1477e
?
No.192376
192377
Should I burn a lvl 1 slot on Detect Magic to follow traces of that illusion (I have no cantrips, sadly), or should I save my slots for the Kostroma?
Cavaliere
337f4c5
?
No.192377
192378
>>192375
Kek, accurate
>>192376
Save it. We can try to follow it normally.
Posey
7d7c41c
?
No.192378
192379
>>192377
Alright. It shouldn't be too hard. Let's look for the airpony, and see if the 'ghost' shows up.

I also don't think it's The Traveller that programmed the illusion. The Traveller would have either had access to accurate dating information, or would have given a completely off-date response. It also lacks the context to recreate a scene from 60 years ago, since it was only brought here recently.
So maybe it really is a ghost. I'll check by rebuking it next time.
The Floof and The Noodle
90b1360
?
No.192379
192380
>>192378
Rebuking doesn't seem like a wise idea. We should just follow him and see where he goes, we're fairly certain he's a ghost as it is.
Posey
87bca13
?
No.192380
192381
>>192379
I'm down two dreads and my only scroll of animate dead.
I won't leave this island with fewer minions than I came with if I can help it.
Cavaliere
337f4c5
?
No.192381
192382
>>192380
We know Posey came from a culture where undead are controlled by brute force, but subtler means seem to be needed here.
Anonymous
06e373d
?
No.192382
>>192381
We can decide what to do when we get there.
Posey
7712c17
?
No.192449
192450
Are there any plans to finish the village search in the foreseeable future?
Not rushing, just trying to visualize the next steps.
GM Pony
!PonerGM.4A
0173df5
?
No.192450
192451
>>192449
I don't know
Posey
e073f83
?
No.192451
>>192450
I'll be ready whenever you are.
GM Pony
!PonerGM.4A
f45014c
?
No.192454
192456 192458
Well, I had the set of events planned to go one way... Which it doesn't seem will work. And I had an entire additional encounter planned before getting on the ship. But I'm not sure about that now
Posey
d411a7d
?
No.192456
192458
>>192454
If you have a plot you want us to follow, just give us a hook and we'll follow it.
The Floof and The Noodle
90b1360
?
No.192458
>>192454
>>192456
This. Give us a nudge in the right direction, we'll gladly follow it.
Posey
4da0eee
?
No.192460
It's not bad if the hook is blazingly obviously or breaks the fourth wall or feels metagamey. Keeping the story moving is just as important to immersion as subtlety. We all want to participate in the story, whatever it is.
Posey
f787828
?
No.192475
So, are there any rolls we need to make, or are we just waiting for the results of the last ones?
Anonymous
7fe30b7
?
No.192485
7108191__safe_artist-colon-zzzsleepy_imported+from+derpibooru_oc_oc-colon-chanter_ghost_ghost+pony_undead_blush+sticker_blushing_bored_colored+sclera_female_fil.png

Posey
3ed7a6d
?
No.192518
192519
Should I follow Silver, or should I search the rest of the buildings? I want to get this search done, but the colt seems like an obvious plot hook.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192519
192520 192521
>>192518
It was. Then the train derailed, then Silver insisted on getting back on, and now everything is messed up. The buildings is the better option to try to not miss things
Posey
3ed7a6d
?
No.192520
>>192519
Okay, let's go with the buildings for now, and then we can go chase down Silver.
Posey
b45243b
?
No.192521
192523
>>192519
When exactly were things derailed? I
GM Pony
!PonerGM.4A
73e9aaa
?
No.192523
192524
>>192521
When people attacked the colt rather than followed him
Posey
a9a4f73
?
No.192524
>>192523
Wha? I wasn't attacking him.
Well, I guess I did try to grab him, but that was for snuggles.
Cavaliere
67c6a5f
?
No.192525
192527
Is Dust going to make an appearance? I don't know if we can use his character to make a heal check in his absence.
Posey
a9a4f73
?
No.192527
>>192525
I recall him saying we could. If he takes ten, he should succeed.
Posey
a416ec8
?
No.192539
So, I guess I should go chase after Silver, now that all of the buildings are searched?
GM Pony
!PonerGM.4A
73e9aaa
?
No.192578
192579 192581 192583 192586 192588
images (1).jpg
>The ghost child
So the ghost child was an idea that I came up with some time over a year ago, maybe it was two years ago, that I thought would be neat. I had this whole sequence of events in my mind as to how it would go, with at least Silver choosing to follow where it would lead him. The ghost colt was going to lead everyone to the last airpony, who is otherwise hidden. But instead every party member assumed it was hostile and attacked the apparition.
>but why not just clarify the nature of the apparition so we know it's not hostile
Its true nature is supposed to be ambiguous. That's the whole point. That's what it is. It's a mysterious happening. Maybe it's an actual, intelligent ghost. Maybe it's a past event immortalized in a haunting. Maybe it's a time slip. Maybe it's just the Traveller using a puppet to reenact a past event. Who knows? That's the point. That's the whole point. The problem is that whatever it is, it's fairly obvious that you're probably only seeing it because of some kind of influence of The Entity. I think the problem here is that in the inspiration I used for The Entity, the parallel to the entity was a powerful, psychic, chaotic, creature that unintentionally modified the environment around it and had other, unintented effects, whereas The Entity as I have written it has been shown to be conscious and acting very deliberately, with almost every affect that its had being intentional. So if you see something that you have to assume is caused by the Entity, the natural assumption is that it is acting maliciously and it's a trap, rather than thinking "oh, I guess it likes history, so it's made this puppet to put on a kind of play of an earlier event." And I suppose that's on me for having virtually everything ever done by the Entity be overtly malicious and for the purpose of taking over the minds of other creatures, rather than showing it often just do things chaotically.

A big part of it is that I've more or less fully committed to a kind of naturalism where the ambient environment is supposed to be completely natural and plausible, but also creepy and able to carry the tone and feel of most areas. If the Entity were shown to be manipulating things in the environment it would be less of a stretch that a ghost colt isn't necessarily a trap.

Anyways, the obvious thing to do with the ghost colt is to just accept that it doesn't fit with the rest of the world and just scrap it, and forget that it was ever there. A bit of a shame considering that the ghost colt is the entire reason I insisted on having the final airpony in the village rather than in the abandoned whaling station when everyone thought it was there but so be it. But then Silver's player didn't want me to scrap it, but by this time I had already thought of a completely different thing to do with the village if the ghost colt was being removed from it.

A problem with that is that earlier parts of the quest indicated that Kostroma survivors had holed up in the village and were being attacked there. So it would have been very off if there were no presence of the Kostroma survivors there, and I needed to address that. But the thing is that Silver is the only character that cares about the Kostroma survivors, I think because he wants to recruit them as workers for his blacksmith shop or something, while Posey and Cavaliere have no use for them. So we're in this bizarre situation where Silver, the only character who cares about the Kostroma survivors, is the only one doing what would lead them to the airpony, while Posey, who cares only about the airpony, just attacks the ghost colt like it's a firefly to trap and is instead left to look after the Kostroma survivors. And Silver's player has a second character that's behind, but just does nothing with it for reasons I don't know.

Life if you don't care about the Kostroma survivors okay I guess. Like if you want to speedrun ahead then okay, but what is going to happen is that the unattended reader guard will be attacked by monsters and some of the airponies will be killed. So you can spread run if you want, but if you're just going to skip things then you're not one-hundred-precenting it either.

I don't know. Just let me chose one way of approaching events and go through with it.
Posey
b4486e2
?
No.192579
192607
>>192578
>assumed it was hostile and attacked the apparition.
I just tried to grapple him because I thought he was cute. My intent was to take him home with me and add him to my collection.
>while Posey, who cares only about the airpony, just attacks the ghost colt like it's a firefly to trap
Okay, maybe I could have been smarter with my approach... I probably should have opened with a Rebuke, so he couldn't get away.
Posey
b4486e2
?
No.192580
If I cast Detect Undead, would it lead me to the colt, or is it too late for that?
Posey
322f509
?
No.192581
192607
>>192578
>Its true nature is supposed to be ambiguous.
Tbh, I did roll a 26 in religion to identify him for undead traits (Posey has seen ghosts before), and it was only after the results of that roll came out unclear that I began to consider that he may have been an illusion by a hostile entity, because I thought Posey would recognize on a 26 if he were undead.

Maybe I should have been smarter with my approach though, and just followed he instead of trying to cuddle him.
The Floof and The Noodle
90b1360
?
No.192583
192585
>>192578
I mean, it was definitely an odd enough occurance to give me pause. Kira though just wanted to be of help and also cute pony to cuddle.
Posey
5b02ee5
?
No.192585
>>192583
I, too, wanted cuddles.
Also the easiest way to discern potential illusions is to try to touch them.
Posey
5b02ee5
?
No.192586
192588 192607
>>192578
>Life if you don't care about the Kostroma survivors okay I guess.
>Silver is the only character that cares about the Kostroma survivors
The Kostroma survivors are not a priority for my character, but I have no reservations against helping them. I believe that they could be helpful to us. I could at least make use of the charmed ones to help us on the seige of the Kostroma.
>Like if you want to speedrun ahead then okay
I am just trying to approach the quest from a rational and pragmatic perspective with the information I have in character. We came with a quest objective, and I'm trying to advance that goal. "Speedrunning" is not the term I would use for it. We have been on this quest for over a year, and sometimes we spend weeks waiting to know what happens next; maybe I come off as impatient, but I just want to advance the plot when we can, because I'm interested in how the story turns out. Please do not mistake my eagerness to complete the quest as lack of engagement.
>unattended reader guard will be attacked by monsters and some of the airponies will be killed
I was worried about that, tbh... Maybe we should go back and check on them.
>Posey, who cares only about the airpony, just attacks the ghost colt like it's a firefly to trap and is instead left to look after the Kostroma survivors.
Perhaps my approach was crude, but it was not my intention to attack him at all. The grapple check was just me trying to be cute. I didn't even is Rebuke/Command Undead on him to capture him, not did I use any of my various spells that are effective against the undead, just attempted snuggles. It came as a surprise to me when it disappeared before I was even able to attempt such measures.
Imo, the ghost colt was one of the most in-character interesting creatures we encountered on this island, as it felt very relevant to my character's skill set.
>Its true nature is supposed to be ambiguous. That's the whole point. That's what it is. It's a mysterious happening. Maybe it's an actual, intelligent ghost. Maybe it's a past event immortalized in a haunting.
This is a fair point. Posey is familiar with ghosts and hauntings though, so would she not recognize one when she interacts with it? It confused me when the results of the knowledge check came back unclear, but maybe I was being too meta about it...
Whatever it was, such a discovery pertaining to the cycle of death and undeath felt very relevant to my character's interests.
>Maybe it's just the Traveller using a puppet to reenact a past event.
That's the creeping suspicion I got after I failed to identify it as undead with a 26 on Religion. I figured the Traveller is a monster at least as powerful as an Aboleth or similar aberrant monstrosity, so using illusions to lure ponies into danger could be it's domain, like an angler fish.
>I've more or less fully committed to a kind of naturalism where the ambient environment is supposed to be completely natural and plausible
Equestria is a high-magic setting full of fantastic creatures, sentient environments, pervasive magical effects, and characters who directly interact with the weather and passing of the seasons. I think there's room for infinite supernatural elements.
>Anyways, the obvious thing to do with the ghost colt is to just accept that it doesn't fit with the rest of the world and just scrap it, and forget that it was ever there. A bit of a shame considering that the ghost colt is the entire reason I insisted on having the final airpony in the village rather than in the abandoned whaling station when everyone thought it was there but so be it. But then Silver's player didn't want me to scrap it, but by this time I had already thought of a completely different thing to do with the village if the ghost colt was being removed from it.
Well, it's a shame to miss out on the ghost colt, but if you've already decided, then so be it.
Next question is though, how do we find the last airpony? That is our quest. Kira rolled above 20 on survival on multiple occasions without us finding him; we have exhausted all our leads; we have searched every building in the village. Idk what to do next to find him.
>Posey and Cavaliere have no use for them
My plan is to leverage my charm spell to goad them into throwing themselves at the Traveller's minions to make things easier for us when we take the Kostroma.
If I could be left alone with one of them at the top of the mountain for about an hour, they could make very nice zombies.
>Just let me chose one way of approaching events and go through with it.
I will go with whatever you decide in the end.
Cavaliere
67c6a5f
?
No.192588
192590
>>192578
>But instead every party member assumed it was hostile and attacked the apparition.
Cavaliere was suspicious (understandably so) but did nothing of the sort. In fact he told Posey to lay it off due to repeated warning signs that the colt would run away, which in fact did happen. However Cavaliere prefers not to deal with the supernatural and leaves that to resident experts which is what Posey is.
>A big part of it is that I've more or less fully committed to a kind of naturalism where the ambient environment is supposed to be completely natural and plausible, but also creepy and able to carry the tone and feel of most areas.
I appreciate it and you did a good job.
>Posey and Cavaliere have no use for them
Cavaliere isn't callous about them. However, he is going to prioritize the airponies which he came to find over uniformed soldiers of a hostile nation and that is only natural. They are not necessarily POWs but while cooperative for now they could turn into a threat later on. Despite that, he is going out of his way to rescue who he can, and any of the Kostroma crew that can be rescued is a positive.
>And Silver's player has a second character that's behind, but just does nothing with it for reasons I don't know.
Keeping track of two characters is not easy yes I know that sounds rich to say such a thing to a GM. There's also a tendency to focus on one character at a time to the neglect of the other. I wish you phrased it a little more nicely because it implies he doesn't care when he definitely does.
>Like if you want to speedrun ahead then okay, but what is going to happen is that the unattended reader guard will be attacked by monsters and some of the airponies will be killed.
We're trying to avoid that which is why we're approaching this systematically. It doesn't feel like speedrunning at all. We're given signs of survivors in this village, so we're going to search this village. After that, who knows. If we were speedrunning we would skip the village and go straight to the Kostroma to attack the entity, but we're letting ourselves go along the rails you laid out for us (aside from minor misunderstandings like with the ghost colt).
Mind you, there is a time pressure for this mission, both in the game and in real life. There's no hard time limit for the quest, but it's constantly implied that the longer we take, the GRU will patrol more of the island and it becomes more likely that a pony gets mind-controlled or we have to fight more monsters. As for real life, I love this mission, but it has been going on for a while (not your sole fault since we've all slowed it down at points) and there is much more of this beautiful world to see. You have been asking us what we would like to see next. Also, with the way the world is heading, I am constantly worried about conditions arising which would make continuing this campaign impossible. I would like to experience as much of it, and have as many fond memories, as possible.

>>192586
>The grapple check was just me trying to be cute.
I don't know everything about Posey's character but "trying to be cute" on a dangerous mission with an unknown individual is a terrible idea. It does not feel like a realistic response, vampiric sorceress or not. Keep in mind that Posey is our only expert on undead and even if she's not sure if something is undead, we're reliant on her. I think the check should have given more of a clue though.
>we have searched every building in the village
Have we? Cavaliere stopped searching after finding the casualties in the church. We weren't told how many buildings remain unsearched, which would be the first thing I would ask the GM after handling the trio of survivors. As for those survivors, Cavaliere would have done a listen check on that door so you wouldn't have to look through the window, but he was busy. With hindsight, the smart thing to do would have been to move silently up to a closed door and listen in before attempting entry. We should be treating this mission deliberately like a SWAT team.
Posey
bb1fa7f
?
No.192590
>>192588
>I don't know everything about Posey's character but "trying to be cute" on a dangerous mission with an unknown individual is a terrible idea. It does not feel like a realistic response, vampiric sorceress or not. Keep in mind that Posey is our only expert on undead and even if she's not sure if something is undead, we're reliant on her. I think the check should have given more of a clue though.
Fair criticism. I will try to be smarter next time.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192607
192615
>>192586
>>192581
>>192579
Let me see if I can explain this in a way that will be understood. I am not sure how to put this into words. The ghost colt was not intended to be a character, in the sense of an element of the world that can be removed from context and purpose and placed elsewhere. It was intended to serve a specific function within its context.

Let me attempt to give an example. Have you heard the old urban legend of a man driving a car down the road, and seeing a woman, bloodied and hysterical, waving him down? He gets out of the car tries to talk to her, finds that she's not really in a talking mood, and she asks him to follow her. He follows her some ways to find a car that has veered strongly off the road and was not visible from the roadway. The woman can no longer be seen. He looks inside the car to find two people: an infant, still alive but injured and in dire need of help, and holding onto said infant, a woman who looks just like the one encountered on the roadway in the drivers seat who clearly died on impact. Now tell me, what is that story about? Well it has two elements. One is of an encounter with the supernatural under circumstances where it isn't even obvious at first that you have encountered the supernatural. The other is of motherly love, of a woman trying to protect her child even after death. It implies the existence of stronger forces, benevolent forces, than we understand or interact with in our daily life. So if you change the story to where, as soon as the guy encounters the woman, he shoots a photon ray at her, or attacks her with a D&D style rebuke, what happens? Nothing. The entire story is destroyed. Derailed. The point is missed. Nothing is accomplished. It just doesn't work if the guy immediately starts using anti-undead measures on the woman.

Maybe that's too complicated of an example. Let me try a different one. You know how when they race dogs, they use a little aluminum rabbit on a rail to go out, and the dogs chase the rabbit? So if instead of following the rabbit, you took the rabbit off of the rail and tried to keep it, what happens? Nothing. There is no race. the rabbit has no value. It was built for a specific purpose and by destroying it it is no longer able to fulfill that purpose. the race does not occur and everything set up is lost.

Am I making any kind of sense here? I do not feel like I am being understood. Barley Corn was not intended to be caught and kept in a jar like a firefly. He was intended to be kind of my own version of that old urban legend I first read about on Snopes two decades ago. He was intended to add depth to the history of the island by showcasing a part of the death of the community that once lived there, and he was intended to lead the party to the airponies. He is a part of the mystery of the world that implies that there were people here before the party, people who lived and died, loved, and suffered. And that the people who once lived in this small island are in some kind of way still connected to and perhaps live on in the presence. It is not a coincidence that the ship is stated to have taken immigrants to New Mareland 60 years ago, and the pony they are looking from is from New Mareland. (Well, that's largely because of the real life inspiration but I like the parrallel). Barley Corn was not intended to be a specimen to be captured, studied, and understood. At the very least not until he had served his purpose.

And it turns out I was wrong. I could not adapt that old urban legend here, in this context. It just doesn't work.
Posey
e028eb1
?
No.192615
>>192607
I see what you mean now. I was approaching things from a classic d&d perspective, when it was really meant to be approached by a contemporary occult perspective.
Posey
954bf03
?
No.192622
We should probably buy some pearls of speech or another translator item before our next quest.
Posey
954bf03
?
No.192623
192627 192641 192644
In the event that the pony in front of me is the airpony, does anypony have ideas/strategies/suggestions on how to take the Kostroma?

I would prefer it if the airponies themselves did not participate in the battle. They are wounded, and any dead means less payment for us. They should be ordered to stay in the back lines and defend themselves. Our priority should be to defend them almost as much as we defend ourselves. I trust that they can competently fight off any minor threat that slips past the backline though.

As for the Stalliongraders, I think that I have about a third of them charmed by me. With an opposed Charisma check, I can influence them to march onto the deck of the Kostroma first, and absorb the first couple rounds of enemy attacks so that we can board more safely. There's also the option of letting the larger group of Kostroma ponies board the ship from a different angle, while we, the party, board safely. The drawback to this is that it may be difficult to tell the enthralled sailors from the charmed sailors apart at night, especially if we're fighting without a map.
We can try the same thing with the griffons. They likely have proficiency with harpoons and nets (archaic weapon in d20 modern), both of which can easily slow down enemy fighters, so they could use their whaling equipment in the fight by flying above the conflict and harassing the enemy with thrown nets and harpoons.

We should consult with the scientists to determine the exact location of The Traveller in the ship, so that we can go directly there. If it is below deck, I may even be able to summon Amoebic Crawlers to melt the wooden deck to give us access to the lower parts of the ship.

We lack AoE blasting spells, so a fight involving many medium humanoids will be quite the grind, so we should try to organize fighters into shooting volleys, for AoE damage. I know that volleys work with bows, but I am unsure about how those rules translate to guns, so maybe GM could clarify.

We should focus on neutralizing the Traveller asap, because the longer the battle goes on the more casualties there will be, and the larger chance there will be that one of us will be killed. Once The Traveller is destroyed, it is likely that the Kostroma crew with be disenchanted, or at least no longer operate in a coordinated fashion.

To neutralize the Traveller, I think we should use the Explosive Harpoon: it seems like a clear plot hint to give us a means to destroy the Traveller (also makes saving the whalers plot-relevant), given the Traveller has been compared to a whale carcass many times now. We talked about using the torpedo, but I doubt that if the explosive harpoon is ineffective then the torpedo would be. Using the torpedo would likely also potentially sink the Kostroma.

As for the Torpedo, I think I would prefer to have Monstro drop it on the GRU ship, to sink them. Monstro could approach them through the air, or underwater, and drop/smack the explosive on them. This puts Monstro in danger, which saddens me, but thralls are expendable. Torpedoing the GRU ship should do enough damage to the hull to immediately sink the GRU ship, which means that they will either drown or die of exposure on the island layer, allowing us to escape safely on the Kostroma. Neutralizing the GRU is arguably our real priority, since aside from that there is nothing stopping us from paddling away on our Swan boat Talisman, so we need to make sure to crush them for our extraction to work.

I may be able to use Disguise Undead On Monstrosity, to make him appear as a cloud or a vehicle, so that he can get directly above the GRU ship without being shot. The weakness of Monstro dropping the payload from above though is that Monstro is mindless and unable to comprehend complicated instructions, and Posey can only command him verbally, so a precise bombing may require Posey to accompany Monstro to guide him above ship, which puts Posey in danger.
Posey
954bf03
?
No.192624
Damnit, I just typed up an even longer post, and accidentally refreshed the page.

Gist of it was the detailed logistics of using Kelgore's Grave Mist to incapacitate enemy artillery, and the benefits of using near-invisible translucent amoebic crawlers as cover to approach the enemy, taking advantage of shadowy illumination and mindless oozes not being sensible to creatures that rely on telepathy for vision.
Posey
954bf03
?
No.192625
>>192617 →
In the absence of Dust's player, I would like to propose that we just assume he took 10 on Treat Injury (easily meeting a DC of 15) to restore 1d4 HP to the wounded ponies (which should enable them to walk on their own).
The Floof and The Noodle
90b1360
?
No.192627
192628 192629
>>192623
I think stealth should be a priority when we make our move. Everyone who doesn't have a tinfoil hat will have to either empty their minds or otherwise flood their minds with random thoughts. We can take the boats the refugees and possessed sailors used to get from the Kostroma to the island in order to get close to the ship, then we can use our fliers to silently lift everyone onto the ship. Then we can us Black Heel and the others' knowledge of the ship to navigate to the armory and medbay to arm and heal up before we engage the Traveler.
Posey
e46ff48
?
No.192628
>>192627
Is stealth even an option for a group this size? Most of us aren't even proficient in stealth. We're bound to be seen. If stealth is the idea, then only a couple stealthy characters should board the ship alone.
Posey
e46ff48
?
No.192629
>>192627
>navigate to the armory and medbay to arm and heal up before we engage the Traveler
Even if stealth is an option, staying aboard the ship to "arm and heal up" is a bad idea: you only risk discovery that way. The priority should be to destroy The Traveller as quickly as possible.
Cavaliere
67c6a5f
?
No.192641
192642 192644
>>192623
>I would prefer it if the airponies themselves did not participate in the battle. They are wounded, and any dead means less payment for us. They should be ordered to stay in the back lines and defend themselves. Our priority should be to defend them almost as much as we defend ourselves. I trust that they can competently fight off any minor threat that slips past the backline though.
I agree. We should set up a bivouac on an out-of-the-way area near the Kostroma. The aircraft machine gun, though not optimal, would give them enough firepower to deal with any threat that comes from a certain direction.
>As for the Stalliongraders, I think that I have about a third of them charmed by me. With an opposed Charisma check, I can influence them to march onto the deck of the Kostroma first, and absorb the first couple rounds of enemy attacks so that we can board more safely. There's also the option of letting the larger group of Kostroma ponies board the ship from a different angle, while we, the party, board safely. The drawback to this is that it may be difficult to tell the enthralled sailors from the charmed sailors apart at night, especially if we're fighting without a map.
>We can try the same thing with the griffons. They likely have proficiency with harpoons and nets (archaic weapon in d20 modern), both of which can easily slow down enemy fighters, so they could use their whaling equipment in the fight by flying above the conflict and harassing the enemy with thrown nets and harpoons.
I disagree with this. Charmed or not, if we use the NPCs as dumb meatshields they will refuse at best or turn on us at worst. Our attack should be surgical in nature and should involve only trained fighters. Pulling volunteers away from the bivouac might also endanger those who stay behind, so we should be careful with who we choose.
>If it is below deck, I may even be able to summon Amoebic Crawlers to melt the wooden deck to give us access to the lower parts of the ship.
This is a very smart idea. If this option is unavailable to us, we could use the warhead to blow a hole through the middle of the deck, but that risks structural damage to the Kostroma. Also I like the idea of disabling the GRU vessel.
>We lack AoE blasting spells
Maybe we can locate more grenades.
>I may be able to use Disguise Undead On Monstrosity, to make him appear as a cloud or a vehicle, so that he can get directly above the GRU ship without being shot. The weakness of Monstro dropping the payload from above though is that Monstro is mindless and unable to comprehend complicated instructions, and Posey can only command him verbally, so a precise bombing may require Posey to accompany Monstro to guide him above ship, which puts Posey in danger.
We could use a small boat to get close instead, but that's more dangerous. While we have the cover of night and fog, we don't know what countermeasures Stalliongrad employs against these tactics. It would help if we had some sort of military knowledge check.
Posey
801fd89
?
No.192642
192643 192644 192647 192971
>>192641
>Charmed or not, if we use the NPCs as dumb meatshields they will refuse at best or turn on us at worst.
The description of the charm person spell would beg to differ. An opposed Charisma check can be used to compel a creature to do something that they would not normally do. Furthermore, these creatures are soldiers, and Soviet-coded soldiers no less: fighting on the dangerous front lines to succeed on a military objective is in fact a thing that they would normally do, just look at WWII, so it could be worth a try.
>Our attack should be surgical in nature
This is a point, but I don't know how feasible that is.
>should involve only trained fighters.
GM has said before that he uses lvl 2-3 elite array Fighters for even his unimportant NPCs: all of the soldiers are trained fighters.
>Pulling volunteers away from the bivouac might also endanger those who stay behind, so we should be careful with who we choose.
One of the points of a bivouac is minimalism. A larger force within their encampment is more likely to draw attention.
Furthermore, attacking the Kostroma with a large force may actually draw attention away from the airponies, because the Traveller would be distracted by the larger group attacking it nearby. All of the enthralled sailors and monsters are under control of The Traveller. If we siege its lair with a larger force, it will reflexively send its minions towards that group, drawing attention away from the airponies and giving ourselves an opportunity to enter the ship from a different direction and surgically go after the quest objectives (the hippogriff and the traveller).
Furthermore, this could make it easier to play through text, because if most of the enthralled sailors are fighting the communists on the opposite side of the ship, they will not need to be counted in initiative, which makes things easier to run and more likely to actually be done by the end of the year.
>If this option is unavailable to us
I have all the spell slots I need for this, and I've researched Soviet ships in this mileau enough to determine that the upper deck should be made of wood, easily dissolved by my puppies in no more than a couple rounds.
>we could use the warhead to blow a hole through the middle of the deck, but that risks structural damage to the Kostroma.
I would advise against using the warhead aboard the Kostroma for any reason. I want to use it to escape, as well as resell it to fund my lab/army.
We got the explosive harpoon for a reason: it should be strong enough to kill the whale-like traveller.
Also, I really, really, really want to drop the warhead on the GRU ship to obliterate them. My kill count in this game has been way too low, and razing an enemy stronghold is on my sacramental to-do list.
>Maybe we can locate more grenades.
Perhaps, but I wouldn't count on it. All the communists we looted have been broke so far. This has been a rather low-magic adventure and scarce with treasure.
>While we have the cover of night and fog, we don't know what countermeasures Stalliongrad employs against these tactics.
Monstro has no heat signature and neither does Posey. Disguising him as a cloud of mist/smoke should be enough if we drop the bomb from high up.
>It would help if we had some sort of military knowledge check.
Knowledge Local, History, Martial Lore, or most notably Warcraft could be rolled for this. I would recommend rolling Warcraft anyway, because a check can be used to gain a strategic advantage, per Heroes Of Battle. I would recommend that qualified characters put some ranks into Knowledge (Warcraft) after we level up, because it should be useful in a military style game.
Speaking of, my chosen commander aura only works on intelligent undead, so I can't buff anypony.
Posey
801fd89
?
No.192643
>>192642
Perhaps if we leveled up after finding the last airpony, some of us could put ranks in it.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192644
192645 192647 192648
>>192623
>so that we can go directly there
I mean, I'd like to do something with the location of the ship

>melt the wooden deck
Let me consult with historical ships to determine of decks would have been wooden or steel

>We lack AoE blasting spells
There are ways around this

>we should try to organize fighters into shooting volleys, for AoE damage. I know that volleys work with bows, but I am unsure about how those rules translate to guns, so maybe GM could clarify.
Usually I would just do a half dozen distinct attacks, but volleys can be done for firearms. Something similar was done in an earlier large scale battle

>Gist of it was the detailed logistics of using Kelgore's Grave Mist
Please don't simply assume that I know what it is, what it does, what it can do, what it will do, or that just dropping it will not create problems

>>192641
>It would help if we had some sort of military knowledge check.
You have with you multiple experienced Naval personnel who know things about destroyers, tactics, freighters, weather conditions, what happened on the Kostroma, what the GRU are likely to do, and so on. There is no excuse to be ignorant of almost anything except what the Traveller is going to do, and even then, quite a bit is known.

>>192642
>all of the soldiers are trained fighters.
Please remember that only a small percentage of all of the rescued creatures are actual combat infantry

Posey
5797b11
?
No.192645
>>192644
Excellent points. Thank you for pointing thesr out.
Cavaliere
67c6a5f
?
No.192647
192648
>>192642
>fighting on the dangerous front lines to succeed on a military objective is in fact a thing that they would normally do
These circumstances are very different from the front lines of WW2, nor are all these soldiers. They are mostly sailors, with a couple of marines and scientists, who are tired, cold, scared and possibly hungry. They have aligned with us against their own country, possibly with the consequence of being labeled as traitors. They did so because we told them, correctly or incorrectly, that they will be disappeared by their own government if they manage to survive this incident at all. We also have a group of hapless foreign griffons who are not soldiers at all and joined us just because they are afraid of the communists.
My point is that although our entourage is numerically strong, it is delicate and throwing it into a serious live-fire situation will likely cause every creature to scatter to their detriment and ours. They're like town militia in Medieval 2: Total War, weak but generally inexpensive to use and useful to secure the flanks for stronger units. We need to be cautious.
>GM has said before that he uses lvl 2-3 elite array Fighters for even his unimportant NPCs: all of the soldiers are trained fighters.
I'm pretty sure he specified that applies only to veteran soldiers. Although clearly wrong it slightly tempts me to start a bar fight with Salt Mixer to see if it's true.
>Furthermore, attacking the Kostroma with a large force may actually draw attention away from the airponies, because the Traveller would be distracted by the larger group attacking it nearby.
Counterpoint: the airponies are above-average capable fighters for our entourage, and although we don't want them placed in direct danger they're more valuable supporting us than anypony else. Also although a bivouac may stay hidden for a time, attempts to attack our force from the rear might mean enemies stumble upon it, endangering the now isolated ponies. We could bivouac closer to the Kostroma and beeline for the ship, but it would be trivial to locate that camp, or we could put it farther way and take a winding trail, but we'll lose precious time and the ability to reinforce them.
>>192644
>You have with you multiple experienced Naval personnel who know things about destroyers, tactics, freighters, weather conditions, what happened on the Kostroma, what the GRU are likely to do, and so on. There is no excuse to be ignorant of almost anything except what the Traveller is going to do, and even then, quite a bit is known.
Mea culpa. We really should treat them less like chess pieces and more like characters with unique skills and experiences. We were doing that before but the time pressure of finding that airpony got to us. I think once that objective is resolved, we can properly formulate a strategy.
Posey
2aa467d
?
No.192648
192649
>>192644
>I mean, I'd like to do something with the location of the ship
I think that part would be easier for all of us if map were provided, or at least a vague drawing of the battlefield in MS Paint.
>Let me consult with historical ships to determine of decks would have been wooden or steel
Alright. I did consider that there was a nonzero chance that the deck would be metal: amoebic crawler acid does not effect metal.
>There are ways around this
Worth considering what those are. I was considering volleys.
>Usually I would just do a half dozen distinct attacks, but volleys can be done for firearms. Something similar was done in an earlier large scale battle
I would strongly recommend checking the volley rules in Heroes Of Battle, instead of individually rolling the attack of every lvl 1 chump. It just makes things so much easier to run, and it makes lvl 1 humanoids more effective against AC they could not otherwise hit.
I can link it, if you want.
>Please don't simply assume that I know what it is, what it does, what it can do, what it will do, or that just dropping it will not create problems
https://dndtools.net/spells/players-handbook-ii--80/kelgores-grave-mist--2929/
This is the spell that Posey learned through her advanced learning class feature. It does piss damage, but it's good for freezing slow-moving groups of targets due to its Fatigue effect which can escalate to Exhaustion. It is my one and only AoE damage spell, which is why I brought it up.
>You have with you multiple experienced Naval personnel
Good point. Once we finish the airpony priority, we can ask the sailors all about that.
>only a small percentage of all of the rescued creatures are actual combat infantry
Noted. They're useful so long as they can fire a gun or hurl a sling though.
>>192647
>These circumstances are very different from the front lines of WW2, nor are all these soldiers. They are mostly sailors, with a couple of marines and scientists, who are tired, cold, scared and possibly hungry. They have aligned with us against their own country, possibly with the consequence of being labeled as traitors. They did so because we told them, correctly or incorrectly, that they will be disappeared by their own government if they manage to survive this incident at all. We also have a group of hapless foreign griffons who are not soldiers at all and joined us just because they are afraid of the communists.
Keep in mind, I am arguing from the perspective of an evil character from a country that considers friends to be expendable, and furthermore wants to flex her charming powers to lead others into battle. I am not strongly rooted in my opinion, but I am explaining what my character would want to do and the tactical advantages to doing so.
>Counterpoint: the airponies are above-average capable fighters for our entourage, and although we don't want them placed in direct danger they're more valuable supporting us than anypony else.
I don't really consider them to be that much more valuable, tbh. Any character would be valuable so long as they're a token on the battlefield for monsters to target instead of us. The amount of damage they deal isn't really a priority. I would prefer the airponies stay alive so that we can S+ Rank this quest and also get paid.
>attempts to attack our force from the rear might mean enemies stumble upon it, endangering the now isolated ponies.
Why would the Traveller direct its forces towards some irrelevant airponies when the ones who promised to destroy it are currently attacking its lair? It's not unintelligent.
There's still a risk, but arguably being away from the party should make the airponies safer for the duration of the combat.
The Floof and The Noodle
90b1360
?
No.192649
>>192648
Silver would like to keep all of the survivors and possessed ponies alive if possible, partly because he's a Harmonist who values life, partly because he'd like to see if they'd want to join him, and partly because he must have a bigger herd
Posey
4480997
?
No.192650
>>192637 →
>>192639 →
>>192640 →
Iirc, Silver mentioned something about a flashlight in the eyes being able to expose changelings? Can we do that?
What does his uniform look like once we get a good look at him? What does his dogtag say?
If he turns out to be a changeling, I'll just cut off his head and wrap his dogtag around it to deliver to Captain Waters. Maybe I can liquidate him for a celebrant boon.

The ponies in this village are strange: at least two of them were alive but unconscious, and yet none of them were enthralled by the Traveller. Maybe that means that there is only a partial chance of being controlled by the Traveller, or perhaps there is an upper limit to how many minds the Traveller can control at once. This could be good news.
Posey
38add16
?
No.192672
With the party's permission, I would like to put this mutated pony out of his misery.
Posey
c3ce6f9
?
No.192676
192677
So... Is Cavalier going to make an attack roll and/or roll damage for a coup-de-grace, or could I finish him instead?
If the Traveller is magic-jarring him, he could be worth a lot more HD as a subject. Maybe I could expend him as a celebrant and get Bless for the party for 24 hours. A lesser planar ally wouldn't hurt either if I could meet the DC.
Cavaliere
67c6a5f
?
No.192677
192678
>>192676
Maybe I could instead attack the tendrils ensaring the pony, though that has a low chance of success and we'd probably have to kill the pony anyway. It irks me to take the Fellow Traveler at face value that the pony would be dead anyway, but the possibility of it lying makes me reluctant to follow through.
Posey
edc5594
?
No.192678
192679
>>192677
Well, I would very much appreciate a POW to sacrifice before the battle. I could even fly him to the top of mended horn and try to make an icegaunt out of him if others are are willing to wait.
Cavaliere
67c6a5f
?
No.192679
192680 192681
>>192678
That would be the opposite of what Cavaliere's intent is, which is to stop the torture and desecration of a pony by killing him if saving him is not possible. It's also ironic since Posey would be doing the exact same thing as the Fellow Traveler but in a different way. But, there is a small chance the Fellow Traveler is lying with his claim that the pony would be dead anyway, and if it's at all possible to free the pony, then we (the good-aligned characters) have an obligation to try to save him. However if either possibility is false then it's safer and quicker to just kill the pony.
Silver/Kira's player, what do you think? I think a mercy kill is the right choice but we don't know enough to know for sure. Should we risk a few turns of combat to better understand the pony's condition?
Posey
381540b
?
No.192680
>>192679
>stop the torture and desecration of a pony
How body is already desecrated, and he has no mind left to torture.
I wasn't super serious about the icegaunt thing. It's a thing I want to do and idk when I'll get a chance to go it again, but it's not the most reliable idea. Rolling for a lesser planar ally would be more helpful.
>there is a small chance the Fellow Traveler is lying with his claim that the pony would be dead anyway
If he's somehow alive after having tentacles growing out of his spinal column, we'd be doing him a favor by killing him.
>However if either possibility is false then it's safer and quicker to just kill the pony.
My only reservation against killing him is because I suspect he might be a plot device by DM to drop plot-relevant information.
The Floof and The Noodle
90b1360
?
No.192681
>>192679
I definitely think at least an attempt should be made to try to heal the pony. Maybe if his body is healed, when the Traveler is defeated the pony will be alive. Either that or his soul has already left his body, in which case he should just fall down dead anyways once he's no longer puppeted by the Traveler. At the very least I imagine Kira would prefer that the mercy killing wasn't so...brutal.
The Floof and The Noodle
90b1360
?
No.192682
Also it's unfortunate when the EaW devs update the region your character is from and you have to change your character's lore to compensate. At the very least now I know for certain who the aggressor against Kira's tribe would be.
Posey
a7a3531
?
No.192683
Tbh, I don't care what we do with the captive. I would like to liquidate him for power, and in-character Posey just wants to cut his head off because he insulted her by comparing her to an unsophisticated flesh golem.

Let's just decide what to do so that we can get to our real priority of finding the airpony. Have we searched all of the buildings? You could leave Posey here to execute the prisoner, or you could stay and try to extract information of it while Posey goes to search the other buildings.

There is a nonzero chance that the airpony is aboard the Kostroma. Perhaps we could quicken our search by asking the corrupted pony if it has brought any new "friends" aboard the ship, in a way that does not give away our intentions.
Posey
6790fbe
?
No.192688
192689
So... How alarmed would the party be if I tried to call a demon to assist us in the fight against The Traveller?
A goat-like Artaaglith could serve the time of a Cleric help us as a healer, and use its Animate Dead to bolster our ponypower in the fight. I have called an Artaaglith before, and I would be interested in making him a recurring character.
A bat-like juvenile Nabassu could serve the role of a flying Rogue, possessing stealth and Sneak Attack; it's Death-stealing Gaze is a potent AoE debuff and has the potential to create ghouls to help us in the fight. Downside to the Nabassu is that due to its nature it cannot be trusted not to consume enemies in battle to make itself stronger, and once it consumes enough creatures it will planeshift away to mature.
Both creatures have about the same number of HD as we do, and could functionally fill the niche of characters with similar class abilities, affording us critical redundancy.
Posey
6790fbe
?
No.192689
192690
>>192688
Worth noting, I only have about a 25-35% chance of success for this.
The Floof and The Noodle
90b1360
?
No.192690
192691
>>192689
That seems rather low. And risky.
Posey
8c410be
?
No.192691
>>192690
I have to roll high on the dice, and my last sacrifice conjured some kind of evil fungus monster, and I anticipate other kinds of chaos to be unleashed if it try it again, but it was definitely fun.

Just something to consider. This next fight looks like it's going to be hard.
GM Pony
!PonerGM.4A
3c352aa
?
No.192717
192718 192728
Not immediately replying to canonize Cavaliere’s coup de grace was a mistake
Posey
351250b
?
No.192718
192719
>>192717
Well, we could still kill him now...
GM Pony
!PonerGM.4A
3c352aa
?
No.192719
>>192718
Not immediately replying to canonize Cavaliere’s coup de grace was a mistake.
Posey
351250b
?
No.192723
192725 192732
Devourer_3e.png
I'm thinking that immediately after we kill the Traveller, I could execute this prisoner in a sacrifice, use the boon to cast major creation to temporarily create an object made out of thinaun, and use the thinaun to temporarily trap the Traveller's soul (or other spiritual incorporeal body). Then I could immediately either offer the Traveller's soul to the dark powers to be devoured or burn it myself as a spell component to cast a chill touch that is virtually impossible to resist. That way we could destroy the Traveller permanently on all planes of existence.

For that reason, it may be more useful to keep this prisoner alive to expend later.
Posey
351250b
?
No.192725
192732
d1npj7w-d685e5d3-ef28-4821-bc49-0286057b2b01.jpg
>>192723
This would require a readied action, if the Traveller was correct about keeping the creature's heart beating.
Something like:
>Prepare to explode the whale with tht harpoon
>Explode the whale, slit prisoner's throat as a readied action
>make prayer, succeed
>thinaun cage immediately forms around where the whale corpse was: soul trapped (for a few seconds)
>Soul is now in a receptacle, can be consumed
>Consume it

It requires careful planning, but I think it could be worth it.
Cavaliere
67c6a5f
?
No.192728
>>192717
I think it would have turned out for the best. I did like the monologue you wrote.
Posey
cae56ca
?
No.192732
>>192723
>>192725
Does anyone oppose this plan?
Posey
f611dd6
?
No.192762
192763
So... Can Kira and Cavalier just roll Survival to go right to the airpony immediately? They have the airpony's scent, and they both have the track feat. The village is only so large. I think this situation could be resolved quickly with a skill check.

Maybe I'm just misinterpreting how tracking is supposed to work. It's been a while since I've done it in 3.5e.
GM Pony
!PonerGM.4A
64f9b97
?
No.192763
192764
>>192762
You cannot fast travel when enemies are nearby
Posey
c54ef36
?
No.192764
>>192763
Okay.
Just to be clear, how many buildings are there left to check?

Posey will defend the herd in the meantime.
Cavaliere
67c6a5f
?
No.192804
192827
Isn't the last airpony the Lieutenant that wandered off? Or do I have things mixed up again?
Posey
ec91ebb
?
No.192827
192884
>>192804
Idk, I just recall there being a hook that led us here.

Maybe the Traveller already enthralled him and marched him onto the Kostroma. It would make sense.
Cavaliere
67c6a5f
?
No.192884
192887 192888
>>192827
We had a specific name and rank. What was it again?
Posey
205d4cc
?
No.192887
>>192884
I don't recall.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192888
192889
>>192884
His name is Hooked In. No rank is given, but presumably Seaman, given the other ponies' ranks
Cavaliere
67c6a5f
?
No.192889
192890
>>192888
Before I lock in a reply, what color uniforms did the New Baltimare seaponies wear?
GM Pony
!PonerGM.4A
73e9aaa
?
No.192890
>>192889
New Mareland Naval Air Service? Green, tending towards olive with a slight yellow tint.
Posey
04a6972
?
No.192918
Now that I think of it, the griffon whalers affected by the magical tiara are the only creatures that were not enthralled by The Traveller. Perhaps we could use this to our advantage...
Posey
a014d9a
?
No.192954
192955 192958 192959
1160127__safe_twilight+sparkle_rainbow+dash_pinkie+pie_fluttershy_rarity_applejack_spike_trixie_starlight+glimmer_maud+pie_female_pony_mare_alicorn_t.png
1122949__safe_pinkie+pie_rarity_maud+pie_female_pony_unicorn_smiling_earth+pony_eyes+closed_wide+eyes_patreon_water_patreon+logo_nervous_artist-colon.png
1063840__safe_rainbow+dash_pinkie+pie_maud+pie_female_pony_mare_pegasus_earth+pony_tree_water_official_river_boat_facebook_manehattan_the+gift+of+the.jpg
2521170__safe_princess+celestia_simple+background_smiling_alicorn_cute_eyes+closed_happy_chibi_water_bird_cutelestia_swimming_duck_momlestia_goose_ar.jpg
>>192951 →
Oh, we're right in front of where the ship is moored? No horizontal movement across the beach necessary?
Then I guess we should find some boats.

We could use our Swan Boat feather token to carry the whole herd there, although that would mean forfeiting our emergency escape item.
>Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day.
The Swan boat feather token is quite a formidable vessel despite its low price. It has a base speed higher than almost any ship including modern ones (twice as fast, actually), and its seemingly self-propelled. The wings should provide cover against incoming fire, and half cover against attacks from above.
It lacks any notable seaworthiness modifiers though, which arguably might imply that it's only good for calm waters: relying on it to get us home was probably a bad idea in the first place, so we may as well use it now. It can still give us a getaway boat if the fight on the Kostroma goes poorly and we just have to resort to just sinking the Kostroma and everypony onboard.

Alternatively, we could have a flyer drop it above the GRU ship to crush and potentially skink them, but using it for its intended purpose might be more useful right now.
Cavaliere
67c6a5f
?
No.192955
192956
>>192954
32 is a good number. If we tie the rowboats to it, we might be able to fit the entire entourage and sail away.
Posey
a014d9a
?
No.192956
>>192955
I do not want to bring the airponies into line of fire.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192958
192960
>>192954
The ship is not "moored" in a proper sense, it has presumably run aground on a hopefully soft sandbar, with its engines having hopefully gone out or turned off. It is in the bay sort of near the center, a bit off to the north. It is a few thousand feet away from the party in the water. The bay is a "U" shape, meaning that the beach curves around and there are multiple locations that are close to equidistant from the ship. Technically the beach a little further north is closer but it isn't that great of a difference.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192959
192960
image.png
image.png
>>192954
Okay, I know you in particular have trouble with the visualizing, but think of a U or Horseshoe shaped bay like in pics related, and think of a freighter sized ship that's kind of in the middle of it, a bit off center.
Posey
a014d9a
?
No.192960
192962
>>192958
>>192959
I see. Is the GRU ship within line of sight too?

I think using the feather token is the fastest and safest option to get to the ship. The boat should be a tall enough platform to climb while boarding the ship too.
Cavaliere
67c6a5f
?
No.192962
192964
>>192960
Why don't we use the rowboats and scale the sides with rope? They are conveniently placed. We don't want to risk the swan boat being sunk in case the Kostroma fails to be seaworthy.
Posey
a014d9a
?
No.192964
>>192962
The Swan boats size means that it should withstand sustained damage from even heavy artillery unless targeted damage is done towards specific portions of it, which is near impossible to do in low light conditions. That also assumes the enemy is targeting the boat, and not the creatures on it. It moves moves over six times as fast as a rowboat, which reduces the chance of being shot at all; and since it's self-propelled it gives all creatures on board free arms with which they can fire weapons.
Furthermore, the Swan boat is a Gargantuan object, being about 50 ft long and 20 ft wide. This means that it can act as cover for even huge sized creatures: particularly Monstrosity, as Monstro could fly behind it while towing all of the remaining rowboats on ropes.

I think the Swan boat should have naval combat statistics similar to a keelboat, with a seaworthiness score of -2 and a hull section HP of 50. Perhaps it could be viewed as a barge with a seaworthiness score of +0.

Based on GM's pictures, the distance we will need to travel over water to get to the ship is actually very small. If we move on the high-speed swan boat, we might be able to avoid naval combat altogether, which is the ideal.

Also, it's simpler to manage this way, imo.
Posey
480a5a1
?
No.192969
192970 192985
If the next battle turns into a circus fire and we find ourselves unable to escape with the Kostroma, the Swan Boat, or the GRU vessel, we might be able to camp here for one night and then have Defiant Dust prepare Make Whole multiple times to repair the Griffon's whaling ship to make it seaworthy with the rest of us pitching in to repair it. Monstro should be able to tow it if it has no motive power.
Just putting this idea out there as a plan C. We don't necessarily need to fight to the death to enact our initial plans if things are going south, since we might be able to escape this way.
I probably should have thought of this earlier.
Posey
480a5a1
?
No.192970
>>192969
>tfw Clerics can just solve all life's problems in two business days
I probably should have played a Cleric, but Dread League means Dread Necromancer.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192971
192972 192973 192985
>>192642
>All the communists we looted have been broke so far. This has been a rather low-magic adventure and scarce with treasure.
Okay, I want to talk about this.

Yes, I'm sure that there actually has been a dearth of items on the bodies of soldiers and there could probably stand to be more, but I'm absolutely astonished by the complete disregard of everything that actually is found.

Like the disregard of the money on the soldiers. Okay, fair enough, the total value is probably relatively low, like maybe 30 bits per soldier. And on top of that, it's not in Equestrian currency, it's in foreign currency, so you can't just spend it anywhere. But still...

New Mareland is an autarchic state that thinks that it can obtain everything it needs within its own borders. This means that they are probably desparately in need of things beyond their borders, and especially the money to buy it with. Foreign currency is probably at a premium. And if it isn't, what of Ny Winghaven and Nova Griffonia? Both Trottingham and Ny Winghaven, and especially the Village Up North are near Stalliongrad. Surely it's worth something to them? Also again, sure it's maybe 30 or 40 bits per soldier, but when you encounter a dozen dead soldiers, don't you think that maybe that adds up? Like if you saw a five dollar bill on the ground, would you think "That's not worth anything! I'm not picking that up!" Literally it's just paper. Bend over and pick it up. What does it cost you to pick it up and carry? Like what's the harm? It weighs nothing and takes up almost no space, and it adds up to hundreds of bits.

Also rings. Wedding bands are just ignored. I can get if you feel bad for looting it, but like, if you leave it there you can't give it to their loved ones later.

By far the most disappointing thing has been the complete and utter disregard of dropped firearms from enemies and on the ground. For example, in the church there were two dropped rifles that were just ignored. Yes I get it, they are literally Mosin Nagants, a type of rifle that was substandard by the time it first saw combat in the Russo Japanese war in 1903. I know, just 12 years ago you could go into a store and buy one surplus from Russia and the Ukraine for $125 or less. Even now you can buy one for $375. It's a meme gun and the name I've been using for it has been the Russian translation of "Moist Nugget." No character is going to want to equip with it. But like... It's worth something, surely? You could resell it for at least 150 bits in Ny Winghaven, maybe even more. So when you have a half dozen or a dozen of them that's thousands of bits of value. I had a previous player who saw four old guns as wall decorations and immediately he thought "I can resell this to the criminal underground for a lot of money!"

And like... You can equip NPCs with firearms. Pick it up, and tell the NPC to carry it. Or tell the NPCs to carry it. Yeah sure, you probably don't care for the improvised weapons because that would necessarily require putting the NPCs in danger. But a rifle does good damage, almost every NPC can use one, and they have no practical range limit. You just have to know that there's going to be a major battle on the Kostroma that will be a mix of a boss/multiple mini-bosses and mooks, and you could have the players attack, while NPCs stay in the background and either shoot at the mooks, or provide covering fire to discourage other enemies from joining the fight, or maybe shoot to harass the boss, or just do something to help. Like, you have to have known that. So why have rifles just been completely disregarded and left on the ground after every single battle? Why were two left behind in the church? How many rifles have just been left behind and ignored? Six by now? That's 12d8 of damage just left behind to rot and rust. 900 bits of resell value just ignored and discarded. That's not even counting the pistols, and honestly I think it may be more than that. Again, I get that obviously the players don't want to carry these things, but you don't have to at all. Give it to the seamen and engineers and such of the Kostroma survivors who have been carrying wrenches or nothing at all, make them be artillery in battles, and then sell it later. Or don't, I guess. But it still feels really weird to have a complaint about loot when thousands of bits of value with extremely obvious value in combat are just entirely disregrarded without a thought.

Like with the final airpony and his pistol. I was intending to have a little story with the pistol. Like maybe it was empty with the hammer locked open to show that he was defending himself. I decided against that because I assumed characters wouldn't care to pick up a gun that obviously didn't have any bullets. I thought maybe there could be a single bullet to suggest that he may have been contemplating killing himself to avoid capture? And also I wanted the gun to be of a foreign make to suggest it was a trophy gun or self supplied, or to suggest that captured weapons are being reused, to do something with it. Now granted I forgot to include this when I first wrote the airpony, but after it was included it was just ignored. I mean, surely the players could assume the airpony is going to want it back later?

One of fact of a twentieth century setting is that all of the tools, implements, and machines involved are themselves heroes and legends of the era. Like the "Automatic rifle" of the GRU non-commissioned officers. I thought before "Oh, it would be really cool if Silver could get one" Maybe cavaliere, because that's the SVT-40, the coolest looking rifle of all of WW2. I love those so much. I was so happy when I was finally able to buy one. I love including those and other guns in the game, usually with oblique references to what they actually are.
Posey
246163c
?
No.192972
192976 192983
>>192971
Hey, GM, I'm sorry if my comment came off as inconsiderate. It was really just an off-hand complaint about not having enough healing items or potions for the other party members who don't have unlimited self-healing like me, but it's not something you should take seriously. I was low-key hoping that by saying that the next couple soldiers we fought might have standard issue healing potions on their belts, but that was really just obnoxious of me.
As for money, I thought we agreed to evenly split any liquid treasure we found during the adventure at the end, so I have not been pay a lot of attention on who gets what. I also really wanted the cursed Tiara, and having claimed that I didn't want to come off as greedy to the rest of the party.
As for guns, I didn't pay attention to those because my character is not proficient in guns, and I lost my minions that were. Resale value is something that I should have considered, but I also don't know how much any particular gun is worth, and my character has no context for me to roleplay that. Posey as a character only really values gold, magic, and artisan craftsmanship because she comes from an archaic low-tech country, and vanity is supposed to be her flaw as a character. Maybe I should be rolling appraise more.

I understand that it can be frustrating to put loot right in front of players noses only for them to not use it at all or leave behind items that they were supposed to sell, especially if they make annoying complaints about it later. I have DM'd multiple year-long campaigns where the players did exactly that, and it annoyed me because wealth balance is important for smooth story progression, so I should have known better than to be so inconsiderate.

I cannot speak for the other players, but a few of other PCs are specialized in the weapons they wield, or have magic weapons that they would rather use, particularly since we a have been fighting unidentified monsters who may have damage reduction or otherwise may be impervious to nonmagical attacks. Perhaps they just ignore nonmagic, nonmasterwork weapons for those reasons.

>And also I wanted the gun to be of a foreign make to suggest it was a trophy gun or self supplied, or to suggest that captured weapons are being reused, to do something with it. Now granted I forgot to include this when I first wrote the airpony, but after it was included it was just ignored. I mean, surely the players could assume the airpony is going to want it back later?
In my experience, if you have an item that you want to be a plot device, it helps to describe the item as unusual with some kind of fancy intricate design or glowing runes, and at least a masterwork item. Players leave nonmagical items behind, but nobody ignores a +1 weapon at lvl 6.

I will try to take weapons in your game more seriously, particularly once I can start producing my own minions. It would help if I knew what the damage, prices and proficiencies for various weapons were.
GM Pony
!PonerGM.4A
73e9aaa
?
No.192973
192974
>>192971
And then also there was the set of keys on a dead soldier that was also just ignored. I don't get it. How many times have you played a game, seen a set of keys or a keycard, and then thought "yeah, I'm sure that doesn't unlock anything and won't be important later."

I did have Mala go back and at least loot the jewelry and precious metals off of the dead soldiers. Maybe I should have had Black Heel order the taking of the rifles? He can't possibly trust the party that much. Surely he'd want to try to build his own power independent of the party by arming the Kostroma survivors. Maybe that's what should have happened. But just... There's been at least 6 rifles, two pistols, several hundred bits in foreign currency left behind. Plus wedding bands and watches that the party has left behind for its scavanger NPC...

Even the medical kits in the life boats. I guess the idea is that they are probably just mundane medical kits with no magical potions, so just leave them? Then again I guess the priority was the airpony, so... fair enough?

When this post was first made, I was going to reply something like of course the ponies on the island don't have many valuables on them because the mutiny was very quick and the survivors didn't have the ability to go to their rooms and get their valuables, so it's left on the ship, and obviously the entity doesn't care for gold. So everything of value is in their lockers on the ship, plus the ship probably has gold as an emergency, and it was probably carrying other valuable items, and all of this other stuff. But I think it's pretty obvious that the party is task oriented and is unlikely to really explore much of the ship, so I think it's a moot point. If you explore you should be rewarded for it, and if you don't care to explore then that's fine too. Thousands of bits of value, including imminently useful combat value have been left behind already, so I'm not entirely sure what's considered to be valuable loot

Anyways, I think it's fairly clear that unless a dropped item is one that the player thinks is going to noticeably improve their character's performance in battle, that item is not worth typing "my character picks up x." If that's the philosophy, I think that everyone needs to be expect that these picks up will happen about once or twice per quest, after the midway point, and shouldn't be shocked that lower-level enemies and the environmental story telling are not containing +4 magic items.
Posey
246163c
?
No.192974
192983
>>192973
>Maybe I should have had Black Heel order the taking of the rifles?
I kind of just assumed that that all of the soldiers were arming themselves as they went.
>But just... There's been at least 6 rifles, two pistols, several hundred bits in foreign currency left behind. Plus wedding bands and watches that the party has left behind for its scavanger NPC...
Tbh, Posey did have that conversation with Mala about civility and loot-sharing where the point was "Let's put everything valuable in a bag, and divine the treasure later", at the beginning of the quest.

>key
I forgot about the key entirely. That sounds important, but I must have missed it.

I see your point, GM. I will try harder.
Posey
246163c
?
No.192975
192983
07a3l0j3g9o91.png
I feel kind of bad now... I dropped the ball.
Ngl, after the first couple months of this adventure, I started getting really lazy when it came to bookkeeping of mundane loot. Idk why, I just went through some difficult stuff irl and it became difficult to track things as the months/threads went on, so I began to check out. Back in the swamp adventure I was meticulously appraising the value of mundane items in d20 modern and converting them to 3.5e gold pieces, and indexing the prices for nonhumanoid armor and figuring out the resale price of the medical kits, because a every gold piece goes towards funding my army. I even considered the captive diamond dog an asset to be liquidated. Half of my current wealth came from reselling weapons and armor (although most of my starting wealth went into spellstitching and becoming undead).
I will take mundane items more seriously going forward, and I will take anything that nopony else takes. I will invest in a Bag Of Holding too, so I won't leave anything behind.

Is it too late to say we picked up the key? I would have picked that up if I noticed it.