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rhod_banner.jpg
Wanna Fight Some Goblins?
Anonymous
79d6b2d
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No.132102
132117 133052 136204
Would anybody be willing to play Red Hand Of Doom if I ran it off this board?
One of the games I've been looking forward to playing has been cancelled, so I might have some extra free time in the next upcoming months, and I feel like running one of the adventures I have downloaded.
RoHD is a mid level adventure module that could be finished in a few weeks or a few months, depending on how well it can be organized. I'd be running it with third edition rules, with a few PF1e imports, using this board for logkeeping and dialogue, and perhaps using discord for voicechat or Roll20 for battlemaps, depending on who's playing.
That all depends on whether I can find players who would be enthusiastic though. I'm just looking to see if anyone on this server is interested enough for me to do it on here.
150 replies and 24 files omitted.
Anonymous
79d6b2d
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No.133813
133817
>>133810
Share the sheet with me.
It should be in the upper right hand corner.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.133817
133826
>>133813
Can you specifically state what i have to do?
I have made the sheet public already, do i need to do something in your profile or what the fuck?
I feel like a goddamn boomer.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.133820
Sorry i don't get it, it's not (You) but the fucking shit behind preparing this.
Anonymous
79d6b2d
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No.133826
133828
>>133817
Sorry, Internet has been choppy.
In the upper right corner of the sheet while you're editing it, there should be a "share" button, right next to the Save button. I want you to click that button and enter my username into the name field for which is says who to share it with, that will make me a co-owner of the sheet.
Sharing your sheet with me will allow me to edit it, so I can help you through the process.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.133828
133838
>>133826
I think i did it.
Anonymous
79d6b2d
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No.133838
133844
>>133828
Great.
I'm going to make some changes; nothing serious though. I'm just going to brush it up so that it's ready for tomorrow.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.133844
133932 133939
>>133838
Yep i'm fine with that, do whatever you want with it.
Anonymous
79d6b2d
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No.133932
133989
>>133844
Okay, I built your Druid in a way that made sense to me, in consideration for what you wanted. You should be able to get through the first session with this. It's mostly a summoner build with some feats devoted to buffing your companion.
https://www.myth-weavers.com/sheet.html#id=2284670
If you don't like it you can change it later.
I also built your horse.
https://www.myth-weavers.com/sheet.html#id=2295497
Technically only an elf should be able to have a Valenar Warhorse, but I'm feeling generous. I'll let you change this into an Asperi when you reach lvl 7, if you so desire.

I gave you a spare Wilding clasp because I can't promise you'll be able to find another one in the future. You'll be glad you had it later.
Anonymous
79d6b2d
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No.133933
133934 133989
I get the feeling you don't really know how to prepare spells yet, so I took the liberty of preparing a list for the first session.

Orisons
>Create Water
>Detect Magic
>Stench
>Guidance
>Light

1st level (5)
>Entangle
>Traveller's Mount
>Produce Flame
>Lesser Vigor
>Wall Of Smoke

2nd level (4)
>Alicorn lance
>Barkskin
>Kelpstrand
>Flaming Sphere

3rd level (3)
>Call Lightning
>Sleet Storm
>Plant Growth

Note that any of your spells can spontaneously be converted into Summon Nature's Ally spells of the same level. You have Augment Summoning and Ashbound, so your summons will always be useful, even if you're not sure about your regular spells. It's one of the reasons why Druids are so easy to play.
https://www.d20srd.org/srd/spells/summonNaturesAllyI.htm
For the sake of your character motivations, let it be established that you're going to enter the game already knowing the party, having adventured with them once before. You're on your way because a talking cat has heard of a treasure hidden in the Witchwood, and you're the best woodsman he knows to guide him along the way.
You've also heard rumors of a great and powerful Druid who lives in these parts. Being a Druid yourself, you know that Druids can be fiercely territorial, but you know the Orc is a a reliable meatshield so you decide to take up the journey anyway.

I also lowered your age to lvl 35, since 69 would impose venerable age penalties. You're also only lvl 6, so you've still got plenty of life to live.
I swapped out your Resist Nature's Lure ability for the Athasian Druid's continuous speak with Animals, because quite frankly there aren't that many fey enemies in this game.
Anonymous
79d6b2d
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No.133934
>>133933
Here's a more complete list of those summons.
https://dnd-wiki.org/wiki/SRD:Summon_Nature%27s_Ally_I
The level of monster you can summon is equivalent to the level of spells you convert.
Anonymous
79d6b2d
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No.133935
.....
I would have liked to start today... but I haven't heard back from Brozal.
Anonymous
79d6b2d
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No.133936
133937
>>133786
Bro, I really need that sheet...
Anonymous
17228e9
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No.133937
133938
>>133936
It should be good to go now.
Anonymous
79d6b2d
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No.133938
>>133937
Okay, then we can begin as soon as Chad's player arrives.
Anonymous
79d6b2d
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No.133939
133989
>>133844
Have you reconsidered joining my server? It would make communicating so much easier.
Anonymous
79d6b2d
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No.133940
133989
contemplates running the first encounter with only two players
Anonymous
79d6b2d
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No.133941
133989
xp_lomp.jpg
Fuck it. Nothing will be spoiled if the two of you die horribly in the first encounter.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.133989
133995
>>133932
Thanks.
>>133933
Did you have to change the age? What are the penalty's for that age?
>>133939
I have never used discord before and i don't have it on my computer, i would rather not use it.
>>133940
>>133941
I'm starting to feel as if i will keep being late.
What time of the day are you usually free? Because i have got into a sleeping schedule where i am awake for most of the night and sleep in the day, it happens all the time when i have nothing to do, maybe we should start at night rather than in the afternoon but if you cannot do that then i don't think i will be able to play, sorry for wasting your time.
Anonymous
79d6b2d
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No.133995
134005
>>133989
We are playing right now. Want to join?
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.134005
134013
>>133995
Sure, i might as well try.
Do i just jump in?
Anonymous
79d6b2d
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No.134013
134040
>>134005
Yes.
Your horse has a 90 ft speed. Ride in and cast something.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.134040
134072
>>134013
I will let you guys play tonight, i'll see if i want to play the next time it starts, it's a bit overwhelming reading through the thread and deciding what to do, i barely know what's happening so i don't want to interrupt and make a distraction.
Sorry but i think i need to understand the game first before i start, i have never played any role playing games like this before and i am not confident in my ability to play this.
Anonymous
79d6b2d
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No.134072
134074
>>134040
Well, I would really like it if you clocked in as early as possible tomorrow so you could save those two from the encounter I had to pause...
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.134074
134078
>>134072
What time at?
Anonymous
79d6b2d
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No.134078
134081
>>134074
As early as you can manage. I would like to start before noon.
Chaddy Daddy of the Pussy Kissed Mist
3c9863f
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No.134081
>>134078
Okay i'll try snooze soon.
Anonymous
79d6b2d
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No.134505
If anyone wants to make changes to their characters, let me know before the next session. I'd prefer characters be finalized before the start of day two.
Setting-up for the next session
Anonymous
79d6b2d
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No.134920
engraved-spanish-breastplate.jpg
795ed5df67e14aace1d7bcb17174da4c.jpg
While the rest of the party heals up and recovers from the hydra encounter (I'm assuming you breath for just a few minutes), Jorr appears to be cutting off chunks of the hydra's carcass and tossing them to his dogs.
He eventually makes his way over to remains of the wagon, lifting it up with a heroic strength check and revealing the partial skeletons of what Jorr declares to be goblinoids, wearing ruined ruined remains of their armor. One shiny bit stands out though.
"~Heeey!" the woodsman says with a smile, yanking off what appears to be a still-shiny breastplate from a goblin champion.
"Mithril, if I'm right. Good stuff." He says, placing the fancy piece on the bridge
Anonymous
79d6b2d
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No.134921
Jorr offers to lead the way for the party for the rest of the way until Vraath Keep (unless anyone else objects to the scout doing the scouting), which he says he hopes should be just one or two days away.

It's currently 11-12-ish, right after the hydra fight.

I encourage any of you to discuss potential plans in dialogue between sessions. We'll play Friday or even this weekend, and maybe actually get through a good portion of the game, Pelor help us.
Anonymous
79d6b2d
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No.134969
Crap. I posted that in the wrong thread...
Anonymous
57c692b
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No.136204
136207
>>132102
Hey
I'm this >>136200 →
So, yeah. I don't know anything about RHoD (preferred alignments / classes / races?), or your schedule. Never played 3e. I guess I can RP whatever, but would prefer something without extensive bookkeeping, so no Wizard. I'd probably go with Ranger, if that fits well.
Also, I'm just very new to all of this, and I mean your online campaign specifically. Are you planning to run it on this board completely? Because it looks like you do, judging by that other thread. In fact, that is the main reason I inquired about joining in the first place.
Anyway, throw some explanations, instructions and links at me and if everything works out I'll come up with some short backstory and motivation.
Anonymous
79d6b2d
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No.136207
136211
>>136204
>Are you planning to run it on this board completely?
I had planned on running it on the board, but if I can get all of the players in my discord server we could voicechat and speed the game up quite a bit:
https://discord.gg/DUjdpyF
>preferred alignments
Preferably good, or at least nonevil. Need a motivation to stop the bad guys.
>I don't know anything about RHoD
Good.
Basically, there's a bunch of goblins rallying to take over the world, and you need to stop them. You get to fight goblins, dragons, giants, devils and all other sorts of monsters.
>your schedule
Mostly weekend, when we can play.
>ranger
I encourage you to try Mystic Ranger if you're going that way. It's much better, imo.
http://srd.dndtools.org/srd/classes/baseCore/ranger.html#mystic-ranger
>classes
Most legal dnd 3.5e classes.
>without extensive bookkeeping
If you're looking for something simple/easy, Dragonfire Adept is a good one: simple, fun, and flavorful for this campaign.
https://dndtools.net/classes/dragonfire-adept/
>races
Again, most legal 3.5e races.

To get a grasp of third edition, please look at the player's handbook:
https://thetrove.is/Books/Dungeons%20&%20Dragons/3rd%20Edition%20(3.x)/D%26D%203.5e%20Core/Player%27s%20Handbook%20%28Premium%20Edition%29.pdf
I'll answer any of your questions as they come up.

There's also a list of houserules in this thread.

If you get your character done in less than a week, I could introduce you as soon as next session.
Anonymous
57c692b
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No.136211
136213 136225
>>136207
>Mystic Ranger
Looks interesting.
>Mostly weekend, when we can play.
The schedule question was more meant as a "dude, when are you awake?". I'm on the other side of the planet here, so it's already a task to align myself with this, even on weekends. I can do it though (I'm awake now after all), just some general idea would be nice. Your timezone, and exactly how soon do you want to start and how late are you willing to continue. So I can plan ahead.
>There's also a list of houserules in this thread.
Right. Should've had the common sense to check the thread, but will do.
>If you get your character done in less than a week, I could introduce you as soon as next session.
Sounds good.

So far I got:
Elf (mystic)ranger, chaotic good. Religion is the corresponding chaotic good god of elves, Corellon Larethian, I think I spelled that right. He probably has a name, but I have a week to come up with one.
Elves live a long time, and tend to not give a shit. But even among them, there are societies that care even less. Wars go away if you just wait for while and don't insist on pathing your way through a battlefield. Armies, villages, governments come and go, and there is not much of a reason to care deeply about them if you already live innawoods. But when this guy looks at the goblin hordes, he can't help but think that they might just have a permanent effect on everything they touch if they're not stopped in time - including the forest he calls home. He tried to make them see the situation the way he does through exhausting and drawn out debate, but he was never good at that stuff anyway. When he left to find a solution to this problem some of his peers would not even think twice about, their reaction, unsurprisingly, was a half-hearted: "Meh."
stats: 10 / 18 / 15 / 14 / 8 / 12
He's not very tactful or eloquent, but he shoots arrows real good. Luckily, when it comes to goblins, shooting seems to be the best solution.

Whadd'ya think? Willing to go with your changes if you think some other ways would be more appropriate.
Anonymous
57c692b
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No.136213
>>136211
To clarify: The dude is a bit assburger-y, hence the 8 WIS. Was debating dropping to 7. The 14 INT is there to support the spellcasting part of the equation. Like, if a slightly retarded Star Trek vulcan could be an elf, he would be this elf.
That was my thinking anyway, but I could be going about it the wrong way.
Anonymous
79d6b2d
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No.136225
>>136211
Yeah, that works.
I'll get back to you later today and make you a Mythweavers sheet.
Anonymous
79d6b2d
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No.136323
Okay, it looks like we're going to have a Gray Elf Wizard and a Fire Elf Ranger next session.
Anonymous
79d6b2d
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No.136324
laughing_elves.jpg
>two Int-based elves
>tfw Faerie Mysteries Initiate exists
Updated Houserules
Anonymous
79d6b2d
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No.137774
The game runs with basic 3.5e rules, except as follows:
I'm pretty liberal when it comes to published 3.5e content. I'd even be willing to accept some setting-specific content from Forgotten Realms, Eberron, Ravenloft or Dark Sun, although the game takes place in a "generic homebrew setting".
Dragon/Dungeon magazine articles need an extra step of approval, but I'm okay with most of it.

I'm generally opposed to Homebrew. I might houserule some things myself, but don't try to ask me for random things that someone else wrote unless it was published somewhere.

Although this would run on 3.5e, I can be convinced to allow certain third party material, or even rules imported from PF1e.

The campaign uses several rules from Heroes Of Battle, but I don't think I'm going to allow the leadership feat as of now, although I could be convinced. If I decide to allow leadership, all Commander Auras and teamwork strategy bonuses will be available to players and their followers as usual.

The Heroics spell is hereby added to the Bard and Warmage spell lists.

I encourage all participating players to optimize and tinker with their character builds, and I'm open to allow whatever materials are necessary to build the exact kinds of characters you want. I will approve characters upon creation, and guide new players with building their PCs. Optimization is by no means necessary in this low-crunch game though.
Optimization must be within reason though: no infinite damage loops, or unlimited stat increases.
I reserve the right to retroactively buff or nerf any character for whatever reason I deem to be appropriate, should the need arise. I don't expect it to happen though.

Sorcerers and all spontaneous spellcasters gain Arcane Preparation as a bonus feat. Note that this allows a Sorcerer to prepare a spell ahead of time for the sake of evading the full-round-action cost for metamagic, including quicken spell. This is based on a recommended UA houserule.

For those who insist on playing Paladins, you may select either Dynamic Priest (Charisma for spells) or Serenity (Wisdom for everything else) as a bonus feat at lvl 1, even if you do not meet the prerequisites.

ACFs from all official books are allowed, with the exception of the Pugilist Fighter's "Shake It Off" ability; all other class features of the Pugilist are allowed.

Since Mystic Ranger is a playable ACF in this game, the Stalker Of Kharash class may advance spellcasting as a mystic ranger, provided you have at least one mystic ranger level.
The following feats are free for all characters (including monsters):
>Combat Expertise
>Improved Shield Bash
>Precise Shot
>Quick Draw
>Somatic Weaponry
>Two-Weapon Fighting
>Weapon Finesse
Note that this allows you to pick up Improved [Maneuver] without the Int prereq and Weapon Finesse at lvl 1 even if you haven't good BAB.
I'm doing this mainly to address the feat tax menace. If you would gain any of these feats as the result of a class feature, you may instead select any Fighter Bonus Feat for which you qualify.

In Addition, all creatures gain Additional Favored Class as a bonus feat. This is my way of ignoring the stupid multi-classing rules.

PCs may take up to two flaws and two traits.

If you see an ACF, variant rule, or houserule in any core book, Unearthed Arcana or Dragon Magazine that you would like to play, you may petition me to allow it in the game, possibly even after it's started.

Truenamer is banned for being stupid, complicated, and impotent unless it's abused to break the item economy. All other classes in the Tome Of Magic are approved though (Binder and Shadowcaster are pretty great. Check them out).

It goes without saying that most classes, feats, ACFs, spells, and other content from core 3.5e is acceptable.
If you wish to play a "godless" Cleric, you are still subject to certain roleplaying and mechanical restrictions that you would have been subject to if you worshipped a deity (you do not necessarily get to pick-and-choose domain combinations cuz muh creed). I will privately elaborate this topic if anybody wishes to play such a character.
Clerics who worship Elements may employ rules based on Dark Sun's Elemental Spheres. In addition, certain Clerics who worship gods who grant the Earth, Water, Fire, Air or Sun domains may make use of those domains. You are still subject to the roleplaying restrictions of your element and your deity.

Since I use The Complete Champion, players may be mechanically rewarded for having consistent spiritual outlooks and fulfilling roleplaying goals that would earn them the favor of their deity or church. If you wish to exploit this mechanic, I would recommend writing off part of your starting equipment in tithes to your church, because you may not get any other opportunity to pay them.

Since this game doesn't have any major setting outside the continent the game takes place in, I'm somewhat flexible with Pantheons, following guidelines in Deities And Demigods. Clerics/characters can worship pretty much any deity in forgotten realms, Eberron or Grayhawk. Just no Elder Evils, if you know what that means.
Anonymous
79d6b2d
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No.137775
I use the WoTC website expansion for Kobold traits, so if you were interested in playing one, check it out. (gain 2 claw attacks, a bite attack, weapon familiarity with Greatpicks, Pickaxe Proficiency, and the Slight Build Trait, as well as Greater Draconic Rite Of Passage).
Any Exalted Cleric who wishes to take a Vow Of Poverty may carry a wooden holy symbol in exchange for their simple melee weapon. Note that clubs, slings, and quarterstaffs are free.

Anything that comes from Kingdoms Of Kalamar is banned.

Stats are decided using the Point Buy system, with each character having 36 points to spend.
Replacement feats:
Cerulean Fortitude, Cerulean Reflexes, and Cerulean Will may be used as a prerequisite for any feat, prestige class or special ability that requires Great Fortitude, Lightning Reflexes, or Iron Will.
Improved Toughness may replace Toughness for any prerequisite.
Centaur Trample may be used to replace the Trample feat for any prerequisite (not sure if there are any), if taken by any centaur or Tauric creature (yes, they are allowed).
If you would gain any of the above feats as the result of a class feature, you may select its relevant replacement feat instead, so long as you meet the prerequisites.
For core "replacement feats", see:
https://forums.giantitp.com/showthread.php?593785
Later 3.5e books flirted with this concept. I'm adding clauses to a few more to address the feat tax menace, and make this game a bit more meldshaper friendly.

Monks gain Weapon Focus at lvl 1 for free, just so that they aren't utter crap at lvls 1-5 (ffs, just play swordsage instead, they're fun). I'm only doing this because I gave paladins something.
City Brawler Barbarians may gain Weapon Focus (unarmed Strike), in exchange for their regular two-weapon fighting with unarmed strikes.

ACF chaining is permissible. If you don't know what that is, it's not that important.

Just to make it clear, Tauric Creatures count as centaurs when using lances. They may ignore Mounted Combat and Ride skill prerequisites for Ride-by-Attack, Spirited Charge, or any other riding feat, but they may be limited by their anatomies.
Due to the starting level (5-6, depending on number of players), playing a centaur with several RHD may be tricky when combined with LA, but I may be willing to make accommodations based on the PGtF's guide to "lesser" races, so characters with High RHD and LA, so you can start out smaller and progress to full power as you level.

I allow Level-Adjustment Buy-off mechanics, from Unearthed Arcana. This means that if you play a level-adjusted race, you will not be required to be at lower level for the entire game.
I recently changed the game to milestone leveling, but I can work-in LA buyoffs anyway.
As per the Unarmed Swordsage (suggested Homebrew in the ToB):
>To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk's unarmed strike progression and remove his light armor proficiency.
If you Elect to play an Unarmed Swordsage variant, you gain improved Unarmed Strike as a bonus feat, and the Monk's Unarmed Damage progression. You do not, however, gain flurry of blows or any other unarmed combat abilities monks have; however, you can also use Two-Weapon Fighting while unarmed. Your retain your Wisdom bonus to AC while unarmored (since technically RAW you don't gain it while unarmored, but fuck that shit). If you later become proficient in light armor, either through dipping or through feats, you may still gain your Wisdom bonus to AC while wearing light armor.
In addition, while unarmored, you may gain the Monk/Ninja's scaling AC bonus (+1 every 5 levels in the class) while unarmored. If you also have levels in Monk, Ninja, Shadow-Sun-Ninja, or any prestige class that says it grants/advances "Monk Abilities", your Swordsage and monk levels stack for determining that AC bonus alone. You may not trade away that AC bonus for ACFs, or otherwise abuse this for "free stuff"; I'm only adding this because the Swordsage's AC is criminally low otherwise.
Also, in case any of you guys know or care about the Pelor's Shadowspies or Lathander's Sun Soul Monks, having levels in Shadow Sun Ninja can count as having levels in those classes for the sake of church affiliations (not relavant unless you're super into Pelor and demand mechanical significance for it).
Anthropomorphic Animals from Savage Species are banned. Sorry furries, but that book didn't get a 3.5e enhancement errata for a reason.
If you want to play a "furry" race, talk to me and we'll see if your desired race already exists. If not, I'll work something out
Handle Humanoid is a class skill for Feline Factotums:
http://archive.wizards.com/default.asp?x=dnd/fools/20030401c
Jesters may select some splatbook spells from the Bard Spell list, but each spell will require my approval.
Although LA buy-off is normally only allowed at your race's minimum eligible level, I will allow it to be done at the beginning of the game, since this game with start at lvl 5-6, and I want players to have a chance to do so.
If you gain level adjustment through acquired template or other transformation, you may begin to buy it off immediately, provided that you meet the minimum class levels required for level adjustment buy-off.
http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm
Turn Undead may be gained as a Mystic of one's character level by taking the Planar Touchstone feat, and selecting Sun Domain through Catalogs Of Enlightenment.
If you already have the power to turn undead, you turn undead as a Cleric of your character level, regardless of whether or bnot you've multiclassed. You also gain the full benefit of the Sun Domain's granted powers.
Tibbits may cast spells with somatic components normally in cat-form by flicking/waving their paws. They must still have used at least one pearl of speech to gain the ability to use verbal components.
Anonymous
79d6b2d
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No.137776
Revision to the HP calculation rule: for each dice above first, use the average of that dice rounded up, plus your con modifier
For example, if you had a 1d6 HD, you'd gain 4 HP plus your con modifier for that level.
If you had 1d10 HP, gain 6 HP plus con mod for that level.
Orcs may take the half orc paladin racial substitution level
In addition, any Orc who gains the Smite ability may substitute it for the half Orc Paladin Righteous Fury ACF:
>Righteous Fury (Ex): A half-orc paladin can fly into a fury of righteous fervor once per day, dealing powerful blows to his enemies. Entering a righteous fury is a free action. While in a righteous fury, the half-orc paladin gains a +2 morale bonus on melee weapon damage rolls. This bonus increases by 1 for every four class levels, to +3 at 4th level, +4 at 8th level, up to a maximum of +7 at 20th level. The half-orc remains in this fury for 1 round plus 1 round per point of Charisma bonus (minimum 1 round).
>At 5th level, and at every five class levels thereafter, the half-orc paladin may enter this righteous fury one additional time per day.
>This benefit replaces the standard paladin's smite evil ability. A half-orc paladin who selects this substitution feature never gains any daily uses of smite evil.
You may enter Righteous fury as many times as you would normally gain the smite ability. If you gain it through the Orc Domain or the Destruction domain, the ability is not tied to your charisma bonus but instead lasts for 4 rounds. Taking Planar Touchstone can grant Righteous Fury if the ability would normally grant smites.

If a Duskblade or Spellsword uses their Channeling Ability to deliver Shocking Grasp, said warrior gains the normal +3 bonus on the melee attack roll if the enemy is wearing metal armor.
RAW, that wasn't legal, but I felt like it may that have been RAI.
Magnet-sword.
In case it wasn't Clear, Mage Armor, and all the variants/derivatives, counts as an Abjuration spell for the Abjurant Champion.
I gave all creatures Precise Shot because I felt like Archery was unsupported in 3.5e.

If you are a Ranger, your combat Style counts as having Point Blank Shot for the purpose of Selecting any other feats that have it as a prerequisite. You must still meet the other prerequisites of those feats, and you lose the benefit of you wear anything but light armor.
Knowledge (Warcraft) is considered to be a class-skill for any class proficient in all martial weapons, as well as for Bard and Factotum, and any other character I deem worthy upon request.
I can't guarantee the feat will be useful though.

Oh, and to any interested players, there's still plenty of room in the party. We're getting close to finishing part one.
Hamfist Henry
17228e9
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No.138885
I’m here
Hamfist Henry
17228e9
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No.140396
Henry approaches the rugged looking character and sets a bottle of rum down in front of him while uncorking another for himself. “What’s your story, stranger? You look like you’ve walked down some hard roads.”