Quite the familiar feeling
A few of those panels suck, but i can also personally relate to a lot of them.
Isnt that the point? According to both memes, a person can be literally all over the spectrum, while never accurately being depicted by their actual position on the compass. An effective meme needs to be simultaneously funny AND true.
The "compass" aspect was mostly arbitrary, but I appreciated as a funny list of types of role-players that I recognize.
not really a meme per se but Spells that do Useful Shit > Big Fireball
your warrior ranger and rogue can take turns dealing big numbers, the Batman Wizard conquers all.
Of course, dealing direct damage is probably the least
productive thing a Wizard can do with his spell slots, which is why a lot of third edition specialist wizards dump Evocation.
It's easily illustrated in >>131864
Me, fireballing all of the NPCs who aren't useful to me.
>"We need to make d&d less offensive to cultures that literally do not exist."
Gosh, I love third edition.
I don't use the lord's name in vain :p
Gaslighting is not working.
Either is God or is not.
And still we're not talking about the money.
Sad but true. 4/tg/ will scream at you for posting this.
4/tg/ is full of newfags and 5e kiddies.
Fucking normies ruining yet another good hobby.
>participate in gaming group for several years
>be near the end of a 20th end-level campaign
>watch GM go on a trip to spread some ashes
>game on hiatus in the meantime
>hear other players wanting to play still
>come up with battle royale setup for existing party players
>have to GM
>too many ppl, cant run my character
>talk shit at interval about how everyone is lucky I cant
>shit talking intensifies
>other players return fire
>by the end, players want a piece of me
>other player offers to GM
>agree to make new special characters cuz my cleric simply wouldn't die
>characters are lvl 16
>choose to make a str-dump barbarian, stout halfling (you), yes (you), I want a rematch
>3 other players pick barbs, 1 rogue, and 1 sorc
>No equipment to start, battlefield is littered with item icons indicating what type of item, but requiring an action to take and inspect
>Attunement limits and time waived, doom rules so no need to junk anything
>find axe of returning
>find magical shield
>take the 'hill'
>Issue Bruce Lee challenge; "Do you want to come at me one at a time, or all at once?"
>absolutely destroy everyone through superior tactics and strategy
>triumphant indigenous halfling noises
I lost less than 1/4 of my health in the process
It shall be broutghten. I say we do it on the board this time
Gotta appreciate some of the Looney Toons dynamics in Pathfinder art/lore.
>start out making "this seemingly-nice organization is actually evil" my favourite cliche
>players expect it
>start introducing thinly-veiled lefty organizations
>players suspect it instead of swallowing its bullshit
>players start guessing how it will be evil and what makes it evil
>smart players who guess the villain's schemes can take action to prevent them for bonus rewards
>redpill gamers on every social issue one at a time
could it work?
It could work in theory, but you make the mistake in assuming that your players will be smart.
Not only are players dumb, but you as the DM might also make some unseen failures to communicate the situation clearly.
If you are confident in your skills and those of your players though, it could be an awesome game. I'd love to play that game.
>>148078>could it work
Of course it COULD work, but whether it WOULD work depends on your gamers. I've got a group of overthinking strategists who would see right through that in a heartbeat. Consider employing red herrings to keep them from figuring EVERYTHING out right away, and also consider having a left-field BBEG who was backing it all along (think Soros, if you're going with the lefty parallels).
Red Herrings can be good, but they can also easily frustrate the party by sidelining them with unfun quests. If you use red herrings, it's important to add some rewarding content as well.
I've been in plenty of games where the DM led us on red herring quests that felt like a waste of time both in and out of character.
Agreed. The red herring should both reassert the main plot, as well as have Gib's for both the effort and the sidetrack, as well as some teaser side info, to keep the plot going
I actually used a Red Herring in my current game, and nearly led the party halfway across the map to negotiate with a Giant Warlord. However, the Cleric was wise enough to cast Commune and sort out the bad information. Clerics can do anything.
Knees are non-lethal tactics, unless the target has prior ingested a lethal dose of fentanyl.