>>395946>I'm around. Still haven't written anything though.I have a method I use to get writing and other things done, however, I have mixed result of it. Anyway, onto something completely different.
The middle elo skill trap.(The name a work in progress.)
Here's an idea that I basically took and polished from someone else. If I was more professional, I would reference the video which I got this idea from, but it was something like: "Tekken 8 something something -- Electric Underground".
The idea is something like this, split in into three skill categories: Low-skill, medium-skill, and high-skill. Or, in games or sports or whatever: Low-, mid-, and high- elo. In my view, this sort of cataloging can be done towards any skill, such as writing, so that's how this connects to this thread.
If you are a low elo player of a game, then you are a beginner and is often expected to learn the basics of that game. The fundamentals.
I'll use writing as mys example of a skill since that's what we're doing here. But, as I said before, I believe this concept extends to other games, sports, and skill-based activities.
So here's kinda what happens. A beginner writer learns to focus on things like character motivation, "show, don't tell", and consistency. Not an extensive list, but just for example. They are just trying to make things make sense.
Next up they get into the level of being mid-tier in skill. That's when the trap hits them. Basically, people become "too good" for the fundamentals/basics and think they have mastered them. So to climb higher with their writing, they try to do new things... Tho in this case it's harder since I'm always vary of doing straight comparisons between art and competitions, since one has a clear goal (win the competition) while the other doesn't.
So I probably should have used a fighting game instead, so let me start over. Fighting game, as a beginner, you learn about spacing, use fast but weak attacks for poke and slow and powerful attacks when you have the time, and you learn about how to get up or keep someone on the ground once they have been toppled.
Then as mid elo player, "you" again don't polish the basics that got you where you are today because you believe you have mastered them and it's boring to do.
So what you do is that you look away from the fundamentals and focus on gimmickery that you think will get you there (the next level) instead.
In writing, this could be seen as people focusing more on what cliche/trope is used rather than if it make sense in the story or not and so on. Seeking to appeal to trends and what people like these days. Characters that try too hard to appeal so they end up hurting the tone and the reverse happens, they don't appeal.
Then, at high-level mastery and such, you go back to the fundamentals but perfect them. Basically, you play the fighting game but with perfect spacing. Your characters began with simple motivations but you have been thinking about ti and polishing it for so long that it doesn't feel that way anymore. You paint a picture with your words and you show and so on.
That's the idea idk and imo. Take it with a grain of salt. Also sorry for meandering writing. This was a bit hard to express for some reason.