>>388475I've had that screenshot in my folder for 5 months 20 days, giving me some time to think. I believe the main problems with it are NPCs, Fraud, and globalism.
The NPC will always choose centralized, because an alternative means there's choice, which requires the NPC to think. Some say NPCs even have a hidden Paxos protocol to ensure that where there
is choice, one of the choices will be elected to monopoly.
> each family should be given access to the means of productionIn a community of ~100, this is kinda okay. Anyone wanting to commit fraud can get away with it maybe 50 times before the customers go elsewhere. NPCs will have to choose between maybe 5 competitors for any product. Fine, we know communities can function like this.
Enter intercommunal (, or even global) shipping: Fraudsters have unlimited victims,
requiring central market oversight to catch them. NPCs will demand an amazon.com because they heard product is cheaper two towns over.
"No, we're not doing globalism anymore", you say?
Globalism is disgusted by holes in its net. If someone from your community does not have to follow their rules, you have the ability to defraud the citizens of globalism, and that can't be allowed. How do you plan to "leave" globalism? Look at what North Korea has to do to stay out.
> The primary function of the state should be [...]This is nice. "For the people" is nice. But why do people swear fealty? It's to not live in anarchy, war, or be an outlaw. that's the minimal (thus primary?) function of the state. Unless someone thinks that cutting up the nuclear family is causing anarchy, they're not gonna become an outlaw over it. (also importing migrants, taxes, distant cruelties, etc)