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5fdcf No.106507[View All]

That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?

Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of…
Chaos…

>How long will it last?

Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?

This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?

Friday, Saturday, and Sunday. And then only if all players are available.


Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.



For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 posts and 143 image replies omitted. Click reply to view.

04480 No.111623

>>111618
Nice rolls.

0529e No.111624

>>111623
I'll cast commune if necessary.

ade58 No.111626

>>111619
>not in Limbo anymore

0529e No.111627

>>111626
We got transported in the last session.

ade58 No.111630

>>111627
I know, I read it. I was just participating, and expressing my dismay that we're "not" in limbo anymore

0529e No.111631

>>111630
Oh, I see.
Ready for the next session?

04480 No.111632

>>111624
I do not think it is necessary when we have a seemingly nice NPC to tell us all about it.
>>111630
I must admit your response is quite open-ended in terms of intention and meaning.

ade58 No.111633


0529e No.111636

>>111632
It depends what the PC can tell us.
Anyway, I've got a lot of divination spells prepared. Considering the fact that we only get to play for ~5 hours at a time (sometimes with more than 10 minutes between posts), it's good to have some divination to accelerate things a bit.

0529e No.111641

I wonder if I still have my spell components pouch…

04480 No.111644

>>111641
You do, only it morphed into a random thing.

04480 No.111646

>>111644
And yes, it turned back into your component pouch.

0529e No.111648

>>111646
Just checking. It'd be annoying to have to scrounge for focus objects. I prepared Bone Talisman 5 times.

0529e No.111649

[groggy Druid noises]

0529e No.111652

I can't even think straight right now because I'm pissed about the Dutch finale spoilers…

ade58 No.111654

>>111652
NO SPOILERS

04480 No.111655

>>111649
[determined psion noises]

ade58 No.111658

[tranquil monk-esque silence]

0529e No.111659

>>111658
[tranquil turtle silence]

04480 No.111660

>>111658
Hey! That's Diamond's job!

ade58 No.111662


04480 No.111664

>>111662
The psiwarrior/monk thrall Topaz has.

ade58 No.111666


04480 No.111669

>>111666
That. An Earth Pony.
He's pretty silent.

0529e No.111671

>>111666
He posted the Sheet several times.
Topaz Tower has a Monk Psychic Warrior Thrall. He's got Tashalatora, so his monk and Psychic Warrior levels stack for unarmed damage, AC, and Flurry Of Blows. He's built as a Triplomancer, so he can incapacitate/immobilize creature that break through to Topaz. Very useful build.

0529e No.111674

*checks prepared spells*

ade58 No.111676

>>111671
>>111669
Is he lawful?

04480 No.111678

>>111676
Yes, he is.

0529e No.111679

>>111676
Yes, iirc.
His alignment doesn't really matter though, because he's a thrall as opposed to an actual cohort.

ade58 No.111680

>>111678
Splendid, he won't die then

0529e No.111681

>>111680
Why do you say that?

04480 No.111682

>>111680
>>111681
I am also quite surprised by your statement.

ade58 No.111684

>>111681
You're right, he may still die

0529e No.111685

>>111684
Die from what?

04480 No.111686

>>111685
He's trying to act mysterious. Don't mind him.

ade58 No.111688

>>111685
You should already know the answer to that question
>>111686
Foreshadowing, not mysterious

04480 No.111692

>>111688
Sure.
>>111685
Told you he's acting mysterious.

0529e No.111693

>>111680
Psychic Warriors are pretty sturdy because of their powers, despite their 1d8 HP. He's got a Constitution-boosting item, so he should be okay. If he died from one-hit, she wouldn't be much of a body-guard.
Since he's got a swordsage dip, we could use psychic reformation to swap out soe of his Setting Sun moves for diamond mind counters, so he can auto-save against spells.
A Tashalatora is a good choice for a bodyguard, since they're pretty great at stopping enemies in their tracks.
>>111688
You're not the GM. "Foreshadowing" isn't the word for this; you're just being ominous.
>know the answer
I have no way of knowing what that means, let alone why you would say it now. everything we've just mentioned has been discussed repeatedly over these past 3 weeks.

0529e No.111694

Psychic Warrior is an underrated class. I'd rate it tier 3, which is probably the best tier when it comes to both power and balance.

ade58 No.111697

>>111693
If what I am thinking wasn't assured to happen, I wouldn't say anything. Diamond will be fine, but its gonna happen.

0529e No.111699

Although Topaz wouldn't think this way, it's not a super big deal if thralls die. You can get new ones in 24 hours (which is absurd), and their deaths have no impact on your effective leadership score. Being a Pseudo-monk, his AC isn't awesome, but it's not like he's squishy; he's plenty adept n tanking shots for Topaz.
If Diamond Hoof were to die, Sister Ash could resurrect him with True Reincarnate, so that he wouldn't lose constitution or levels, and then use Miracle to restore his old image.
Character deaths happen. Better to play a dozen brave characters than worry incessantly about preserving one, imo.

04480 No.111700

>>111693
Like I said, he's simply trying to act mysterious.
Don't mind his words much.

0529e No.111701

>>111697
>its gonna happen
If what you're saying is you want to try to attack another party member for one reason or another, please don't.

ade58 No.111702

>>111701
I would never (unironically)

0529e No.111703

I'm probably going to have to go eat at some point within the next 3 hours, but i strongly encourage everyone to carry on without me if I do not respond. I can catch up.

5fdcf No.111706

Next thread will probably be up about 6:15 est.
See y'all therem

04480 No.111707

>>111706
Roger that.

0529e No.111708

>>111706
Noted. Will join as soon as i can.

0529e No.111709

I'm going to have to step out to eat at ~6:30 or so, but please continue.

0529e No.111713



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