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File: 1544107357069.gif (204.08 KB, 404x416, CharltonHestonLaughing.gif)

3f16b No.68691[Reply]

>overhype Fallout 76
>"Better than ESO turned out, guys, we promise! It just works!"
>get developers who have never made a functional game before to work on your flagship product
>game is a trash-heap, buggy but without the fun glitches from Skyrim
>get absolutely slaughtered on reviews
>try to prevent this by sending high-quality bags to influencers only
>send lower-quality but decent canvas bags to customers, but they run out
>"Let them wear nylon!"
>Internet riots ensue
>pretend you did nothing wrong by promising replacement bags through online tickets
>online help was made with game's code, it breaks
>thousands of people doxxed
>do nothing for several hours
>send a community manager out to the wolves
>"Hi guys, we've resolved this issue"
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1296d No.68718

>>68717
the (((Devs))) need to be gassed in minecraft

f4878 No.68721

File: 1544144399027.png (515.28 KB, 640x952, 47167392_521936974971313_8….png)


f4878 No.68722

File: 1544146076463.png (79.23 KB, 602x521, d88a1e3-1.png)


12988 No.68723

>>68714
You probably don't remember Daikatana

3ca41 No.68936

File: 1544199606719.jpg (30.51 KB, 291x400, 213445567567.jpg)

>>68723
Boi….



File: 1542326365949.png (246.15 KB, 1786x1068, RISK.png)

4c1cc No.67439[Reply][Last 50 Posts]

Who's up for a game of risk?

Since we're such a slow site, I figure we can us the dice system. Just roll a 1d9999 or 1d10000 if you'd like.
We'll start in 30 minute or when we have all our players, whatever happens first.
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4e6d3 No.67934

>>67927
Oh, this is back?

4e6d3 No.68047

Dead again, I see.

4c1cc No.68080

>>68047
I need to learn to actually do something when I say I'll do it

4e6d3 No.68166

>>68080
That would help.

5f6dc No.68690

>>68080
>>67930
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


[Last 50 Posts]

File: 1543666032035.jpg (1012.43 KB, 3706x1320, 12545678795.jpg)

0629a No.67922[Reply]

Pro tip: you can't.
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6fb29 No.68165

File: 1543916222872.jpg (29.25 KB, 334x393, 123435787667.jpg)

>>67984
>imagine being a dirty console peasant
PS3 has no gaems

9e69b No.68167

We should get a RetroArch Rasberry Pi thread going on.

109f4 No.68168

File: 1543951493071.png (239.89 KB, 606x646, _absolutely disgusting.png)

>>68165
>imgine getting cucked by ((("Daddy" Gabe newell)))

6fb29 No.68210

File: 1543962088180.jpg (22.66 KB, 200x268, Lord_British.jpg)

>>68168
I only worship true Visionaries.

109f4 No.68232

File: 1543963777290.jpg (324.15 KB, 2000x1333, bill-gates.jpg)

>>68210
Yeah, Me too.



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1ce91 No.67936[Reply]

So /VX/ what is the shape of our world?

1ce91 No.67939

Personally i subscribe to the hollow earth theory.

c13ba No.67947

File: 1543886328472-0.jpg (11.75 KB, 590x495, FFBLmtj.jpg)

>>67939
Behold the Earth!

1ce91 No.67950

File: 1543886668426.jpg (443.78 KB, 1101x1518, _hmmmmmmmmmmmmmmmmmmmmmmmm….jpg)




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c7217 No.67898[Reply]

I remember a thread where there was an adventure through the stars. The thrill of seeing what anon would stumble upon next, the engaging writing style, and the fun of shitposting all along the way.

I want to make this thread to summon the original anon of this adventure and to remember the fun with a new game. Stellaris anon, if you are out there, thank you and please come back to us.

Until then, I have set up several mods in hopes to make up for my lack of skill in this game: Ace Combat Music, Additional Traits (adds more positive and negative traits to pick for your species), Astronomical Emblem Pack (adds more items to make the empire flag with), Space German March Collection, Masters of Nature (gives the chance of extra events when clearing land to build on), Utopia Expanded 2.0+ (adds more interesting things to find like Dyson spheres and the like), Pony Mod, Pony Stuff, Pony's Magic Technology (adds unique research for major bonuses that are available for both the player and the AI) Pony OC, Deer Portraits, Ponies: The Music Pack, Ponies: The Voice Pack, Pony Loading Screens, and lastly Equus System (sets up part of the galaxy with more generated planets with names that might be something a pony would name).

With all of that, let's begin. I created the Solar Empire led by Daybreaker. The galaxy will feel the power of the sun! The pony race has a few characteristics to it: Conformists due to their loyalty to the throne and tend to be agreeable with a whole dedicated branch of the monarchy dedicated to find any arguments and resolve them, United for many of the same reasons, Sky Born due to Pegasi building cities in the sky, Slow Breeders due to the extremely long time it takes the fillies we know from the show to age at all, and Prodigal as the economy is run mainly on buying party supplies and apple products.

The monarchy is built on the foundations of Authoritarianism which allows for slavery of species, Militarism which has conditioned the populace to endure longer wars, and Spiritualism which can allow for the building of temples, declaring worlds as holy ground, and boosts our unity.

We also have the Civics of United Pony Monarchy which gives the leader a lifespan increase of an additional 10,000 years to simulate Alicorn lifespans and some boosts to trust gain among other empires and our own happiness, and Cuties Marks that give slight bonuses to gaining energy, materials, and research speed.
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8a215 No.67916

>>67915
Lux should go to brown and then help out with the research scene.

c7217 No.67919

File: 1543642717091-0.png (1.1 MB, 1920x1080, 38260421.png)

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>>67916
Heading into the Equus Kappa-Epsilon system, Prism started to feel worried. The scans revealed that there was nothing at all in the way of life here, and nothing can support it. "Make a note that this is the boring system. Maybe we can head back to Iota and learn about those aliens. Turn this ship around."

As the crew returns to their previous location and start scanning the alien battle debris, major news stories flash nearly simultaneously, the most notable being a pirate rebellion has formed, declaring war on the Holy Empress! "This is horrible!" Shouts the ensign.
"I know… look at all the news coverage they are stealing from-"
"Knock it off Prism! It looks like the pirates are stationed… in.. Equus Kappa-Epsilon"
"That's the one we just came from, isn't it?"
The crew freezes in their tracks as they hear a message alert. "High priority message from the National Exoplanetary Intelligence Gathering and Handling of Space and Aviation" rang out throughout the bridge. Prism quickly answered the transmission.

A stern looking pony appears on the monitor. "What in the name of the Most Holy are you idiots doing? I was hoping that you were captured, or even joining the heretics so I could have something decent to report back to my superiors once in a while, but all I see is a bunch of nerds sitting around watching their computers load and goof off when the security of Equestria is in jeopardy! You were supposed to have scanned the system THOROUGHLY! You just so happen to miss a makeshift space station! Are you trying to get us all killed?"
"We are terribly sorry sir."
"Sorry doesn't even begin to cut it. You all have been slacking. We recently send out a new scientist to help you catch up on some work, those anomalies you keep leaving behind. Turns out the one in Equus Gamma was the fact you didn't scan hard enough. The scanners reflected off a thin, seasonal gas storm, giving you false readings about the planet. It is uninhabitable, but not a gas planet like you reported. Our head scientists say that in the future, any planet that has a solid surface might be turned to a habitable planet. You are getting sloppy!"
"Sorry sir. I-it won't happen again."
"I'll be honest with you Prism Gem, I didn't want to give you a second chance, but we need scientists willing to do this job, and the Empress herself reqPost too long. Click here to view the full text.

c7217 No.67920

File: 1543643070672-0.png (513.17 KB, 1280x720, 7598262 .png)

>>67919
>tfw you think you proofread well, but you immediately catch an error

c7217 No.67921

File: 1543643937293-0.png (1.37 MB, 1920x1080, 2928269.png)

>>67919
So, with all of the fighting, and waiting to build more ships to combat the pirate heretics, I was able to make a second science ship to help out with the workload. The new scientist, Swanky, is over in Equus Delta doing the research that takes 4 years or so to finish. Meanwhile, all the stars we have explored have starbases now, which should reduce the pirate raids. I accidently moved Swanky into the next star (yellow) as I tried to get him over to Delta. Nothing was discovered but the name of the star. I will try harder to not let that happen again.

The fleet has been named Solar Fleet #1 for the time being, but I would love to hear what you think it should be named. It now contains 7 corvettes and we have suffered no losses.

The colony has fully developed on the moon and we are now getting resources from them, as well as more population growth. We need to make more colonies, but for now our energy income is not good enough to sustain another one.

Other than all of that craziness, I think we are ready to head back out to your choice of star. Hopefully the adventure will continue to be exciting, but not take up so much time that the update seems to overwhelm with new information.

5cf2d No.67935

>>67921
Explore red.



File: 1543618951908.png (12.23 KB, 1539x941, 53d7ad732fafc.png)

a5f30 No.67917[Reply]

Just thought it would be fun with an thread about the good old games and do some walks down memory lane.

So I'll start off with some old favourites of mine, that I think all sould have played at least once, or know about. This is by no means a complete list just some I thought of before making this thread.

Dream Web
https://archive.org/details/msdos_Dreamweb_1994

Hand of Fate
https://archive.org/details/Fables_And_Fiends_-_Hand_of_Fate_1995_Virgin_FR_budget_The_White_Label

Prince of Persia
https://archive.org/details/prince_of_persia_1990

9206c No.67918

File: 1543629401189-0.jpg (86.96 KB, 1280x720, guest.jpg)

File: 1543629401190-1.jpg (11.61 KB, 480x360, hqdefault (1).jpg)

File: 1543629401190-2.png (780.98 KB, 1100x739, myster-primary.png)

These games are probably my top 3 of all time. I've definitely got more, I will add them later.

Myst (1993)
Probably the comfiest adventure game you will ever play. The world is amazingly immersive for how simple it is. This one is the most well-known of the titles listed here, and the only one whose developers have kept up with the times and tweaked the game to run on newer systems.
https://archive.org/details/Myst_1994_Broderbund
trailer:
https://www.youtube.com/watch?v=1UYfMaDnsoY

The 7th Guest (1992)
Great puzzle adventure set in a haunted house. The story is a little hard to piece together but there is a companion novel that is worth reading and fills in a lot of the holes. This game was the first game to use Full Motion Video and helped to initially boost sales of CD ROM drives back when it was an experimental technology.
https://archive.org/details/The_7th_Guest_-_MSDOS_Eng
trailer:
https://www.youtube.com/watch?v=zR9HGN1_LBo

The Dark Eye (1995)
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a5f30 No.67926

>>67918
Will check out The Dark eye as I haven't played that one.
>also great descriptions, I should have added that in my list in OP

I was mostly an Adventure type player, so I'll add a few more I really liked.
The games listed below can easiest be played using ScummVM https://www.scummvm.org/

The day of the Tentacle (1993)
The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.
The day of the Tentacle is an sequel to the Maniac Mansion game (The day of the Tentacle has a "computer" in one of the rooms where you can play the original Maniac Mansion).
https://archive.org/details/Day_of_the_Tentacle_1993_Virgin

Beneath a steel sky (1994)
Set in a dystopian future, the player assumes the role of Robert Foster, who was stranded in a wasteland known as "the Gap" as a child and adopted by a group of local Aboriginals, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. He escapes and soon uncovers the corruption which lies at the heart of society.
https://www.scummvm.org/games/#sky
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e6f20 No.67320[Reply]

Fear is controlled by the autonomous state of association, which is unconscious emotional projection. Association interprets archetypes in the subconscious relative to the control state of conscious drive(defined as emotional control of perceived subconscious information) interpreted by your defined state of self control. Remember forgotten archetypes are unperceived emotions that have unconscious control relative to self control.
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c442a No.67330

File: 1538015607490.jpeg (193.22 KB, 1024x1024, 52F4CB06-D601-4934-A8EA-1….jpeg)

locus template is defined by association
Emotional control executes defined emotional control
You weren’t supposed to shave then you did now you can’t for a long ass time. Because I remember this statement with subconscious control the only way to tell you back the same time would be if i stored that memory correctly on the locus template. Emotional control is triggered memory but only has access by emotional control.

e15fb No.67359

File: 1538981512009.jpeg (770.22 KB, 1125x1619, 81A999D8-87BE-4A01-A8E7-5….jpeg)

Fear is generated by creative response and control failure of emotional control. emotional control is projected

Basic control of your locus template and everything in your subconscious memory requires fear control.
After correct emotional projection can the creative self define the creative self. It’s defined such as by only control aspects such as rewards and fear, and not forgotten archetypes because the psyche only accounts for conscious senses.

The only unconscious is repressed and forgotten archetypes

7f2fb No.67422

File: 1541562981545.png (1.49 MB, 2436x1125, 42C2E5BB-5F91-4532-A384-DC….png)

youll thank me later

OPERANT CONTROL OF ARCHETYPAL ASSOCIATION

so i realize i’m going to need to explain some of these words.

it starts at the peripheral subconscious of sensory information including factual & projected senses, and creative(remembered) senses.

basically the sensing part of your body. if theres a stimulus to be sensed, the peripheral subconscious(definitely correlative to DNA) automatically receives it. the subconscious state is interpreted as the full picture of all combined senses.

next, is the association state that receives that subconscious information and interprets it. the associative state generates an emotional(defining) reaction based on the physical state, and the type of information actively being interpreted.

after, the association state generates an emotional reaction.

interpreted as will, knowledge, control, focus, forgetting and remembering, is executed by the locus state and controls memory storage.
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7f2fb No.67423

what do i know?
i would say i know everything in my years of experience.
the physical construct of memory is reinforced emotion
something you were gonna think of but couldn’t remember it.
what are you thinking?

the association state control is equivalent to the locus states control of archetypal output including autonomously interpreting associative states’ creativity

stimulus is defined by the subconscious state. said stimulus goes interpreted factually and then associated, the response is interpreted by the locus state defined as creative emotional control and memory.

the associative response is defined as immediate awareness by memory where as memory is defined by true associative control


infinity infinity
fast light switch
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4eed4 No.67908

time is a fact
it is interpreted as such
facts come from knowledge interpreted as factual interpretation


projection is defined by impulse
impulse creativity is defined as factual archetypal control of the state interpreting memory
factual interpretation and factual projection
honest projection
defined by the locus
remember emotional creativity from archetypal control
watch
remember
define front from factual projection
honest creativity collides with factual interpretation
the impulse is defined as emotional memory of the state



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7b005 No.67883[Reply]

Well 4chan is apparently dying due to greed and a chunk of the users are running around like headless chickens trying to find a new boat to jump onto. Guess it's time for a vidya music thread. Try keeping it sad, bittersweet, or melancholic.
>https://www.youtube.com/watch?v=_ZduC-OCXB8

7b005 No.67884


b2a21 No.67885

https://www.youtube.com/watch?v=yWh9l8RSkPk
I don't usually play much vidya with that type of music, but I think I would be remiss if I didn't post the most/second most distinctive track from the most underrated game of the franchise.

54b79 No.67889




File: 1500257815814.jpeg (264.81 KB, 1024x1337, 1166500.jpeg)

7bb9a No.516[Reply]

Hey horsefuckers. There any good comfy pony games out there? Just something to kill some time in a fun happy setting, you know? Adventure, rpg, something like that, where I can build up skills and make a living and such? Help me out and I'll even post horse pussy as thanks. Also weird/esoteric comics if you got 'em.
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0083f No.67430

File: 1542206561122.jpg (159.23 KB, 1280x720, maxresdefault[1].jpg)

For a longer game, Super Lesbian Horse RPG is an awesomely cute pony RPG from Bobby Schroeder. Lawyers forced him to change it into a generic Super Lesbian Animal RPG, but the original pony version is still available online: https://gamejolt.com/games/super-lesbian-horse-rpg/110689/download/build/273337

0083f No.67431

File: 1542207102925.png (146.04 KB, 665x399, BadManeDay[1].PNG)

Equestriabound is a flawless total conversion of Earthbound to MLP. Every character from the show fits the new story perfectly, making this the second greatest pony RPG of all time. Requires an SNES emulator, but the rom itself can be found here: http://www.romhacking.net/hacks/1973/

5381a No.67878

>>518
Stardew Valley is fun the first time around, but every time I've tried setting up a new farm I run out of steam after the first winter since I already minmaxed my win to completion on everything else.

29845 No.67880

>>67431
Oh man, not enough people talk about this. The remixed chiptunes are great, I've played it multiple times, really comfy to play if you have a cfw 3ds.

26406 No.67888

I still really like Ponymon.
Sometimes I think about making a Pokémon plus Ponymon game, but I have no idea how Ponymon types would interact with Pokémon types.



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1e65f No.33520[Reply]

Hey /vx/
I'm playing through Skyrim again and can't decide on this. I almost made this on /mlpol/ because its political.
Which is better?
The Thalmor are like jews and are threatened by the imperium so a united empire would be good. But the empire is also multi culti and for example lets Dunmer settle in places like Windheim.
Also
>Redguard niggers
>Khajit gypsies fucks

Thoughts?
18 posts omitted. Click reply to view.

8dc6f No.67296

>>33520
Stormcloaks. Imperials are too multicultural.
Btw, I'm going to reinstall this game. What rare/underappreciated mods do you recommend?

53b32 No.67340

>>65802
They are like poos. Pretty much bros.

6f9a9 No.67351

>>65804
>discounting white humans
the nords will beat the imperium then crush the knife ears
>>67340
poos arent bros,thats sikhs

2d866 No.67881

>>33520
If you're a lore gremlin you'd know that the thalmor are trying to get rid of all worship of Talos to kill him and destroy the world so they can ascend as gods. Even if the Stormcloaks lose long-term after the civil war the chance of Talos worship still being allowed is far greater if they win than if the Empire wins. The Dragonborn is absolutely insane in-lore, and the best possible scenario would be the Dragonborn winning the civil war for the Stormcloaks and then marching onto the main city of the Thalmor.

53b32 No.67886

>>67351
Hindu and Christian poos are bros. India was host to the ancient Aryans.



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25b23 No.66673[Reply][Last 50 Posts]

If you don't know what this is yet lurk moar, you'll be averting your eyes in no time. Now where were we?
We last left off with the party barging on in a very irate Kiynen who has recently laid a clutch of 5 eggs and is still sensitive about it. Still, no one died in the process and Addy seems to have sworn fealty to them,… whatever that's about. So we return to the party,… who has already split up with Tracy venturing to Cardashil to try and find a lead on the elvenniggers who keep jacking their shit. Infernius has been assisting Slovenia in felling trees and reinforcing the outer wall of Durpistan. Torcuil has been getting bantzed by Snek, and a bunch of stuff I'm probably forgetting and will get shit on reminded of.
With no further adieu,….
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0f8aa No.67271

>>67270
Its a long hallway that runs parallel to the wall. There are several doorways on in either direction (no doors tho), as well as a staircase at the end of the hall.

2e967 No.67272

>>67271
Tracy slowly sneaks down the hall, peaking through the doorways on either side of her as she goes.

e85e3 No.67874

File: 1542449712548.png (1.12 MB, 1920x1080, the-man-stand-at-the-panor….png)

The Man stood looking out over the harbor from the penthouse window. Beneath him the carpet had been ripped out and the floor was bare. Behind him there was open space where a wall had stood, and a bar table occupied what was once an open living space, its surface unfurnished. For a year he hadn’t found a buyer for the unit, and so kept it as his own. But he was finally persuaded to sell the unit at a loss, and the new owner wanted extensive changes to the layout. After concluding a meeting at a restaurant, he thought he’d visit the unit at midnight to stare out the panoramic windows one last time.

As he did so, he thought back to a night that ended in that room a little more than a year before. That night had centered on two struggles against two friendly enemies. One, he win against, or so he thought. The other, he would let win. It started with a confrontation. A duel, in whatever way fiour against one could be considered a “duel.” Violent though it may have begun, it swiftly became cordial and countries. It became no less contentious. The battle had shifted from the physical to the mental as he haggled for control of a prize unicorn. After hours of mental chess, they seemed to reach an agreement that left him with the prize.

The victory did not last. It did not even last a single day. He was back to struggling for the prize he thought he had won, trying to get to her the next day, trying to find her the next week, and trying to enamor her the next month. What he was so sure was already in his grasp was in fact only gained after a very long and arduous series of tasks. And even then, he never got to enjoy his victory. In a way, the hard-fought prize remained unclaimed.

This did not bother him. No, his victory did not last, but what does? Everything that is won is eventually lost, and nothing struggled for ever remains. “All glory is fleeting.” What had made that night different, what had made it stand out in his memory after an eventful year, was not the permanency of his triumph, for surely it did not have that. Why that night in particular lingered in his memory more than a year was the sheer thrill of the struggle itself. In the intense back and forth of the negotiation, he found the best focus and expression of his talents and abilities. In trying to figure out what his opponent wanted, in determining what he had to give away, and in trying to persuade the opposing party to make the exchange – he felt alive. He feltPost too long. Click here to view the full text.

e85e3 No.67876

File: 1542480301583.jpg (31.44 KB, 852x480, 1.jpg)

>>67874
Out in the far distance, the Man could see a light of a passing ship coming into the harbor, and various other moving lights of vehicles along the shore. These were other people in motion. Their lives were advancing, and so too was his, he figured. He took a sip from the glass of honey sweeten tea he bought at the restaurant earlier, and his mind focused back to the other struggle in that night. The Blue Mare had tried for months then to lay a sort of claim of ownership to him. And for those months he resisted, fearing there was a deeper malevolence. But in that night, he let himself go in the moment. There was something sweet about her. Something… Cute. He liked the affection. He liked to be wanted. And he figured that maybe it wouldn’t be so bad if he would let her have him. Maybe this relationship could be joyous. He acquiesced to her that night, and he was hers.

His expectations for his life after this defeat proved to be as illusory as his “triumph.” The relationship would stress and sour, often turning bad. She must have lost interest in him after a while, as her affection became sparser and he was no longer her “flashy,” nor she “Mrs. Sentry.” He had not seen her at all in six months. He had to wonder if she was still out there. But this too, was alright. Most of the relationships we have with people are fraught with tensions, or are ephemeral, so why should this one be an exception? Whatever else happened before or after, he liked the affection, and he had fun that night. That night, she was cute, and it was a good experience. She was not the first person to enter and leave his life, nor was she the last. Through out the years he had known many people. They had all made their impressions on him, and most of them he would never see again. His relationship with the Blue Mare had been special and enjoyable in its own sort of way, and that night, and so many other occasions with her, good and bad, were among the experiences that made up his life.

He stood there in silence, then made a toast “to absent friends,” taking a long drink of the tea and finishing it. He turned around and looked at the deconstructed apartment where that night had ended on a joyous note. He had built this place and lived there in part, but now it was unrecognizable. All furnishings had been stripped away and even the basic layout changed. He placed his glass on thPost too long. Click here to view the full text.

aea0e No.67882

File: 1542512385163.png (Spoiler Image, 163.27 KB, 1025x1024, 1502758582668.png)



[Last 50 Posts]

File: 1530264274883.png (2.25 MB, 1024x768, unnamed.png)

747df No.65836[Reply]

terraria thread
6 posts and 2 image replies omitted. Click reply to view.

c1b4e No.65855

Oh cool, other people actually play this game. I'm currently working on my first full playthrough.

Magic is best class
>>65846
>>65844
I'm up for it sometime

6f008 No.65856

>>65855
>magic
i remember when mage was a better tank than warrior pre-nerf spectre armor

6872f No.66361

>>65844
>>65846
>>65855
I have been wanting to play some terraria again for a long time now I am more than down if anyone wants to play.

0aab3 No.67877

>>65836
Anyone else have a problem with the game getting dull after a boss or two? Also it seems i made the mistake of playing on a small world instead of a medium, which made it impossible to fight the brain of cthulhu since the openings to all the tunnels were were never created for some reason.

525d8 No.67879

>>67877
yea, playing co-op helps though.



File: 1542311056734-0.jpg (53.69 KB, 500x625, handheld.jpg)

File: 1542311056734-1.jpg (80.2 KB, 600x400, handheld2.jpg)

e4fad No.67436[Reply]

ITT post, discuss, and reminisce about old-school gaming devices and handhelds.
Consoles GTFO

348f2 No.67437

File: 1542311746652.jpg (13.44 KB, 480x360, hqdefault.jpg)

>>67436
They knew how to make handhelds back then. Hours of fun was had.

bcc71 No.67438

if you're into this shit you better buy some drives and start archiving roms. because the online resources are getting killed by corporations. fuck corporations man



File: 1525054944481.gif (2.8 MB, 1040x1080, giphy.gif)

37f7c No.64500[Reply]

Post that video game idea you've always had but will never actually create or do anything with.
7 posts omitted. Click reply to view.

e19f2 No.66635

>>65800
I'd play the shit outta that.

e19f2 No.66636

>>64500
A fully realized dark pony rpg with branching paths, lots of death and gore and a lot of endearing characters to kill off.

04af9 No.66637


536f8 No.67434

File: 1542230238628.jpg (339.71 KB, 1024x768, original[1].jpg)

>>64500
My lifelong dream is an open source sandbox of independent pony bots you can mess with. I have made detailed plans of how one could work, but I have failed at coding forever so someone would have to help with getting the basics in place.

The game would be based mostly around the pony AI, making them seek food and shelter on their own and so on. Starting the AI from simple things like just picking food and building a basic shelter would make it faster to get the first basic release done, and also ensure that they had methods to keep living even if the late game houses and food markets got destroyed. As the basic survival needs got fulfilled, the ponies would start improving their settlement further, building proper housing and workplaces, making proper plans for freetime and so on.

As for what the player would do, once the sandbox ran indepently they could mess with it however they please. Spawn monsters, drop meteors on them or order them around to do what you want. Posess a pony and play around in person, living a normal life pony or going on a rampage. An independently functioning town of NPC:s would be a great base for many kinds of games from Sims to Assassins Creed.

Keeping the project open source would keep the lawyers off its back, and developing it in arcs like Dwarf Fortress would help split the seemingly massive project into small chunks, each release adding a new function to the game. First release would be just about making the ponies move, eat and sleep, second would be adding framework for professions and construction, third would be items, interiors and ownership, fourth about desires and socializing and so on.

This is the game I'd want more than anything, but like I said, I can't code. I can write up design documentation just fine, but I definitely can't make this game without help.

52ea9 No.67435

>>67434
Okay, now THAT is an awesome idea for a game.



File: 1498093736839.png (471.2 KB, 1280x720, tire.png)

800b1 No.316[Reply]

I may have stumbled across something big. I found a tire near the end of Se2 Ep17 (Hearts and Hooves Day). It is buried deep in undisturbed Ponyville ground (that is, until the Cutie Mark Crusaders dug near it in the episode). This seems to indicate that the tire would have been buried a long time ago.

Bearing in mind that Ponyville was founded only a generation or two ago, with the countryside being uninhabited previously, this doesn't add up.

My theory is that Humanity inhabited the same world in the past, and left behind traces of technology and artifacts after mysteriously disappearing from the historical record.

If anyone has noticed similar oddities and/or evidence to support this theory, please share. Also, if we have any Geologists, it could help to analyze the sediment layers to determine the approximate age of the tire.

My eyes have been open; I will now watch the remaining episodes with scrutinizing eyes in the hopes of revealing the truth about the ancient humans, their fate, and the origins of the magical pony races.
16 posts and 6 image replies omitted. Click reply to view.

6a96b No.560

File: 1500461792371.png (856.94 KB, 680x1388, epanding mlp plot.png)


a1793 No.2930

Does anyone have any other Easter Eggs from the show/comics that suggest the existence of ancient Hoo-mans?

f2f35 No.2933

File: 1506140334402.png (495.17 KB, 850x516, 1474478.png)

>>560
I actually think the ponies' world, which has gained the fandom name Equus, is flat. It would fit with how Hellenic science at the time viewed the earth as flat and that the sun revolved around it (Celestia moving the sun.)

a1793 No.2935

>>2933
I could've sworn there was some song that had the phrase "the world is round" in it..
I don't dislike this proposition though.

da05d No.67428

File: 1542195994729.jpg (54.72 KB, 400x400, 145330__safe_chancellor pu….jpg)

>>2935
Then again, it was said by Chancellor Puddinghead so I don't know how true that is.



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