The SSRS Kostroma lies idle in the southeastern bay of Mended Horn Island. Only the front portion, the two forward masts and the front of the superstructure that sits in the center of the freighter's hull, is illuminated by a pair of dim lights that glow orange-red, a sure sign that the boilers of the Kostroma are dying, and the lights will soon go off. The remainder of the ship's funnel, and the mast behind the superstructure are visible only in silhouette. The gibbous moon and starry night that would have provided a clear backdrop to the black hulk of the Kostroma have been smothered by the overcast skies and light rain.
A sound comes, not from the Kostroma, and indeed, not from anywhere at all. A low, vaguely tinnitus-like sound that drains out the sound of silence. It calls to you. It calls to everyone.
"Come to the Kostroma, good soldier. Join us here. Come."
1370 replies and 57 files omitted.
I'm going to ask now:
Where did you ask the NPC allies to stand?
>>194769I thought they were just following right behind us, with the noncombatants being in the far rear.
>>194768>is they seem to have earsPosey sees these creatures, she stands resolute, her eyes glowing.
"Show yourselves." she says
>>194768Which direction?
"Contact!" he says in a low but clear voice.
>>194772Front. Off to the left.
>>194772>>194771To the sides - If posey or Cavaliere could see it - more heads stand up
>>194767All this has happened from Kira's left. But now she see's there's a twin on the right, between her, Cavaliere, Silver, and Posey. It grows and moves between them.
>>194773>>194771Sands moves forward from his position near Kira, coming closer to Silver, Cavaliere, and Posey
>>194774>>194774>more heads stand upHow many in total?
Posey attempts to use her Charm gaze on the first creature who's face she sees. DC 19 Will.
>>194776No very clear view on those to each side of Posey. Possibly five in total, but it's hard to say given the number of objects in the room like barrels. For certain, two to each side, and one near the center. The one in front of Posey she can see the eyes of, and can presumably see her
>>194774Kira reflexively shoots an arrow at the darkness encompassing her before slithering towards the rest of the group with a silent scream.
[1d20+12 = (15+12) = 27][1d8+5 = (3+5) = 8] >>194777Is it affected by her gaze?
"Say something."
Rolling Diplomacy (assuming penalty from language barrier)
[1d20+10 = (10+10) = 20] >>194779"They have us surrounded on three sides and might come in from above. Might I suggest we back out of this chokepoint to find a different way?" he suggests quietly to Silver and Posey.
>>194780"There is only one way forward. Retreating now would only increase casualties." Posey replies
>>194778Kira attacks the darkness. The arrow sticks, and the darkness writhes
From the other side, a tendril moves down and grabs at Stained Sand.
[1d20+7 = (1+7) = 8][1d20+12 = (3+12) = 15]>>194779>>194780>>194781They all answer back
"Es ist nicht zu spät"
"Ei ole liian myöhäistä"
"It is not too late"
>>194783The tendril drags at Stained Sands hoof and misses. He lifts his submachine gun, and fires back
[1d20 = 9][1d6 = 1][1d20 = 19][1d6 = 6][1d20 = 1][1d6 = 3][1d20 = 19][1d6 = 3]>>194781>>194780>>194778From behind Silver, Cavaliere, and Posey
TAT TAT TAT TAT >>194783>>194784Cavaliere draws his revolver and fires once at the tendril.
[1d20+8 = (20+8) = 28][2d6 = 9]He looks around for a spot behind cover where he could set up his rifle. He calls out to the party members,
"Got a way to stun all of them?" >>194785>>194786>>194778Roll intiative[1d20+2 = (4+2) = 6][1d20+1 = (15+1) = 16]>>194785I don't think he'd even be aware of the tendrils yet. But you can keep that attack role after initiative is rolled
>>194790Uh, I forgot to use my war fan or do a duel of wills again. Of well, still going last.
Sand,
[1d20+2 = (11+2) = 13]
Just waiting for Fluffernoodle
Also if you wish to call in any more NPCs
>>194792Are the sailors not responding to the gunshots?
I say let them decide what their priorities are.
Is Kira's player even awake?
>>194795Can we just say that Kira shoots another arrow at the monster (that's what she would normally do), and Silver moves into melee and takes a defensive action to protect the rear of the herd, until the player returns?
I got work tomorrow. I can only stay up so late...
>>194796Kira isn't hard, but Silver sort of is. Finding out what the player would do in the scenario is part of the fun of combat. I would tentatively think he'd hit those attacking from the front with the broadside of his sword, but I am unsure
Maybe Kira shoots an arrow, and Silver just turns around and is out for at least the round?
>>194798We kind of need Silver in front at the very least to guard against enemy attacks. Cavaliere can't tank and we probably should let Sand take too much damage. I agree he would probably go for non-lethal takedowns, but this is also a dangerous situation where knocking out enemies is very inconvenient.
Eh, sure
Kira: [1d20+3 = (14+3) = 17]
Silver: [1d20+4 = (12+4) = 16]
Initiative order is
Kira
Silver
Figures
Sand
Darkness
Posey
Cavaliere
Kira starts by flicking her tongue shooting the same set of tendrils she shot at previously
[1d20+12 = (1+12) = 13]
[1d8+5 = (8+5) = 13]
Silver readies an action with his pommel against any figure that comes too close
s - 1
p - 1
c - 1
[1d3 = 1]
[1d3 = 2]
[1d3 = 1]
[1d3 = 3]
[1d3 = 2]
>>194803Two creatures face off against Silver. These are the two on the left. Both seem to be ponies in the dim light, wearing navy uniforms.
One stands at a distance with a rifle
[1d20+3 = (20+3) = 23][2d8 = 2]The other charges at Silver with a rod carried in his mouth. A blue spark twinkles at the end
Silver hits at the pony with his pommel
[1d20+8 = (14+8) = 22][2d8+8 = (5+8) = 13] >>194804Silver is shot
[1d20+3 = (2+3) = 5][2d8 = 9]Silver hurts the pony - a grey Pegasus in Stalliongradian Merchant Marine blue - but it extends its rod. It only wishes to touch Silver, not hit him.
[1d20+4 = (15+4) = 19] >>194805If the touch is a grapple, Silver gets an attack of opportunity
Also, don't forget the penalty for shooting into a melee.
>>194805>>194804Silver is only grazed, but the rod touches him
tat tatIt sends an electric shock
[1d4 = 2]>>194803>>194800In front of Posey, a light turns on. It's a red and blue flame coming from a hoof held torch, which a unicorn carries in blue magic. A second pony stands behind a crate and rests a rifle on it, aiming at Posey
The riflepony shoots
[1d20+3 = (13+3) = 16][2d8 = 11]The unicorn charges at Posey with its torch
[1d20+2 = (15+2) = 17] >>194808>>194806The torch hits
[1d4 = 1] Fire damage
And Posey is likely at least partly on fire
>>194799The third pony is an earth pony, who picks up and kicks a barrel towards Cavaliere
[1d20+2 = (14+2) = 16]>>194809It's fire. Touch attack
>>194810Do I get a reflex save vs the fire?
Muh perfect mane.
>>194811Eh, sure
15 to move out of the way
>>194811>>194813Wait, is there a reflex saving throw against the barrel too?
>>194813
[2d4 = 4] bludgeoning
From the sound, it's most likely a fuel barrel more empty than not.
In the other room, Sand shoots at the tendrils again
[1d20 = 10]
[1d6 = 6]
[1d20 = 11]
[1d6 = 5]
[1d20 = 6]
[1d6 = 5]
[1d20 = 8]
[1d6 = 2]
>>194814If it makes it more interesting
>>194814Posey moves.
She doesn't completely avoid all consequences of the flame, being singed by it (half damage), but importantly, she avoids her cloak and armor catching on fire
>>194816But the tendrils grab at Sand again
[1d20+6 = (1+6) = 7][1d20+8 = (19+8) = 27][1d20+6 = (20+6) = 26][1d20+8 = (7+8) = 15] >>194817SqueakSand is pulled up into the air
Posey's turn
Then Cavaliere
>>194817Cavaliere hops to one side to dodge the barrel.
[1d20+9 = (20+9) = 29] >>194819And he dodges it. Impressive