The SSRS Kostroma lies idle in the southeastern bay of Mended Horn Island. Only the front portion, the two forward masts and the front of the superstructure that sits in the center of the freighter's hull, is illuminated by a pair of dim lights that glow orange-red, a sure sign that the boilers of the Kostroma are dying, and the lights will soon go off. The remainder of the ship's funnel, and the mast behind the superstructure are visible only in silhouette. The gibbous moon and starry night that would have provided a clear backdrop to the black hulk of the Kostroma have been smothered by the overcast skies and light rain.
A sound comes, not from the Kostroma, and indeed, not from anywhere at all. A low, vaguely tinnitus-like sound that drains out the sound of silence. It calls to you. It calls to everyone.
"Come to the Kostroma, good soldier. Join us here. Come."
1370 replies and 55 files omitted.
>>194371Zara either did not enter the room, or she quickly left it.
>>194372Did Silver see where she went?
>>194373She could only be upstairs
>>194374Then Silver goes back to get her. It's not safe to be alone, here. Meanwhile, Kira gives her theory. "I think something ambushed the pirate boarding party in this room."
>>194375Zara is laying on her belly at the top of the stairs, ears back
>>194376Silver crouches down next to her. "You saw?"
>>194377"Saw what?" She asks "What they are talking about?"
>>194378"Ah, so it is just normal frightened." Silver sits down next to the poor zebra mare, and pets her. "We have reached boiler. There is griffon in front of door who, uh...it is not pretty. Kira was going to ask you if boarding party was mostly griffons."
>>194379Her mane is corse, and he feels her shake.
She raises her head
"The boiler? No, you can't have. Unless- have you gone very far?" She turns her head and her black muzzle to Silver "Yes?"
>>194380Silver tilts his head at the shaking mare. "I...do not think so? I do not have much frame of reference for ship layouts, but they must have entered some type of room with mechanical equipment and got ambushed by...something. I just assumed boiler because they might have been trying to turn on lights, themselves."
Sorry, I fell asleep.
>>194364Posey checks if the body has any interesting items or information on it, before she carefully approaches the door, using her horn to open it from a safe distance. She readies her sword.
>predationCan Posey identify the monster that could have done this?
Arcana
[1d20+11 = (7+11) = 18]>>194363Posey points at the griffon again making a bright flashing arrow with her magical glow.
"Dead griffon. Sliced in half through unknown means. Most likely monster activity."
Oh, it looks like the party already went through the door.
>>194370Posey examines the additional bodies. As a sommelier, Posey is well familiar with blood splatters and the scent of fresh blood. Looks for tracks or anything else that might indicate what caused these wounds, as well as checking if the dead have any interesting items on them (armor that might be magical, rods, wands, rings, etc). She picks up any severed griffon talons, eyes, feathers or other loose parts to use as spellcasting components later.
(This is in the direction of the boiler, right? Posey is moving towards the boiler)
"It appears as though these poor souls found the attention of the monsters conjured by the Intruder. Caught flat-hoofed in the dark against physically powerful opponents with only ranged weapons in a close space and no clue what they were up against, they stood little chance against the beasts. With no visible tracks, it is likely that the monsters demanifested as soon as their work was done, gone as quickly as they came. The question remains as to why they were attacked seemingly randomly, when we as explicit enemies have been left alone this far...? Surely, they would have attacked us just as readily as they attacked these creatures, unless they are leading us into a trap... Or could it be that the Intruder has limits to th frequency of its summons? Whatever the case, we should press forward quickly while we can. Even if there is a trap, retreating or showing weakness now would only provoke it to summon beasts behind us." Posey ponders out loud, before trotting in the direction of the boiler
>>194382>>194384Cavaliere looks to the vent, then turns back to Posey.
"Thank you. Keep telling us about our surroundings, and tell us if there is something worth taking a picture of. We shouldn't be hasty, either. For all we know, these things need light to appear. It seems some machinery in here is still working, or otherwise there's a pressure differential compared to outside." >>194385"We cannot afford to wait. The boiler is dying." Posey says, still walking in the direction of the boiler
"I will lead the way. Be ready to respond it anything attacks."
I really feel like the physical layout of the ship is just not getting across. It's a cargo ship. It's purpose is to carry cargo. most of the ship is taken up by big cargo holds. The middle of the ship has a big structure on top to hold the crew and underneath it is the engine and the boiler. The bow has equipment in it. And then the stern, which is where the party is, has a little structure on top of it like a poop deck in an old sailing ship. It houses the anti-aircraft gunnery crew, has anti-aircraft guns on top, and has the armory and the rudder under it.
Between the boiler room and the stern are two of the ship's five cargo holds. I want to repeat: this is a cargo ship. It is built to carry cargo. That's it's purpose. That's why it exists. It is a part of an international economic order designed to transfer large quantities of raw materials or finished products great distances safely and economically. It isn't a yacht. It isn't a warship. It is, however, armed.
The party is at the back of the ship. The back. They are at the rear most possible room that you can be in on the ship. If you go forward, you encounter two doors and two rooms. beyond that, is cargo hold 5. Beyond that, is cargo hold 4, which the party knows was made into a makeshift barracks. Beyond that, is the boiler and engine room.
Besides the choice of which of two doors to go through, there is only a single direction of travel: forward. Beyond that, there are only about three rooms in total separating them from the boiler room, and the boiler room itself is massive and open.
>>194384No. No one has gone through the door. Kira has looked through the door, but no one has turned on any light/otherwise established a source of illumination, nor opened the door.
>>194384Ship layout is this
Rudder control room > unknown room > cargo hold 5 > cargo hold 4 > boiler room
It's that simple and straightforward. There is only a single dimension involved here. There is only one direction of travel. You can technically go through a leftward door and the cargo holds as well as the boiler room have upper and lower levels, but for simplicity it's "walk forward."
>>194380>>194381Silver gives the mare a reassuring shake on the shoulder. "Come on. Others might leave us behind, let us catch back up with them. I will keep you safe."
>>194387>>194389Posey takes the door on the left and proceeds towards Cargo Hold 4 on the way to the boiler.
>>194391The door on the left seems to be locked
>>194390She looks at Silver obviously concerned, and nods. She only gets up when Silver starts to move
>>194392Posey having had poor luck hacking through a lock in the previous room, takes the door on the right instead.
She braces for anything that might attack, reading her sword.
>>194392I appreciate the drawing, btw.
I should have made a map of the island a year ago. Here's a bad attempt at it, though it isn't so relevant anymore
>>194395Actually very informative. I didn't realize that it was shaped like an H.
>>194393Silver leads the scared zebra mare back to the group. Before they leave, Kira also takes the gruesome time to see if the griffon had anything on his half-person worth taking.
>>194393>>194394Posey takes the door on the right.
>>194397Cavaliere asks if she really wants to see the body. He has a light which would be useful if she doesn’t mind the trauma. He doesn’t want her to have trauma, if that isn’t obvious.
>>194398”Don’t go off alone,” he warns.
>>194399Kira
does look a little shaken up still, but she waves off the worry. "No no, I'll be fine, it's just..." she grimaces, "...really nasty. I mean like, I'm a hunter. I've hunted animals, both to eat and to harvest materials from them, and that usually involves things like skinning, gutting, removing meat from bone, but this is something else entirely. Brutality for brutality's sake, I guess." She looks down at the corpse as she looks for stuff to pilfer. "So is this what adventurers normally do? Go into spooky places and loot things off of dead bodies?"
>>194399"Then follow me." Posey replies as she proceeds through the door.
>>194398>>194392What does Posey see after going through the door on the right?
Is anyone turning any sort of lights on, or is the hope that Posey will be able to see everything for the whole party and no one else will stump their toes in the dark?
>>194384>>194397Still grasped in the griffin's foremost claw is a pistol/carbine of an older model, known for its comparatively long range. The griffin wears a leather jacket. A tan color. in its larger pocket are multiple chains of silver. Jewelry, evidently. He carries several notes of stalliongradian paper currency, and several coins, also of stalliongrad. He has one battery, a utility knife, rope, a lock pick, and several stripper clips for the pistol.
>>194404A lockpick! Kira realizes that if they find another locked locker, they can safely unlock it using it and the knife. The rope and battery will also be useful. She holds up the pistol/carbine to the members of the party. "Anyone need a weapon?" She leaves the jacket behind, it's not her style anyways. Finally, she takes the jewelry and the money, and goes to ask the Kostroma survivors, "Are any of you missing these?"
>>194405Blackheel walks down the stairs, arriving later than the others. He scrunches
"Uck... someone is. Damn pirates..."
Rustling pine moves his head closer and looks at the jewelry. He says a single sentence in his foreign language at a lower volume.
>>194406Kira tilts her head at the odd words. "What was that? Is some of this yours?"
Characters without darkvision should consider investing in some spent ion stones with continual flame cast on them. They're nifty. You can even wrap them in cloth to dim the light.
>>194403I was under the impression that other characters had their flashlights.
Posey has a flashlight that she could give away if anypony wants it.
>>194404I thought I looked him earlier. Oh well.
Does that older gun look antique/masterwork? It might be magical.
>>194406"Looting before securing the area. A common mistake." Posey chides
"His greed consumed him... That or whatever took his hind legs. He cannot alone be blamed for his fate though: he had no idea what he was up against." she continues
"Let us not make the same mistake. To the boiler. Follow me." she says, walking through the door on the right
>>194406Cavaliere takes nothing. Assumedly no lights have been turned on, and he follows Posey
”Lead the way,” he says.
>>194409Posey is already doing that. Just waiting for the description.
>>194408Kira does have a hooded lantern and oil for it, should additional light sources be requested.
>>194408Posey opens the door. While there is some weight to it, it opens relatively easy.
Looking side, Posey can see shelves. Shelves, and a dumbwaiter like mechanism. She can see artillery shells, cannon shells, and empty racks. And a door. And at the two, two shapes that almost instantly shine bright lights onto Posey. It almost blinds her, though surely her eyes fair better than more light dependent eyes.
>>194409>>194407Posey opens the door. Perhaps as long as a second passes, then she is lit up by bright lights. The ponies can see the individual bones on her barding, tufts of wet fur, individual water droplets in her mane turned dark red by the water, and bright, white spots reflecting from her eyes
Pardon the delayed reply.
>>194412>And at the two, two shapes that almost instantly shine bright lights onto Posey.Posey hisses at the light, shielding herself with her cloak taking a moment to adjust before confronting this new peculiar room.
What are these shapes?
>>194412Kira whispers to the lit up Posey.
"What's in there?" >>194413The figures are quadrupeds, about the same approximate shape and size as normal creatures, if slightly larger. Posey cannot see them well at all because of the light, though she can make out the shape. The best guess? Griffons. Possibly hippogriffs or ponies with extra equipment on, or something similarly shaped
>>194415[color 111]”We mean you no harm,”[/color] Cavaliere calls out.
”We are not with the thing in the ship. Identify yourselves.” >>194415Are there any dead bodies in the room?
Posey readies for combat, looking for any sign of weaponry as she readies her sword.
She takes a step into the room, intent on not showing weakness. Readying her sword.
"Who goes there?" she hisses
"Drop your weapons. We have you outnumbered."
>>194382>>194420They move towards Posey, but Posey moves faster.
Her turn (is there at least 10 feet between us? That will decide if I charge or 5 ft step)