The SSRS Kostroma lies idle in the southeastern bay of Mended Horn Island. Only the front portion, the two forward masts and the front of the superstructure that sits in the center of the freighter's hull, is illuminated by a pair of dim lights that glow orange-red, a sure sign that the boilers of the Kostroma are dying, and the lights will soon go off. The remainder of the ship's funnel, and the mast behind the superstructure are visible only in silhouette. The gibbous moon and starry night that would have provided a clear backdrop to the black hulk of the Kostroma have been smothered by the overcast skies and light rain.
A sound comes, not from the Kostroma, and indeed, not from anywhere at all. A low, vaguely tinnitus-like sound that drains out the sound of silence. It calls to you. It calls to everyone.
"Come to the Kostroma, good soldier. Join us here. Come."
1370 replies and 57 files omitted.
Soon we take the Kostroma.
All aboard.
>>193000That is a very disturbing OP. Very much congratulations, GM pone!
>>193020 →Blackheel's head recoils back, and he yells in evident displeasure
"Ага! Чёртова кобыла. Нет. Не трогай. Морду!"
>>193022Kira looks over to the Kostroma, and replies, "I don't think anyone on the ship is paying attention. And the 'gee are you' would probably just do what they did to the airship after we exploded it..."
>>193026Cavaliere looks at Posey, eyes narrowed.
"What did you do, Ms. Ring?" >>193028"A little trick my master taught me. It is no harm
on its own. I even use it on my son." Posey replies, evasively
"Now, if you will excuse me..." she fastens her blinders
"My mouth will be occupied for the time being." she says, stifling a groan, her cheeks puffing as she holds back the blood shooting up her throat
Are they loading the boats?
>>193019 →Day Chaser points a hoof at the swan boat
"Look at it! It's a kid's ride at the park."
>>193032Silver turns his head to look at the swan boat. He purses his lips in contemplation. "...yes, I will concede that to you." Looking back at Day Chaser, he continues. "But no matter how ridiculous our vehicle of battle may look, it is battle all same."
>>193032>>193033"It... I-it only needs to get us to the-
[r]hurrrrrgghk![/r] - ... Kostroma."
>>193035Posey does not respond. Her face is looking green.
>>193033"Battle?! I don't want to go into any battle, I want to go to safety!"
With the swan boat moving at 60 ft per round, how long will it take us to get to the Kostroma?
>>193037Silver: "Look around you, soldier. We are on isolated island full of monsters and hostile soldiers. We can not stay here. Even if we could call for evacuation, they would more than likely crash into island because of darkness and fog, and if they do not then they will be shot down by Spetsnaz ship. And even if they did not, then Traveler would still be out there, and would still be problem."
Kira holds her hoof in the air. "The captain did say that the Traveler is planning on feigning capture so he can be taken to the mainland. If we don't deal with him, then the 'gee are you' are going to take him to Equus, and then..." She goes quiet before finishing that statement.
>>193040"I can do that." He says
>>193039~3 and a half minutes, ish
>>193041"Actually, get me off this island!"
>>193042Alright. Posey tries to hold her salad for 35 rounds.
>>193042Silver: "Then get on that swan, mister."
Day Chaser gets on
The ponies are ready to board or have boarded already.
How are the ponies distributed and how is the boat moved?
Is everyone ready?
>>193047The boat seems to be magically self-propelled, but probably works something like the paddle boats its based on. It's a flat-bottom boat, so it should not get stuck on the sandbank the Kostroma is on.
>Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day.https://www.dandwiki.com/wiki/SRD:Feather_TokenPonies who are actually going to board the Kostroma should be in the front of the boat, do that they will be able to climb aboard when we get there.
I'm ready.
>>193047Let's put the possessed ponies in the rowboats, unconscious and injured ponies in the middle of the boat and the able-bodied ones around the outside. Is it powered by sails or something?
Is the party intending on boarding the ship up its ladders, or any plans on how to approach?
>>193050I was planning on climbing up the neck of the swan boat, or using its wings as a platform.
>>193050I don't know how much rope is left, but Cavaliere could get several lines up for safe climbing.
>>193052>>193051>>193050It's also a good idea to have a flier just peak over the ship's railing to see if it's safe before we start hauling people up there blindly.
Blackheel:
"The thing was being hauled in the Number 2 cargo hold, the second from the bow, where the whole cargo hold was made to store it, more or less, with some testing equipment there. The Number 1 cargo hold was made into a makeshift science lab. The number 4 cargo hold had some supplies and also beds, though it was used to haul cargo on the journey to Everfrost. Cargo holds 5 and 3 are still in cargo configuration and are mostly empty, though some material has come back with us.
The midship has the bridge and captains quarters on its top most deck, officer's quarters on the fourth deck, crew quarters on the main deck, supplies on the second deck, and the engine room on the lowest deck. The stern of the ship has quarters for the marines and also the armory. The bow of the ship contains the infirmary and carpenter's shop. We got off on the life boats, and apparently so did the thing's puppets."
The port side of the ship is presented to the party from the shore. The bow is slightly closer than the stern. The ship presents with 25 foot steel walls rising above the surface, with ladders near the center.
>>193056>>193055There's something anomalous in the way the waves move against the ship's hull in the midship.
>>193058Posey nods in acknowledgement.
>>193059Let's try to get near the ladders, so we don't have to board single file.
>>193060Can we make out what it is?
>>193061Kira doesn't know much about ships but she knows... That's kind of an odd shape in the center of it. Like there's something there besides just the ship.
>>193062It's very dark outside and very difficult to see much, but more can be seen either by coming closer, shining a light on it, or just... well... squinting harder
>>193061>>193063>>193062>>193056Kira: "Uh, guys? Does the Traveler have any kind of sea monster thing?"
>>193065If it's a sea monster, it's asleep
Essentially it's a big form immediately next to the ship that does seem to move with the waves, but not by much
>>193067Blackheel
"It didn't let us get near it. Well, okay, it did, but no one who got near it escaped."
>>193067>>193068Silver: "We do not want to go at it unprepared. There is armory and infirmary for us to stock up, and it is good idea to have quick look at ship systems to make sure we can flee once Traveler is gone. Boiler, bridge, even captain's quarters to make sure nothing horribly wrong is being stored there."
>>193069"You met some of them on the island, I am sure. They were puppeted. Or at least some of them were. I don't actually know. I just know that all of us who escaped ended up holding up in Hold 4 until we made a run for it."
>>193066Posey commands monstro to charge it the sea monster makes any sudden moves.
As they move closer, another flare lights up behind them, spreading green light. The Kostroma's side is grey, but there next to the ladder on the portside midship, they are able to see what the form is. It's another boat. Almost a ship, being around a hundred feet long next to the Kostroma's ~430. It is low in the water and painted a dark grey.