The SSRS Kostroma lies idle in the southeastern bay of Mended Horn Island. Only the front portion, the two forward masts and the front of the superstructure that sits in the center of the freighter's hull, is illuminated by a pair of dim lights that glow orange-red, a sure sign that the boilers of the Kostroma are dying, and the lights will soon go off. The remainder of the ship's funnel, and the mast behind the superstructure are visible only in silhouette. The gibbous moon and starry night that would have provided a clear backdrop to the black hulk of the Kostroma have been smothered by the overcast skies and light rain.
A sound comes, not from the Kostroma, and indeed, not from anywhere at all. A low, vaguely tinnitus-like sound that drains out the sound of silence. It calls to you. It calls to everyone.
"Come to the Kostroma, good soldier. Join us here. Come."
1320 replies and 53 files omitted.
>>194870doopFor a third time, Stained Sand is grabbed
Silver picks up the torch and either turns it off or forces it into something
>>194874>>194873No response
>>194872Not quite, though obviously that specific pony is going to the far end of the room
>>194870The tendrils make another attack, this time reaching out for Kira
[1d20+6 = (14+6) = 20][1d20+8 = (17+8) = 25] >>194875>>194874Kira feels a
yoink tugging at the end of her tail. She may make a counter grapple, the number to beat being 25
>>194875>>194876This gets Kira into a panic. Stained Sand is taken for a ride as Kira wriggles about trying to get the freaky tentacle of darkness off of her. "GETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFF!"
Oppossed Grapple:
[1d20+13 = (8+13) = 21] >>194877yoinkKira is pulled up by her tail. She can only just touch the ground with her chest and hooves. Her body is not really designed to stretch in that way, so it’s rather painful.
>>194878"
OWIE! HELP! IT'S GOT ME!"
Kira screams out as she swings her upper half around, trying to break free from the hold.
Improved Grapple:
[1d20+13 = (3+13) = 16] >>194881I'm busy at work, and I don't really know what's going on, but since my last target ran away I will focus on the tentacle monster currently denied their dex bonus by grappling.
Charge with sword
[1d20+9 = (14+9) = 23][1d8+6 = (3+6) = 9] I meant the one attacking Kira btw.l
Did I hit?
>>194882On the one hoof, that’s high enough to heat its AC. On the other hoof, that might not be
physically high enough
>>194884How high is it? How close to the walls?
Is there anything else I can do on my turn?
If Kira is on the ground and being attacked, how can Posey not reach the attacking creature from the ground?
She could use her Halberd instead.
>>194887A unique feature of Kira's physiology allows her to simultaneously be 10 feet off the ground but also on the ground. Whereas Posey is closer to the ground. I suppose though, if Posey jumped, or if any part of the tendrils are lower and closer to the ground, and most certainly if she used a halberd, she could reach it
>>194885It must be attached to the walls and extending out. Like a plant.
>>194879Kira may want to keep her mouth shut to keep her from regurgitating yesterday's dinner
>>194887>>194889I also made a quick 5 minute diagram in paint to provide a visual reference
>>194895>>194882>>194895Posey jumps into the air and slices into a tendril already damaged by an arrow and weighed down. It pulls off, and Kira and Stained Sand with her fall to the floor
>>194896Great.
How many enemies are in combat right now?
>>194896Kira comes down with a massive
THUD and lets out a quiet, "...owwwww..." Her eyes shoot open in a panic after only a second of realizing she's free, and she gets into a position to attack with her bow again...while she's still coiled around Sand, with the bulge from the digesting Hopper very near him.
>>194896>>194898"You two okay?" Cavaliere asks, glancing their way.
He takes aim at one of the creatures with rifles. Are any of them visibly griffons?
>>194900Stained Sand:
“No! These things keep grabbing me!” He attempted to push off Kira’s trunk, presumably unsuccessfully.
There are three creatures in Cargo Hold 4, all three of whom are ponies. One pony left and port who has moved back and is shooting a barrel. In the center, a rifle pony who has started to retreat from the room and is now the courtesy away. To the right and starboard, a pony has been kicking barrels in Cavaliere’s direction
>>194901They're not communicating with each other, right?
Posey returns to the next room on her turn, with intent to run through it to the boiler room.
>>194901Apparently you can't disarm or sunder with a ranged attack. Very sad.
Cavaliere shoots at the earth pony kicking barrels.
[1d20+8 = (5+8) = 13][2d6 = 11] >>194897Three ponies in cargo Hold 4. The darkness
seems to have been defeated, but noticeably Mala, Rustling Pine, and Blackheel have entered Cargo Hold 5 to provide fire support.
>>194902Not in a way that Posey can hear.
>>194903It seems tl hit, if only barely
The left rifle pony moves away and retreats towards the bow. The right pony, previously at the barrels, moves away and retreats towards the bow. The rifle pony in the center moves to look for an item in the front half of Cargo Hold 4.
>>194901Bull Rush Charge: With Posey out of the way, Silver charges the pony shooting at the barrel full of kerosene and attempts to slam him into the wall, hopefully with enough force that he drops the weapon.
[1d20+5 = (11+5) = 16] >>194906>>194905Dangit. Maybe he can still bull rush the one in the center?
>>194907I think so. Or he could still try the one on the left but that one gets a save, because it's had time to move out of direct line of attack. the one of the center has a clear line of attack though
>>194908Let's go with the center pony, then.
>>194905Seeing as how the one in cargo hold 4 is flat-footed and closest, Posey draws her bow and shoots him samurai style.
Bone Bow:
[1d20+6 = (8+6) = 14][1d10+3 = (10+3) = 13]Iajutsu Focus
[1d20+8 = (15+8) = 23] Wait, did I target the wrong enemy?
I'm sorry. I am very confused with the situation and initiative order.
>>194909>>194906The pony makes an attack if opportunity, using his rifle as a blunt object
[1d20+3 = (15+3) = 18][1d6+1 = (5+1) = 6]And opposed strength check
[1d20+1 = (10+1) = 11]>>194910Not quite her turn yet. Also I’m skeptical she’d have line of sight
>>194913Could she take a move action? She could draw her bow as part of that move action.
I don't want to waste that excellent damage roll
>>194913The butt of the rifle slams into Silver's head, no doubt leading to what will be a painful welt later, but it's too late as Silver carries his momentum into the pony and likewise
slams into him, forcing him back.
>>194910>>194911That is insane damage. This is why I'm hesitant to roll before knowing if I can attack
aside from before we rolled initiative.
Cavaliere calls out,
"They're retreating! Try to subdue them, not kill!" >>194917"They are not retreating, they are repositioning! Neutralize them before they burn down the entire ship."
>>194913With the darkness defeated for the moment, Kira slithers into the bulkhead, grimacing as she feels the kerosene get stuck on the underside of her snake body, and gets into position for optimal constriction on the pony on the right.
>>194916The pony is, I suppose. Forced back?
>>194917Stained Sand:
“I don’t believe it. They’re retreating! We’ve won!”
>>194919She does in fact feel the icky kerosene, and it gets into her scales. But she is closer in position. One pony looks dead…
I think it’s Posey’s Turn, assuming Silver confirms his action
>>194920"Use your brain! If they are not communicating with us or eachother, they are not thinking for themselves. This is clearly a trick." Posey barks back
>>194921Can I keep that same roll from earlier, with a move action to reposition?
>>194910>>194922I suppose? The target is in melee combat with Silver, and besides it has previously been established as wearing armor, so I don’t think a 14 would hit
>>194924>in meleeI guess my turn was wasted then...
Turn over.
Wait, did Silver move with the enemy after pushing him babk? Because if he didn't he wouldn't be in melee.
I thought the enemy was flat-footed because he was bust retrieving an item.
>>194926Nah, he wouldn't be in melee, so you're good to go through with your turn.
>>194924It the enemy is flat-footed and not in melee, does that shot hit?
Whatever the results, my turn is over.
>>194926>>194925So, I suppose a successful bull rush… pushes the target forward a few feet? Okay. If he’s not in melee there is no -4 penalty. But if he has his dexterity bonus then a 14 does not beat his AC. I’m not sure if him foraging would leave him flat footed, especially with Silver to take him out of it. But then would being pushed back leave him flat footed? If it does, even a flak jacket would only give him 14 AC, and Posey’s 14 would beat that
Now that I look at it, idk if he would have been flat-footed anyway.
>>194930Kira definitely seems distressed at the dead body in the room. She wonders to herself if this pony's soul is lost forever, or if by some miracle he'll still be able to be rejoined with Ouroboros once the cycles turns.
>>194932You have a dead body in your body.
Idk who else to target, so I guess it's Cavalier's turn?
>>194936Does Cavaliere have a clear line of movement to any of the remaining enemies?
>>194933>>194934kek
>>194937I think? With a move action?
Why are you asking me.
>>194939It was intended for GM pony, sorry.
Cavaliere crouches down, intending to charge.
>>194930>>194931>>194929So basically the question is this - did the pony have his dexterity bonus to AC? If yes, then the shot misses, if no it hits. Looking at the rules I don't see anything that says that a bullrush or looking around would cause him to loose his dexterity bonus, but I'll hear arguments to the contrary.
I will say that Posey one shot killing the pony, while very impressive, would be contrary to some other party member's goals.
>>194932Awww
>>194933Kek.
I will say that the juxtaposition between Kira's silly, friendly, general cinnamon-roll-like personality and her existence as a large monstrous creature that needs to eat creatures similar in size and shapes to ponies to survive, could easily eat ponies, and has been demonstrated time and time again to effortlessly constrict and disable ponies - is why Kira is allowed as a second PC
>>194937No. There are two lines of objects down the center of teh room. Think of it like a grocery store having two rows of shelves creating three aisles. The row of things is low enough to allow visibility over it, or ranged attacks over it, and of course it isn't that hard to just go around it, but it prevents a straight, diagonal line across the room. And those unimpeded lines are what is required under D&D rules to go long distances within the six seconds of a turn and still have time to make an attack
>>194941Can Cavaliere get adjacent to any of the hostile ponies with a 20 ft. move? Are there any open exits on the other side of the hold?
>>194942Why not just move them shoot?
>>194941>I will say that the juxtaposition between Kira's silly, friendly, general cinnamon-roll-like personality and her existence as a large monstrous creature that needs to eat creatures similar in size and shapes to ponies to survive, could easily eat ponies, and has been demonstrated time and time again to effortlessly constrict and disable ponies - is why Kira is allowed as a second PCI have a Breezie Frenzied Berserker I am interested in playing...
>>194941I mean, technically he could move to them, just not attack
>>194942Not directly adjacent, no
>>194945I see...
We could just call it a movement turn, with everyone in Cargo hold 4 just moving around as the remaining ponies reposition/retreat
>>194944Cavaliere's gun doesn't have a non-lethal setting, sadly, nor can he shoot weapons out of the hooves of ponies (unless if we pull something from DnD Modern, but let's not do that now), and we're not in any imminent danger.
>>194945kek
>>194946Last question is, can Cavaliere run to the door on the opposite side of the hold to block an exit?
>>194948He can try, though he’d have to get past Silver and most likely he wouldn’t
quite make it
>>194948You really should have bought some +1 merciful bullets if your intent was to play a pacifist.
Maybe buy a merciful weapon later.
>>194949Can't he just fly over silver?
>>194949Not make it? He can still move 80 ft. in a run move. And if the place is actually littered with junk, he could just fly to the other end. Are you really sure? Where are Silver and Posey relative to each other? If he can't reach the exit itself, he will position himself a little bit in front of Posey, maybe to her right or left depending on layout.
>>194950Those are a thing?
>>194952Well, it would get him close to the door. Perhaps 10 feet or even less. Only Silver and maybe the rifle pony Silver pushed could be in the way
>>194952Merciful
>The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until commanded to resume it. Bows, crossbows, and slings so crafted bestow the merciful effect upon their ammunition.Pretty mid for a +1 enhancement, but given the tactics you prefer it's pretty essentia.
Okay, I overestimated the size of the cargo hold. Yeah, Cavaliere could probably get to the door or close enough.
>>194953>Perhaps 10 feet or even lessThat's close enough to make attacks of opportunity on creatures trying to leave.
>>194955I'm looking through flight (
https://www.dandwiki.com/wiki/SRD:Fly) and I'm not sure what Cavaliere's flight speed would be, or what is meant exactly by minimum speed. Is it movement speed? If so, he should be able to get to the other side with 80 ft. of movement, or if it's less he should still be able to make it due to it being a direct line. The worry would be more if it's
too small to safely do so, but he should be fine. He is a poor flier so let's approach this step by step:
Takeoff and ascent: half speed, so 10 ft. intervals. To be out of range of melee attacks he ascends to 10 ft. He does so at a 45 degree angle, which takes two movement steps and moves him forward 10 ft.
Level flight: minimum forward speed is 10 ft., regular is 20 ft. He must move at least 10 ft. between up and down. This is one movement turn.
Descent: to land, he descends 10 ft. at a 45 degree angle, which also moves him forward 10 ft. This fits within one movement turn, concluding his run turn.
From what I gather the distance he can travel is between 40 and 50 ft. Is this possible within the confines of the hold?
>>194956I mean, he can just run past Silver
The ceiling isn't exceptionally high, maybe 20 feet, but that's probably enough
I will say that if he comes within the rifle pony's space that would provoke an attack of opportunity.... which he's already expended on Silver this turn so no, actually it would not
>>194957Oh, well if you insist, Cavaliere takes the boring option and sprints to the other side of the hold. If the withdrawing ponies want to make an escape they will have to brave his claws.
Sorry for wasting everypony's time. Still, it was fun to figure that out. Now I have a frame of reference. If he wasn't encumbered he could move much further which shows why weight is a big deal with this character.
>>194956....Has racial flight speed really not been resolved yet?
>>194959He's on a boat now
The rifle pony off to the left shoots at Cavaliere
[1d20+4 = (20+4) = 24][2d8 = 8]The pony off to the right starts looking for something
The pony in the center tries to move through the door.
That is... other than Ideal for Cavaliere
Kira's turn, then Silver's
>>194957Silver steps forward to the center pony trying to flee with his sword and returns the favor of the butt bash, bringing his sword's pommel right on down his noggin with quite a bit of force.
[1d20+9 = (11+9) = 20][2d6+8 = (4+8) = 12]Kira, meanwhile, makes to wrap around the pony on the right while he's distracted.
Touch Attack:
[1d20+9 = (11+9) = 20]Improved Grapple:
[1d20+13 = (7+13) = 20] >>194959I don't want griffons to be too powerful (not that flight is ever a weak ability) so making them poor fliers by default and have bipedal weight limits seems reasonable. We never decided on griffons having a charisma malus but I've gone without that so far and it would hurt Cavaliere substantially.
>>194960>>194961Perhaps I made the wrong choice. Cavaliere is now down to 3 HP.
The bullet hits him square in the torso and will certainly leave a scar. The griffon staggers, and seems close to falling over, but with supreme force of effort remains standing. Moreover, he throws a punch at the pony moving past him.
[1d20+4 = (12+4) = 16][1d6 = 2] >>194965Cavaliere hits hit, and does hurt him, judging by the stagger. But it isn't quite enough to keep him from getting through
>>194964squeakyOpposed
[1d20+2 = (16+2) = 18] Posey's turn
>>194964>>194965Silver hurts the pony, but he just barely staggers through
>>194964>>194966squeakyThe pony is grappled
>>194967Kira gently pets the pony's head, as she speaks to him. "Don't worry new friend! We'll chase out all of those nasty thoughts the Traveler put in you and make you better!"
Sorry. I got stuck at the gas station.
>>194967Are there any other enemies I can reach?
(I'm terribly sorry for the delay)
>>194971>>194972With Melee? I don't think so
>>194974What about with an arrow?
Posey takes a move action to reposition and shoots whatever target she can
[1d20+6 = (20+6) = 26][1d10+3 = (1+3) = 4] >>194975Hey, my luck is beginning to turn
Confirm
[1d20+6 = (15+6) = 21]X3 crit mod
>>194975Yes.
I'm guessing this is towards the rifle pony that just shot cavaliere? or would she attempt the one that got away?
>>194977The one that shot cavalier.
>>194979Is there any cover nearby that may protect from the riflepony?
>>194980Yes. Random crates and similar