The SSRS Kostroma lies idle in the southeastern bay of Mended Horn Island. Only the front portion, the two forward masts and the front of the superstructure that sits in the center of the freighter's hull, is illuminated by a pair of dim lights that glow orange-red, a sure sign that the boilers of the Kostroma are dying, and the lights will soon go off. The remainder of the ship's funnel, and the mast behind the superstructure are visible only in silhouette. The gibbous moon and starry night that would have provided a clear backdrop to the black hulk of the Kostroma have been smothered by the overcast skies and light rain.
A sound comes, not from the Kostroma, and indeed, not from anywhere at all. A low, vaguely tinnitus-like sound that drains out the sound of silence. It calls to you. It calls to everyone.
"Come to the Kostroma, good soldier. Join us here. Come."
1320 replies and 57 files omitted.
I'm going to ask now:
Where did you ask the NPC allies to stand?
>>194769I thought they were just following right behind us, with the noncombatants being in the far rear.
>>194768>is they seem to have earsPosey sees these creatures, she stands resolute, her eyes glowing.
"Show yourselves." she says
>>194768Which direction?
"Contact!" he says in a low but clear voice.
>>194772Front. Off to the left.
>>194772>>194771To the sides - If posey or Cavaliere could see it - more heads stand up
>>194767All this has happened from Kira's left. But now she see's there's a twin on the right, between her, Cavaliere, Silver, and Posey. It grows and moves between them.
>>194773>>194771Sands moves forward from his position near Kira, coming closer to Silver, Cavaliere, and Posey
>>194774>>194774>more heads stand upHow many in total?
Posey attempts to use her Charm gaze on the first creature who's face she sees. DC 19 Will.
>>194776No very clear view on those to each side of Posey. Possibly five in total, but it's hard to say given the number of objects in the room like barrels. For certain, two to each side, and one near the center. The one in front of Posey she can see the eyes of, and can presumably see her
>>194774Kira reflexively shoots an arrow at the darkness encompassing her before slithering towards the rest of the group with a silent scream.
[1d20+12 = (15+12) = 27][1d8+5 = (3+5) = 8] >>194777Is it affected by her gaze?
"Say something."
Rolling Diplomacy (assuming penalty from language barrier)
[1d20+10 = (10+10) = 20] >>194779"They have us surrounded on three sides and might come in from above. Might I suggest we back out of this chokepoint to find a different way?" he suggests quietly to Silver and Posey.
>>194780"There is only one way forward. Retreating now would only increase casualties." Posey replies
>>194778Kira attacks the darkness. The arrow sticks, and the darkness writhes
From the other side, a tendril moves down and grabs at Stained Sand.
[1d20+7 = (1+7) = 8][1d20+12 = (3+12) = 15]>>194779>>194780>>194781They all answer back
"Es ist nicht zu spät"
"Ei ole liian myöhäistä"
"It is not too late"
>>194783The tendril drags at Stained Sands hoof and misses. He lifts his submachine gun, and fires back
[1d20 = 9][1d6 = 1][1d20 = 19][1d6 = 6][1d20 = 1][1d6 = 3][1d20 = 19][1d6 = 3]>>194781>>194780>>194778From behind Silver, Cavaliere, and Posey
TAT TAT TAT TAT >>194783>>194784Cavaliere draws his revolver and fires once at the tendril.
[1d20+8 = (20+8) = 28][2d6 = 9]He looks around for a spot behind cover where he could set up his rifle. He calls out to the party members,
"Got a way to stun all of them?" >>194785>>194786>>194778Roll intiative[1d20+2 = (4+2) = 6][1d20+1 = (15+1) = 16]>>194785I don't think he'd even be aware of the tendrils yet. But you can keep that attack role after initiative is rolled
>>194790Uh, I forgot to use my war fan or do a duel of wills again. Of well, still going last.
Sand,
[1d20+2 = (11+2) = 13]
Just waiting for Fluffernoodle
Also if you wish to call in any more NPCs
>>194792Are the sailors not responding to the gunshots?
I say let them decide what their priorities are.
Is Kira's player even awake?
>>194795Can we just say that Kira shoots another arrow at the monster (that's what she would normally do), and Silver moves into melee and takes a defensive action to protect the rear of the herd, until the player returns?
I got work tomorrow. I can only stay up so late...
>>194796Kira isn't hard, but Silver sort of is. Finding out what the player would do in the scenario is part of the fun of combat. I would tentatively think he'd hit those attacking from the front with the broadside of his sword, but I am unsure
Maybe Kira shoots an arrow, and Silver just turns around and is out for at least the round?
>>194798We kind of need Silver in front at the very least to guard against enemy attacks. Cavaliere can't tank and we probably should let Sand take too much damage. I agree he would probably go for non-lethal takedowns, but this is also a dangerous situation where knocking out enemies is very inconvenient.
Eh, sure
Kira: [1d20+3 = (14+3) = 17]
Silver: [1d20+4 = (12+4) = 16]
Initiative order is
Kira
Silver
Figures
Sand
Darkness
Posey
Cavaliere
Kira starts by flicking her tongue shooting the same set of tendrils she shot at previously
[1d20+12 = (1+12) = 13]
[1d8+5 = (8+5) = 13]
Silver readies an action with his pommel against any figure that comes too close
s - 1
p - 1
c - 1
[1d3 = 1]
[1d3 = 2]
[1d3 = 1]
[1d3 = 3]
[1d3 = 2]
>>194803Two creatures face off against Silver. These are the two on the left. Both seem to be ponies in the dim light, wearing navy uniforms.
One stands at a distance with a rifle
[1d20+3 = (20+3) = 23][2d8 = 2]The other charges at Silver with a rod carried in his mouth. A blue spark twinkles at the end
Silver hits at the pony with his pommel
[1d20+8 = (14+8) = 22][2d8+8 = (5+8) = 13] >>194804Silver is shot
[1d20+3 = (2+3) = 5][2d8 = 9]Silver hurts the pony - a grey Pegasus in Stalliongradian Merchant Marine blue - but it extends its rod. It only wishes to touch Silver, not hit him.
[1d20+4 = (15+4) = 19] >>194805If the touch is a grapple, Silver gets an attack of opportunity
Also, don't forget the penalty for shooting into a melee.
>>194805>>194804Silver is only grazed, but the rod touches him
tat tatIt sends an electric shock
[1d4 = 2]>>194803>>194800In front of Posey, a light turns on. It's a red and blue flame coming from a hoof held torch, which a unicorn carries in blue magic. A second pony stands behind a crate and rests a rifle on it, aiming at Posey
The riflepony shoots
[1d20+3 = (13+3) = 16][2d8 = 11]The unicorn charges at Posey with its torch
[1d20+2 = (15+2) = 17] >>194808>>194806The torch hits
[1d4 = 1] Fire damage
And Posey is likely at least partly on fire
>>194799The third pony is an earth pony, who picks up and kicks a barrel towards Cavaliere
[1d20+2 = (14+2) = 16]>>194809It's fire. Touch attack
>>194810Do I get a reflex save vs the fire?
Muh perfect mane.
>>194811Eh, sure
15 to move out of the way
>>194811>>194813Wait, is there a reflex saving throw against the barrel too?
>>194813
[2d4 = 4] bludgeoning
From the sound, it's most likely a fuel barrel more empty than not.
In the other room, Sand shoots at the tendrils again
[1d20 = 10]
[1d6 = 6]
[1d20 = 11]
[1d6 = 5]
[1d20 = 6]
[1d6 = 5]
[1d20 = 8]
[1d6 = 2]
>>194814If it makes it more interesting
>>194814Posey moves.
She doesn't completely avoid all consequences of the flame, being singed by it (half damage), but importantly, she avoids her cloak and armor catching on fire
>>194816But the tendrils grab at Sand again
[1d20+6 = (1+6) = 7][1d20+8 = (19+8) = 27][1d20+6 = (20+6) = 26][1d20+8 = (7+8) = 15] >>194817SqueakSand is pulled up into the air
Posey's turn
Then Cavaliere
>>194817Cavaliere hops to one side to dodge the barrel.
[1d20+9 = (20+9) = 29] >>194819And he dodges it. Impressive
After deflecting the bullet with her bracer, Posey is taken aback at the fool who tried to set her perfect mane on fire.
"You pestilent worm!"
Demoralize (free action)
She slashes at him with whirling fury (full attack):
Sword
[1d20+6 = (10+6) = 16]
[1d8+6 = (3+6) = 9]
Boop (touch)
[1d20-1 = (9-1) = 8]
[1d8+1 = (8+1) = 9]
Slam
[1d20-1 = (16-1) = 15]
[1d6+3 = (3+3) = 6]
Bite
[1d20-1 = (9-1) = 8]
[1d4+3 = (2+3) = 5]
If she drops her enemy, she takes a 5 ft step towards the next one.
>>194821Forgot the demoralize check
[1d20+15 = (18+15) = 33]This also triggers her Frightful Presence. Enemies within 30 ft must roll DC 22 Will saves or become shaken.
>>194818>>194820Cavaliere technically already went. I don't think the tendrils are dead yet.
>>194785>>194787 >>194824There is a squealing sound, and the tendril is hit. Presumably this is the other tendril, which was not the one hit at first
Roll to confirm the crit
>>194824And for a bit of flavortext:
Almost immediately after he gets out of the way of the barrel which clamors noisily but harmlessly against the hull, he shines his light at the unearthly tentacle attempting to take hold of the lieutenant. With a smooth, swift motion, his claw flies to his side and draws a gun that shines dimly in the light. As fast as can be noticed, the hammer is cocked, the barrel is aimed to the center of the spectre, and the walls reverberate with the sound of the gunshot.
>>194825I already rolled, that's the fourth post link.
>>194826Nice
[2d6 = 4]>>194826The tendril is black. Not quite an oily black that absorbs all light, but dark enough it becomes one with the background when the light is low enough
I think Posey hit twice? Did she drop her opponent?
>>194827>>194826The tendril shrieks
>>194828She did. Not quite, though obviously she did a hell of a lot of damage.
>>194829Kira lets loose another arrow
[1d20+12 = (5+12) = 17][1d8+5 = (8+5) = 13]Silver hits the pony again with his pommel
[1d20+8 = (10+8) = 18][2d8+8 = (3+8) = 11] >>194830Silver downs the pony with the electric rod
The torch unicorn in front of Posey tries to flee
A rifle pony aims at Silver
[1d20+3 = (13+3) = 16][2d8 = 14]A second aims at Posey
[1d20+3 = (1+3) = 4][2d8 = 10]And the third pony kicks down a barrel, and then kicks off the cap
>>194831Wait, he's fleeing? He was affected by her fear effects?
Can Posey discern if he's enthralled (taking 10 of Spellcraft) before she decides if she makes an attack if opportunity?
>>194832The others seem to be. Posey didn't get a great look at him. Best guess is yes, but hard to say.
>>194834Posey isn't feeling merciful
Attack of opportunity
Sword
[1d20+7 = (20+7) = 27][1d8+6 = (4+6) = 10]Demoralize
[1d20+16 = (15+16) = 31] "DOES ANYPONY ELSE WANT SOME?!!"
>>194835~Ooh, rolling to confirm threat
[1d20+7 = (8+7) = 15]>>194835The unicorn is cut down. The small torch, still burning, falls on the ground
>>194837Umm, can I try to catch that with my horn glow before this room turns into a fireball?
>>194838You already used your attack of an opportunity.
Sand tries to wiggle his way free. His submachine gun falls to the ground
[1d20+2 = (19+2) = 21][1d20+8 = (3+8) = 11] >>194839He gets lucky, and falls down
But the tendrils come after him
[1d20+6 = (12+6) = 18][1d20+8 = (4+8) = 12][1d20+6 = (7+6) = 13][1d20+8 = (11+8) = 19] >>194841Is there still time to pick up that torch?
>>194842If that's what she wishes to do with her action
>>194843Hmmm, that would be the wise actions but preventing bloodshed is not really in-character.
Posey seems out the nearest enemy and charges with her sword
[1d20+9 = (5+9) = 14][1d8+6 = (5+6) = 11]Demoralize
[1d20+16 = (5+16) = 21] >>194844Three.
One to the left with a rifle.
One in the center with a rifle
One on the right with a barrel
>>194845The left one has been shooting at Silver, the Center one at Posey, and the Right one at Cavaliere
>>194846Posey charges the center one.
>>194844>>194847Posey draws her sword, slices... and it seems to stick into something. Presumably some kind of nylon armor.
Cavaliere's turn
>>194848Is the torch actually near anything flammable? I recall only blood was near the door.
>>194849The floor is made of wood, which the flame is somewhat near but has not caught on fire because of the angle. Besides that, clothing, and it is next to the doorway. So it's a potential future ignition source but not
imminent >>194850There is something more pressing at claw. Cavaliere briefly glares at Posey for foolhardily breaking formation, but turns back to the tendrils holding poor Stained Sand. He lets loose two shots at one of them, and if the Lieutenant is concerned about being hit, he needn't worry.
[1d20+6 = (12+6) = 18][2d6 = 7][1d20+6 = (17+6) = 23][2d6 = 4] >>194851Hit, and Hit
Eeeek!A tendril writhes and disintegrates, dropping sands on the floor a second time.
>>194851The earth pony knocks the barrel onto its side. The cap has been removed, and now a yellow liquid spills out.
He kicks it in the general direction of Cavaliere, but also Silver, the two downed ponies, and the doorway.
[1d20+2 = (5+2) = 7] >>194853When he kicks it, it jumps up in the air, hits the ground, then rolls at an uneven pace as the liquid inside - it must be two thirds full - sploshes around and affects the rotation of the barrel. Much pours out, the yellow liquid almost looking like great quantities of urine, spilling onto the wooden floor. It goes somewhat wide, coming to a stop just to the right, between Posey and the small grouping of ponies and griffin, finally rolling into a crate, hitting the side, and spilling out still more liquid.
>>194854"What are you fools even doing?" Posey asks, not expecting a reply
>>194855"They're trying to burn everything down! Grab that torch, fast!" Cavaliere shouts in response.
>>194855The pony to the right of the action shoots at the barrel that previously bounced off of cavaliere
[1d20+2 = (11+2) = 13]The pony in front of Posey retreats
>>194856"Why would they burn down their only means of transportation? Is the Intruder an idiot?"
>>194860"It must be desperate to do something so incredibly stupid."
>>194855For the first time, the lab - the ship as a whole - now smells of what Posey understands to be industrial civilization. It smells like the air around the Kaftar ghetto in Eastern Baltimare. It smells like the truck Mason used. It smells like the water in Baltimare Harbor, or the boat used by the sealing griffins, or the torpedo boat from earlier.
>>194858Posey swings, and misses. The rifle pony - a blue earth pony with a lavender mane wearing a Stalliongradian Marine uniform and a helmet, and the same one that spoke earlier when Cavaliere shined his light on it - has no interest in engaging Posey any longer. He runs straight towards the bulkhead door.
Perhaps this is a good place to pause the action
I apologize for that. Apparently the first day my body had where it could rest up properly has resulted in me falling asleep in the middle of the day.
>>194868It's your turn next, so declare your actions.
>>194841Kira lets out a high pitched scream of horror, as she whips her long snake tail around to grab him and wrestle him away from the tendrils.
Touch Attack:
[1d20+9 = (4+9) = 13]Improved Grapple:
[1d20+13 = (14+13) = 27]>>194854Silver reaches out with his magic to grab the torch, pick it up, and put it out by placing it head-down on a
non-kerosene soaked surface.
Posey is visibly annoyed as her target slips away from her, chomping after his tail in frustration.
"If you are not going to fight, get out of our way! We have a boiler to fix. I will kill you later." she hisses
>>194863Can Posey, as an expert in charms, tell for certain that these ponies, who are not speaking, are actually controlled by the Intruder? Idk why they are fleeing if their intent is to sink the ship by pouring fuel onto a wooden floor and lighting it.
Arcana (free action):
[1d20+11 = (2+11) = 13]Sense motive (DC 15 for unusual behavior?):
[1d20+4 = (9+4) = 13]>>194870Say something in commie-language so that we can know what's going on.
>>194872>>194873Silver relays at least
some of what Posey's said in 'commie-language': "Мы здесь просто для того, чтобы включить свет, оставьте нас в покое, и вам ничего не будет."