1378 replies and 67 files omitted.
Having exhausted all of her current leads, Posey decides to follow the commotion that Silver is making.
>>192511Silver has kind of just run off into the night
>>192512Well, if there's nothing left to search here, I will follow him. I can see in the dark.
>>192513But she
won't be searching the other buildings in the hamlet?
>>192514Are there other buildings to search?
I search all of the buildings.
I do have to sleep soon.
Nice to see the game is moving forward again. Hope to do more tomorrow.
Do we find anything in the other buildings?
The first pony is on the far left in front of the final section of pews - an aqua earth pony in a blue uniform slumped onto his side, partly on top of a Vlazhnyy rifle. He has gashes in his stomach unpleasant to describe, and his foreleg is bent in a way that the bone structure ought not allow. He carries a couple stripper clips, some kind of candy, a set of keys, and stalliongradian currency. His ID says "Morskaya Prostrast," (Sea Spread), Ensign, Stalliogradian Merchant Marine.
The next stallion is ungracefully on his side facing away from the entrance and towards the opposite wall. His forelegs are under or over him, facing towards the entrance. His chest is soft, and with the broken, knocked over pew in behind it is fairly clear he was thrown across a part of the room. He likewise wears the a blue uniform, a yellow pegasus with a brown mane that is rather long and strewn on the cracked wooden platform, rather than kept up neatly in a cap. He has no weapon, but a long-knife closer to the center of the room was likely his. His ID says "Винт пройден" (Propeller Passed), Ensign, Stalliongradian Merchant Marine. He has stalliongradian currency, cigarrettes, a lighter, a handkerchief, a banded ring, and a rubber duck.
The third pony is a dark blue color, a unicorn, with a light blue mane, laying on his back with his eyes closed across the slate floor and the edge of the platform. He has several deep wounds that have left large pools of blood on the floor. The slate floor does not absorb blood, and so the liquid remains. A Vlazhnyy rifle with blood on the wooden hoofguard is laid next to him, the tip of the barrel propped up by his body. His ID says "Завершено наблюдение" (Finished Watch), Ensign, Stalliongradian Naval Infantry. He carries a couple flares, a small number of coins, a pressed four-leaf clover, dice, a pencil, and a folded piece of paper.
The last pony is in a state somewhat similar to the first, laying on his belly, with what seem like stab wounds, eyes closed and head on the ground, facing towards the door, but against the side wall, in front of the platform. Grey in color with a blond mane. He wears a white uniform that is stained with blood. There are at least some efforts at bandaging. His ID says "Ослепительный свет," PhD Candidate, University of Lemongrad. He has a broken flashlight near him, an opened medical kit, a vial of what is presumably a healing potion unopened, a set of matches, a partly used container of tin foil, a singular transistor, a pencil, and a small notebook. The most interesting thing about this pony is that he bleeds.
>>192522"Wounds, left by ponies and otherwise." Posey observes
>He has gashes in his stomach unpleasant to describe, and his foreleg is bent in a way that the bone structure ought not allow."No pony left these wounds. Monsters are about."
>yellow Pegasus>rubber dust"A stallion of taste..."
>a small number of coins, a pressed four-leaf clover, dice, a pencil, and a folded piece of paper"He carried his lucky charms with him in battle. An appreciable endeavor, but it did not help him in the end..."
>he bleedsnostrils flare"Looks like we have a live one over here." Posey says
>healing potionIf nopony claims this loot, I think I might give it to this NPC to revive him.
>>192522Cavaliere gets Dust over to the scientist and tells him to heal the pony. Can he take 10?
>healing potionI agree, but let's see if Dust will need it to save him. In the meantime, Posey should keep searching houses since we're short on time.
>>192528Posey levitates the potion over to Cavalier.
"Have Dust patch him up. When we are sure he is stable, we can give him this potion to wake him up, if we want to. Wait until Silver and I have finished searching the village before you wake him though: I have a trick to calm him down in the event that he is not cooperative." She says, as she proceeds to leave the to search the other buildings.
>Can he take 10?He should be able to, since we're not in combat.
>>192522Posey points out the still-living pony to Cavalier and Dust, before she leaves to search the remainder of the village.
I would like to take 10 on my perception checks to search the surrounding buildings.
Opposite the church is a large stone building that has a large door that is intact and leaning open. Inside is a very large, intact room that has several windows with glass, intact or damaged, facing the dark sea. The floor is also slate. The most significant feature in this room is a long wooden bar top that spans much of the left portion of the center room and forms an L shape towards the wall. Any other furniture that may have existed in the room has been removed. To the left is an open doorway to a small room with unknown purpose and no identifying features, save for window seals that are open to the outside and let the green light and rain droplets in. There is another wooden door on the opposite side, though this one is shut, and will not open even with a kick.
Next to this building is a rectangular building with the long side facing away from the road, and a construction similar to the church, though with a lower vaulted roof. Inside is a slate floor that is mostly empty, though with two wooden desks that have been moved and have mold growing on them. On a space on one of the walks is a chalk board. In chalk there is the following drawing: a line going across the center with two little rectangles protruding below the line, in the center above the line, a half circle with beady "eyes" and a smaller pickle shaped "muzzle" that goes below the line. The two rectangles give the impression of hooves, claws, or something of the like. Below the image is written the text "Foo was here." This structure has a little room in the back with an open door, but the back room only has a wooden desk and a bookshelf that is empty. There is a singular piece of chalk on the ground.
The final building is next to the church, the one with the porch, a long rectangular building. The porch has a wooden cover and a dirt floor. There are two doors inside. In one is a room with a wooden display case and shelves, and an opening that goes back into a now empty second room, with a wall that splits the section in two. The other door leads to a room split by a wall that is a mirror of the previous room. There is a less elegant display case in the front, and a ceramic oven in the back with an opening to a chimney.
>>192526>>192528There is a singular vial within a part of the medical kit that has not yet been opened. Opening the vial and placing it into the mouth of the lightly breathing pony, there is at first no response.
Then the pony suddenly opens its eyes - it doesn't quite jump up, but it stands its forehooves up - it breathes in deeply, moves its head from side to side looking about, and mumbles in a foreign language in excited and terrified speech. Its pupils are wide.
>>192532Kira slithers into the second building. She takes a look around, recognizing its purpose even with the differences between it and what she had seen and experienced back home; it's a schoolhouse. She takes the lone piece of chalk with the tip of her tail, and writes onto the chalkboard. She draws a doodle of Ouroboros bursting from an orb that must be the sun, then a lamia hugging a larger lamia, then starts working on filling the chalkboard with as many doodles of cute ponies as she can.
>>192532We don't detect any creatures in these buildings?
>The most significant feature in this room is a long wooden bar top that spans much of the left portion of the center room and forms an L shape towards the wall."Looks like this building was a tavern. The ponies on this island likely gathered here on evenings, or on mornings after church."
>To the left is an open doorway to a small room with unknown purpose and no identifying featuresSounds like the kind of room that has a secret trap door.
Search:
[1d20+3 = (6+3) = 9]>There is another wooden door on the opposite side, though this one is shut, and will not open even with a kick."Is anypony in there? We are with Captain Waters." Posey calls through the door."
Not waiting for an answer, she draws her crowbar and attempts to pry the door open.
Strength check.
[1d20+5 = (2+5) = 7]>wooden desks>chalk board"It appears as though this place was a school."
>"Foo was here.""With some ambitious young foals eager to leave the slightest mark on history, even as their town was fading."
>display case>ceramic oven in the back with an opening to a chimney"A blacksmith, perhaps?"
>Then the pony suddenly opens its eyes - it doesn't quite jump up, but it stands its forehooves up - it breathes in deeply, moves its head from side to side looking about, and mumbles in a foreign language in excited and terrified speech. Its pupils are wide.Oh, before I should probably charm him before wandering off. Posey trots back as she hears him waking up.
DC 19 Will
Posey speaks calmly and deliberately, trying to communicate through tone alone.
"Be still. You are not under attack."
Charisma check to influence a charmed creature
[1d20+6 = (12+6) = 18] >>192532Cavaliere makes the universally understood motion to remain quiet, holding a claw up to his beak, and holds up an open talon to indicate peaceful intent. He decides to communicate with the scientist in Aquilean.
"Restez calme. Le danger est écarté pour l'instant. Nous sommes là pour vous aider.">>192534I assume we would want to help the scientist first. But for what it matters, Cavaliere makes checks to help out in those areas.
Search:
[1d20+2 = (7+2) = 9]Strength:
[1d20 = 5] >>192534>>192535The pony stands up on its hind legs, takes a couple steps back, lowers its head facing towards Cavaliere, spreads its forwards slightly apart, and in a whispered tone utters either a phrase in an unidentified language, a proper name, or complete gibberish. Its pupils are wide, and it trembles.
A search reveals nothing, though there is some dirt tracked into the rooms, especially in the room with the bar top. Actually, there are little flecks of what may potentially be blood near the entrance, though it must be known this is rather close to where the pony shot to death in the road lay. The door slightly opens, but does not open with the not especially impressive efforts given by Cavaliere and Posey to open it.
>>192536>The door slightly opensCan we see what is inside of it through the opening?
>>192537>>192536If there is nothing beyond the door, Posey returns to charm the pony.
"We will not get any information out of him with the language barrier. Where did Silver run off to?"
>>192537The opening is slim. Posey can't see much of the room, but part of the wall and a now broken open window. There seems to be some kind of source of red-tinged light in the room, that casts a dim light on the stone.
The door is stuck, barricaded, or otherwise does not open to a simple shove.
>>192540Pardon the delayed reply.
"~Hellooo? Is anypony there?"
>The door is stuck, barricadedWell, that sounds like it means our airpony might have sealed himself in there. Better investigate.
>some kind of source of red-tinged light in the room, that casts a dim light on the stoneCan I use my horn to feel around in the room, and possibly drag out what's casting the light?
Otherwise, I will just go around back and enter through the broken window.
>>192544No one responds to Posey's call.
I've internally decided as a
mechanism of enforcing earth pony supremacy reasonable limits on common spells that may otherwise become OP, that unicorn telekinesis does not have tactile sensation. Thus she cannot use telekinesis as an exploratory mechanism.
>>192545A reasonable ruling. I wasn't sure about the tactile sensation myself.
Can I at least grab the light source and drag it closer?
Posey attempts this, and if that doesn't work she goes around the back to kick the broken window in and enter through there.
>>192546>>192546Posey does not have a precise enough understanding of where the source of the light is (she can guess that it's somewhere sort of in the center of the room just a bit closer towards the window than the street) in order to grab it.
Posey could probably go around. But she'd have to go...
outside >>192547Posey goes around back and attempts to open the window. While she's at it, she attempts to peer through the window into the room.
>>192548Posy walks out of the building and into the street. Silver runs ahead somewhere beyond, but Posey will be circling the building around the alley. Going through the alley, Posey has a view of the bay. The most recent green orb has died in the air, turning most of the sky black. Posey can see the outline of the hulk that is the
Kostroma against the slightly better lit horizon, and the faint signatures of stars suggest a gap, somewhere far to the south, of the ever-present fog. The looming hills and seastacks that form the edge of this fishbowl can be discerned, though they are less distinct, disappearing at their precipices into the fog. Posey can also see the edge of the keep, and of something that definitely moves along the surface of the water. Closer to her, the movements in the clouds could equally be actual presences, or convections in the wind as it moves over the hilltops.
Behind the rectangular structure there are a couple stone storage buildings, and large shrubs that may be small trees near the actual wall. The window itself is raised rather high, high enough Posey would have to pull herself up to get inside through it. There's definitely a source of light inside, and it's more evident now than before.
>>192549>high enough Posey would have to pull herself up to get inside through it. There's definitely a source of light inside, and it's more evident now than before.Posey rears on her hind legs and skitters up towards the window with her vampony hooves:
Climb
[1d20+9 = (9+9) = 18]She then opens the window with her horn, and attempts to crawl inside.
>>192536It's occurred to me that leaving the scientist alone amidst the corpses of ponies he likely is a bad idea. Cavaliere points to the injured pony, then to himself, and wiggles his talons in a walking fashion. He gets up and waves forward as he looks back, awaiting a response.
>>192551"Wiggywigap" The pony says, staring at Cavaliere.
Cavaliere again waves forward and starts to walk out of the church at a slow pace. He makes sure the pony is able and willing to follow before leaving the building.
>>192553"myipdelip"
The stallion walks forward, following Cavaliere, keeping about two paces distance
>>192554Is Posey able to enter through the window, or at least see through it?
Once I know if there's an unconscious airpony in there, I can decide the next step.
>>192553The pony doesn't entirely seem to understand the command, but it does follow Cavaliere, always keeping a short distance, as if to have room to react were Cavaliere to grab him.
But the ponies of the Kostroma take the opportunity to come inside of the church even as cavaliere starts to leave, including laying down the wounded. Mala Mata, for so long in the rear guard, enters and lets his shotgun lay by his side. He quickly scurries towards the dead bodies in the back. Black Heel too, enters the church, and looks at Mala with a skeptical eye. He winces as Mala goes through the pockets of the dead, taking their currency, the set of keys, and especially the ring, presumably a wedding band, of Propeller passed. He likewise suffers when Mala takes his paw and licks at the blood from the wounds of Sea Spread. But when Mala removes a knife from his pocket, and begins an incision into the chest cavity of the dead pony, Black Heel places his hoof on his revolver.
"Let the pony be, you ghoul!"
Mala snarls, and reaches to yield his shotgun. But he moves a step back when Steppe Eagle points his rifle at him.
>>192556>>192550Posey cannot open the window with her horn. Because there is no longer a window there. Posey can tell that at one point there was glass here, but it is not there now. The window is kind of narrow. While Posey could fit through it, she would need to keep her limbs close together and tumble onto the floor.
Inside, Posey can see three ponies, all in blue. One looks towards the wall (though he hasn't quite noticed Posey yet) and holds a crowbar, one holds an axe and faces the door, and the third sits down, resting against a large wooden desk that is barricading the door.
>>192557>>192558Kira finishes with her doodles. She's done quite a number of them within such a small timeframe, and though each individually isn't super detailed, they're still quite good quality.
She leaves the schoolhouse, flicking her tongue for scents and listening for activity.
>>192558So no airpony?
Maybe I should go find Silver before I interact with them, since he's the only pony who speaks their language.
>>192558Shaking off the temptation to crawl into the window and attack the three soldiers out of sheer bloodthirst, Posey climbs down from the ledge and returns to the group to inform the party that three Stalliongraders are holed up in that building, but there is no sign of the missing airpony.
>>192561Maybe consider using Survival to track the airpony by scent. His scent should be fresh if he was here at all, and the trail should lead you right to his location.
>>192557Oh yeah, Blackheel speaks their language.
Posey trots up to Blackheel.
"There are three living Stalliongraders holed up in that building over there. They did not respond to my calls, but I was able to confirm that they are conscious, and seemingly on the lookout for attackers. I would recommend that you go over there to speak to them. Silver has run off somewhere, so we have nopony to translate. It would be useful to know what happened here from the ponies conscious through the whole event."
She looks up at Mala
"Mala, you would be wise to wait until
after the great battle this evening is complete before you eat anypony. Mind your manners." she says, calmly
>>192509Silver sees the little pony move towards the water.
The breeze is gentle, not perfect sailing winds, but consistent enough. Celestia's sun provides some warmth on an otherwise cool day, and the emerald green hillsides contrast against large, naked-faced granite and basalt sea stacks. All underneath a blue and cloud-dotted Equestrian Heaven.
And Silver likewise sees a single ship in the harbor, an old, two-mast wooden sailing ship. Its sails are down, and it moves to exit. Barley Corn yells "Wait up!" and gallops towards the water.
But the vision fades, and near all is replaced with darkness. The sky is grey to black, ever moving like smoke. Even the green water becomes hard to distinguish from the brown hills and even the sky at a distance. Only on the farthest horizon does the light of the planet Bellerophon shine through. In the harbor, the derelict hulk of the
Kostroma is half lit, with its forward lights on, but so many essential lights of the bridge and tower turned off. A small, single light moves through the water. Silver can feel the cold wind gust, and deposit so many small droplets on his fur. If Barley Corn ever existed, he cannot be seen now.
>>192564Blackheel immediately turns back towards Posey. "Living ponies? Excellent. I will retrieve them at once!" He does not place his sidearm back in its holster, but trots out of the church. "Alright, now where are they"
Mala lowers his head. "I didn't know they were here..." His eyes dart. "Well I didn't know they were looking"
>>192566>"Alright, now where are they"Posey points a hoof towards the direction of the building.
"Over there. You'll know you've found them when you find the closed barricaded door. Do not worry about them shooting through the door; it appears as though none of them have firearms."
She swishes her tail and hoofs at the dirt
"I am going to go find our translator, before he gets himself killed." she says, walking off in the direction she last saw Silver
>I didn't know they were looking"A big mistake. You have much to learn." Posey chides
"Now be a good boy and help use that nose of yours to help lead me to your master. I have a creeping suspicion that he just let an apparition lure him into the mist alone..."
>>192567"They'll answer to me." He speaks with conviction and moves towards the building.
Mala moves along the edge of the room, clearly embarrassed. "Alone? He can't be alone" Then he starts to run outside, and onto the road.
>>192567There's no need, Silver's coming back.
>>192565Silver blinks, wondering what the hell was going through his mind when he decided to follow an apparition of a colt long dead. Stupid, stupid Silver. Shaking his head clear, he turns around and heads back to the party. Hopefully they haven't gone too far...
Kira finds Posey and Black Heel, flicking her tongue out at them. "Is there anything I can help with?"
>>192569Awww, did I miss my chance to see the ghost colt again?
>Is there anything I can help with?"Yes. Find that airpony so we can leave."
>>192568Posey follows Mala
>>192571REEEEEEEEEEEEEE
Posey takes out one of the swirly lollipops she keeps for Gloomy and levitates it out into the mist
"~Hellooo, does any good little colt out there want a lollipop?" she beckons
Bluff, to lure the ghost out of hiding
[1d20+16 = (1+16) = 17] >>192570>>192558Kira flicks her tongue in the air, picking up the scent of mutiple unfamiliar ponies in a nearby building. Following it, she finds the open window, and doing little tongue flicks along with tiny
sniff snoofs she slithers up along the wall and peers inside at the ponies.
Silver finds his way back to the group, no longer being led into a vision of the past. He gives Mala a hug because they both could use one. "I apologize for my foalishness just now. How are things here?"
>>192574"Did you find the airpony?"
>>192575Silver shakes his head. "I got good look at Kostroma, but no airpony."
>>192576Posey stamps her hoof
"We are out of leads then... Maybe go with Blackheel and try to figure out what happened here."