1378 replies and 68 files omitted.
>>191974>The wind and the lighthouse make listening to a precise location a bit difficult, but cavaliere has a guess, some tens of yards down, and slightly north of the lighthouse.That's easily within Slinging range.
I think Cavalier should sling a grenade at them on his surprise round, and then immediately sling another one at them once initiative begins; then all shooters in the party should pick off the survivors. Focus all our AoE attacks on neutralizing the machine gunners. Then
>They are very close, and that is the problem. If anything, they are close enough that collateral fragmentation might be an issue.Then I think I should just melee them. I can draw fire and absorb damage while I debuff them with my Frightful Presence and Demoralize checks. Then after Cavalier takes out the machine gun crew the other martials can support me (if that can't be done, I think I can handle it).
>>191975I'll wait for Cavalier to sling the grenade before I move into melee. I will use the explosion as a distraction, so I can guarantee a surprise round for myself and some flat footed targets.
Posey sheaves her sword, keeping a magical grip on the hilt as she charges it with destructive energies, preparing to cut her opponent in half on the strike. She shuts her eyes for a moment, clearing her mind before she smiles
She gives a manic grinning sneer
"Enemies approaching from right behind the tower, with our charges in . Overwhelming artillery mounted on the northern hill, ready to fire upon us as soon as we move."
She gigglesnorts, suppressing a deranged cackle
"It reminds me of my days serving on the borderlands of Farbook." she whispers, with a smirk of excited nostalgia, biting her power lip
>>191975>>191976>>191977Silver frowns. "Is my authority as leader so weak that you would just ignore this plan to charge in and do your own thing? These are not some mindless skeletons or tribespony levies, these are highly trained special forces soldiers equipped with best equipment available. Think, even if we by some miracle we seem to start winning, they will call over radio for artillery barrage on our location and we will be blown into bits rather than them letting us win. We also still have one missing airpony to think about, and we have to worry about high tide causing Kostroma to become unmoored.
We can not afford to get into fight with these soldiers."
>>191979"They already have our location. Simply walking away is not an option."
>>191979Silver may wish that he had Mala by his side at this moment. Mala would look up to Silver - literally, with his head at the height of his humped shoulder, but also metaphorically, always respecting him as an authority even when he could not understand Silver's reasoning. And Mala would need no persuasion that the easier, less dangerous course of action was the correct one.
But instead, Silver has Posey.
>>191982Okay, fine, I'll do what he said. Let's just advance the plot already.
I'll get my revenge on these dicks when I sink their ship later.
ki jutsu stops
"Oh well... Let us leave then. Immediately."
>>191983I just wanted to mention Mala. I like Mala...
>>191987I like Mala, too. He's top qt.
>>191986>>191983>>191985Silver lets out a sigh of relief. "Thank you."
He makes sure that Posey is given a rifle and Cavaliere is given the grenades, and gets everyone ready to make their tactical retreat to rejoin the others.
>>191990How many grenades are we talking about? And can Posey use a rifle without penalties?
>>191990>>191991"I do not use boomsticks."
(I'm not proficient in firearms, and I do more damage with my longbow anyway. I can throw/sling grenades though.)
>>191992Silver still keeps the rifle offered to Posey. "Can you shoot arrows while you keep moving?"
>>191991Hmmmm...to be honest, I've forgotten how many grenades we were given.
>>191994I am seeing in old posts two fragmentation grenades and two smoke grenades
That seems rather low... >>191995It does, but I think we can make it work.>>191991Silver: "Throw them in this order: smoke, frag, frag, smoke."
>>191997If we're not trying to fight them, why do we even need to throw the frag grenades?
Whatever, let's just move.
>>191995In hindsight I would have packed at least half a dozen frag grenades, weight limitations or not.
>>191997Cavaliere whispers,
"Give me your sling. If we land one near their machine gunner, they'll be in a state of panic." >>192000You could have four characters sling at once: one team slinging smoke grenades, the other slinging frag grenades. Blinded enemies take a -4 penalty on reflex saves, so they are more likely to be killed. The AC to hit the square is 5, so anypony could do it, and there's no penalty for throwing a grenade into smoke.
Then by the time the smoke clears and they assess their casualties,, we will be gone.
>>192002This is our best bet. We can do it all in one turn and get out with a minimum of fuss.
>>192003Alright.
I have to sleep. Whenever you guys decide to finally make the attack rolls, you can roll for Posey with a +5 attack mod.
>>192002>>192003That's a good idea for effectiveness, but it won't keep them stalled for long if we blow our load all at once.
>>192005It should seriously wound them, and also blind them for some 3d4 rounds. In that time we can get out of encounter range, and be no closer to them than the various wandering monsters and therefore not be worth pursuing.
We should do it all at once, so they don't get a chance to return fire, plus we want them all to be flat footed so that they can't act on the surprise round and also take a penalty to their saves. Also, it's simpler and quicker to do things in s single round than it is to go by initiative, and I'm tired of waiting.
>>192005If a character throws grenades one at a time, he's limited in his move actions for every round and the enemy will have twenty seconds to figure out what's going on. If we throw them all at once, we can run so that even if they start shooting at us they'll get range penalties.
>>192007This.
We could be out of their maximum range by the end of the surprise round, and moreso when the fog dissipates.
We are in a hills biome. In gentle hills, spot checks begin at 2d10 x 10 ft away, and in rugged hills they begin at 2d6 x 10 ft away. If we take our maximum movement after the surprise round, plus one additional round for the minimum duration of the smoke cloud, we would be outside of their encounter range and they would not be able to pursue us without track checks (which means moving at tracking speed). This encounter can be evaded in two rounds.
Let's do it. Two PCs throw smoke, two throw frag. Have Silver and Kira sling the smoke, because the smoke is the most important part. Cavalier and Posey can sling the frag grenades. Posey will throw the grenades at the nearby targets because she does care about taking frag damage herself.
Silver's player, please roll to sling the smoke.
>>192007Doesn't a round last six seconds?
>>192009No matter what we do, we'll have to start running after we throw the grenades, so let's do it. We can cover ground quickly if we spend full round actions running, and we have a minimum of two rounds to run before the enemy can respond at all.
Please toss the grenades.
>>192011>>191995How far would the creatures at the lighthouse have to run to reach the safety of being out of line of sight?
>>192012Probably 2-3 rounds, full round run actions.
Cavaliere will sling a grenade at the machine gunner, but doesn't he need a sling?
>>192015I have slings.
Slings cost 0 GP and have negligible weight: You can have as many of them as you want. Just like mistletoe.
Silver, please make the attack rolls so the two of us can follow.
>>192012300 feet to the area behind the higher hillside, but even this area isn’t necessarily out of line of sight from the hillside
>>192018And obviously, the group is already not within line of sight to the slope of the hill
>>192018We should be able to clear that in a few rounds, accounting for the reduced speed of the wounded ponies. The smoke grenades should buy us all the time we need, unless there is a sudden wind.
>>192020There is a definite, reasonably strong wind. It is blowing directly in the faces of the enemy.
>>192021It should still work then. Even with severe wind, the smoke lasts a minimum of one round.
I'll throw my grenade when Silver's player does.
>>192015>>192019>>192020Alright, but if we die Silver's ghost is gonna haunt all of you.
Pulling the pin on his smoke grenade, Silver chucks it at the group of Spetsnaz soldiers (Kira is too far away to throw one).
[1d20+10 = (13+10) = 23] >>192024The closest one, at the door to the lighthouse
>>192023>but if we die Silver's ghost is gonna haunt all of you.Pic.
(Playing ghosts is fun)
I think throwing downwind could be a +1 circumstance bonus, but the AC is super low anyway.
>Kira is too far away to throw oneFuck, I forgot. Someone else throw the smoke bomb at the machine gunners.
>>192025Throwing the grenade right after, as soon as the smoke hits (so that they are blind and take -4 to the save)
[1d20+6 = (11+6) = 17]What's the damage dice for a frag grenade?
>>192026Last I checked it was 4d6 slashing with a DC of 15, but GM said it should be more last time I shitposted Posey sitting on one and blowing out her organs, so idk what the damage is.
I think Cavalier should sling the other smoke grenade.
Just gonna roll 4d6 and add more dice later if GM calls for it
[4d6 = 13]
>>192023Cavaliere takes one of Posey's slings and a fragementation grenade from Silver. Wrapping it in the sling, he quickly pulls the pin and starts swinging the sling around his head. It goes around once. Then twice. On the third swing, he lets go, aiming the explosive at a spot adjacent to the machine gunner.
Dexterity modifier I suppose? I have no idea what else to account for.
[1d20+3 = (12+3) = 15]Anyway, I will be busy for all of today and most of tomorrow.
>>192032You should be adding your base attack bonus as well.
Also, someone needs to sling the smoke bomb at that group. Maybe one of the airponies can.
Should Posey just sling the second smoke bomb?