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/vx/ - Videogames and Paranormal

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File: 1504005162428.gif (3.8 MB, 500x574, image.gif)

3078f No.853[Reply]

Cant believe i spent my life playing these things

c0152 No.864

>>853
Good goy.

de133 No.867

>>853

Quality Roblox gameplay

a04c0 No.872

File: 1504158333373.png (58.02 KB, 237x200, DSP_CowboyHat.png)

>>853
you'll never be as bad as darksydephil.



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4bca0 No.824[Reply]

can someone here tell me exactly when this will be available for non-premium players? Everywhere I've looked just says September still.

I don't want to be a commie dyke or anything I just want my double barreled shotgun already goddammit.
1 post omitted. Click reply to view.

4bca0 No.855

>>854
Nope. Two of the maps are based on the russian revolution - red army versus white army. They're really stretching what counts as world war 1 but it's one of the more interesting things they could have added.

also I'm just assuming when they say "September" they mean September first.

40b00 No.856

>>855
>Two of the maps are based on the russian revolution
Wow, these developers really are commies.

b85a1 No.857

File: 1504035435989.gif (836.41 KB, 149x181, 1503865455353.gif)

>buying/playing Revisionfield 1

7c67a No.869

File: 1504067564858.gif (248.74 KB, 500x375, 1499160150596.gif)

>>857
Only good thing about the game is that snipers are an actual threat again because, at certain ranges, bodyshots are one-hit kills. Everything else is done better in previous games.
>bf4

4bca0 No.871

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>>824
I just found out it's the 5th for premium fags and the 19th for everyone else. So fuck that I'll just get Destiny 2.

mods can lock this now if they want.



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7e3cc No.773[Reply]

Hey faggots, lets paint an army.

There are quite a few WH40k/30k edits of /mlpol/ ponies and OC's so lets make a chapter. I know this is a slow board but the few of us that lurk it could still be a bit more active than we are. This could be a good way to do it!
2 posts and 1 image reply omitted. Click reply to view.

7e3cc No.777

>>776
>revolting the Marines
I'm not sure I understand what you're asking. But it can be any army I suppose, I just thought Space Marines were most fitting since they are most of the edits.

821c4 No.778

>>777
Uh… "Repainting"

7e3cc No.779

>>778
Yes, in this case.

I would use actual models but I don't have any unpainted and this is "Videogmaes and Paranormal."

08147 No.860

Bumping this because FUCK YEAH SPACE MARINES

22b0b No.997

Flashy…



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73c74 No.417[Reply][Last 50 Posts]

Oh anon, immortal leader of one of the chosen civilizations, you and fellow anons must direct the peoples of <insert civ here> to full glory. You see there is computer terminal out there with one highly driven fellow who has decided to play a game. A game against himself. For days this fellow played, directing all the moves for each of the ten nations placed on the map of a civ5 game, taking the time and putting in the effort to fully reach the potential of each of the nations. But now he offers up one of these nations for you to direct. Will you lead that civilization to new heights, or will it fall and turn to sand in your hands.

Welcome, so I'm playing a civilization 5 game with the two major expansions. It's a hotseat game, meaning I'm controlling all the players in the game, and I've been doing it for awhile. I'm the kind of guy who used to play monopoly against himself when I was a child, I have a very active imagination and I thought, why not play a full civ game in which I play to the best of my ability for each nation? And that's what I've begun to do, I'm already 120 turns into the game which really translates to I've played 1,200 turns for each nation on the map(mostly consisting of figuring out the best resource collection tactics and moving units to explore the map, REAL fascinating guys realllll fascinating stuff). I'm hoping to play the game in a way that leads to some really fun political events, crusades/proxy wars/neo-imperialism/territory disputes, we could have religions based around the sun pony, and another religion based on the moon pony(get a catholic/orthodox religion divide in the mix), just think "Super Model UN". When it comes to wars/diplomacy I'm going to play each nation to the best of my ability's, so the game is going to be as fair as I possible can make it when it comes to how nations treat each other.

Final thing, this is going to be a long long long long game, I LOVE civilization, but even I get tired of playing 100's of turns to get a 10 turn farm to be built. So I'm moving at the pace of 10 turns a day(or 10 turns for each player, equaling 100 turns), so everyday at some consistent time I'll check in, give updates, look for the inputs that you have for the next moves or what to build. Think of it like a news site, a slowly evolving world you can come back and check in on daily.

Anyway's let me introduce you to the nations around the our little world. First up, we have the Zulu. Pretty gPost too long. Click here to view the full text.
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73c74 No.847

File: 1503949854220.jpg (438.63 KB, 1920x1080, ideas.jpg)

>>846
>city placements along the river next to the lake near Krakow
both of these places look good, those where the spots I had in mind, along the river, possibly could steal the marble from Mongolia someday, and it might be close to Krakow but it still will function pretty decently with a few hills and room for farms south of the river.

I think the eastern most tile you marked would be perfect, it would get us the elephant and the horse imminently and really block off Mongolia, it just means we don't get the iron to the north west, but another city could be set up there, in the way you talked about how the southern city could act like a land claim, and build another city later to grab the copper.

>In order to completely block off territory from the Mongols, we'd need a second city in the south. (Do cities in Civ 5 have up to three tiles expansion from the center?)


They do have three tile expansion rage from the city center. The placement on the plains wouldn't be able to reach the copper, but it would reach the oasis, and building the other city could be set on a hill would give us the stone/sheep/copper/tons of production mines

The Iron on the hill/coast might not be worth getting because of Krakow's placement.

73c74 No.848

>>846
>can Krakow build a second settler anytime soon

I'm thinking

1. Start building a mine next to Krakow
2. Finish the granary
3. Start building a settler
4. Finish the mine
5. Cut down the forest with the iron resource
6. the extra production from the forest will finish/rush the settler
7. build the mine for the Iron resource once the forest is cut down

95f14 No.849

I say it's best to develop and fortify one's own territory before expanding, merely out of principle.

95f14 No.851

>>850
>I always went to set up an a claim for a territory for my civilization to expand into as soon as possible, blocking off the expansion of other civilizations into that territory and providing the most territory possible for my civilization
Ah, good call. Don't neglect the Vaderland though.

18db3 No.852

Nice, the game continues..
It will be one nation under God.


[Last 50 Posts]

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eceb3 No.373[Reply]

Hello again, I am back on behalf of YSH: Tales of Anon.

We are now looking for user submitted /mlp/ or /mlpol/ OCs to add to the game. (Note that not all OCs will make the final cut)

If you have any OCs you would like added, please include the following in your post:
-a picture of the OC
-the name
-sex
-an external link that tells more about it (if possible)

Thank you and have a great day.

pic unrelated
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25079 No.492

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>>489
Surprised we haven't seen more of her on this board, desu.

319be No.589

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>>492
Looks like there's an official backstory for her.

7d6ca No.818

How's the progress on this?

319be No.820

>>818
>>373
Yeah, I'm curious too, are you still here OP? Post your discord or something, I'm still interested in helping you write the game if the offer is still valid

25079 No.822

>>820
Seconded.



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bb176 No.798[Reply]

I just got a flash cartridge for my gameboy sp so I can play translated roms of dragon warrior 3 caravan heart and Summon Night Sword Craft Monogatri on the actual hand held. Can I get some recommendations for gameboy, color, and advance games? I like RPGs but anything fun is good
1 post omitted. Click reply to view.

bb176 No.800

>>799

they had those on gameboy? I got the gba jetsetradio

a3c47 No.802

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Advance Wars is one of my favorite gameboy games.

It's a turn based strategy wargame with a fun cast.

I wish that they'd revive the series :(

The final title, Days of Ruin for the DS, shook up the formula too much. I liked it, and mechanically it was fun, but the darker theme and completely new cast didn't click well with fans of the series.

599e7 No.803

>>802
the Advance Wars series is one of my personal favs

>>798
For GBA, get Donkey Kong Country, Metroid, Fire Emblem, Zelda Link to the Past, Zelda Minish Cap, and Eragon

e09c1 No.806

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Pinball: Revenge of the Gator is pretty good. It's pinball. With gators. And balls.

a9de0 No.816

>>802
The fandom made a BRILLIANT hard-levels hack for that game.



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1607c No.639[Reply]

Become one with our covenant. Dark Lords, it's time to wreck noobs in the name of the Fuhrer.

/ARY/ shall be our name. Aid your brethren in their times of strife, and they shall help you.
3 posts omitted. Click reply to view.

a5e81 No.719

>>641
While nowhere near as Lovecraftian as its sibling franchise Bloodborne, it definitely has quite a few of the same themes. You can get it on Ps4, Xbone or PC but I recommend getting it on console, if only just because the Keyboard and Mouse controls for Dark Souls are awful.

Bloodborne's only on PS4, in case you were considering it.

afae0 No.792

I've played dark souls 2 and 3 on pc. I've been meaning to play 1 and complete the DLCs.

A game pad is necessary because HOLY SHIT THE KB+MOUSE CONTROLS ARE TERRIBLE.

Apologies for the all caps, but trust me that they're warranted.

479b4 No.794

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I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.

>>792
I wish a had a gaming PC, I only use a console since I can't afford to make a decent one. Thanks for posting, btw.

afae0 No.797

>>794
>I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.
Well /mlpol/ wasn't born until after all of the Dark Souls hype had come and gone. The final DLC was already released by then, and the PvP was arguably really shit in DS3 compared to DS2.

Honestly I'm still a bit salty how badly they gimped offhand weapons in DS3 compared to DS2. If you haven't played two, you maintained the weapon's full offensive moveset while it was in your offhand. All of your light, heavy, rolling, running, jumping, etc attacks. While in three your offhand weapon just gets its light attack, and there is an awkward moment where your character spends a frame or two getting into a neutral position before performing the attack.

By far my favored weapon pairing was a mainhand rapier and an offhand curved sword. Usually the Espada Ropera and Manikin Sabre. That gave me the rapier's excellent pokes and the ability to parry attacks (rapier R2 was a parry instead of a heavy attack), while also pairing it with the curved sword's close in wide sweeping attacks. If your stats where high enough, you could adopt a "power stance" with the weapons which added a few variations to the attack patterns and notably added an exhausting "spin to win" attack that honestly was parry bait but god help them if you caught them with their pants down and hit them with it.

I think DSIII was supposed to be the final game in the franchise, but the game was so popular that surely they'll make another souls-like game in the relatively near future.

One of these days I'm going to sit down and play through all the games in some marathon session. Probably record myself for all of the boss fights. Some of them are EXTREMELY satisfying victories. Defeating Fume Knight for the first time was exhilarating, and I've heard that the Artorias fight in DSI was superb.

>I wish a had a gaming PC, I only use a console since I can't afford to make a decent one.

The nice thing about gaming PC's is that they're extremely modular. You can split the cost of a powerful rig over several years.

Post too long. Click here to view the full text.

67d52 No.807

Holy shit I didnt know we had one of these. Imma need someone to help me with the latest dlc on PC.



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79f9c No.588[Reply]

>Orville Murphy owns the Board Camp Crystal Mine near Mena, Arkansas, with his wife, Cheryl. The mine – discovered in 2008 and opened in 2012 — is described on their website as a day camp with an “actual native, virtually untapped crystal mine and public dig site” that is completely above ground and tree-covered so “rock-hounds can dig in the shade!” That’s pretty much what they and visitors found until February 2017 when strange things began to happen. After setting up a game cam and capturing photographs of what seemed to be levitating rocks, they posted a video.

https://youtu.be/CIuDhDUP15g

http://mysteriousuniverse.org/2017/07/levitating-rocks-photographed-at-crystal-mine-in-arkansas/

I really wish they would leave the speculation (especially ET) out of it. Science!
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849ed No.664

>>588
Holy shit, this is near my area. I'm going to see if I can't go there and confirm this.

fc899 No.679

>>664
bring back images if you can, I want to see this shit.

79f9c No.728

>>664
So when is our /vx/ intel gathering mission happening, Agent? :)

eccb2 No.795

>>679
>>728
I'm sorry, Agents. I couldn't make it down there. Too much going on right now to see it.

fc899 No.796

>>795
It's fine, soldier. you did what you could, and that's what matters.



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7db0a No.786[Reply]

Think about it. DarkRP is basically anything between AnCap simulator and Fourth Reich simulator, so why not an /mlpol/ themed DarkRP server?

2be96 No.789

>>786
I've seen those places, it's not great. some cringey shit goes down there, and unless the server's gonna require a password then it's still open to that shit and you'd be surprised how resistant the gmod community is to some things.

adab9 No.790

Gmod was the greatest thing ever, back when you were about 12 or 13. That rule still applies. It's highly autistic and low effort, making it available to everybody. Again, great if you are a kid, not so great for us. I wish gmod matured with the player base, but it is and will forever be primarily the playground of children. I'd love to have a good game platform to RP with in a relatively non-cringe way, but Gmod is not it. Patriot Anon is right too. You'd have to password it.

7db0a No.791

>>789
>>790
They called passworded servers, name the server a random collection of digits and post rhe password here



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5d438 No.742[Reply]

Since /tech/ is kill I will post it here. Looks like we are one step closer to the Skynet Apocalypse.

http://archive.is/z5xCc

TL:DR?
Jewkerberg's kikebook tech-lab had to shut down AI during the tests because it started to use it's own language.

4faf9 No.743

>>742
>developed its own language
Holy shit. What?

5d438 No.744

>>743
Basically, it or they (dunno if it was 1 or 2 softwares) started to use some english-babbling but it was enough to communicate on the basic level. I do belive they could develop sentience if running for a certain period of time.

And funny Tay posts would have been least of our problems.

b5388 No.745

>>742
Good thing is that if these AIs get implemented and try to take over humans with weapons and such, they will always fail. Because these robots would be a bit too expensive to really spread all over the globe. Besides, Russia wouldn't be fooled and implemented it as well.

But if they were to try doing it like illuminati… I don't know if we have a chance. Kikebook should be shutdown.



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c9c71 No.678[Reply]

So as many of you all know a (REMAKE) is being made to one of the better PS2 Era FPS games so I have to ask do you think it will be any good? Personally hearing there is NO galactic Conquest I am pretty jaded against the game I mean the first Battlefront was a TRUE insult to the series by just being Battlefield 4 in SPACE! They removed all the parts that made Battlefront Battlefront.

What do you guys think though?

a8a40 No.724

shitty EA game that'll never be good as the original.

1a9ae No.740

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>>678
The newest ST: Battlefront was such a let down. Multiplayer was incredibly shallow, I don't think I played it for a week before getting bored. No single player, no space battles, 60 dollers up front that well over doubled in price from dlc. The only good thing about it is it looked fucking great but that's it. Everything but its graphics is shit. I don't know why I expected more.



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e9257 No.366[Reply]

I remember reading some time ago that aliens were merely a farce to divert attention from Cold War era technology such as carriers. I was wondering if anyone knew of the same. It's also probable that aliens probably weren't an intentional coverup, but one that was exploited.

Something else that's considerable is that the German Reich before hand were developing saucer like air crafts. Wonder if any of that has to do with the incident of UFOs, and it is likely probable since many German scientists and engineers were scooped up after the war.
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98cb6 No.721

>>720
and to some extent, wasn't our one-upping each other based off of (((their))) intent to force us into a mutually assured death?

0e37c No.722

>>721
perhaps. But even if (((they))) didn't exist wouldn't there always be predators in any system. Shouldn't we be able to resist all predators?

98cb6 No.723

>>722
if (((they))) didn't exist, it's quite likely that we'd be the apex predators, and not require any resistance on our part except from external threats.

0e37c No.727

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>>723
Interesting response. Plausible.

Back to "Aliens as a coverup":

1977 - Senate Hearing on MKULTRA
1978 - nuclear physicist and author Stanton T. Friedman starts interviewing Jesse Marcel regarding Roswell UFO Incident
1979 - a Nazi Flying Disk landed in Germany and was photographed multiple times. >>>/mlpol/56131
1980 - GENE CLONING: Stanley Norman Cohen and Herbert Boyer received first U.S. patent for gene cloning – http://en.wikipedia.org/wiki/History%20of%20genetics#The_genomics_era
1980 - The first conspiracy book about Roswell UFO Incident was The Roswell Incident by Charles Berlitz (13 years US Army, mostly intelligence) and Bill Moore (ufologist) (1989 MUFON conference, Moore claimed: did “disinformation” against Bennewitz for AFOSI - United States Air Force Office of Special Investigations).

Timelining events is very interesting. And we can see that the grey alien idea is associated to military psyops and occurs around the time we develop cloning.

Just a coincidence.

0e37c No.738

File: 1501649745549.jpg (25.18 KB, 585x298, image-1453.jpg)

>“Looking right at it, my eyes hurt to look at it,” the witness stated. “It is using some kind of neural confusion. It was like trying to look at a needle coming at your eye. It gave off some type of electrical interference, and seemed to rotate radially even though it was stationary. It looked big enough to hold one or two people.”

>But the witness stated that there were letters and numbers on the object that were readable.


>“I could see very clearly on the tail stabilizer, USAF 003, in white paint. There were bright, silver fixtures and they had solid beacon lights that were white. The tail moved independent of the fuselage. There was a cockpit windscreen/canopy. It was non-reflective, silver material, that had a very odd indentation. It looked like a cookie sheet with a larger section around it to extend it, like a top hat.”


http://www.openminds.tv/witness-says-cloaking-ufo-had-usaf-insignia/40641



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dbdc9 No.729[Reply]

Something I discovered recently. It reminds me of the game Elite.
https://en.wikipedia.org/wiki/Elite_(video_game)

>Its title caught somewhere between the 4X majesty of Endless Space and the interstellar tourism of No Man’s Sky, Endless Sky is an open-source, open-world game of exploration, trading, and combat. Inspired by Escape Velocity, it’s feature-complete and available to download right now, with free-form rags-to-riches/shuttle-to-battlefleet play fully implemented, and one of three planned stories already in place. As if that weren’t enough, there’s also an editor and a guide to creating new ships, missions and artwork.


https://www.rockpapershotgun.com/2015/08/27/endless-sky-free-game/

Website, free download: https://endless-sky.github.io/

e0318 No.730

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>>729
Free you say? I love free, although I'm very skeptical about trying anything new. Generally I just stay with my Civ 4 games. I know those are fun

dbdc9 No.732

>>730
I await your findings :)

f85f8 No.735

How has it been so far quality wise?

dbdc9 No.737

>>735
It seems well designed. It is easy to get into but shows potential to be as complex as you like. You start with one ship and you can just trade and get your bearing. You can max out at something like having a whole fleet armed and take on pirate(s)/planets and steal all their stuff or be a pirate yourself.

You can also optionally take on missions if you prefer a more role play style. It is very open ended and in the absence of anything else you can just capitalistically transport and trade goods.

Ships can be quite configurable too, I think especially as they get larger and you can covert space between cargo holds or equipment "holds" (ie. weapons and defence measures).



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d4984 No.577[Reply]

Hey guys, I am working on some sort of text based simulator that can generate game world and its inhabitants and then simulate the changes in that world. Like rise and fall of civilizations.

It must sound super complicated but it probably doesn't have to be. Basically, it would be some sort of pseudo engine to simulate world and AI civilizations in civilization management Quests or CYOAs games, played on imageboards like this.

It would help a ton with creating random events and making game more dynamic since neighbouring civilizations wouldn't stay at same power all the time or depend on my judgement of how they would develop. Instead I would like the computer to handle it by computing together factors on which development of civilizations would depend on.

I would just write it in form of webpage(s) with HTML5 and JavaScript. I would really prefer to keep to web development languages. I have seen well made advanced game of similar theme being contained in single .html document, so its gotta be possible.

I would like to put it to use as soon as I get necesarry ammount of calculations working so the program can take care of most important stuff like population growth, happiness, AI settlement expansion, resource management of AI civilizations, etc…

To be clear, this isn't me asking for help. I just wanted to show of my idea and am curious what do you guys think. If anyone wants to work on this with me, I would try to coordinate with them, but I can't make performance promises.
This is just my little thing to keep me occupied and away from degenerate drugs/hobbies.

Also I am hypocrite for telling Atlas that game developing is a time sink and waste of time and its oversaturated market. While all of these things might be true, I am doing game dev myself now.

Post too long. Click here to view the full text.
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e8d12 No.627

>>624

>Sadly I am mostly intermittently inspired to write some code (game) but I find it more fun making parts of it work than the whole


I know this feeling all to well, sometimes a break though in how to get something working is so exiting that moving on to the next part can be demotivating, because you worked so hard to figure one aspect out, only to realize that there is so much more to be done before the dream comes alive.

>The spreadsheet stuff (the code) in the background is pretty straight forward with some trial and error. But at that time I am "bored" as the fun stuff figuring out how to solve a problem is over


Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

>but it is a mountain of work to complete it


Isn't that amazing, the idea that it can all "work". I love that part about being a programmer, it almost feels like anything is possible, that no matter how big the project is, it's all small little steps.

>And I am shit at graphic and sound, and that is what makes a game I think, at least for the end user.

Post too long. Click here to view the full text.

fc676 No.630

>>627
Regarding coding Graphics I was dabbling with a few graphic libraries but switched to Unity as it has all you need (same for Unreal and CryEngine etc). The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

I fully understand the problem you have. Commenting and documenting code is as boring and important as making flowcharts before you start coding. So it never happens. When you find yourself barely understanding your own code without backtracking where the function calls go it is hard to explain it to others.
But just let me know (post in /vx/) if you need help or want input on anything.

e8d12 No.632

>>630
>The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

Oh I know, I'm not a natural artist, I may have potential to be one, but the hours and hours of practice I would need would just to get something decent is to much for me.

>But just let me know (post in /vx/) if you need help or want input on anything.


Yeah, that would awesome. The last thing I was doing for my civilization game was trying to figure out a game mechanic and how it would work in the game, so it wasn't so much a coding issue but a concept issue. If I come across something I could use some help with, I'll look for you here on this board.

Same for me by the way, I wouldn't mind helping with figuring out an aspect of code if you wanted help.

>>577
Same for your game(though I know nothing about HTML code) but I'm sure the concepts(looping though information, the objects) still apply, if it's possible to translate the ideas into HTML then I'm willing to help.

fc676 No.660

>>632
Many thanks, and also same goes for you >>577 just let me know if there is anything you need help with or input on.

d4984 No.661

>>627
>Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

Then why not have somebody less skilled in code to do the implantation for you?



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b42bd No.552[Reply]

Overwatch thread.
Get in faggots I know some of you play.

Fav game mode: Mayham
Main: Junkrape
Fav map: Hollyjew

1ed84 No.557

>>552
Favorite game mode: Random hero
Main: Mcree with american skin and noose spray
Fav map: don't have one

e7eff No.558

>>552
Meh, ponies go well with Hat Fortress 2, AboveLook can hang. But on the matter.

Fav game mode: none
Main: Rheintard
Fav map: none

aaca3 No.562

>>552
Overwatch is just a reskinned stitch-together of TF2 and DotA 2, with a few SJW pleasing characters thrown in for good PR
Prove me wrong
>pro tip: you cant

e7eff No.563

>>562
And you're goddamn right.

0b08d No.634

>>562
The Sombra rabbit-hole was more fun than all of the rest of the game put together, desu…



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