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File: 1503103973442.png (206.26 KB, 1008x1024, headpat.png)

bb176 No.798[Reply]

I just got a flash cartridge for my gameboy sp so I can play translated roms of dragon warrior 3 caravan heart and Summon Night Sword Craft Monogatri on the actual hand held. Can I get some recommendations for gameboy, color, and advance games? I like RPGs but anything fun is good
1 post omitted. Click reply to view.

bb176 No.800

>>799

they had those on gameboy? I got the gba jetsetradio

a3c47 No.802

File: 1503128363889-0.png (587.34 KB, 615x347, advance_wars.png)

File: 1503128363889-1.png (617.85 KB, 758x426, advance_wars_battlefield.png)

Advance Wars is one of my favorite gameboy games.

It's a turn based strategy wargame with a fun cast.

I wish that they'd revive the series :(

The final title, Days of Ruin for the DS, shook up the formula too much. I liked it, and mechanically it was fun, but the darker theme and completely new cast didn't click well with fans of the series.

599e7 No.803

>>802
the Advance Wars series is one of my personal favs

>>798
For GBA, get Donkey Kong Country, Metroid, Fire Emblem, Zelda Link to the Past, Zelda Minish Cap, and Eragon

e09c1 No.806

File: 1503214773410.png (146 KB, 256x229, RevengeoftheGator_frontcov….png)

Pinball: Revenge of the Gator is pretty good. It's pinball. With gators. And balls.

a9de0 No.816

>>802
The fandom made a BRILLIANT hard-levels hack for that game.



File: 1500753442939.png (192.42 KB, 937x1500, Bacon Souls.png)

1607c No.639[Reply]

Become one with our covenant. Dark Lords, it's time to wreck noobs in the name of the Fuhrer.

/ARY/ shall be our name. Aid your brethren in their times of strife, and they shall help you.
3 posts omitted. Click reply to view.

a5e81 No.719

>>641
While nowhere near as Lovecraftian as its sibling franchise Bloodborne, it definitely has quite a few of the same themes. You can get it on Ps4, Xbone or PC but I recommend getting it on console, if only just because the Keyboard and Mouse controls for Dark Souls are awful.

Bloodborne's only on PS4, in case you were considering it.

afae0 No.792

I've played dark souls 2 and 3 on pc. I've been meaning to play 1 and complete the DLCs.

A game pad is necessary because HOLY SHIT THE KB+MOUSE CONTROLS ARE TERRIBLE.

Apologies for the all caps, but trust me that they're warranted.

479b4 No.794

File: 1502927549046.jpg (147.9 KB, 900x592, To the East Wing.jpg)

I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.

>>792
I wish a had a gaming PC, I only use a console since I can't afford to make a decent one. Thanks for posting, btw.

afae0 No.797

>>794
>I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.
Well /mlpol/ wasn't born until after all of the Dark Souls hype had come and gone. The final DLC was already released by then, and the PvP was arguably really shit in DS3 compared to DS2.

Honestly I'm still a bit salty how badly they gimped offhand weapons in DS3 compared to DS2. If you haven't played two, you maintained the weapon's full offensive moveset while it was in your offhand. All of your light, heavy, rolling, running, jumping, etc attacks. While in three your offhand weapon just gets its light attack, and there is an awkward moment where your character spends a frame or two getting into a neutral position before performing the attack.

By far my favored weapon pairing was a mainhand rapier and an offhand curved sword. Usually the Espada Ropera and Manikin Sabre. That gave me the rapier's excellent pokes and the ability to parry attacks (rapier R2 was a parry instead of a heavy attack), while also pairing it with the curved sword's close in wide sweeping attacks. If your stats where high enough, you could adopt a "power stance" with the weapons which added a few variations to the attack patterns and notably added an exhausting "spin to win" attack that honestly was parry bait but god help them if you caught them with their pants down and hit them with it.

I think DSIII was supposed to be the final game in the franchise, but the game was so popular that surely they'll make another souls-like game in the relatively near future.

One of these days I'm going to sit down and play through all the games in some marathon session. Probably record myself for all of the boss fights. Some of them are EXTREMELY satisfying victories. Defeating Fume Knight for the first time was exhilarating, and I've heard that the Artorias fight in DSI was superb.

>I wish a had a gaming PC, I only use a console since I can't afford to make a decent one.

The nice thing about gaming PC's is that they're extremely modular. You can split the cost of a powerful rig over several years.

Post too long. Click here to view the full text.

67d52 No.807

Holy shit I didnt know we had one of these. Imma need someone to help me with the latest dlc on PC.



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79f9c No.588[Reply]

>Orville Murphy owns the Board Camp Crystal Mine near Mena, Arkansas, with his wife, Cheryl. The mine – discovered in 2008 and opened in 2012 — is described on their website as a day camp with an “actual native, virtually untapped crystal mine and public dig site” that is completely above ground and tree-covered so “rock-hounds can dig in the shade!” That’s pretty much what they and visitors found until February 2017 when strange things began to happen. After setting up a game cam and capturing photographs of what seemed to be levitating rocks, they posted a video.

https://youtu.be/CIuDhDUP15g

http://mysteriousuniverse.org/2017/07/levitating-rocks-photographed-at-crystal-mine-in-arkansas/

I really wish they would leave the speculation (especially ET) out of it. Science!
1 post and 1 image reply omitted. Click reply to view.

849ed No.664

>>588
Holy shit, this is near my area. I'm going to see if I can't go there and confirm this.

fc899 No.679

>>664
bring back images if you can, I want to see this shit.

79f9c No.728

>>664
So when is our /vx/ intel gathering mission happening, Agent? :)

eccb2 No.795

>>679
>>728
I'm sorry, Agents. I couldn't make it down there. Too much going on right now to see it.

fc899 No.796

>>795
It's fine, soldier. you did what you could, and that's what matters.



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7db0a No.786[Reply]

Think about it. DarkRP is basically anything between AnCap simulator and Fourth Reich simulator, so why not an /mlpol/ themed DarkRP server?

2be96 No.789

>>786
I've seen those places, it's not great. some cringey shit goes down there, and unless the server's gonna require a password then it's still open to that shit and you'd be surprised how resistant the gmod community is to some things.

adab9 No.790

Gmod was the greatest thing ever, back when you were about 12 or 13. That rule still applies. It's highly autistic and low effort, making it available to everybody. Again, great if you are a kid, not so great for us. I wish gmod matured with the player base, but it is and will forever be primarily the playground of children. I'd love to have a good game platform to RP with in a relatively non-cringe way, but Gmod is not it. Patriot Anon is right too. You'd have to password it.

7db0a No.791

>>789
>>790
They called passworded servers, name the server a random collection of digits and post rhe password here



File: 1501810855454.jpg (253.83 KB, 1600x1000, 214215325213.jpg)

5d438 No.742[Reply]

Since /tech/ is kill I will post it here. Looks like we are one step closer to the Skynet Apocalypse.

http://archive.is/z5xCc

TL:DR?
Jewkerberg's kikebook tech-lab had to shut down AI during the tests because it started to use it's own language.

4faf9 No.743

>>742
>developed its own language
Holy shit. What?

5d438 No.744

>>743
Basically, it or they (dunno if it was 1 or 2 softwares) started to use some english-babbling but it was enough to communicate on the basic level. I do belive they could develop sentience if running for a certain period of time.

And funny Tay posts would have been least of our problems.

b5388 No.745

>>742
Good thing is that if these AIs get implemented and try to take over humans with weapons and such, they will always fail. Because these robots would be a bit too expensive to really spread all over the globe. Besides, Russia wouldn't be fooled and implemented it as well.

But if they were to try doing it like illuminati… I don't know if we have a chance. Kikebook should be shutdown.



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File: 1500862021810-1.jpg (36.02 KB, 468x218, Batlte front II.JPG)

c9c71 No.678[Reply]

So as many of you all know a (REMAKE) is being made to one of the better PS2 Era FPS games so I have to ask do you think it will be any good? Personally hearing there is NO galactic Conquest I am pretty jaded against the game I mean the first Battlefront was a TRUE insult to the series by just being Battlefield 4 in SPACE! They removed all the parts that made Battlefront Battlefront.

What do you guys think though?

a8a40 No.724

shitty EA game that'll never be good as the original.

1a9ae No.740

File: 1501757991596.png (90.57 KB, 261x320, 1449449664208.png)

>>678
The newest ST: Battlefront was such a let down. Multiplayer was incredibly shallow, I don't think I played it for a week before getting bored. No single player, no space battles, 60 dollers up front that well over doubled in price from dlc. The only good thing about it is it looked fucking great but that's it. Everything but its graphics is shit. I don't know why I expected more.



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e9257 No.366[Reply]

I remember reading some time ago that aliens were merely a farce to divert attention from Cold War era technology such as carriers. I was wondering if anyone knew of the same. It's also probable that aliens probably weren't an intentional coverup, but one that was exploited.

Something else that's considerable is that the German Reich before hand were developing saucer like air crafts. Wonder if any of that has to do with the incident of UFOs, and it is likely probable since many German scientists and engineers were scooped up after the war.
8 posts and 1 image reply omitted. Click reply to view.

98cb6 No.721

>>720
and to some extent, wasn't our one-upping each other based off of (((their))) intent to force us into a mutually assured death?

0e37c No.722

>>721
perhaps. But even if (((they))) didn't exist wouldn't there always be predators in any system. Shouldn't we be able to resist all predators?

98cb6 No.723

>>722
if (((they))) didn't exist, it's quite likely that we'd be the apex predators, and not require any resistance on our part except from external threats.

0e37c No.727

File: 1501369181647.jpg (73.95 KB, 1920x1080, Rhineland1979-4.jpg)

>>723
Interesting response. Plausible.

Back to "Aliens as a coverup":

1977 - Senate Hearing on MKULTRA
1978 - nuclear physicist and author Stanton T. Friedman starts interviewing Jesse Marcel regarding Roswell UFO Incident
1979 - a Nazi Flying Disk landed in Germany and was photographed multiple times. >>>/mlpol/56131
1980 - GENE CLONING: Stanley Norman Cohen and Herbert Boyer received first U.S. patent for gene cloning – http://en.wikipedia.org/wiki/History%20of%20genetics#The_genomics_era
1980 - The first conspiracy book about Roswell UFO Incident was The Roswell Incident by Charles Berlitz (13 years US Army, mostly intelligence) and Bill Moore (ufologist) (1989 MUFON conference, Moore claimed: did “disinformation” against Bennewitz for AFOSI - United States Air Force Office of Special Investigations).

Timelining events is very interesting. And we can see that the grey alien idea is associated to military psyops and occurs around the time we develop cloning.

Just a coincidence.

0e37c No.738

File: 1501649745549.jpg (25.18 KB, 585x298, image-1453.jpg)

>“Looking right at it, my eyes hurt to look at it,” the witness stated. “It is using some kind of neural confusion. It was like trying to look at a needle coming at your eye. It gave off some type of electrical interference, and seemed to rotate radially even though it was stationary. It looked big enough to hold one or two people.”

>But the witness stated that there were letters and numbers on the object that were readable.


>“I could see very clearly on the tail stabilizer, USAF 003, in white paint. There were bright, silver fixtures and they had solid beacon lights that were white. The tail moved independent of the fuselage. There was a cockpit windscreen/canopy. It was non-reflective, silver material, that had a very odd indentation. It looked like a cookie sheet with a larger section around it to extend it, like a top hat.”


http://www.openminds.tv/witness-says-cloaking-ufo-had-usaf-insignia/40641



File: 1501374255895-0.jpg (59.04 KB, 620x300, endlesssky.jpg)

File: 1501374255895-1.jpg (28.87 KB, 600x400, starting-ships.jpg)

File: 1501374255895-2.jpg (63.13 KB, 600x400, outfitter.jpg)

dbdc9 No.729[Reply]

Something I discovered recently. It reminds me of the game Elite.
https://en.wikipedia.org/wiki/Elite_(video_game)

>Its title caught somewhere between the 4X majesty of Endless Space and the interstellar tourism of No Man’s Sky, Endless Sky is an open-source, open-world game of exploration, trading, and combat. Inspired by Escape Velocity, it’s feature-complete and available to download right now, with free-form rags-to-riches/shuttle-to-battlefleet play fully implemented, and one of three planned stories already in place. As if that weren’t enough, there’s also an editor and a guide to creating new ships, missions and artwork.


https://www.rockpapershotgun.com/2015/08/27/endless-sky-free-game/

Website, free download: https://endless-sky.github.io/

e0318 No.730

File: 1501383804765.png (295.92 KB, 500x500, 8e00369d.png)

>>729
Free you say? I love free, although I'm very skeptical about trying anything new. Generally I just stay with my Civ 4 games. I know those are fun

dbdc9 No.732

>>730
I await your findings :)

f85f8 No.735

How has it been so far quality wise?

dbdc9 No.737

>>735
It seems well designed. It is easy to get into but shows potential to be as complex as you like. You start with one ship and you can just trade and get your bearing. You can max out at something like having a whole fleet armed and take on pirate(s)/planets and steal all their stuff or be a pirate yourself.

You can also optionally take on missions if you prefer a more role play style. It is very open ended and in the absence of anything else you can just capitalistically transport and trade goods.

Ships can be quite configurable too, I think especially as they get larger and you can covert space between cargo holds or equipment "holds" (ie. weapons and defence measures).



File: 1500668927685.png (14.67 KB, 1908x940, moHM8WU.png)

d4984 No.577[Reply]

Hey guys, I am working on some sort of text based simulator that can generate game world and its inhabitants and then simulate the changes in that world. Like rise and fall of civilizations.

It must sound super complicated but it probably doesn't have to be. Basically, it would be some sort of pseudo engine to simulate world and AI civilizations in civilization management Quests or CYOAs games, played on imageboards like this.

It would help a ton with creating random events and making game more dynamic since neighbouring civilizations wouldn't stay at same power all the time or depend on my judgement of how they would develop. Instead I would like the computer to handle it by computing together factors on which development of civilizations would depend on.

I would just write it in form of webpage(s) with HTML5 and JavaScript. I would really prefer to keep to web development languages. I have seen well made advanced game of similar theme being contained in single .html document, so its gotta be possible.

I would like to put it to use as soon as I get necesarry ammount of calculations working so the program can take care of most important stuff like population growth, happiness, AI settlement expansion, resource management of AI civilizations, etc…

To be clear, this isn't me asking for help. I just wanted to show of my idea and am curious what do you guys think. If anyone wants to work on this with me, I would try to coordinate with them, but I can't make performance promises.
This is just my little thing to keep me occupied and away from degenerate drugs/hobbies.

Also I am hypocrite for telling Atlas that game developing is a time sink and waste of time and its oversaturated market. While all of these things might be true, I am doing game dev myself now.

Post too long. Click here to view the full text.
40 posts and 7 image replies omitted. Click reply to view.

e8d12 No.627

>>624

>Sadly I am mostly intermittently inspired to write some code (game) but I find it more fun making parts of it work than the whole


I know this feeling all to well, sometimes a break though in how to get something working is so exiting that moving on to the next part can be demotivating, because you worked so hard to figure one aspect out, only to realize that there is so much more to be done before the dream comes alive.

>The spreadsheet stuff (the code) in the background is pretty straight forward with some trial and error. But at that time I am "bored" as the fun stuff figuring out how to solve a problem is over


Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

>but it is a mountain of work to complete it


Isn't that amazing, the idea that it can all "work". I love that part about being a programmer, it almost feels like anything is possible, that no matter how big the project is, it's all small little steps.

>And I am shit at graphic and sound, and that is what makes a game I think, at least for the end user.

Post too long. Click here to view the full text.

fc676 No.630

>>627
Regarding coding Graphics I was dabbling with a few graphic libraries but switched to Unity as it has all you need (same for Unreal and CryEngine etc). The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

I fully understand the problem you have. Commenting and documenting code is as boring and important as making flowcharts before you start coding. So it never happens. When you find yourself barely understanding your own code without backtracking where the function calls go it is hard to explain it to others.
But just let me know (post in /vx/) if you need help or want input on anything.

e8d12 No.632

>>630
>The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

Oh I know, I'm not a natural artist, I may have potential to be one, but the hours and hours of practice I would need would just to get something decent is to much for me.

>But just let me know (post in /vx/) if you need help or want input on anything.


Yeah, that would awesome. The last thing I was doing for my civilization game was trying to figure out a game mechanic and how it would work in the game, so it wasn't so much a coding issue but a concept issue. If I come across something I could use some help with, I'll look for you here on this board.

Same for me by the way, I wouldn't mind helping with figuring out an aspect of code if you wanted help.

>>577
Same for your game(though I know nothing about HTML code) but I'm sure the concepts(looping though information, the objects) still apply, if it's possible to translate the ideas into HTML then I'm willing to help.

fc676 No.660

>>632
Many thanks, and also same goes for you >>577 just let me know if there is anything you need help with or input on.

d4984 No.661

>>627
>Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

Then why not have somebody less skilled in code to do the implantation for you?



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b42bd No.552[Reply]

Overwatch thread.
Get in faggots I know some of you play.

Fav game mode: Mayham
Main: Junkrape
Fav map: Hollyjew

1ed84 No.557

>>552
Favorite game mode: Random hero
Main: Mcree with american skin and noose spray
Fav map: don't have one

e7eff No.558

>>552
Meh, ponies go well with Hat Fortress 2, AboveLook can hang. But on the matter.

Fav game mode: none
Main: Rheintard
Fav map: none

aaca3 No.562

>>552
Overwatch is just a reskinned stitch-together of TF2 and DotA 2, with a few SJW pleasing characters thrown in for good PR
Prove me wrong
>pro tip: you cant

e7eff No.563

>>562
And you're goddamn right.

0b08d No.634

>>562
The Sombra rabbit-hole was more fun than all of the rest of the game put together, desu…



File: 1498590655986.jpg (77.26 KB, 970x545, Nic-Zombie[1].jpg)

69116 No.356[Reply]

So, since we don't exactly have a board for this kind of topic, and that it -is- technically paranormal, what do you lot think of the new Twin Peaks series and the symbolism inherent in it? Also, do you think Twin Peaks would make a great game, perhaps with Deadly Premonition 2 filling that role?
1 post omitted. Click reply to view.

69116 No.363

File: 1498850118934.png (199.78 KB, 780x530, screen-shot-2017-05-22-at-….png)

>>360
All in all it's pretty good. Genuinely unnerving, utterly insane, and chock full of as much symbolism as Lynch and frost could slip past the ((censors)). It's exactly what you would expect from seeing lynch with absolutely no restrictions. There is also a lot of Saturn symbology with the primary villains, and even a bit of Jupiter tossed in for the good guys.

fa6cf No.364

>>356
Only seen the first two new episodes which I thought were a little too edgy but they were still decent. And yea it would make a great Myst style detective game

69116 No.365

File: 1498945521894.png (511.95 KB, 1112x631, Bad-Cooper-1[1].png)

>>364
You should definitely go and watch some of the later episodes. It only gets crazier from there.

dd1f7 No.399


69116 No.405

File: 1499759983453.jpg (36.6 KB, 618x412, twin-peaks-revival-bad-coo….jpg)

>>399
I did not know that this was a thing. Thank you for this Anon.



File: 1497506917026.jpg (154.13 KB, 1280x720, playerunknowns_battlegroun….jpg)

0d27d No.239[Reply]

Is anyone playing this battle royale game? It's sort of like the Hunger Games.

100 players armed with only their fists parachute onto an island and have to scavenge weapons and equipment. Last player/team standing wins. An ever shrinking perimeter circle slowly herds the players into close quarters. Anyone who leaves the perimeter takes damage over time.
4 posts and 2 image replies omitted. Click reply to view.

168d3 No.259

I got the game, I've been playing with a squad but I dunno if I can play it solo, is it less fun?

48393 No.275

>>259
The main bonus to playing squads is faffing about with the broken physics
Other than that solo is the better gaming experiance.

0d27d No.283

I never seem to have an opportunity to loot players in group games.

When solo, you can get the drop on someone, end the fight, loot, and gtfo.

In group, you get the drop on a guy, his friends dig in, and then you have to work harder to dislodge and kill the survivors. By that point, either two more squads are fucking with you or the wall is bearing down on you.

c8411 No.402

Friends were talking about it a lot and seeing it here made me cave in. Best buy in a while. Its really intense sometimes and gives me a rush as well as forces me to socialize with friends more.
>tfw flanking a whole team while your buddy's pin them down to blast them away with slugs

71362 No.404

>>402
How would you say it compares to other games?



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4c425 No.368[Reply]

So anyone here ever run into one? I went to HS with a few guys who said they had seen one. I live next to an Indian reservation so it made sense but anyone here ever seen one?

3c714 No.369

>>368
Never seen any. There are some spooky-ass stories about them though

6824d No.374

>>369
>There are some spooky-ass stories about them though
I wouldn't worry about it.



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1857a No.195[Reply]

Is meditation real or just a meme?
10 posts and 1 image reply omitted. Click reply to view.

5f421 No.225

>>210
Well, there's certainly no harm in it: it's literally just sitting still and doing nothing. I'm not so sure about all of the spiritual bullshit, but meditation is certainly a real thing.

5f1af No.296

For me it has been super useful. The problem is having the discipline to actually do it every day. I certainly feel more collected and put together afterwards. There is a reason Himmler had his men do Yoga.

9510b No.310

as to real do you mean the relaxation and health benefits or the esoteric and Buddhism stuff? because yes to the former two and i want to believe in the latter. Try it yourself just 10 min a day should be fine for starting out

acc41 No.371

File: 1499122595887.jpg (85.02 KB, 710x823, Brainthrone.jpg)

Meditation improves alpha brainwaves and overall senses. I meditate nearly everyday and it's saved me from getting snakebites in the wilderness.

48f2f No.372

>>371
This is a good point. I'll add by saying that not all forms of meditation are the "clear your mind and sit there" variety. Comprehensive and intensive stretches are another practice which engage the mind (in a 'moderating/maintaining the stretch' sense) while also leaving the mind free to process whatever.



File: 1498573390685.jpeg (14 KB, 470x353, image.jpeg)

e678d No.355[Reply]

Anyone else think that thr 11 mile road Creepypasta would make a hell of a game? You'd start at the start of the road in some sort of sedan, and you'd have to drive down the road making sure to avoid all the dangers from the original story, be give a certain key to cover your eyes for miles 9 and 11, a usable radio, a meter to measure the cold, etc. so what do yall think? Maybe if you beat the 11 miles you get hard mode where you're on a bike and it makes handling way harder and the cold affects you more.
So what do yall think?
If any codefags actually go and make this give me credit k?

The creepypasta for context: http://creepypasta.wikia.com/wiki/11_Miles

c977d No.357

>>355
I outta stop browsing this board at midnight, so I can muster up the guts to read this stuff…

e9282 No.362

Nice story, it would make a great indie game I'd say, it has a great potential, the story seems like it would do pretty well with some creativity to blend it with the mechanics



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