/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/

Name
Email
Subject
By clicking New Reply, I acknowledge the existence of the Israeli nuclear arsenal.
Comment
0
Select File / Oekaki
File(s)
Password (For file and/or post deletion.)

redhandbanner.jpg
9780786939381.RH.0.x.jpg
Red Hand Of Doom - Part One: The Witchwood
Anonymous
648ae9c
?
No.133942
133953
Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.

If you'd like to join, there's still room for more in the party. Don't be shy to ask.

Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.

And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 84 files omitted.
Anonymous
44eee0f
?
No.134002
134003
>>134001
Archers
Anonymous
648ae9c
?
No.134003
134006
One of the archers appears to be yelling in frustration at the monster. The monster has it's eyes fixed on Whiskers. It's brother ahead is doing the same, it's mouth frothing with magmal drool as flames lick its teeth.

>>134002
NOW it's your turn.
You charge past the hound, getting to an archer's right at the end of your movement.
Now you may make your attack roll.
Whiskers
e87ecff
?
No.134004
134012
>>134001
The kitty's morale was getting mildly hammered by all the potential harm coming his way without his consent.
Deciding he's had enough of passive actions at how hard they were coming for them, he finally lets a bolt out to the dog that fired on him while voluntarily going prone.
[1d20+7 = 17]<Ranged Attack
Anonymous
44eee0f
?
No.134006
134012
>>134003
I already made all of my rolls for attacks, damage, etc. I also told you the results.
Anonymous
44eee0f
?
No.134007
Unless the archers have more than 24 AC, one of them will take 26 damage. If I am attacked, whoever attacked me will be taking 8 fire damage from a melee touch attack with a roll of 17.
Anonymous
44eee0f
?
No.134008
134009
I have 23 AC at the moment, and a DR of 5 due to Stone Bones.
Anonymous
44eee0f
?
No.134009
134012
>>134008
Oh, I also regain 4 HP because of Martial Spirit. 6 HP if the melee touch attack lands against the first person who attacks me.
Anonymous
44eee0f
?
No.134010
134011
A hulking mass of metal and meat charges at the line of archers while screaming, "FIRE IS COMING!" The archers are then tore into by a flurry of stabs from a flaming trident.
Anonymous
44eee0f
?
No.134011
>>134010
The melee touch attack from fire riposte is a particularly vigorous slash that tears through their armor.
Anonymous
648ae9c
?
No.134012
134014 134015 134019
>>134006
You rolled while it wasn't your turn, but I'm going to give it to you.
You hit the target easily, impaling him with your trident. He goes down, spitting up blood.

Sadly, the next archer is too far away to cleave with a non-reach weapon.
You regain 1 HP from martial spirit.
>>134004
You hit.

You hear shouts from the archers, and they fix on you.
Arrows rain down on you, only two hitting. You take 8 damage between the two of them.
The dog closes in with a bite attack. It's fiery bite deals 9 damage.
It's brother charges you, its attack dealing an additional 3 damage.

>>134009
I thought it was only 1, but sure.
Btw, you might want to help out the poor kitty currently being dogpiled (lol) by hellhounds...
Anonymous
44eee0f
?
No.134014
134016
>>134012
You regain 2 HP from each strike while using Martial Spirit. I regain four HP from landing two attacks. I'll be marking down a gain of 4 HP.
Anonymous
648ae9c
?
No.134015
>>134012
*additional 8 damage
Whiskers isn't doing so well... The hellhounds (it's hellhounds, btw) are currently flanking him.
Anonymous
648ae9c
?
No.134016
134018
>>134014
You can't make a full attack on a charge, but I'm going to give you the extra since I gave you action points for this battle.
Anonymous
648ae9c
?
No.134017
Oh yeah, it's Bro's turn again.
Anonymous
44eee0f
?
No.134018
>>134016
It wasn't an actual charge because I didn't add the +2 mod from charging
Whiskers
e87ecff
?
No.134019
134021
>>134012
Not feeling comfortable with the current situation, Whiskers has this overwhelming feeling that his presence isn't wanted, so he does the nice thing of casting Invisibility, Swift on himself and moving away from danger as far as he can while going towards the orc.
Anonymous
648ae9c
?
No.134021
Gosh, I anhor splitting initiatives.
Bro, it's your turn to move, then we can start the next round with Whiskers.

>>134019
Wait until Bro moves.
Anonymous
44eee0f
?
No.134022
134023
With everything added up, I'm back up to 53 HP and will take seven damage next round. After this point, I'll probably start to rapidly die. I will begin by moving towards the hellhound and using Mountain Hammer while fighting defensively.
Anonymous
648ae9c
?
No.134023
134024
>>134022
Roll to attack
Anonymous
44eee0f
?
No.134024
134025 134027
>>134023
I rolled my two attacks. They are 21 and 19 respectively. The first will deal 23 damage, and the second will deal 14 damage.
Anonymous
44eee0f
?
No.134025
>>134024
Since I was unable to use Fire Riposte, I still have that card and will be using it to counter any hits from the hellhound.
Anonymous
44eee0f
?
No.134026
I have 23 AC at the moment
Anonymous
648ae9c
?
No.134027
134028
The hellhound is 10 feet behind you. You would have to move into its square, which means you can only make one attack normally, but I'm going to let you burn another action point.
>>134024
Is that all piercing damage?
Anonymous
44eee0f
?
No.134028
134029 134031
>>134027
I didn't do a real charge so I still have 2 action points. It is a mix of piercing and fire damage.
Anonymous
44eee0f
?
No.134029
134030 134031
>>134028
12 points of fire damage
Anonymous
44eee0f
?
No.134030
>>134029
the rest is piercing
Anonymous
648ae9c
?
No.134031
134032 134035
>>134028
You can't make a full attack after moving.
>>134029
The fire does not seem to affect the beast. It howls in pain as the trident pierces it, losing focus on the cat it was mauling.

You can select either yourself or Whiskers to heal with martial spirit,

Whisker's turn
Anonymous
44eee0f
?
No.134032
>>134031
I heal myself because I'm going to need it with all of the attacks coming in
Anonymous
648ae9c
?
No.134033
134034
Should we open voicechat?
Anonymous
44eee0f
?
No.134034
>>134033
I think it would make things faster. Yes.
Whiskers
e87ecff
?
No.134035
134037
>>134031
(I certainly don't like this amount of aggressive attention,) Whiskers thinks to himself, quickly casting Swift Invisibility to safely get out of dodge, hopefully in a spot where the orc can cover him when it inevitably runs out.
Anonymous
44eee0f
?
No.134036

Speaking is faster than typing.
Anonymous
648ae9c
?
No.134037
134038
>>134035
Roll concentration
Whiskers
e87ecff
?
No.134038
134039
>>134037
[1d20+11 = 31]<Concentration Check
Anonymous
648ae9c
?
No.134039
134041
Okay, this didn't go nearly as well as I planned...
>>134038
Success. You avoid AoO by the skin on your teeth, and are able to retreat while invisible.
With 30 ft of movement, you could attempt to hide in the bushes on the other side of the street before your invisibility runs out.
Whiskers
e87ecff
?
No.134041
134042
>>134039
He definitely takes the chance to hide, already feeling the mortalitly of his existence.
Anonymous
648ae9c
?
No.134042
>>134041
Alright.
Whiskers hides not 5 ft away from an archer, who takes a shot at Bro, managing to be the only who hit in a volloey of 7 arrows.

The dogs flank bro. He takes 5 damage from the attack, triggering furious counterstrike.
Anonymous
648ae9c
?
No.134043
134044
The two of you hear more shouting from the right side of the road.

Bro lands a hit on a dog with revitalizing strike, healing himself a little. He promptly takes another arrow.

And it is whiskers turn.
Whiskers
e87ecff
?
No.134044
134045
>>134043
Realizing the orc's being the sole center of attention, Whiskers discreetly casts Silent Image of an extra humanoid that is seen charging at the dogs currently biting his travelling companion's ankles from behind them, appearing from a feasible location,.
(That should divert some attacks.)
Anonymous
648ae9c
?
No.134045
"Gobbo GOb Goboogob gob!" A warrior steps out of the forrest on the left side of the road, it's ki charged sword shining brightly in the dim light between the trees.

He points his sword directly at Bro. Bro i need you to roll an intimidate check.

>>134044
The archers appear to be fooled, the one next to you firing at the illusion, missing it comically.
Anonymous
648ae9c
?
No.134046
c5acca405302011e097c105ac6905b1c (1).jpg
Pic
Anonymous
648ae9c
?
No.134047
134048
It looks like I screwed up the rules for duels of wills, so that doesn't actually do anything.
The Samurai-lookalike charges at bro, moving at surprising speed as he lashes out with his sword.
Bro takes 8 slashing damage, and it is his turn.
Anonymous
648ae9c
?
No.134048
134050
>>134047
Okay, bro makes two swings at a dog, it takes minor damage, and he heals himself a small amount.

The hounds continue to flank him, one managing to land a bite on him, dealing 9 damage.

The archers continue to fire at the illusion, though it seems they're no longer fooled. One fires at bro and misses
Anonymous
e87ecff
?
No.134050
134051
>>134048
With a heavy heart, Whiskers aims his crossbow at the most wounded hound in order to maybe lessen his damage providers.
[1d20+7 = 11]<Crossbow Shot
With that, he sneaks back into his bush once more
[1d20+5 = 10]<Hide again (-10 Mod)
Anonymous
648ae9c
?
No.134051
>>134050
Miss.

The seemingly dead hobobin rises again, healed by an unknown force.

Two wolves pop into existence from nowhere. One immediately turning its head towards the bush where Whiskers is hiding.

Another bites at bro, but doesn't manage to pierce his armor.
Anonymous
648ae9c
?
No.134053
The other wolf, to its summoner's dismay walks right up to the bush where mittens is hiding, although it hasn't seen him yet.
Anonymous
648ae9c
?
No.134054
134056
Okay, Bro's attack hits the Bladebearer, dealing damage, but not enought to drop him.

He then attempts to move towards the barn, but is stopped with an attack of opportunity.

Twelve archers focus fire on Bro, but miraculously only three of them hit, dealing 13 damage.

Then he takes 8 damage from a dog, 13 damage from the samurai, then 10 from a dog, then a missed attack from a wolf.
Anonymous
648ae9c
?
No.134055
*11 damage from the samurai
Anonymous
e87ecff
?
No.134056
134057
>>134054
Fishing for his vigor potion to drink, he drinks it before trying to sneak off the wolf's search radius before he accidentally finds him.
[1d20+2 = 8]<Move Silently roll
Anonymous
648ae9c
?
No.134057
>>134056
The wolf hears you.
It moves it with a smiting bite, but misses.