>>133414>we'll stick to the core 3 books
This raises many questions.
What rules in the DMG do you use? In 5th edition, almost every rule is a "variant/optional" rule (including feats, multi-classing, point-buy, and a lot of other rules used by pretty much everyone according to stats on D&Dbeyond).
Is multi-classing permitted?
Are feats permitted? If so, which ones?
What about combat maneuvers such as flanking, disarming, climbing on a larger creature, or Cleaving through creatures?
Shoving aside? Tumbling? Marking?
How do you measure diagonals?
Do you permit downtime activities? How would the existence of two competing parties affect when we're able to have downtime (since you can't just skip weeks if there's another party on the other side).
Do you use DMG rules for stronghold building?
If we use the DMG mechanics for Sowing Rumors about members of the rival party, would that be an opposed persuasion check, or is that simply not allowed?>"I wouldn't trust her. They say she fornicates with wolves."
If a downtime activity from the DMG is reprinted in Xanthar's Guide (also core), do you use the DMG mechanic or the more recent one?
For example, how do you go about the process of crafting items? There's two separate mechanics for that.
Since the DMG rules for crafting don't require tool proficiency, would the Jack Of All Trades ability mean that a bard is capable of crafting magical items for which they lack profficiency?
Do you use Hero Points?
Would you let us gain Piety Points by furthering the cause of our patron deities?
Do you use the Honor system?
Will characters otherwise be mechanically rewarded for adhering to consistent moral codes, advancing the cause of the adventure, and not being megalomaniac murderhobos?
Could Pious characters select feats as their supernatural gifts? If not, could they take on a mythic archetype such as an oracle or champion to represent the favor of our patron deities?
Can characters spend downtime performing Sacred Rites (DMG)? If so, would that stack overlap with the downtime activity of performing religious services, since the former does not measure it's expenditure in work weeks.
Will you permit us to gain Renown scores? Must we choose organizations from the Wildemount setting to be part of? Can we be renown in multiple areas/organizations?
Do you use Xanthar's Guide at all?
Since Wildemount is a high-magic setting, do we start with the typical 500 gp plus 1d10x25gp, one uncommon magic item, and normal starting equipment, as would be appropriate for a lvl 5 character in the setting?
Can spellcasters use the DMG Spell Point variant system?
Can spellcasters use the DMG template guides for developing new spells? I find it more interesting.
Can characters run businesses?
Which mechanics do you use for buying/selling magic items?
What is the tech level? Do you use firearms, explosives or alien technology?
Do you use Encumbrance?
Do you use Falling mechanics?
Do you use Hitting Cover mechanics?
Do you use injury/scarring, or is it just vs HP?
How do you handle Madness?
Do you use the Sanity system?
Do you use fear/horror mechanics?
Do you use Massive Damage?
Will this be advanced via XP, or milestone?
Do you use morale mechanics?
Do you use the Loyalty system for friendly NPCs/Sidekicks?
What's your stance on variant core mechanics? Could PCs use dice pools?
Do you use flat proficiency, or proficiency dice?
What's your call on skills with different abilities? Could a barbarian use Str for intimidation, or could a Monk use Dex for Athletics?
Do you use plot points?
How does Facing affect armor class in your game?
Do wands recharge in your game, or do you use the non-recharging rule?
Do you use equipment sizes? Do we need to have all of our nonmagical wearables custom-made to fit us?
Do you use the DMG or XGtE for Carousing?
And on another note
Could we use content from other settings, such as Eberron?
Before i bombard you with questions,is there any content off of the top of your head that is not
Can we use content from unearthed arcana? Before Tasha's Cauldron, there was more UA content than there was official core content.
Particularly, do you permit the UA class enhancement/errata mechanics? I'm particularly interested in the spell versitality option for sorcerers/bards, and the variant additional abilities for monks.https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf
Please say yes. Sorcerers suck without it.
Are sidekicks allowed? Do you use UA sidekick classes for advanced NPCs?
A lot of UA stuff has been reprinted in Tasha's Cauldron, the latest core book. Does Tasha's Cauldron supersede previous printings of UA material in your game since its the official expansion to the rules?
What about reputable DMsGuild Material, such as Keith Baker's Exploring Eberron? Is that allowed? Because WoTC isn't going to print another core Eberron book, so this may as well be the official one.
As for the details of the game itself, would you like us to construct characters with strong motivations to do good, or ones who just want to defeat the other party?
How long will this game run?
How quickly can we hope to level up?
What levels will this game run through? What level can we expect this game to end at?
How consistently will we play?
If PvP is a thing, and we're expected to thwart or otherwise defeat a rival party, does that mean we're expected to optimize/strategize to crush, defeat, humiliate, capture or otherwise thwart them? The circumstances of PvP will probably dictate whether it's going to be more fulfilling to me to play a low-op support/RP-based character, or a high-op combatant that's focused on DPS, so that's a big concern of mine. I've never heard of PvP D&D before, but it sounds like it could get toxic in the worst case scenario...
How are we supposed to communicate/play? Is it supposed to run entirely off of this board, or dop you have other mediums/sites we'll work with?