/vx/ - Videogames and Paranormal


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cherry_and_atticus_s_my_little_pony_adventure_by_perkygoth14-dbros4e.jpg
MN2:EB Mixed Nuts 2 : Electric Boogaloo
Anonymous
5c133d5
?
No.133414
133425
It's time again, fillies and gentlecolts!
The long(?) anticipated(?) return/continuation of the gay bathouse Mixed Nuts game.

This edition of the game will commence sometime around mid November, and will exclusively function via 5th edition.

Characters will be required to play (mostly) good characters, and the starting level will likely be 5.
Supplements are allowed with permission, otherwise we'll stick to the core 3 books (players handbook, dms guide, and monster's manual).
The setting is Wildemount (re: the explorers guide) but beyond setting, Wildemount rules still require permission.

It is worth noting that there will be two operating parties. The first will be the online/board group, who will be playing the hero/protagonist group, infiltrating a conquered and occupied continent. The second - the irl group - will play antagonists tasked with thwarting the online group/party.

So, calling all /vx/ RP gamers, I'm looking for players. Preferably 4-6, but if more are interested we can scale things as necessary. Instances of PvP WILL occurr, but will be the exception rather than the rule.

Feel free to field all questions ITT, theres still ~3 months to prepare.

NOTE: All characters will be entirely new. Cameos may occurr, but no characters from the Mixed Nuts will be active in this game, even though there is a bit of storyline continuity to occurr.
Johannes Cabal
!!dBIGrEOww2
d9713a5
?
No.133417
133422
you son of a bitch I'm in
Anonymous
5c133d5
?
No.133422
133436
>>133417
Well met mr. Cabal. My GM powers tell me you wish to play a necromancer, yes?
Anonymous
07f0688
?
No.133425
133429 133432 133444
>>133414
>we'll stick to the core 3 books
This raises many questions.
What rules in the DMG do you use? In 5th edition, almost every rule is a "variant/optional" rule (including feats, multi-classing, point-buy, and a lot of other rules used by pretty much everyone according to stats on D&Dbeyond).
Is multi-classing permitted?
Are feats permitted? If so, which ones?
What about combat maneuvers such as flanking, disarming, climbing on a larger creature, or Cleaving through creatures?
Shoving aside? Tumbling? Marking?
How do you measure diagonals?
Do you permit downtime activities? How would the existence of two competing parties affect when we're able to have downtime (since you can't just skip weeks if there's another party on the other side).
Do you use DMG rules for stronghold building?
If we use the DMG mechanics for Sowing Rumors about members of the rival party, would that be an opposed persuasion check, or is that simply not allowed?
>"I wouldn't trust her. They say she fornicates with wolves."
If a downtime activity from the DMG is reprinted in Xanthar's Guide (also core), do you use the DMG mechanic or the more recent one?
For example, how do you go about the process of crafting items? There's two separate mechanics for that.
Since the DMG rules for crafting don't require tool proficiency, would the Jack Of All Trades ability mean that a bard is capable of crafting magical items for which they lack profficiency?
Do you use Hero Points?
Would you let us gain Piety Points by furthering the cause of our patron deities?
Do you use the Honor system?
Will characters otherwise be mechanically rewarded for adhering to consistent moral codes, advancing the cause of the adventure, and not being megalomaniac murderhobos?
Could Pious characters select feats as their supernatural gifts? If not, could they take on a mythic archetype such as an oracle or champion to represent the favor of our patron deities?
Can characters spend downtime performing Sacred Rites (DMG)? If so, would that stack overlap with the downtime activity of performing religious services, since the former does not measure it's expenditure in work weeks.
Will you permit us to gain Renown scores? Must we choose organizations from the Wildemount setting to be part of? Can we be renown in multiple areas/organizations?
Do you use Xanthar's Guide at all?
Since Wildemount is a high-magic setting, do we start with the typical 500 gp plus 1d10x25gp, one uncommon magic item, and normal starting equipment, as would be appropriate for a lvl 5 character in the setting?
Can spellcasters use the DMG Spell Point variant system?
Can spellcasters use the DMG template guides for developing new spells? I find it more interesting.
Can characters run businesses?
Which mechanics do you use for buying/selling magic items?
What is the tech level? Do you use firearms, explosives or alien technology?
Do you use Encumbrance?
Do you use Falling mechanics?
Do you use Hitting Cover mechanics?
Do you use injury/scarring, or is it just vs HP?
How do you handle Madness?
Do you use the Sanity system?
Do you use fear/horror mechanics?
Do you use Massive Damage?
Will this be advanced via XP, or milestone?
Do you use morale mechanics?
Do you use the Loyalty system for friendly NPCs/Sidekicks?
What's your stance on variant core mechanics? Could PCs use dice pools?
Do you use flat proficiency, or proficiency dice?
What's your call on skills with different abilities? Could a barbarian use Str for intimidation, or could a Monk use Dex for Athletics?
Do you use plot points?
How does Facing affect armor class in your game?
Do wands recharge in your game, or do you use the non-recharging rule?
Do you use equipment sizes? Do we need to have all of our nonmagical wearables custom-made to fit us?

Do you use the DMG or XGtE for Carousing?

And on another note
Could we use content from other settings, such as Eberron?
Before i bombard you with questions,is there any content off of the top of your head that is not allowed?
Can we use content from unearthed arcana? Before Tasha's Cauldron, there was more UA content than there was official core content.
Particularly, do you permit the UA class enhancement/errata mechanics? I'm particularly interested in the spell versitality option for sorcerers/bards, and the variant additional abilities for monks.
https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf
Please say yes. Sorcerers suck without it.
Are sidekicks allowed? Do you use UA sidekick classes for advanced NPCs?
A lot of UA stuff has been reprinted in Tasha's Cauldron, the latest core book. Does Tasha's Cauldron supersede previous printings of UA material in your game since its the official expansion to the rules?
What about reputable DMsGuild Material, such as Keith Baker's Exploring Eberron? Is that allowed? Because WoTC isn't going to print another core Eberron book, so this may as well be the official one.

As for the details of the game itself, would you like us to construct characters with strong motivations to do good, or ones who just want to defeat the other party?
How long will this game run?
How quickly can we hope to level up?
What levels will this game run through? What level can we expect this game to end at?
How consistently will we play?
If PvP is a thing, and we're expected to thwart or otherwise defeat a rival party, does that mean we're expected to optimize/strategize to crush, defeat, humiliate, capture or otherwise thwart them? The circumstances of PvP will probably dictate whether it's going to be more fulfilling to me to play a low-op support/RP-based character, or a high-op combatant that's focused on DPS, so that's a big concern of mine. I've never heard of PvP D&D before, but it sounds like it could get toxic in the worst case scenario...
How are we supposed to communicate/play? Is it supposed to run entirely off of this board, or dop you have other mediums/sites we'll work with?
Anonymous
07f0688
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No.133429
>>133425
>Can spellcasters use the DMG Spell Point variant system? Can spellcasters use the DMG template guides for developing new spells? I find it more interesting.
Typo. I meant to say that the Spell Point system was interesting as an alternative to spell slots; didn't mean to say that about the guide to making spells (which is rather vague, but surprisingly less vague than in 3.5e).
Anonymous
5c133d5
?
No.133432
133454
Please limit walls of questions by relevance and quantity. 10 or so should do, per post. Didnt think I had to write that one down but hey.

>>133425
>which rules
Whichever ones I choose/decide. Dont expect to be able to cheat off the teacher's notes by having an established expectation of how the rules will fall.
>feats
Of course. Non-core feats require permission
>multiclassing
Permitted, though restrictions will apply. No wizard-barbarians, for example.
>downtime
If you mean actions between sessions, no. If you mean 'will there be party downtime where I can run off and give GM an aneurysm?', then yes.
>combat maneuvers
Generally, yes
>shoving aside, tumbling, marking
If you're expecting a rigid delineation of the rules so that you can be certain of an outcome before you make a move, think again.

>all those other questions
I'll get to them in time, but the blanket answer is 'if I feel like it". Do you have any relevant questions which might be more direct and relevant to your interest or potential participation? I would hate to take an adversarial tone this early in everything, but I have a hard time seeing all that as considerate. So then, try again.
Please, in order of significance.
Johannes Cabal
!!dBIGrEOww2
d9713a5
?
No.133436
>>133422
Yes indeed I seek a goal most consider foolish, I wish to cure death itself
Anonymous
5c133d5
?
No.133444
>>133425
>cont
>diagonals
I have a grid work map, and I'll be using a 1"=5' system. Maps will be posted, and players can modify/indicate for precision
>2-party system
Games will likely be bi-weekly, with sessions for each group occurring sequentially
>strongholds
If it comes up, I'll let you know
>sowing rumors
I'll look into it
>crafting items
Limited, if permitted. The party is going to be infiltrating and trying not to die, though I can work in times where little things can be crafted
>Jack of trades has
No
>Hero points
No
>Reknown scores
Most DEFINITELY
>Xanthar
I havent yet, but I might
>starting gold/equipment
Undetermined yet, but I can guarantee it will be reasonable (by MY definition)
>omg spell variant/templates
Big no on that one
>businesses
Pretty sure I've covered that already
>magic items
You can acquire them, and at interval you can maybe buy them. Maybe
>Encumbrance
If I find that players have been taking liberties with the rules, then yes, there will be consequences
>Falling mechanics
Yes
>hitting/cover mechanics
Generally
>injury/scarring
Maybe
>how do u handle madness, fear/horror, sanity, etc
Are we speaking in game or outside? (Dude)
>massive damage
Only with my dick (you see? With every successive question I'm growing increasingly adversarial. Tl:dr Bad Form)
>xp or milestone
Prolly xp, as there will be xp rewards for certain actions
>morale
Only if it getting btfo
>loyalty
Dude
>variant core mechanics
Cancer
>dice pools
No
>proficiency
Flat
>skills with different abilities
Elaborate
>str for intimidation, DeX for athletics
Unless the primary skills (cha and str) are exceptionally poor, yes I'll allow it, and in case of exceptional poorness I may impose a penalty or a separate check or something. But generally, yes.
>plot points
Uh, what?
>facing
Probably wont matter, unless you've got like 3+ ppl bearing down and ur using a shield
(2/3)
Anonymous
a1d493c
?
No.133448
133449
Game? did someone say a game?

Will there be gnomes?
Anonymous
5c133d5
?
No.133449
133450 133507
>>133448
A few of them might even be chocolate-covered
Anonymous
a1d493c
?
No.133450
>>133449
Well the voices in my head are sold. Time to break out the wiki again.
Anonymous
07f0688
?
No.133454
133486
when-the-barbarian-multiclasses-to-wizard-34028096.png
2oe1t2lfjnx21.jpg
a4740a6fab9a77da5f4886e2410d4f1d.jpg
>>133432
>though restrictions will apply
>No wizard-barbarians, for example.
Are you referring to the existing restrictions that apply to when a character is able to multiclass in-or-out of a class, such as how a Barbarian has to have 13 Str and a Wizard has to have 13 Int, thus making it impractical for a Barbarian/Wizard to exist because the PC in question with have to have 13 in both of those dump stats; or are you saying there's an additional roleplay requirement on top of that?
>'will there be party downtime where I can run off and give GM an aneurysm?'
I mean something moreso along the lines of "The party decides to spend two work-weeks crafting/buying/selling items, gambling, or otherwise doing non-adventure stuff."
I could imagine that pacing/time-management challenges could arise if one party elects to time-skip several weeks because they wanted to research a topic at a local library, sell a rare item, or train in a tool. It's relevant to me because lack of downtime might make me want to choose different tool/skill proficiency on the basis of whether I'll ever get to actually use those skills/tools.

>Do you have any relevant questions which might be more direct and relevant to your interest or potential participation?
Well, I have this PC I was considering playing. It's a refluff of the first d&d character I ever made. It involves a Lawful Good, or plausibly Neutral Good, Halfling Bard, preferably college of Eloquence, since that's how the character was originally conceived, but I could make it a Lore Bard if you'd rather I stick to the PHB sub-classes.
I have stats ripped from a game I previously played here:
https://www.myth-weavers.com/sheet.html#id=2284731
Build-wise, it's a pretty low-OP character, or at least by my own standards. Realistically though, it's a character that's built entirely for exploring the intricacies of Fifth Edition's downtime activities and social mechanics, combat be damned; that's why I asked about all those optional rules, because the character itself was built to explore them. It would fill the niche of a support-based character (although not nearly as potent as a well-built Artificer), but is primarily concerned with the role of a diplomat and party face. I was willing to play a Bard with only situational/support-based spells on the basis that I could change them with Spell Versatility (again, why I asked about it), but I could also just play a Loremaster Wizard or Life Domain Cleric otherwise.

The College Of Eloquence is a Bard subclass from the Mythic Odysseys Of Theros, a core book ripped off from Greek Mythology (although I'm aiming for more of a celtic theme):
https://5e.tools/book.html#mot,1
The subclass can be viewed here:
http://dnd5e.wikidot.com/bard:eloquence
I decided on the college of Eloquence because it felt the most appropriate for a diplomatic character who's theme was meant to be having "The Gift Of Gab", but also because Theros fluffed Bards as potential oracles for their patron deities; for that purpose, Lore, Creation, Spirit or Glamour could be equally appropriate for a noble halfling from a prestigious halfling family who's main motivation is to fulfill a prophetic calling, to the extent that I was thinking of dipping into Paladin, Life Cleric or Divine Soul Sorcerer. I made the character lawful good because I wanted to be an archetypal worshipper of Yondalla, and I asked if you used the Piety System because Theros doubles down on the notion of Pious characters. I was hoping to raise my piety score over the course of the game (probalbly using a corruption Karametra's sheet, because her portfolio is so similar) and select Oracle as my Heroic Drive, and maybe at some point gain a feat like Gourmand or Feytouched as a Supernatural Gift.

As noted on the sheet, I made the PC a Dragonmarked Halfling with the Mark Of Hospitality, and you could note the d'Ghallanda surename. The PC was created for the Eberron setting, and as a Dragonmarked Halfling from the House Ghallanda emphasizes nobility and prophetic favor. Idk if Eberron Races are allowed in this game, but I really would like to play one. I was hoping to take Greater Dragonmark as my 8th level feat:
https://media.wizards.com/2018/dnd/downloads/UA_Dragonmarks.pdf
Which would increase my Intuition Dice and allow me to cast Mordenkinen's Marvelous Mansion 1/day. I think that could prove very useful in an infiltration-based game.

>skills with different abilities
>Elaborate
It's an optional rule suggested in the DMG to cover the fact that the 5e skill system isn't that expansive. The suggestion was a half orc barbarian using Str to Intimidate, but I've heard of DMs who let monks use Dex instead of Str for Athletics so they could Jump/Grapple effectively.
Anonymous
5c133d5
?
No.133486
>>133454
You decided to meme at me. That was ill advised.

But since you broached the subject (or perhaps was opting to respond to my offhand comments t) I'll spell it out. This is in addition to the ongoing diatribe of responses to your diatribe of irrelevant questions (I keep saying, dont make yourself adversarial to the GM, but I guess I dont know what I'm talking about)

No, illiterate barbarians cannot simultaneously train their bodies and minds at rage, while also being literate and studying books. No, no, and no.
Anonymous
c8a7581
?
No.133507
133511
>>133449
The real question is will there be kitties?
Anonymous
5c133d5
?
No.133511
133513
>>133507
Yes, but it will have to be shared. Theres only one.
Anonymous
c8a7581
?
No.133513
>>133511
Noooooo
Anonymous
f1bb212
?
No.133557
133558 133560
Will there be timetravel?
Anonymous
5bccb70
?
No.133558
133639
>>133557
Not this time. Aside from pitting two groups against one another, this is a pretty straight-forward campaign
Anonymous
f97cafe
?
No.133560
133640
>>133557
Speaking of Time Travel, where do we stand on Dunamancy?
Dunamancy is a feature of the Wildemount setting, and those spells are pretty cool.
Anonymous
07f0688
?
No.133639
133640
>>133558
I still don't understand how this two-groups thing is going to work. What's the deal with the whole PvP situation?
Do you want us to straight-up kill each other?
If we kill the rival party, do we "win", or do they just make new characters?
Anonymous
5c133d5
?
No.133640
133641 133643
>>133639
>I dont get it
Then dont worry about it
>>133560
Dunamancy classifies as something that will need permission to explore. I'm only using wildemount as a premade continent, NOT as a full on supplemental set of rules
Anonymous
07f0688
?
No.133641
133642
>>133640
Well, I'm worried about it because it might pertain to how often/consistently we get to play, how time will progress, what kind of character I want to make, and how the plot will resolve.
You said the game would be bi-weekly. Does that mean that the two parties won't ever interact?
Anonymous
5c133d5
?
No.133642
133643
>>133641
>I'm worried about how often we will play
>you said bi-weekly
Dude
>all those other concerns
Are not yours as a player.
cept what kind of character and what days you will be available, that IS your job. We're still 3 months out though, so calm ur tits

Anonymous
07f0688
?
No.133643
>>133642
Well, I've only witnessed two 5e games that had a PvP element to them (only one of which I actually played in), and both of them became kind of toxic after the first three sessions as the players figured out how to ruin each other... I'll just give give it my best shot.
And as for bi-weekly, I meant that if one party has to skip it's session because of meatspace problems (or because some players don't show... e_e), does the conflicting party also its session for the other party to recover its session that week, or do they just keep advancing time on their end? Would that lead to parties/characters leveling up at different rates depending on the progress they're able to make during their sessions?

As for when I can be available, I have online classes on most weekdays (mornings or afternoons, consistently/predictably) and work on some weekends (freelance non-consistently/predictably). I would do everything in my power to be available on pre-established play-days.

>>133640
>Dunamancy classifies as something that will need permission to explore.
So, assuming we're not using either of the Dunamancer Wizard subclasses in Wildemount, would it be possible for non-Wizards to learn those spells if we're playing core classes instead?
> These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master's consent (see the "Dunamancy for Non-Dunamancers" sidebar).
(page 186)
https://thetrove.net/Books/Dungeons%20&%20Dragons/5th%20Edition%20(5e)/Core/Explorer%27s%20Guide%20to%20Wildemount.pdf
>Spies and defectors have long smuggled out the secrets of this obscure magical practice, and even now it slowly disseminates beyond Xhorhas.
>Dungeon Master can consider allowing other spellcasting classes opportunities throughout the campaign to learn a handful of dunamancy-themed spells as rewards. Perhaps the characters uncover a cache of magical contraband, among which is a couple of spell scrolls, or a traveling acolyte takes some downtime with a friendly cleric character and opens their mind to some of the stranger secrets of the universe, unlocking a spell or two. There are many unique ways to bring these spells into your game without requiring any specific dunamis-wielding subclasses to be present in the adventuring party.
That was my real question; I get that it's setting-unique content, but I was wondering if you were one of those did the non-Dunamancer Dunamis thing.
I've always had a soft spot for spells that manipulate fate/luck, time, or gravity. A few of the Dunamancy spells are similar of spells for other classes from previous editions, like how Gift Of Alacrity is similar to Nerveskitter, or how Fortune's Favor is similar to Alter Fortune.
>using wildemount as a premade continent
So, if a PC has a character background feature that gives them explicit membership/recognition in a prestigious/powerful/significant organization in the setting (Acolyte, Knight, Noble, Faction Agent, Merchant, Soldier, Guild Artisan, etc), or gives them NPC contact(s) in urban areas (Criminal, Urban Bounty Hunter, Spy, etc), is said PC's background supposed to be limited to organizations/dynasties/families/churches in the Wildemount setting, or are only maps being inherited from the setting meaning that non-Wildemount organizations could validly be inserted? Do backstories and NPC contacts derivative of character backgrounds need to be written taking the setting into account during character creation?
Anonymous
cdb0772
?
No.133679
133680 133681 133682 133683 133685
Now now, mister DM. What about a bard barbarian?
(I’ve literally never played 5e and dunno how this would even work, but off the top of my head, it seems like a cool idea). Let me run down the list of what I’ve been spitballing:
1. Goliath zen monk. Avoids combat, and attempts to de-escalate or use non-lethal means to end conflicts. I could multiclass into bard if that helps to achieve this goal. Idunno if this is generic but I don’t think monks are often played this way.
2. Unarmed barbarian that smashes things with a tree trunk. I have no idea how this will fit at all. Generic barbarian.
3. Awakened cat rogue. It’s a cat. It’s name will be Mittens. Will probably be generic.
4. Fighter barbarian that wrestles everything in existence. The character’s dream is to fight with a lesser god. This might be a generic fighter.
5. Skeleton/zombie ranger. An undead huntsman that has returned to life in order to search for his former hunting dog(the dog was able to survive an encounter with murderers due to the intervention of a wizard, but the wizard was too late to stop the huntsman from dying). If guns exist, I’d like him to have a musket, and I’ll explain that he’s a crack shot with it. He tries to drink whiskey but it falls through his ribcage/rotting torn open throat. The huntsman prefers to solve problems indirectly, and will rely on firepower and the aid of his hunting dogs if direct combat is forced onto him. If he can be a zombie, he’ll have trouble speaking but anything he says should be legible enough. He enjoys collecting rare and exotic curios. Before dying, his wife died illness and they lost their child that she was pregnant with, this caused the huntsman to become a recluse that only came into town to trade pelts and buy gunpowder and musket balls.
Anonymous
cdb0772
?
No.133680
4A06A886-66E2-458D-BE29-ACE086B0F051.jpeg
96C39B6A-4B93-4AF4-AC5A-58ECC07E4490.jpeg
AFAF7710-41D1-421F-9672-E723EE922706.jpeg
>>133679
Anonymous
5c133d5
?
No.133681
>>133679
I do like kitties,....
Anonymous
07f0688
?
No.133682
>>133679
Catfolk is a good race for rogue. Best as a Swashbuckler.
Anonymous
07f0688
?
No.133683
133685
>>133679
>Skeleton/zombie ranger.
There's the Revenant Subrace in that UA publishing for Gothic Heroes. It gives you undead stuff in exchange for your normal subrace.
It came in the same publication that introduced the Monster Slayer subclass for Fighter, which is similar to Ranger but instead of spells it gets a Battlemaster's Combat Superiority Dice. Really good if you take the Martial Adept feat to get more Superiority Dice and Battlemaster Maneuvers.
Anonymous
5c133d5
?
No.133684
Re: format
Game will proceed as follows. For the board-group, we will utilize discord voice chat and the board. Voice chat will be where the player informs me what they intend to do at a given moment, to which I'll determine what roll is appropriate, if I feel it should deviate from the norm.
It will then be the player's responsibility to post their intention, as well as any dice rolls, as creatively and artistically as possibly, preferably with a tl;dr at the start.
The same shall go for 2-party sessions on the occasion, though I will have a video feed of the irl party, along with them participating in voice chat. Substitute posters may be assigned if the poster's shit at writing creatively, but it ain't gonna be me, believe that.
Anonymous
07f0688
?
No.133685
>>133683
>>133679
https://www.google.com/url?sa=t&source=web&rct=j&url=https://media.dnd.wizards.com/upload/articles/UA%2520Gothic%2520Characters.pdf&ved=2ahUKEwiBg_yLxcbrAhUMVN8KHSBbCS0QFjABegQICRAI&usg=AOvVaw2Q0VnQKsr7WW_RAYWtIxxW
Anonymous
5c133d5
?
No.133686
Because I'm a dick, players will have to first introduce themselves to me, in character, in pony town. They will later meet one another in pony town.
Anonymous
5c133d5
?
No.133687
Do not mistake this for permission to play a pony at will. Ponies are not forbidden, but will require direct permission/agreement from me. There will be no pony/equestrian areas in this game, other perhaps than for backstory. The individual party members will be answering an urgent summons from the king, and the party will consist of various volunteers and representatives from,... wherever they come from (or happen to be coming from).
To reiterate, this is to be a good/hero party, so please no evil characters, and chaotic neutral is a 'by permission ' alignment
Anonymous
cdb0772
?
No.133688
133690
D857DB56-ECEB-4B47-825F-438CA0C5EFE5.jpeg
I’m digging that undead ranger idea more and more. I want a big cowboy hat that’s tattered and has holes in it.
Anonymous
5c133d5
?
No.133689
Characters will be allowed one minor magic item, or something better on condition. This magic item will experience and develop along with the character.
They may additionally have one skill-affecting piece of otherwise mundane equipment (masterwork). Otherwise, their equipment shall fit their standing in life, and starting gold will be determined after equipment has been finalized.
Read: no, there's no specific budget, but neither do you get to be carting around 5000 gold.
Characters are encouraged to either have known one another, or outright be friends at the outset, though not required. Backstory is effectively up to the player, as game activity will take place away from their homeland.

Having considered it, I will entertain ONE character as being from Wildemount, but that will be very conditional, as it will play into the story. As such, wildemount supplements would be available for that character.
Anonymous
5c133d5
?
No.133690
133692
>>133688
I'll tell you what. First off. Give him a backstory. Dont bring it weak. Then, make an undead-ranger-pony in pony town. When you're ready, Ill meet you. If I buy your in-character introduction, Ill allow it.
Anonymous
07f0688
?
No.133691
I deleted my Twitter... Gotta make a new account for ponytown..
Anonymous
cdb0772
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No.133692
133693 133694
>>133690
How long should the backstory be and what level is the party starting at? I can write a short story if needed. Also I haven’t used Pony Town since early/mid 2017 and have no idea how it works now.
Anonymous
cdb0772
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No.133693
>>133692
Also I was thinking of making the character human
Anonymous
e991eb2
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No.133694
133695
>>133692
Long enough to pass a lengthy dialogue in which two prospective allies - one who is very enthusiastic and has fewer boundaries* - are meeting one another for the first time.
* - this is not gonna be like the last time, and any off-'camera' activity will be with NPCs only. In party romance is prohibited, outside of a damn good set of reasons
Anonymous
cdb0772
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No.133695
133696
>>133694
I’m new and haven’t played the last campaign. A rotting corpse probably isn’t going to have any success romantically.
Anonymous
e991eb2
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No.133696
133699
Experience will be calculated individually, and awarded at the end of milestones. Meaning, characters may not amass their experience at the end of every session, but when they do it will include group awards (such as killing monsters and completing quests) as well as individual rewards for doing things (traps and shit, excellent rp/solution, etc.
While characters get their magical 'thing's, magic will be largely scarce to begin with, at least, and one shouldn't put too much stock in what it may say in the wildemount book; to reiterate, I'm using the supplement to fill in gaps that would take me far too long to script with any consistency. The story and theme is entirely my own.
>>133695
Do you have experience with RPGs, DnD, 5e?
Anonymous
07f0688
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No.133697
133698
>*wikis wtf "masterwork" means in 5e context*
>Nothing
Anonymous
5c133d5
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No.133698
>>133697
Nothing official, no. But what did I say before? It's my game.
Anonymous
cdb0772
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No.133699
133700
>>133696
I have a few years of experience under my belt with RPGs. I’ve played a decent bit of 3.5e/PF, but have never played 5e.
Anonymous
07f0688
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No.133700
133701
>>133699
5e is a lot simpler than Pathfinder, that's for sure. You'll feel like you're on training wheels.
Anonymous
5c133d5
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No.133701
133703
>>133700
If by "training wheels" you mean 'you dont need a to know derivatives and calculus to follow along', then yes 5e is training wheels
Anonymous
5c133d5
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No.133702
Please note. I havent yet asked for assistance in this. If a player asks a question, dont volunteer.
Anonymous
07f0688
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No.133703
133704
>>133701
I mean moreso that the system is high-floor, low-ceiling, so that it's something that children and casuals can enjoy with minimal effort, even if it comes at the cost of character customization rule consistency ingrained in more sophisticated systems like Pathfinder 1e. That's what plays into the edition's mass-appeal, in that it's easy to pick up and thus more people are able to get into it quickly and make it a hobby no longer dominated by "nerds".
Tl;dr: it's just really easy.

I've never done any calculus for PF. I guess 3.5e Hulking Hurlers have a subtle element of trigonometry though, if you're trying to get the really big numbers. Logarithmic Advancement to carrying capacity means that large Tauric Barbarians can get numbers really high really quickly.

The math of 5e primarily consisted of how many sources of extra dice you can get at once on any particular check, when a feat is better than an ASI, what racial traits you should pick at lvl 1, when you can afford to roll with penalties (Sharpshooter or Great Weapon Master), if crit-fishing is a suitable option for you (hexblades, Paladins, etc), when a reroll is preferable to an extra dice, and what spells you should be concentraing on at any particular moment. So long as you have those things lined up you can keep your character at optimal DPS, if you're a combat class.
I typically just use a dice roller program to figure out the highest average DPS for Fighters/Barbarians/Warlocks, and stop when I'm satisfied with the highest average that still looks like it hits consistently (usually the one with a consistent source of advantage).
Casters are a bit trickier because their math is derivative of spell slot conservation, but they're not hard to figure out either. 5e casters are mostly evokers trying to max-out DPS because the concentration limitations make buffing unfulfilling in a lot of cases.
Anonymous
5c133d5
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No.133704
133705 133706
>>133703
This is not a venue for anyone to express their dislike for engines. Sod off, if you're not particular.
Anonymous
5c133d5
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No.133705
133709
>>133704
Sorry, that's a knee jerk response I get to excessive metagaming.
I'm not saying dont, but I am saying if you're basing your decision making process on that level of meta, I will take exception
Anonymous
07f0688
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No.133706
133707
>>133704
I've come to appreciate the subtle aspects of fifth edition. In some ways it makes it a lot easier to do certain things that required jumping through hoops in other editions like attacking with Charisma, Grappling with Wisdom, or getting 9th level spells with a Bard. A lot of 5e content is derivative of 3.5e content (they generally just skip 4e), so a well-written subclass can feel almost nostalgic.
Anonymous
5c133d5
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No.133707
133709 133714
>>133706
Maybe I should reiterate differently.
I want to be introduced to your character first. I want to get to know the character BEFORE you go crazy with what this class or that subclass does, or the other disciple of fucknuts devotion Grant's 20d7. I dont give a f___ what your character is or can do.
First and foremost, I want to meet them.
Establish a personality first
And 'personalities that are excuses to play ____' are invslid
Anonymous
07f0688
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No.133709
>>133705
I wasn't really interested in playing an optimized character this run. The PC I have in mind is the only one I've made that wasn't optimized in some way shape or form; and I don't want to ruin it by spending class resources on optimization.
Thing is the two-parties stuff kind of stirs a competitive bone in me. I always approached d&d as a group-effort cooperative kind of game where low-op support characters feel as fulfilling to play as damage-dealers because they all contribute to the same adventure, but PvP feels different...
>>133707
Well, I guess I could write it here. I was hoping to keep some of the more discreet details on my sheet though.
Anonymous
5c133d5
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No.133714
133717
>>133707
Oh that one.
Done.
You still have to make a __________ ____-pony in pony town tho
Anonymous
166d956
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No.133717
133718
muskateer comic.jpg
>>133714
Can we just VC over Discord instead of doing Pony Town? If you want to meet us, then an actual conversation would probably be better.
Anonymous
5c133d5
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No.133718
133720
>>133717
Awwww, he thinks he knows what the purpose/objective of Pony Toen is. Adorable.
No
Anonymous
5c133d5
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No.133719
133720
To further illustrate, at this juncture I dont care about meeting (you), I want to meet your character foremost. Hence, pony town
Anonymous
166d956
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No.133720
>>133718
>>133719
Fair enough.
Anonymous
166d956
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No.133727
133729 133732
How about that awakened cat rogue? I mean to literally play an awakened cat. Not a catfolk/tabaxi.
Anonymous
07f0688
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No.133729
>>133727
Awakened animals aren't playable in 5e. There are only a limited list of playable races.
Also, there are zero benefits to being small in 5e, so being a 4 ft tall medium creature (like a tabaxi) is preferable unless the race you actually want to play just happens to be small.
Note that Rogues can be exceptionally good grapplers, shovers, trippers, and disarmers due to potential expertise and Reliable Talent in the Athletics skill, despite dumping strength.

Tabaxi is among the best races for rogue, particularly swashbuckler.
http://dnd5e.wikidot.com/tabaxi
+2 Dex, +1 Cha. Proficiency in Stealth and Perception, Climbing speed, Feline Agility (Doubled Speed), 1d4 claw attacks as unarmed strikes, and Darkvision. Ideal package for Swashbucklers, which are the best rogue subclass (because it lets you sneak attack all of the time).
Anonymous
9b59dae
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No.133732
>>133727
Hmmmm. Let me think on that, I had rather liked that idea
Anonymous
166d956
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No.133783
File (hide): 8849969E5C70EC22A5F40092554B0836-5884408.m4v (5.6 MB, Resolution:720x720 Length:00:00:43, IMG_0860.MP4) [play once] [loop]
IMG_0860.MP4
The orc pugilist I’ve brought up taking a boat into the middle of a lake to beat up a sea monster.
Anonymous
07f0688
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No.134974
134975
bump
Anonymous
5c133d5
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No.134975
134976
>>134974
Okay fine, I'll update the status.
The campaign is coming along nicely. I have all the main adversaries and villains mapped out, and the continent is pre-set (with minor modifications for thene and story). This weekend I'm gonna start planning the individual sessions. Allowing for complications and issues, I should be ready to go by the end of October.

So far only one player has completed the Pony Town requirement it IS still a requirement btw but so far either in development or ready to go we have:
An Orc pugelist (name unspecified)
Johannes Cabal, a not evil(?) necromancer(?)
The semi-infamous bard extraordinaire, Bridget the leprechaun
And, as a surprise entry we have none other than the late musician and songwriter, Kurt Cobain. Yes, you read that right, Kurt Cobain will be joining in these adventures.
Anonymous
d4340b2
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No.134976
134999
Spoilered
>>134975
I assume there's going to be a lot of microphones around the guy.
Anonymous
5c133d5
?
No.134999
>>134976
Well Courtney Love wont be appearing, so on the off chance there is a black powder weapon, he should be safe Xp
Something I would like to mention is that the two-party system will not favor either party. Both groups will experience a story of intrigue, manipulation, cat-and-mouse-shit (in both directions), and a wealth of other dynamics, and how they go about responding to the situation is up to them.
Anonymous
5c133d5
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No.135000
135007 135188
My only regret is that theres pages and pages of lore that will never likely be mentioned, though I will try
Anonymous
07f0688
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No.135007
135028
>>135000
consistently rolls 15's on lore checks
Anonymous
5c133d5
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No.135028
>>135007
I appreciate the sentiment, but the lore is beyond lore, and even those who have pieces of info dont know the full story. If I cant work it in, I'll probably do an aftermath prologue or some shit
Anonymous
07f0688
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No.135188
never_finished.png
>>135000
Anonymous
07f0688
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No.135712
Alright, it's Spooktober, so I may as well try to get over the last few roadblocks in character creation. I've got a few question concerned with the setting:

>Characters will be required to play (mostly) good characters
>The first will be the online/board group, who will be playing the hero/protagonist group
Now, does this have anything to do with the goal of the adventure? Are we necessarily supposed to start out as the heroes of this story? Should I build a character who's background involves motivations to fulfill that particular role, or will you give us an adequate adventuring hook that motivates us to become heroes?

>infiltrating a conquered and occupied continent
Now, this seems to be the goal of the adventure, but what brought us together as adventurers? Are we working for someone? Are we being paid? Do we have an in-game faction as our group patron? What motivations do we have to potentially risk our lives on this endeavor?
I know that's a lot to ask, but this sounds like it would be knowledge that characters would have prior to the beginning of the adventure. Working for an in-game faction sounds like it might plausibly conflict with my background if I write it incorrectly, so I'd like to know in advance so I can remain in-character for the duration of the adventure.
>infiltrating a conquered and occupied continent
Could you tell us where on this continent this takes place on? And who we're expected to fight/save?
It's important for backstory writing, because if I were to, say, make a character from Felderwin, and the game takes place in Strathfell, I feel like the reason for migration should be a part of my background (referring to the "Why it changed" section).

You said that the maps in this setting would be based on the continent of Wildemount. Would the countries/populations/factions of the Wildemount setting be included? I'm also concerned with the pantheons, because I'm not sure what gods will exist in this game, let alone what gods will be legal to worship in the country we're starting in.

I'm trying to plan out where my character would have come from in the setting, where my family would have lived, where my relatives would still live, who my contacts are, what I did growing up, who my patron deity is, what my social standing is with NPCs in the setting, and why I'm adventuring/travelling on this adventure. Some of my background characteristics my be dependent on the setting, and the PHB says "talk to your DM about developing your character's background".

>The second - the irl group - will play antagonists tasked with thwarting the online group/party
>Instances of PvP WILL occur, but will be the exception rather than the rule.
Am I allowed to directly kill and/or permanently-debuff these characters if I figure out how to do it and/or get the opportunity? If the other players are directly giving us grief, I'd prefer to fight back with every resource at my disposal.
How much PvP is there really supposed to be here? I know ways to hex a party to death halfway across the continent, but I'd rather not use those kinds of tactics if it's not actually a PvP game.