* It is free. Not free to play... FREE FREE FREE^ * It is awesome.
>Ok stop the sales pitch what exactly is it?
It is a First/Third Person Shooter + World of Warcraft + Minecraft + Civilization, all in one game, done well. :O
The game was originally intended to have a sandbox (on your computer only) mode and a online MMORPG mode. The server code was lost so the game makers made it a FREE sandbox game. No networking at all. The game does not limit you to play the game a certain way. You can follow quests or run away and go native. The core of the game is gathering resources to build technology. This is not WoW style grinding, it is easy to get resources. You'll find yourself wandering, killing animals for meat and animal fat etc, stopping to pluck plants and chop trees and then mining iron, copper, gold, sand, petroleum, etc. This is natural and not a chore, it is a natural part of exploration, fighting and gathering. The resources are used to feed your Replicator which can make low tech to sci-fi high tech items but needs a script to do so.
The currency is meat. Urgg! But actually makes sense, when you hunt animals you get a lot of meat. Animals don't drop gold, which would be silly. With meat you can buy from other humans at colonies. (Cooked meat is eatable.) Human colonies allow buying an endless array of primitive to high tech items, including scripts. With your resources + scripts + replicator you can make anything from wood bows to aircraft using the world's resources... yes you can make land vehicles, boats, submarines, aircraft, weapons low to high tech. You can make engines, computers, whole colonies. You can design items in the in-built 3d creator: http://planet-explorers-isos.com/ still for no cost. The limit is, does your character have the resources in your inventory to construct it? If not, off harvesting and mining you go!
The world looks beautiful and it comparable to WoW. But less cartoonish. It has bright sunny days, cloudy days, rain, thunderstorms with lightning flashes. Sun sets can be lovely with shadows that are long and dark. Night is very dark, but you can speed up time by sleeping. Animals may plonk down by your camp over night and snore loudly which is both annoying and amusing. Animals act mostly logically and are well made. It is claimed about 150 types of creatures exist, for example lake monsters. Wolves will hunt in packs against other animals and even you. Wolves might attack you in your vehicle and tip it over. Forcing you to exit and fight them off. And I get the impression they will ambush you. Birds from the air will dive-bomb you. About 1/3 of the creatures are carnivores and will attack you. Running is effective, but animals aren't limited to zones like WoW and may relentlessly come after you. Run, spin, shoot, run!
Dying is not too bad, IF you have a resurrector, a high tech device that you can make with the right resources and script, or buy with meat. Urg! But you might need to wait for your attackers to leave because you re-spawn with low health. There is no punishment for dying but it is tricky to respawn safely at low health which gives an incentive to not die. You can buy or make health kits.
You can design and build craft and also weapons and armour: http://planet-explorers-isos.com/ all still for free. You can reshape all of the land, by mining it. You can strip mine the land. You can burrow into a mountain to make a home base. You can place blocks of a multitude of materials (marble, dirt, sand, iron, steel, copper, gold, glass, etc) and build buildings, roads, runways... The blocks have a selection of shapes, so you can be artistic. These might be damageable (not tested by me yet).
I hope you can see that the game is surprising diverse in playability and fun. The game has three modes, Story Mode (this is best for beginners because the quests are also education and reward you with free items and scripts. The start of the game also has a recommended tutorial.), Adventure mode which has a random map and quests each time, and Builder Mode for safe easy building only.
I hope you'll try it out because it is fun no matter what type of game you like because it encompasses most types of games, AND FREE. I plan on living rogue (free) and medium tech (iron bow, low maintenance) and exploring and camping. This is a great casual or intense game, go fight big monsters with your high tech or stay home and plant crops.
You're probably a marketer judging from your writing style and the fact those are definitely not your own screenshots. First of all, how does the developer make money if it is free? Is it a micro-transaction game?
Nonetheless it looks fantastic. I don't know how it compares to Minecraft because there's no image of mining and I don't know how it would work with a voxel experience. Reminds me a lot of Spore and the movie Alien Planet, though. I hope it's not as ill-managed as that space colonization game that was slated to be the new Minecraft five years ago (no, not No Man's Sky, that one where you fought alien bugs and could roll down hills). There was another voxel-based fantasy game that allowed an insane amount of detail in architecture; the names of both games escape me.
If it's one big server how is griefing prevented or is it like 2b2t on every mode except Builder? How can you get a community of people to establish a territory? Considering you can make your own weapons and vehicles (I have no idea how they're balanced) it would be fun just to have a WW2-themed battleground.
This really sounds like a marketing pitch more than a review by Anon because it's all about getting curious players to jump in rather than explaining precisely how it may appeal to autism more than other games.
God not again, a feature-mutant sandbox game? Oh golly gee its not like we have ARK, RUST, CONAN EXILES, STARBOUND, BLACK DESERT ONLINE, ARCHEAGE... Oh im sure this game must be great, a endless grind for resources so you can *gasp* get more resources! Oh but you can probably also use those same resources to kill other players, so you can get [their] resources! Isnt that exciting?
No, no its not. Sandbox games are fun the first 500 hours but we've got so many sanbox now with so little creativity, its like playing one gives you 70% of the experience every other sandbox in the market will give you. And honestly, to this day, none are better than bloody minecraft and its hundreads of mods and custom maps.
The sandbox genre is full of crap with a very few hidden gems floating around, and honestly, your Game sounds like yet another piece of crap.
>You're probably a marketer judging from your writing style and the fact those are definitely not your own screenshots. Been here since the beginning. Hi, my name is Vril. Luna is best pony. UFOs are plasma. My screenshots from today attached.
>First of all, how does the developer make money if it is free? Is it a micro-transaction game? No. It is abandoned after the makers lost the server code so they made the client side sandbox free. It has no online connections. The makers were paid by patreon begging before they fucked up.
>Nonetheless it looks fantastic. I don't know how it compares to Minecraft because there's no image of mining and I don't know how it would work with a voxel experience. I'd call it not voxel for the most part. The only voxel aspect is when you drop box shaped materials as part of building. But they have other shapes besides boxes. The in-game 3D editor also lets you make bars, plates etc. Voxel sells it short. I took no pics of mining because it is just swinging a pic axe. The ground is coloured making finding ore easy. You also can get a scanner.
>Reminds me a lot of Spore and the movie Alien Planet, though. I hope it's not as ill-managed as that space colonization game that was slated to be the new Minecraft five years ago (no, not No Man's Sky, that one where you fought alien bugs and could roll down hills). There was another voxel-based fantasy game that allowed an insane amount of detail in architecture; the names of both games escape me.
You might be thinking of this game in its earlier form, I don't know. I have seen no bugs. What it might lack is balancing, but I like this because it makes it pretty cruisey to play.
>If it's one big server... No online. Totally free. No money. No tricks. Just play it and enjoy the pretty abandoned game.
>This really sounds like a marketing pitch more than a review by Anon because it's all about getting curious players to jump in rather than explaining precisely how it may appeal to autism more than other games.
I don't play many games so I am not familiar with why it is different. The fact that I could grab it from steam free is what made me try it. It matches my need for a easy game that can be intense or easy. I want to be free to decide my games direction, hunt the big animal or just watch a sunset or storm. Previously I enjoyed touring WoW just to see the beautiful art. This has the same aspect to it but also adds a bit of FPS, and item creation if you want.
I've made my first vehicle yesterday, It is crap but it works nicely. Pic3.
>>123012 >Been here since the beginning. Hi, my name is Vril. Luna is best pony. UFOs are plasma. My screenshots from today attached. Forgive for not recognizing your writing style, Anonymous. I'm the guy who made the SPNATI review here but the sort of generic professional marketing review I'd write for Planet Explorers would be similar to yours. Some would take being mistaken for a professional marketer as an insult, but I consider it a compliment.
>No. It is abandoned after the makers lost the server code so they made the client side sandbox free. >It has no online connections. The makers were paid by patreon begging before they fucked up. Oof. That they were competent enough to make a good, fleshed-out game yet incompetent enough to lose the server code after all that is a miracle. I guess that means no updates unless someone's willing to do it as an open-source project.
>I'd call it not voxel for the most part. The only voxel aspect is when you drop box shaped materials as part of building. But they have other shapes besides boxes. The in-game 3D editor also lets you make bars, plates etc. Voxel sells it short. I took no pics of mining because it is just swinging a pic axe. The ground is coloured making finding ore easy. You also can get a scanner. Now I remember, I saw this game reviewed three years ago when it debuted.
>You might be thinking of this game in its earlier form, I don't know. Actually, I remember, Starforge. In its alpha state it looked really impressive because it combined the action of Halo with the building of Minecraft: it even had advanced ragdoll physics and you could build to space. However, it never got anywhere as the developers spent all their money on cocaine.
>No online. Totally free. No money. No tricks. Just play it and enjoy the pretty abandoned game. Can you play over LAN? Although I like Minecraft as an architectural/testing game single-player the loneliness accentuates my irl condition.
>>123013 Well, there's no such thing as a "free" game because even something totally free costs time to play. He is also justifiably skeptical because of the big sandbox survival game boom following Minecraft's success, and although a lot of them are good in their own ways they are time eaters. The ability to make any item or vehicle you want is a great selling point, though.
Personally I'm more inclined toward story-based RPGs and simple action games.
>>123037 I have read there are 150 creature types running around. The design seems to be a fixed set. But spawning of animals has never been observed and I have not seen much of animals having patrol zones. If they do they are large zones. There is one large creature who wanders around felling tress due to his size, he either has a patrol zone or can't run fast and so stops chasing me readily. There are giants and other intelligences, that I have not seen yet. They might be on the other continents. Your colonising group was scattered, by a partial space collision, across the planet. Therefore some of the quests are regathering the scattered party and setting up a colony outpost. But I have gone native instead.
The human colony NPCs don't feel lonely but obviously aren't real people. I get energised when alone and drained when socialising. So this game, where I can wander alone and see beauty, is a great rejuvenating visual "holiday" for me.
>Some would take being mistaken for a professional marketer as an insult, but I consider it a compliment. It was love that inspired me. Honestly I am surprised this game, even as a sandbox, is all but forgotten by people. But this further feeds my "rejuvenation through aloneness" nature.
>Well, there's no such thing as a "free" game because even something totally free costs time to play. True but if you are considering playing a game then you are admitting you have time to waste/spend.
>Personally I'm more inclined toward story-based RPGs and simple action games. The quest layout in this game is very clean. You know what is a main-line quest (purple) and what is a side quest (cyan). The quests add a NPC driven RPG element to it as you gather scattered colonists and build a sci fi colony. I though, have gone rogue native, as is my nature. The game gives you freedom to choose you own path or the story path.
If you want a more like classic minecraft setting, it has a Build Mode which has infinite resources and no animals attacking you.
You can have total peace and natural beauty, or total war, or in between, you can follow the story or abandon it. It is freedom of choice. It's an open planet.
Pic is the same desert area as pic above. The colour of the desert by the way indicates it has a lot of copper. Copper is used to make electronics and bullets. What I have done here is mined/dug into a cliff face to make a sleeping shelter. You can see that the darkness at sunset tends towards absolute. Being attacked is fairly rare but the blackness makes you fearful anyway because you'll never see it come. An efficiant strategy is half dig into the land and use the dirt/metal obtained to drop some walls just like minecraft. In practice though efficiency isn't a real burdon there are about 5000 blocks of various materials in my inventory. This small hole took a few seconds to make.
There is no WoW grinding unless you want to make a helicopter or gun ship etc. I am not inclined in that direction.
In game 3D creator. Pic 1 shows the categories of items you can create and export to your inventory. The categories may have minimum expected components. Cars need a cockpit, engine, power source and wheels.
You can make basic objects. I built a 4 walled box from copper and dropped it in-world as a test shelter. It works. Items have 'durability', they might be damagable, not tested. Next test will be to see if wood floats on the water. If so I'll try a boat or raft.
When you build with the Build system you place 50cm blocks/voxels.
>In game 3D creator. When you create first with the Creation system you work with 5cm blocks/voxels build up an item, export the item to your inventory, then you can place it and pick it up as a whole item.
>>123197 >>123199 Interesting! That 3D build system looks interesting and I bet you could do amateur but professional-looking architectural work with that. It also amuses me how your car looks like Daimler's first car.
This game actually came out? I remember playing it years ago and mostly just being confused. I'm pretty sure that the system what lets you make custom guns and cars and shit was cool even then. so I'll probably check this out again later.