>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.
>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.
>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.
Here are the guidelines for building a character:
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.
For those looking at the divine classes here's the pantheon:
The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
>>106522the snoot is a booped
Well, I'm in.
Should I just dump my stats/info right here in the thread?
I've got a Mythweavers account.
Glad to have a player.
I'd prefer it if you just dumped it here since I don't have an account.
Ahem, excusing some technical difficulties.
I'll just put it through the Mythweavers format and type it into something a bit more presentable.
This is quite a surprise all things considered, but we could.
I'm up for it.
So the classes shown in the OP are the only playable ones, right?
>>106579ignore the missing flag
I'm assuming you mean races, so yes. The six mentioned are the only ones, no griffins or changelings.
Exceptions can be made if you can convince me they're similar enough to the mentioned ones (like yaks to earth ponies or something).
If you did mean classes, you can play anything you want. Wizard, hexblade, crusader, I'll leave it up to you.
I have my mythweavers sheet just for basic combat data (for convenience). It should be viewable without an account.https://www.myth-weavers.com/sheet.html#id=1928284
I just need to plug in feats and class features to the combat mods. I'm still looking at some changes I want to make.
You were correct in your assumption.
I am not sure if this time is appropriate but do the characters level up further along the campaign, and if so at what rate?
Seeing as we're starting at lvl 25 (300000 XP) I would assume it's going to be a couple major battles before we level up.
I think I'll try out a thrallherd character, but the 8th and 9th tiers sound rather fun to expriment with.
8th and 9th tiers?
Of the psion magic spell list.
The current roadmap I have has the characters reaching level 30.>Psions
I am okay with this choice, I've never actually seen someone play a psion.>>106613
Looks good so far.
Thrallherd is an interesting class for Telepaths and Erudites, havining full manifesting progression. Believers aren't that useful at high level, but a Thrallherd can just attract more without penalty when their flocks die off. Mindbender is good too, but that's arcane.
Full manifester progression means you'd probably have room for Epic Manifestation.
Great! I will have to read up some of the nooks and crannies the psion class have, but it should be quite fun to use the powers as well as leading some ponies and having some NPCs to compliment the character. I think I'll level up to 20 psion class then, then climb up the thrallherd levels.>>106664
True, but the thralls have a lot more oomph I think. They should help iron out possible weaknesses by attracting a suitable one, even with the lower level.Speaking of, how did you boost your stats so strongly?
Thralls are indeed useful. You probably would want to max out the class to improve your leadership level though. The Practiced Manifester feat can make up for loss of manifester levels.I had her attain 15th level druid at complex age to gain the timeless body feature, then age to venerable age for +3 to mental stats. At that point she became dragonborn, which reset her body to adult age, then became venerable again for an additional +3. This explains why she's 750 years old, but looks like she just finished college.
Nevermind the whole 'get two different thralls at level 10' deal. That would definitely help out.Now that is impressive.
Two thralls are better than one.
Even believers, though only good for getting AoE'd in combat, are pretty swank if you leech off of them for a near-infinite supply of power points. Believers aren't as easily scared off as followers.
I'm still working on stating my dire elephant.
>>106678>pretty swank if you leech off of them
It sounds nice, but I think it could be seen as evil, no matter how willing they are, and seeing how we have one good character from the start... it's going to cause some problems most likely, nevermind most outsider ponies who witness that is going to be horrified and see the character as a possible chaos agent or preacher of The Unknown One Above All Evil.
I am still tweaking character specifics myself, especially with all the extra feats I'm swimming over. I have a rough idea of how it acts and its role in combat but there are many details to go over.
Thrallherds have a bit of a complicated relationship with morality, being predisposed to use people as tools. The arcane equivalent, Mindbender, requires the PC to be nongood. Whatever you go for, it'll certainly be interesting, depending on how earnestly you treat your believers.
The MMX psion handbook by this guy has some decent tips.http://minmaxforum.com/index.php?topic=5343.0
A Thrallherd pretty much requires you to discipline into Telepath, unless you're an Erudite.
This guide is quite handy. Might have to tweak some more things but thank goodness I had the right idea of not going melee, but I almost missed out on the psicrystal due to how verbose it was.
Psions have wizard BAB and 1d4 HP. Don't bother with melee. Epic monsters will always out-melee you (unless you're an Egoist with Metamorphosis).
*Boops the snoot*
Does this cao have fuzzy ears?
Do cowes have fuzzy ears?
I think they do, at least the ones that live in colder climates?
I would hope so.
I'd wager that the outline of the ears are the fuzzy part, while the outer region is slightly coarse unless pet along the natural hairline while the inner region is smooth. Don't try touching the inside of a cow's ear, please. No one wants either a wet or a dry willy.
Last cowe ears I touched felt like velvet.
It's a pleasant feeling.
>>106737You should be. It was fun :3
I would like to play an Epic Spellcaster.
Can I come into the game with epic spells pre-developed, or would I need to do so in-game?
You can have a few developed in advance, that's fine. Glad to have another player.
I'm actually just the same player from: >>106613
Ah, forgive me. My brain cells are on vacation and I didn't think to check the IDs.
I'll just... place this here. Bear with me.
tfw can't into drawing so pony creator is the only tool I have for character creation.
>>106792What a waste of a post this was.
Now fixed. Hopefully it looks good.
That's actually a really decent design, tbh. I like it.
Thanks, man. I only hope to do her character justice.
She's pretty, which is customary for a Thrallherd.
Her thralls do her braids.Yes, I'll go full Thrallherd now.
Ah, I was thinking that.
A nice perk of being a thrallherd is having a large herd of obsessive believers ready to wait on your every whim.
I'm thinking of playing with that core feature of her character. Not sure how committed I am to it, but it's a little spark.
That's pretty much what a Thrallherd/Mindbender is. It's distinctly different from regular leadership.
Of course, the bigger aspect would be being a lvl 25 queen-of-all-psions. A lvl 25 telepath is nothing to scoff at.
Perhaps you'll find her as a bit of a more... eccentric case of it. You'll see it when we get started, hopefully.
Oh man, I'm looking forward to this. Pretty pony btw.
Oh! Do you roleplay gathering information or do you use dice to gather it?
You roll a die to see if you find clues. If the DM determines that it leads you too an NPC then you may role-play it.
You'd usually be rolling it in urban areas.
You roll it, but I might be more inclined to add some extra information if you RP a scene and don't just "I roll gather information in a bar"
Darn. I have been lied to. I thought the charisma would increase the benefits even further. I wasn't expecting charisma of all things to be an uneeded stat in the grand scheme of things.
You want to max out Int.
Con is important too, unless you intend to become undead.
I don't think she'd want to lose her skin. She may feel uncomfortable, possibly even scarred beyond belief to the point of emotionlessness, like most undead go through.
Yeah, it's not my cup of tea either.
Lots of good immunities for Necropolitans, but aesthetics always trump mechanics, imo.
No one wants their skin off, unless they're some weirdo who has a super strong will and desire to rule forever.
The last undead character I made was my necropolitan, Spellstiched, half-vampire Unseelie Fey Hellbred Ebola Cleric. She kept her skin and her blood and other, although her body was really just a medium for the 3 dozen different diseases she was infected with. She spread her cult by seducing sleeping with noblemen to infect them, and pissing blood into wells to contaminate groundwater. Those who joined the cult became pestilence clerics and could survive the plague; those who refused perished and were reanimated as obedient zombies.
The campaign never really kicked off for that long after the first couple sessions, but it was a fun character to make. Undead Evil Clerics are badass.
It was extremely metal.
I used to think playing Chaotic Evil would be hard, but it was wicked.
Something unrelated I've thought about: Can I shoot a crossbow with Greater Psionic Shot and it be a touch attack or am I only supposed to do touch attacks with spells like rays?
I'm not really that savy on Psionics. The only Psion I ever played was a lvl 1 Egoist, and I only took that level so I could use the Minor Change Shape ACF to disguise the fact that I was a freaking shoggoth so people wouldn't run away screaming.
I actually misled you about having to discipline into Telepath for Thrallherd, btw. Looks like you can learn to manifest mindlink without it, so discipline however you like. Kinecist, Egoist, Telepath, Shaper, Nomad, Erudite; it's all yours. I think Psychic Reformation can even let you change disciplines, but don't count me in that.
That being said, it looks like Greater Psionic Shot requires you to expend Psionic Focus. The feat that turns your crossbow attack into a ranged touch attack is Fell Shot, and it also requires you to expend your focus. There might be a feat out there that let's you expend focus for 2 feats, but idk what it is, and it'd be a waste of precious feats anyway. Maybe there's an item that could do that.
On that note, Psionic combat feats like that are really only for Psychic Warriors, or Egoists who build as melee shapeshifters. As a lvl 25 Psion, crossbows are beneath you. You won't be able to penetrate the damage reduction of most creatures most of the time, unless you really build into it and invest a bunch of feats like that, and even then you have better things to prioritize. Moreso, it's also a waste of actions, since you probably would have something cooler to do with your turn than shoot a crossbow, like melt your enemies' brains, form giant golems out of ectoplasm, or strait up blow things up with your mind. I would strongly suggest favoring metapsionic feats over it, or building into any of those feat tricks you can use to regenerate power points.
Should I still have it handy if I make the crossbow of deep crystal, as well as a light melee?
In any case, perhaps I should redirect the archery feats for something else, then.
Yeah, there are definitely better feats than archery you could invest in. Ranged Combat is pretty basic in 3.5e, imo, since you can't power attack. You'll probably be better leaving all of the mundane battle to your thrall.
The deepcrystal crossbow doesn't take a big chunk out of your money, so you could take it even if you don't use it, since it makes you look good. I don't know anything about Psionic Items, but there's definitely a few you'd want out there.
By the way, I've changed my mind on being a 20 lvl Psion and 5 lvl thrallherd and instead go for 15 lvl psion and lvl 10 thrallherd since I'm only missing one manifester level instead of two and I do want two thralls now. I have all the offensive magic spells she'll need already.
Just note that some offensive spells are redundant, so it's important to make sure you're still versitile. You may be able to swap powers with Psychic Reformation every once in a while, but that costs XP.
Did you pick a discipline, or were you going for an Erudite?
As for manifester levels, you can pick up the ones you lost with the Practiced Manifester Feat:https://dndtools.net/feats/complete-psionic--59/practiced-manifester--2230/
Definitely telepath. Manifester levels are not too hard for a detriment since the basics are covered for the most part and utility is now the focus, so I won't go for that.
Note that how much you can augmet a power is based on your manifester level. You'll also need to be manifester level 25 if you want Epic Manifesting.
Well, maybe that can be obtained in the late to end game. I think not having it in the early to mid game is not going to cause much trouble
That's a fine course of action.
If you keep increaing your manifesting class, you'll regain lvl 25 manifesting at lvl 27, right when you get your next feat.
Perhaps it could also coincide with character growth, too! That would be nifty for a campaign.
Also, I believe the max manifester level is 9, which is just at level 17! With that, epic manifesting will be unlocked.
9 is the Maxiumum level of powers. Psions and Erudites get powers up to 9th level (like sorcerers and wizards with spells).
Your manifester level determines how powerful certain powers are, as well as how many points you can augment them by.
So wait. You mean each level of psion is a manifester level or is it dictated by something else?
In any case, I think I'll stick with starting with 10 on Thrallherd/15 in psion.
Yeah, each level in Psion is a manifester level.
Thrallherd taxes you manifester 2 levels over the course of 10 class levels. Your total manifester level is 23.
Alrighty. I think it won't be an issue for now. Now that that's settled, I think I'll focus on spells fully now.
Apparently I don't have permission
You forgot to make your sheet public.
Fixed. It should work now, I think.
If not, click this link instead.https://www.myth-weavers.com/sheet.html#id=1971661
Nice. You figured that site out faster than I did.
I mainly improvised. I still have no clue how I should put the BAB since I have +7/+2 in psion and +5 in Thrall.
Awww, she's adorable. I bet she's tasty
>>106947>I bet she's tastyI guess? She likes her hygiene.
Your BAB should be about ~12, iirc. BAB stops progressing normally past level 20, but it's the same as Psion BAB.
I just use that site to post info discreetly, since I'd feel like a dick if I choked the thread with my stats.
I think it has something akin to what you want, too, with the statistic block.
Female Lawful Good Unicorn Psion 15/Thrallherd 10, Level
16, Base Attack Bonus
12, Power Points
240/240 Action Points
18Masterwork, Deep Crystal Crossbow, Light (Bolts, Crossbow)
+13 (1d8, 19-20/x2)Masterwork, Adamantine Dagger
+13 (1d4, 19-20/x2)Abilities
Str 6, Dex 10, Con 18, Int 23, Wis 13, Cha 10Condition
None for now.
>>106954It honestly looks terrible.
I think it's mostly just a thing feels use to send to eachother and brag about their stats.>Lawful good
Hmmm, did not expect that.
She's looking good.
I'm playing Neutral Good. Matches my chosen plane.
>>106956Subversion successful. You got the bamboozling.
I think it matches hers too, but not in the typical way.
Wait, your chosen plane?
Ah, don't worry. I thought you were talking about your alignment. I don't think she has chosen a plane to begin with.
I'm playing a Planar Shepherd. The gist of my prestige class is being devoted to an outer plane in addition to the prime material plane.
My PC is a Shepherd of The Blessed Fields of Elysium: a neutral good plane.
Ah. Now I get it. Good to know.
Ah, another question. Would having deep crystal bolts be a drain on money since it can be focused by the crossbow?
Pretty sure it's cheaper to just have a deep crystal crossbow. It counts as metal.
Amunition is made in stacks of 50, so each bot costs 1/50 the cost of a permanent weapon.
Could I also have the adamantine dagger with the parrying enchantment or does it have to be made with deep crystal?
An adamantine dagger is a decent tool just because it's a knife that cuts any nonmagical substance. I doubt any nonmagical obstacle is going to stop this party though.
Parrying enchantment can be added to any substance, iirc. I don't think it's necessary though. Those MMX handbooks should point you to some good universal items. A Ring Of Epic Psionics would be nifty.
>>106970>Ring Of Epic Psionics
Nice. The guide didn't even mention it. Thanks!
Most guides aren't going to mention epic level content, FYI. Only ~1% of campaigns go epic.
I feel like this character is just about ready to be shipped off into the world.https://www.myth-weavers.com/sheet.html#id=1971661>>106973
If you feel like something's missing from the sheet, please let me know.
Had to pick up some flaws to get both that and get it metapowered, but it should be okay.https://www.myth-weavers.com/sheet.html#id=1971661
Sadly, I only have the requisites for the last one at this point, but these will come into play in the late game, I assure you.
I feel complied to pick them up since it fits her current character well: She never actually fought and never trained her body like a usual adventurer does. After all, she was pampered.
Mages/Psions aren't known for physical prowness. My Druid had 5 Dex before mods.
Good Constition though.
Yeah, they need their focusing.
Not really. They're just usually single stat dependent, so they can afford to take it easy.
It's martial characters who are dependent on high stats all around.
Yeah. Monks and the like need their skills, strong punches and swift bodies.
Speaking of, do you have any specific suggestions for thralls? I'd like the first one to be focused on strength since it would be what she lacked. The second one can be anything they party could need.
The easiest way would be to find some kind of beefy monster with a level adjustment and max it out to as many hit dice as it can have.
Right. I forgot she can have monster thralls.
I was thinking more basic, like having a large Earth Pony, but that could work. I'd have to think about the possibilities.
You want something that'll be a good meat shield, like a Troll Barbarian.
This question might shock you, but can dragon get PC levels?
Yeah. Most dragons dip into Barbarian, Sorcerer or paladin at least once throughout their lives. Some Prestige classes are exclusive to dragons.
There's a lot of content pertaining to dragons as characters in the Draconomicon.
I had some time to look and I think I could go for a golden dragon. They seem like both powerful and non-lethal enough to be a nice companion for Topaz.
Just note that a gold dragon's level adjustment changes with age category.
You can also take the dragon cohort feat, to gain an extra Draconic Companion. I think there are a few innately Psionic dragons out there (gold dragons are innate sorcerers).>tfw can turn into a dragon
>>107068Pssssst, I think there's a topaz dragon in one of the splatbooks.
>>107070Woah there. Don't go proposing Topaz to be her new thrall now.
You are quite right. There are neutral aligned psi dragons that, while their strength stat is less than desired in the age range I wanted to pick them up, still sounds rather cool, especially since they can control their size when they become adults.https://www.dandwiki.com/wiki/Psi_Dragons_(3.5e_Creature)
I think there's no alignment issues, right? If not, I think I'll go for a young adult of them. Can't say what level adjustment it has, but its CR is 12>>107071Best part is these psi dragons can have topaz-colored scales, too!And they have a lot of colors!
Edit: I found the level adjustment, and it's quite the good news!
I think I'll go for a mature adult.
There are powers that Psions can use to share powers/points with other Psions. If you can establish a feedback loop with your thralls.
I think that link is homebrew.>>107071
That's one of the Psionic ones.
Darn. It is
Knew it was smelling a bit too good.
So, GM, can I get away with this homebrew creature? I haven't found psionic dragons in normal SRD or XPH rules, aside from a psion epic prestige class that is only half-dragon and a race of dragons from 3e that I can't find the stats for.
Pretty sure this breed is actually weaker than their normal D&D counterparts, so I think there's no game breaking stuff in there.
Damn, got bamboozled.
Well, the proposal is out there, at least.
Who knows? He goofs his flag sometimes.
Most of the time.
Ehhhh, I'm trying to stick away from homebrew creatures. But the gem dragons https://forgottenrealms.fandom.com/wiki/Gem_dragon
are all psionic. If those don't suit your fancy I'll look at the Homebrew though.
Those are the ones. I can't seem to find what their stats are, so I don't know what I can expect from them or how can I use them. If you have their stats on hand, perhaps I can actually be able to use them.
Preferrably the Obsidian ones.The Topaz ones are pretty iffy in terms of personality with... Topaz, the pony, so I don't think I'll be able fit them with the character.
Edit: Actually, after I read their description in Wikipedia, I think Topaz dragons are good in a twisted way, like the overprotective dog that barks at everyone.
A thrall isn't the same as a normal cohort. You can have brain-slaves of any alignment.
I know, I know, but perhaps they can still act counterproductively if given enough leeway to act with free will.
Still, I said I could go for the Topaz dragon regardless. The issue is I don't have any of their stats. Should I guide myself with the stats of a Gold Dragon, maybe? The psionic side is pretty simple: For each level, get some PP and increase manifester level; Their special attacks are said, too, so that's not an issue, but I lack their core stats.
You could always just Dominate their minds if they step out of line.
You might want to double-check that. I don't think it's manifester level is equal to its hit dice.https://www.realmshelps.net/monsters/block/Dragon,_Topaz_Adult
This doesn't reveal manifester level. You could check the MMII for that.http://choisey.free.fr/3.5/Core/Dungeons%20and%20Dragons%203.5%20-%20Monster%20Manual%20II.pdf
Manifester level depends on the age of the dragon apparently in the MMII, so if I were to pick a 25 year old Dragon (young), it'll have a manifester level of 25.
I'll use the second link you sent me because it is quite better.
It's dependent on age category, which is different for every kind of dragon.
And adult dragon is 100-something years old.
While their stats are indeed different in each age category they have, the age category is the same for all gem dragons, which means the manifester level is the same as the age. Otherwise, Topaz Dragons would have their own age table, which it doesn't.
What I mean is, they don't have a particular age group, and the psionics part indicates that the caster (or manifester) level varies by age.
I suppose I could use the hit dice, since rolling 25 hit dice means the dragon leveled up 25 times, meaning that a mature adult Topaz Dragon would have a manifester level of 25.
If you're lvl 25, it's unlikely you're going to have a 25D thrall. Thralls are always at least 2 levels behind their masters, and dragons also have level adjustment. I think it was +4 in the Draconomicon.
If that's the case, I think I can go with a young adult, since it's hit dice is of 22.
So far, the level adjustment I see for dragon in the SRD are positive when having wyrmlings up to juvenile in some cases, meaning it actually gets more levels than it would normally, so I think there is no need for level adjustment according to the SRD.Yes, I know I'm using inductive logic, but I can't seem to find negative level adjustment in any of the dragons.
Oh wait, that's for psi-like abilites.
Yeah, psi-like abilites have a manifester level equal to to total hit dice.
I was almost sure that that dragon had innate Psion manifestation though.
The Draconomicon lists level adjustments for Draconic characters.
Normally, creatures without listed level adjustments are unplayable, but WoTC write in expanded lists.
A positive level adjustment means that it counts as X levels above its actual hit dice.
I'm too sick to read into this tonight.. I gotta sleep...
3/day Shapechange is definitely an attractive feature. It basically means you have access to every monster power in the books.
Go to sleep, my dude. I'll handle this for now. Also thanks for your help.
I think with the effective level increase, I'll be forced to take up to a juvenile Topaz Dragon as a thrall, and I think it'll do its job well, since its strength stat is quite large compared to Topaz's, and it works as a competent physical bodyguard, too. Compound that with its ability to, say, change into a pony to act inconspicuous, it'll do its job in bigoted, anti-dragon
The Shapechange Ability bis going to be useful no matter what. It's actually kind of absurd that they put that on a monster, since it basically turns the encounter into a thousand different potential monsters.
I guess that's the MMII for you. It's a 3.0 book, and infamous for its whacky and poorly-CR'd monsters. There's a good reason why the removed "polymorph self" and similar spells from the spell-like abilites of every monster that had it in the 3.5e update and replaced them all with the alternate Form ability: monsters that could polymorph at-will were almost unfair to fight and impossible to prepare oneself against, let alone Shapechangers.I'll sleep now.
Nice. Well, I think we can both agree a juvenile dragon thrall will be a nice first addition.Now to find another thrall, not to mention her followers.
>>107129Also, have a good night.
Tbh, just make all of the believers lvl 1+ Telepaths. You're the most powerful Psion in the known realmspace, so any other Psion you meet would be empathetically drawn to you.
Believers won't be in combat at all (in fact, you'll want to keep them away from combat so that they don't get dominated/reanimated in battle), so it's easiest to just make them all a uniform class. You could add some Psychic Warriors too if you want.
A Psychic Warrior would be a good second thrall. They're great in combat and make good meatshields.Actually sleeping now.
Thanks for the advice, kind person!
You sleep well now!
A question for you GM: Do the thralls who start out as PC characters of the races you mentioned as playable still have the 34 point buy option for their core stats?
They should be built like normal PCs unless otherwise specified.
Good. I'm building the second thrall ATM.
Should I make a character sheet for the Topaz Dragon if I'm going to take it as a thrall?
The sheet itself is for convenience. Considering that your thralls are your biggest assets in combat, you'll want to have their stats on hand. It doesn't really matter where you write it down so long as you have it.
Got it. I'm thinking of having the psiwarrior as a tripper, just so you know.
Speaking of which, I'll just post his portrait now so I can place in the sheet.
The second thrall creation has been completed except for items.https://www.myth-weavers.com/sheet.html#id=1974791
Tashalatora: very shrewd taste.
Tashalatora Psychic Warrior is one of the better unarmed builds.
Should he have the same gold amount or does it share Topaz's gold pool?
Thralls work like cohorts: they have their own equipment as per characters of their effective level.
You'll probably want to load him up with stat-boosting items first.
I'm currently doing that for the time being.>>107149
Good to know when everyone's flags look the same.
I'll start namefagging when we actually play.>>107145
I find it to be amusingly ironic that a Psychic Warrior with the Freedom Mantle has found himself to be the servant of an epic Thrallherd.
>>107156Kek, you're right!
Got it. Another question regarding carts and other transportation: Do you know how much a wagon or a cart can carry?
It varies by the kind of wagon, but few factors are relavant besides the carrying capacity of the creature dragging it.
A 20 strength quadruped thrall dragging a small cart, for example.
Don't make your thrall do mundane tasks like that. That's what believers are for.
A thrall would be capable of dragging a cart, but you're better off keeping him by your side to fend off surprise attacks.
You are right.
I suppose I could use some believers to drag carriers around.
A knowledge caravan
If your believers are nomafs, it could be easy for hundreds of them to travel easily with the Astral Caravan Power.
I think I'll withhold from extremely fast travelling for now, as I would need the extra time from travelling to read the stat increasing books I'm picking up.
Here's an updated sheet of Topaz and her Psiwarrior thrall.
--Changed Headband of Intellect to Headband of Epic Intellect
--Added Diamond's items which I need to confirm if I can put on both belts and the periapt as well as if he can use Epic Psionics Ring. https://www.myth-weavers.com/sheet.html#id=1971661https://www.myth-weavers.com/sheet.html#id=1974791
Made Slight changes to Sister's build.
I modified it so that she would have gained Iron Will at lvl 1 in compensation for the Fussy flaw. I removed Iron will from her 18th level feat slot and replaced it with Bonus Domain (Destiny).https://www.myth-weavers.com/sheet.html#id=1928284
Changes can be viewed in the Additional Information section. Will import feats to their appropriate listing space later.
I really dislike how some feats and classes have useless feat taxes, like iron will or great fortitude. Feat taxes disproportionately impact martial classes too.
Darn. I should've linked the feats. Now I gotta find them again.Browser History here we go!
I just do it out of habit so that i remember what books I'm citing. The drawback is that I habitually only take feats available in the SRD.
Lot's of epic psionic content in Legends of Athas. I think most of it would only be available at levels 30+ though.http://athas.org/products/loa/documents/36
I honestly think I can't fit any of these epic stuff in my character feat-wise, and the items didn't catch my eye.
By the way, I see you didn't place a single spell in the spell list, using most of the Other Notes section to place both permanent and non-permanency permanen/instantaneous spells. Shouldn't you place the permanent spells in the spell list with an added Permanent label?
Your definitly going to want epic Manifesting later. Being able to write your own epic spells/powers is too good to miss out on. I was just reading about a Time Travel psychoportation that was able to displace the subject by 5000 years in the past or future.>I see you didn't place a single spell in the spell list
As a vancian caster, I automatically know all spells available to druids, so i didn't bother writing them. That section is mostly for spontaneous casters/manifesters.
The permanent spells are just all spells affecting her with a permanent duration, so i didn't really bother with it.
Thankfully, I can, and with the new revelation that I need to metapower both a power and a metapsionic feat, I decided to go for it as well as some new metapsionic feats as well as Psymbiot since I'm going to surround myself with psions.
Now those are some spicy memes.
>>107227How many of these are there?
The new and improved sheets (with links to the powers and feats!)
Diamond Hoof (Thrall)https://www.myth-weavers.com/sheet.html#id=1974791
Topaz Tower (Thrallherd)https://www.myth-weavers.com/sheet.html#id=1971661
I require your assistance.
Do my believers also get their own money pool or do they actually have their own?
It won't matter either way, but I need to know.
They have equipment as NPCs, which is less than half of PC level, iirc.
Note that your total wealth includes everything you own, including your home and travel provisions. Considering that they're all low-level NPCs, their specific possessions shouldn't be relavant enough to bother doing math for. Just say they've got everything they need to make it through the month on their own.
be right if I weren't giving them stat boosting items.
Yes, I know it's not optimal and downright moronic but Topaz cares about her believers.
Besides, it should allow for better carriage transportation.
Stat-boosting items for what though? They're not viable combatants. You're better off just leaving them with saddlebags and their wealth in gold so that they can buy food every day for a few months without consistently rolling profession/survival.
See, I thought about making them shapers, who at first level get astral construct which can be boosted in level for 2 extra power points each, while not explicitly stating they need a higher manifester level.
This is why I would increase their intelligence score by +6 and
their strength score by +6. Honestly, me and the two thralls have enough money to spare to buy rations for all of them including us for 20 years comprised of 31 days each if I were to buy a banquet for every single believer and thrall.That would cost 12,350,400 btw.
Note that giving lvl 1 NPCs is kind of begging creatures and other NPCs to rob them moreso than helping them out believers/followers don't gain XP: they're not exactly career adventurers. You can obviously protect your followers, but you won't be with them all of the time. They could all benefit from saddlebags, personal carts, travel provisions, sets of masterwork tools, winter clothing and other necessities more than they would be able to utilize heroic equipment.
Of course, it's your character, so do whatever you think is the most interesting. I just thought it seemed like unecessary work.
I missed a period somewhere after the first sentence..
>>107234>increase their intelligence score by +6 and their strength score by +6
Low level NPCs wouldn't be able to afford such equipment anyway.
You could also give them Hidden Talent, or any of the other feats that give you bonus power points.
Darn, I thought I had a nice idea going.
Alright, I want the level 1 peeps to be the ones to move the carriers. What do you suggest?
I would say make them nomads. Being capable of joining an Astral Caravan is probably going to be essential if you're serious about taking this herd on epic adventures without half of them being picked off by random monsters.
I read that there's going to need some hoof-holding to actually go along the planar dimension.
I assume every single believer must carry saddlebags but can't into carts, wagons or carriers then?Damn. I wanted some off-time to read the stat-increasing books.
You can probably come into the game having already read the books. Just be sure to nite them as part of your equipment costs.
Believers can probably pull carts themselves, but it's not really something you'd need to be too specific about.
I know that, but the whole 'holding hoofs' is going to make it hard, I'd believe.
On the book part, I have some that increase intelligence including extra skillpoints if read. Do I have those extra skill points from the Int increase?
If read and level up afterwards, I mean, since they're not temporal.
Probably if you promtly apply Psychic Reformation. I got some slight inherent bonuses through Epic VoP, and I applied the +2 Int to skills, since it's inherent and not Enhancement.
Be sure to learn Psychic Reformation, btw. It'll let you reverse bad decisions.
Already have it, so that part is covered.
Now, you might fall over in shock, but I have a lot of books
, specially on Diamond's inventory, that are for leveling up both him and Topaz and the dragon if possible, of course. I think they can speak and read common since they like to strike up a conversation before fighting.
This means I would get 20 Int points from reading all four total Tomes of Great Thought.
Leveling up their stats, of course. Not actual level-ups.
Inherent Bonuses can never exceed +5. It doesn't matter how many of the same book you read.
Otherwise Wizards could use economy shenanigans to grant themselves infinite intelligence.
Biggest question in d&d when it comes to Optimization:
It would've stacked if there wasn't an inherent bonus so that was why I picked it.Sad.
Now, I wish to ask you about equipping both Belt of Epic Strength and
the Monk's belt. Is it possible?
Bonuses of the same type almost never stack. It's a rule in d&d that stands as a basic pillar of sanity in the game's structure.
You only have one belt slot, unless you're an epic Character with the Extra item space feat.
If your Tashalatora Psi Warrior has a level in Monk, he doesn't need the monks belt. The monks belt is overpriced and only good for Druids (who benefit quite a bit from it).
What about both Ring of Epic Psionics and Periapt of Epic Wisdom?
If you can afford them, the Bracers Of Relentless Might and the HorseShoes of The Peerless Steed would be a must on an epic martial character.
They're now taken.
I don't want the extra skill points for now, so I think I'll make all of the books as read by Topaz and the other two thralls in order to get that EPIC character experience and get the extra skill points next level.
I'm still working on my dire Elephant. I'm contemplating how cheesy it would be to turn it into a grootslang via Curse Of Lycanthropy...
>tfw you've hammered out just about every aspect of your character aside from items and the only thing left to optimize is total cheese
I only hope the GM can manage this armageddon.
Armageddon is a bad spell. I'd never use it.
I don't even have it on the spell list, so I think I'm safe from ever picking it, even if I wanted to use Expanded Knowledge to get it.
I was just making a joke.
Armageddon is a Sanctified summoning spell that summons a few angels over the course of 10 rounds, and gives you 1 permanent level drain as its sacrificial component. It's only marginally more powerful than Elemental Swarm, and that's hardly ever worth casting.
Still, it's another spell on the Vancian list, so I'm none to complain as a Druid.
That... doesn't sound great still, honestly.
The book of exalted deeds is full of underwelming content...
Vow Of Poverty absolutely sucks unless you're a Druid (and it was made for monks), and the only reason Druids don't suffer is because they're tier 1 casters and can handle the nerf.
Evil characters get all of the cool stuff...
T-topaz isn't evil...
She a pure maiden!
So long as you don't consider stripping ponies of their free will and having them worship you to be morally questionable Xp
Yeah, that's true.But she a nice pony who happened to have powerful mental powers to sway ponies to her cause!D-don't think too hard about it, b-baka!
I have extremely sad news: My juvenile dragon doesn't actually have shapechange. He gets it when it's a great wyrm. He only has Feather fall as a power.
BTW here's the juvenile dragon with the stats from reading the books and its abilities and power.https://www.myth-weavers.com/sheet.html#id=1976197
Oof.Oh well, guess Shapechange will be my thing then Xp
>>107269Don't you make me jelly! I gon psi dominate u and add you to the herd!Not really, unless you act in an evil way,
so try not to do anything too chaotic that could harm others.
>>107270It matters if NPCs try to chop down trees in my territory: Then the McNukes fall.
I had an idea for an epic spell based on Viridi's Reset Bombs, from Kid Icarus: A creation spell that nukes a 10 mile radius but doesn't harm animals or plants.
Could probably get it at ~70 DC.
Oi! Remember I have tons of ponies that I don't want dead! You better not set it off near any of the believers.
Don't murder trees.
I don't think murdering trees is part of the to-do list.
However, if me and my believers need to warm ourselves (excluding the dragon who has cold immunity) I expect you to have an alternative.
Good. Skilled mane workers are hard to come by.
If you're still alive, I want to ask if giving my believers tower shields would have a positive impact on their survivability.
And here is the template for all of the believers.
Yes, they're kineticists more than nomads like you've suggested. It's going to be one big conga line.https://www.myth-weavers.com/sheet.html#id=1975680
Not really. You want to meet them far away from combat. Thanks that they'll need shields for are going to just blow up the ground beneath them.
What they need is a quick and easy way to teleport out of harm's way.Usually, the reason why believers are different from regular leadership is that you get more in 24 hours if they die off.
Psions have some interesting alternative class features, some of which give at-will abilites (rare in 3.5e). I once had level in Egoist on my Lothtouched Anthropromorphic Octopus, just so that it could gain Minor Change Shape for disguise purposes.https://molivero.com/dndtools/USRD/srd/classes/basePsionic/psionicPsion.html#temporal-grace
I'm trying to go for them being able to fire off spells at a medium distance to try and damage further off than the thralls in this case, since most of their spells are medium range in order to have some sort of support fire.Literally in case of the level 1s since they both get matter agitation and control flams.
Aside from that, only the 5th level believers onwards get the benefits of the feat, so I'm not sure if it's worth it to change all of the believers to nomads just for 4 of them, unless I go for another sheet.
Just note that spell resistence is transparent with power resistence, so anything with spell resistence probably won't be affected by their powers, which is most creatures we'll encounter in the adventure.
Most creatures are going to have at least 5 resistence in every energy and some damage reductiontoo. Even in group encounters, I doubt very few of the monsters we need to worry about will be less than 20 CR.
If we think of a difficult epic encounter, an infernal Hell Brigade includes 1 Infernal plus 1d4 Balors or 1d4 Pit Fiends, plus whatever minor fiends that the Balor or Pit Fiends summon. And that'll be median difficulty, depending on how many Epic Books GM has read the typical encounter will be a lot harder than that. You can expect half of the encounters we'll face to be our CR and the rest to be a bit higher or lower.
Of course, losing a few believers isn't going to be a big loss, but some enemies will have at-will reanimation powers, like a Pit Fiend's Create Undead or a Shape of Fire's Create Spawn. It's good to have a more of escape, in case piles of corpses become liabilities mid-battle.
Trust me, I would go for some sort of escape utility, but the level 1s and 2s don't have those modes of escape you speak of, even the nomads.
At most the level 3s can get Dimension Swap, which could help out a bit, but the level 1s and 2s don't benefit from it.
I supposed I could make the 5th and 6th level believers to be able to cast Astral Caravan, too.
That should allow them to go away, like so.https://www.myth-weavers.com/sheet.html#id=1975680
Hmmm, you have a point.>>107289
That looks like a great idea. Group synergy is the key.
Specially if I make the believers augment it. It adds a 25% for the enemy to miss their attacks if they try to kill the about to travel peeps.
Cool. It's looking good do far.
Granted, the peeps need to have some points into knowledge (The Planes) in order not to get lost along the way, and their max is 8 in their best level, so it's best used in case of emergencies. Otherwise, Topaz should lead.
Only one of them needs knowledge for that to work.>tfw 25 ranks in knowledge (the planes)
Not if all 4 level 5-6 believers start their own astral caravans to get away quickly.
It's more of a precaution.
If that's the case, load them each up with 5 ranks in planes knowledge and max out Survival. Wouldn't want them getting screwed by Githyaki raiders.
I can't max it out since they're not really nomads, but kineticists. I guess I could make the 5-6 levelled peeps into nomads and invest in Energy Missile and some other power with expanded Knowledge in order to get survival as an actual skill and not a cross-class.
Why kinecists? It's arguably the weakest discipline.
You could also use Hidden Talent to get 1st level psychokinesis powers. It's a good feat for low-level characters.https://dndtools.net/feats/expanded-psionics-handbook--65/hidden-talent--1387/
Well, I wanted them to be able to do some sort of damage still, and energy missile is a good way to do some damage with low-levels with its 3d6 rolls that has a reflex save to halve damage, combined with the electricity type to have a +2 Save DC. Besides, most of the nomad skills are quite poor, unless climb, jump and swim are actually needed for my caravan build.
Nevermind, here's the new and improved nomads with energy missile. Move the autohypnosis points to knowledge (geography)https://www.myth-weavers.com/sheet.html#id=1975680
I always found this thread to be an interesting guide for making low-level NPCs.
Soulmelds are your friend, btw.http://www.giantitp.com/forums/showthread.php?232822-The-Commoner-Handbook
Quick question: Should I go for bowmaking or weaponsmithing?
You personally? Nah, don't even bother. You have high enough int to take 10 on crafting masterwork weapons, and it's not like nonmagical weapons are going to be useful at all in this adventure. All of the enemies with have DR/epic or at least magic.
I mean for the followers, since craft is a skill they can take.
Bowmaking is quite profitable and also pretty light to carry around.
But weaponsmithing has a lot more options at the cost of somewhat higher DC to succeed.
After that, I'm not sure how to carry the believers whom I put wagons on, unless it doesn't actually matter.
Carry as in travel with Astral Caravan.
Making tiny amounts of money over long courses of time is beneath you, tbh. Craft skills are hardly ever relavant.
Just give them all light crossbows as part of their basic equipment.
I have no idea where to put the skill points if that's the case. Climb, maybe?
Perhaps I can still put craft (weaponsmithing) in case crossbows get stolen?
Put them into psicraft, knowledge (Psionics), and concentration: those are the core skills of Psions.
Especially with Telepathy you can use aid another actions to add enormous bonuses to your PCs psicraft checks.
Psicraft and Concentration are already taken, but I guess I could also take Knowledge (Psionics). Should I also go for Knowledge (Nature and Geography) Separate knowledge skills
Any knowledge skill would work.
A telepathic hivemind of knowledge checks using aid another could answer virtually any question.
I think dungeoneering, local or history may be a bit more useful than nature in this context. Nature gives you a synergy bonus to survival though, so whatever you think is best.
Nature isn't that useful of a skill, since we'fre unlikely to meet fey or giants, and identifying animals isn't important unless you're capable of wildshape.
>tfw 28 ranks
Geography grants a +2 Survival in not stumbling against something bad while travelling and +2 is to survive better in the wild.
However, the level 1s can easily only place 1 point and spread out into the other knowledge fields since they don't have the synergy bonus
and from what you say, they should easily pass skillchecks on their own if they assist eachother, from 1 to 135 peeps.
>>107314>not stumbling against something bad while travelling
I actually don't think low level monsters are going to be that big of a concern. I doubt GM is going to stat creatures to keep picking off your believers, knowing that you get new ones in 24 hours. Anything that's going to attack them is absolutely going to find them.
Well shit. Currently spreading out the level 1s into having more varied knowledges, but the ones able of obtaining a synergy bonus will keep their +5 on Knowledge (Nature) but pass the other one into dungeonreeing.
Pseudo-leadership is rather complicated if you're actually stating followers for practical application.
Just note that you technically don't have influence over what believers are attracted to you, so you might want to run it by GM for clarity.
I'm surprised he didn't jump to say anything so far.>>106848
I suppose everything's alright on your end, GM?
He probably hadn't read most of it yet. I wouldn't blame him.>>106507
Are PCs going to come into the game already knowing eachother?
>>107324I'd believe you. Reading others' character sheet can be exhausting.Heck, I made 4 sheets for this one campaign and I got my brain melted because of it.
The reason I ever made a VoP druid is because the character I made before that was an Artificer. Artificer is probably the most difficult, tedious bookkeeping class in 3.5e, and it left me with a subtle loathing of the 3.5e item system.
VoP is bad, and doesn't work on anything but a druid, but it's simpler this way and this way I won't cry when enemy casters hits me with Disjunction. Druids are pretty easy to play too.
It's all the details to keep in mind that's mind-boggling, and keep in mind GM has to play around every single thing we have as characters.
Gosh, i need something to take my mind off of that gay cup.
Does everyone have a desired party role? It's better to know ahead of time. I built my character to be capable of:
In that order
Did anybody have their own role they wanted? I don't like to eclipse niches, so I might refocus my character if anybody wanted one of those as their main thing.
I've got Greenbound Summoning and Rashemi elemental summoning, so i can flood the battlefield with thorns and sinkholes when necessary. Most of my prepared spells are going to be buffs or AoE catastrophes, but I'd prepare more a lot more utility spells if anyone else wanted to be the main evoker.
Henlo, i want to play.
Have you decided on your class?
Yea i thought Artificer was Pretty neat, my sheet isn't finished but i'll post what i have so far.
6 str -2
13 Dex -1
17 Con +3
28 Int +9
8 Wis -2
15 Cha +2
Craft Weaponsmithing 28
Craft ArmorSmithing 28
Craft Alchemy 28
Craft bowmaking 10
Decipher Script 15
Knowledge Arcana 20
Knowledge religon 20
Profession Craftsmare 20
Sense Motive 20
Sleight Of Hand
Speak Language 15
Use Magic Device 28
Craft Magic Arms And Armor
Craft Wondrous Item
Attune magic weapon
Wew. Another tier 1 pseudo-caster.Obligatory memes.
Could i make a party cannon?
I'm not the GM, but what exactly is a party cannon?
You know, like Pinkie pie's.
I guess it could count as an epic item creation, maybe?
Yeah, but the question is what kind, what caster level, and what the total cost would be.
You could say Topaz is a jack of all trades in that regard, seeing how I can dish out constructs that decimate in melee, have some save or dies here and there, have the capacity of being the face, have some battlefield control with both Diamond who's a tripper and Entangling Ectoplasm and have a small but efficient list of direct offensive spells. The things I would lack is a healer and possibly tactical mobility since my teleportation is personal and I guess Diamond is the main pony who can do it, but Inertial Armor, Vigor and Share Pain give me the essential items to not need a healer.
In other words, go wild if you want to.>>107358
I honestly have no idea. My psion stuff was enough of a headache for me.
Glad to have you>>107339
Hmmmmmm, definite we'll see. Depends on what you want.
Why do you ask?
Who asked you fgt?
They Are The Biggest of Gays. Even Gayer than the Faggots that Parade Around. Candy Is Female in case you were interested about that.
"She gets my vote"
Just checking for faggots.
>>107339>Speak Language 15
What languages exactly?
What Languages are Available?
Idk, but 15 ranks is 15 different languages. It'd cost you 30 points too..
There are benefits to putting more than one rank in language,....
If it's a class skill and you've got a bunch of language dependent abilites, like a Bard.
Otherwise it's kind of expensive.
I'm none to judge though.
Maybe i should lower the ranks some then.
My PC knows 8 languages:
You come into the game knowing 10 just by virtue of your intelligence score. What languages did you want?
Changlingmaybe, are there any changlings in this game?
You certainly have the abilites of a diplomancer, so you could be the speaker if that's what you want.
I've got a pretty big Diplomacy modifier and maxed out perform (oratory), that I get through Greensinger Inititiate. I've got permanent tongues and comprehend languages, so I could handle whatever you don't feel like.
Astral Constructs are the Psionic equivalent to summons. I've got a summoner's build, but more Summons to clog up the battlefield and dogpile the enemy is always appreciated.
I have access to a lot of at-will healing SLAs via my planar Wildshape, so healing won't be a problem. If I get a little bit abusive with Shapechange and use the Tome Dragon for Free Metamagic, I could give everyone Persistent Lesser Vigor. I'm more than happy to be the main healer.>>107379
GM said no Changelings.
I think he meant as a playable race, not related to languages.
Speaking of, I never did pick languages. I guess I'll definitely have common and draconic speech since how else am I going to talk to Phosphorus. Other than that, I'm not really sure.
If you take the 5th level telepath ACF, your at-will telepathy could let you communicate with any intelligent creature.
Something else to note, and I know it's a bit sappy, but could you plase heal my lil believers if they get hurt?
If they somehow get hurt without being totally splattered all over the realmspace? Sure, I guess.
Hey! They are nice ponies!>>107382
I took it, so there's no issue then.
Yeah, they're nice lil' level 1s.
They do Topaz's braids.
Cute,will they do candy's Hair.>>107380
Craft Weaponsmithing 28
Craft ArmorSmithing 28
Craft Alchemy 28
Craft bowmaking 10
Decipher Script 10
Disable Device 20
Knowledge Arcana 20
Knowledge Planes 20
Knowledge Architectiure and Engineering 20
Open Lock 10
Profession Craftsmare 20
Sleight Of Hand
Use Magic Device 28
here are my revised skills, i forgot i used the wrong class when i wrote those down.
Are you doing straight Artificer 25?
Yep, its already difficult enough without doing multiple classes.
You have to be nice tho.
Candy Can Be Nice, When She Wants.
Be nice all the time.
Hmmmmmmmmmmmm Just to topaz.
Straight Artificer is a good build.
It's a tier 1 class, after all.
Oi, you two haven't even met yet.
Any tips on what to Add next?"
>>107397Not good enough.
But it will suffice for the time being.>>107399
It's just OC talk.
Game should start on 12th of August.
Feats, equipment, HP, personality, goals, etc.
It'd be unironically good to make an Excel spreadsheet for dedicated Wrights crafting.
Yea its just OC talk.>>107402
I've Got Personality, Hp,and Feats.
Although I'm dropping a big hint
of Topaz's alignment.
mine's Chaotic Good. so we should get along well enough.
Oh boy! We're a big good family!After we get to meet eachother, of course.
What are your characters like?
I'm playing a Kirin as a Neutral Good Sun Domain Druid, PrC'd into Planar Shepherd of Elysium, and dipped into Radiant Servant Of Pelor.
I built her with Vow Of Poverty, and applied Dark Chaos Feat Shuffle multiple times to get more domains from the feats I swapped out. I'm using the spontaneous domain-casting ACF, so I've got less spells than I would normally have, but much more spell versitality that can be useful in a pinch. I built her with Persistent Spell and Divine Metamagic, so I figured I'd have her loaded up with a bunch of persistent buff spells so she can melee, while using the SLA's she gets from Planar Wildshape for ranged attacks.
Playing a lawful good Psion Thrallherd, able to command two thralls (cohorts) and a lot of believers (followers). She has telepathic communication as an AcF, and some items to boost intelligence and power points. The thralls are mostly strength-based, with one of them able to expand himself to trip every single thing, specially with stomp, greater, while the other is a juvenile dragon that, hopefully, can grow further along the campaign so that he achieves his full potential. Has a mix of offensive, defensive and utility spells, somewhat leaning on the second or third but her thrallherd levels took away two manifester levels so augmenting is a bit lower than usual.
She won't be trying to get into the fray tho. She's not viable as a melee combatant. That's for her thralls and constructs to handle.
Pretty sure you could grapple her to submission if her thralls aren't around for some reason, but beware, for she can turn you into dust easily.
>>107437>a baby dragon
With buffs/support, Spike is better off being wee than being ginormous
I could just summon some big ones anyway.
I'm looking forward to talking MAAAAAAD shit in character
What kind of character would you like to play?
It's at the middle.>>107442
Try not to harm anybody.
What kind of class(s) were you looking at?
What does cowe do?
Do you have a party role in mind?
Melee? Healing? Stealth/Scout?
I bet it drives you nuts wondering whats under the christmas tree
I'm just bored right now, tbh.
It kinda is. We still have 6 more days of planning.
I've got mine mostly finished, but it's good to make sure everyone has the time, given the high-stakes, high-magic crunch nature that is an epic adventure.
I'm currently reading Dark Sun for variant Druid content.
I think I'm ready with the current loadout.
Hopefully I'm right.
I have a Bard mostly-finished just in case my Druid dies.
That's a very familiar character description.
>>107456I'm getting real spooked.>>107457It's just your imagination.
It really should be
Characters die. That's part of the fun.
It doesn't hurt to be prepared for sudden death. My character is so beefy she's pretty much impervious to anything that doesn't kill her instantly.
How Much Hp does she have
300-something, after Constitution boosters.
Well, you may be right.
i only have 186. :(
I only have 150-something.
I have a coweNotice how I'm deliberately avoiding telling anyone anything? I'm not expecting anyone to do likewise, I'm just gonna talk shit Xp
Cowe? like Arizona?
While team composition is important to confirm now, I completely understand your inclinations.Gud cowe, tho. Be wary it can speak.
Why yes. I am blatantly and unabashedly requisitioning Arizona's likeness for the purpose of this campaign.
Oh boy, a sassy McRib combo. This'll go great.
Well hotdamn. Wasn't expecting her.Although what race would she be? It should be important to state now.
Just be ready to play next week.
There's a system for making medium sized Anthropromorphic animals in Savage Species.
The stats for cows were originally printed in some 2e book and converted to 3.5e. Bison would probably be the better base though.
>>107490Probably Earth pony modified. i could be wrong though.
>>107490*looks around in disbelief, as though hoping there is someone hidden watching this exchange*
Uh, a cowe?
I know, but the GM clearly stated it either has to be one of the races in the OP or a direct copy of it.
Althought it's quite obvious it's going to be an earth pony copy.
I was thinking about dicking around with the Metamorphosis seed at some point in game. My Druid is only a few decades away from the end if her natural lifespan, so becoming ageless may prove to be worth the investment depending on how far the campaign goes in time.
You underestimate my autism
Hi yes, I am GM.
I'd say cao is what >>107493
I'm only stating that in order to play the cowe, it must have the same racial traits as a race in the OP, which the Earth Pony easily fits into.
No one's underestimating their austisms here.
GM, are epic casters allowed to come into the game with spells pre-developed? Is so, how many? I would normally write off past spells as total equipment cost, but this feels like a special case.
Cows don't have cutie marks though.
Who says so?
Cow can have cutie mark as a sort of special splotch.
And the GM spake, saying, "First shalt thou inscribe the stone tablets. Then, shalt thou count out three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, does the player have enough sacred spells to cast towards thy foe, who, being naughty in My sight, shall snuff it."
Is it the same as powers, too?
Well, here's a question then.
Is a cutie mark an extraordinary or supernatural ability? I'd like to know, because I have some interesting debuffs that could totally screw enemies depending on how it's interpreted.>>107510
Engraving Epic Spells on stone tablets for other casters to read doubles their spellcraft DC, as per the ELH.
My character is capable of developing spells at about ~75 DC; could I have developed canonical spells with up to half that difficulty?
One, two, FIVE
Seriously here's the thing. I'm deliberately using parameters that are otherwise undefined for several reasons. For one, everything you know about my character is what you will see and interact with. I'm not gonna meta anything
. You're all welcome to draw your own conclusions, and they're probably gonna be more or less accurate, but ultimately she's a cowe (which will be less/unknown to ponies of many varieties) and if you want to know more, ask in character and see what happens XDDD
I'm going to meta everything
. I'll always make it clear what my character is doing, how she's doing it, and what the lasting impacts on the universe will be.
Yes, you're my principle inspiration
It's to add a skill to max, like the Earth Poner.
Not sure why are you assuming cutie mark have inherent spell effects.Unless I am not bigbrained enough.
Well, most powers inherent to creatures are divided into either Extraordinary or Supernatural abilites.
For example, if I targeted a pony with Expunge The Supernatural, to permanently remove their CM, would they simply lose the skillpoints?
*casts legend Lore on cowe*
I don't suppose it's a supernatural or extraordinary skill.
I think, not sure.
I simply thought it as a racial trait and that's it.
[2d20+28 = 52]>>107526
Whatever it it, I would add at least +28 by discharging Moment Of Prescience and Reserves Of Strength, and roll 2 separate dice via persisted Choose Destiny (take the better result).
Huh, too bad we're not playing innit?>2d20
I've got divination buffs coming out of my ass.
>>107532You got something coming out ur,....
My GM's gavel is gonna be joining those buffs
That's what I would have rolled if we were actually playing. Choose Destiny is s 9th level spell that I can Persist at the beginning of the day in a buff ritual.
Ah huh. You'll just have to explain why your Kirin is using a 9th level spell against a random cowe
I wasn't, it was a joke. And it's not a targeted spell, or a 9th level spell. Legend Lore is 5th level.
If we were actually in character I'd just use detect thoughts.
Ah, Choose Destiny is just a spell she'd persist at the beginning of every day, via Divine Metamagick or the Tome Dragon's Free Metamagick ability (through persistent Shapechange). It helps her avoid being disintegrated by Nat 1's, or missing on important attack rolls. I spent a whole feat just to gain access to that spell.
>>107540>I'm going to use a persistent 9th level spell to augment a 5th level spell on an otherwise random character, in advance of any actual gameplay
I said it was a joke, m8. You're the one who told me to roll.
This isn't canon, it's OOC.You got owned, tho. Backpedalling at its finest.
Exactly. Its OOC. If it were in character, I'd be employing a different strategy, but that strategy would be revealing. Since I'm not obliged to go along with it, I'm not gonna.>owned
You did say roll for knowledge.
Now you'll have that pending.
Divination is a very useful and underrated school of magic. Nobody can keep secrets from a full caster.
Legend lore doesn't even require an actual roll, just a few minutes of concentration. Characters above level 11 are considered to be "legendary", so they always have information that can be divined.
And again, nope
You can nope all you want, my boy, but all of your secrets are revealed!You don't really have to say it tho. Just know that your playful attempt to act mysterious backfired.>>107550
I have a supplemental read thoughts as well.
It was a joke, m8. I'm not actually going to just forcefully reveal all of your character's secrets for no reason.
Telepaths are great at finding stuff out, not as good as Seers, but good nonetheless.
I know it is. Don't worry. I wasn't expecting him to actually answer with your roll.>>107558
Yeah, and she can also always keep up with follower needs and other PCs with telepathic communication too.
I was tempted to take Divination, Psionic but it was a bit too eh.
Maybe I'll take it, maybe I don't.
*answer to your roll
Your believers could allow be really useful if they all roll gather information or knowledge, or all use the aid another action to assist 1 roll. With a herd of hundreds of ponies all covering ground or thinking in a hivemind to answer questions, you could find out the answer to pretty much any question in a week.
I think you already mentioned this, but I do have at least rank 1 for the level 1s at almost any knowledge skill just for that. Only ones missing is architecture and... religion I think.
I've got 28 Ranks in Religion. You can leave religious topics to the nun.
I am quite excited for things to start!
Everything's more or less ready.
I'm excited too.
I've never done an epic adventure before, only dreamed of it.
Psst. GM. Is there a psionic-magic transparency?
As in, if I use identify, psionic on a spell, I can know what it is, or dispel psionics to dispell magic.
It also would work the other way around, of course. Identify magic to identify psionics and dispel magic to dispel psionics.
In a default setting, dispel Psionics works on magic and vice versa, unless the "Psionics Is Different" rule is in play (which would be settings like Dark sun, where Arcane magic is special).
As for identification, Psicraft is not Transparent with spellcraft, so you'd need to be a Spellcaster (or at least have the skill) if you wanted to identify spells.
It would work if you had 1 level in Wizard and took Precocious Apprentice to get early entry into Cerebramancer, but that'd be a different build.
Ah, okay. So the powers identify psionics cannot identify spells but the power dispel psionics does work against magic.
Psionic Identify isn't really worth learning. Epic Psionic items are going to be few and far between, and even then you could just roll psicraft to determine the school and guess from there.
Same goes for the spell, actually. Difference is that the spell is a waste because it eats a 200 gp pearl.
My family wants to drag me out to a vacation place they rented for the weekend..
I'll try to still play though..
You're safe for now. Game starts on the 12th, which lands on a Monday, which also means the game will start in the 17th
Ah, that's a relief.
>tfw cripplechan is kill, so I can't browse the druid/pol/ threads for ideas character thematics
Oof. Hopefully you'll have the chance tomorrow.
I doubt it, but I guess it can't be helped.
I know this is sudden, but should I take both minor and major creation powers?
I'm currently making up the backup character in case Topaz dies.
No reason to have them both, tbh. You could always have a Dorge of minor creation of you think you'd use it a lot. Psionic Minor Creation is most useful at low levels for making large quantities of black Lotus extract, which is why a lot of Rogues and Assassins take it.
If this character isn't a Telepath, an Erudite could have them both without even needing to choose.
I was going for shaper, so true creation is also an option.
I assume that will essentially mean just have true creation and discard the two other creation feats, right?
Idk very much about Psionics, tbh. I just know that Constructer is the best PrC for Shapers.
As for creation feats, idk what they are, so I can't really help you there.
True creation costs XP, iirc. You probably don't want it to be your only creation power if you're a shaper.
There's also Genesis, which is amazing.
Honestly, I have no idea what I'm doing either, but it's gonna be fun.
I'm excited too.
I wonder how the exposition will work.
I wonder how he'll make the PCs interested in defeating the chaos supporters.
It should be easy, since we're good horses.
Even nongood druids have no shortage of motivations to save the world. Be it out of nature of nature veneration, or just being territorial as usual.
An unrelated question: Is making the shaper into a nerd who thinks his powers is all he needs in his life, including having relationships, a stereotype?Don't worry. I won't go ERP, unless a fade to black is presented.
It's always shit, and it will never be original.
It's decent though.
Good to know. Just wanted to make sure there's no friction between characters since we have to stick together and all.
Meh, you don't need a good excuse to join a party. That's just a given.
If you say so.
Good thing he's a backup, then.
Because I can't quite say he's a nice pony to hang with.At least he doesn't disturb nature.
Always good to have backup.But if he's evil I'll turn him into a newt XD
>>107702I wouldn't say evil.More abrasive, know-it-all kind and depraved kind of unlikable.I'd still say it's worth of newt transformation tho.
Poor little thing.
It would be funny to mind change between Topaz and an unsuspecting dragon.Too bad it doesn't allow it.
Pretty sure Mind Switch still works on dragons.
I'd personally prefer learning to transform my PCs body though, rather than just possess another. That way my druid can always return to her own adorable form :3.
In theory, Topaz can also do that, since it isn't a true mind switch where she has to recast it again to go back, so she can return to her pretty form again too, and if she wants her body still after taking it from another being, she can always have her body tied up in case it's hostile and have it as a backup since mind switch becomes permanent if Topaz's body dies.
Forget about that last part, because the spell kills both participant if one of the bodies dies.
Only true mind switch allows for permanent takeover of the body.
NPC Telepaths usually use the True Mindswitch to live forever by stealing younger bodies.
As expected from having such a power.
Honestly, I don't think Topaz has the will to take over somepony else's body.
I found an epic progression for Thrallherd. Could prove interesting:http://blackmarches.wikidot.com/epic-thrallherdhttps://www.rpgcrossing.com/showthread.php?t=52504
The general rule for making epic progressions for prestige classes in the Complete Arcane and the Complete Psionic (not a good book, but still) is to progress class features arithmetically while giving the class a bonus feat every couple levels. This class basically gives the Thrallherd equivalent to Epic Leadership and Legendary Commander, which would otherwise be inaccessible.
If I'm reading this correctly, if I were to, say, only have Psion 5 / Epic Thrallherd 20, I would still have a manifester level of 23, the same amount of powers known and power points, as well as some extra class features?
I really need to confirm this before I try it.
Since it's an epic progression, it wouldn't be available until level 20.
You could do:>10 Telepath, 10 Thrallherd, 5 epic Thrallherd.
OR>5 Telepath, 5 "other psionic prestige class", 10 Thrallherd, 5 Epic Thrallherd.
They point of the class is that it gives you a chance to continue growing your herd, in addition to giving you leadership feat-equivalents you may not otherwise be able to possess:https://dnd-wiki.org/wiki/SRD:Epic_Leadershiphttps://dnd-wiki.org/wiki/SRD:Legendary_Commander
Ok, so I won't reach the threefold master, which I secretly thank because it means creating yet another thrall for the game.
So I get epic leadership, which pushes up my leadership score up to 41, which allows for even more followers.
If my power point amount and powers known remains the same with these changes, I think I'll go for it.Still have to tweak the believers again,
since their max level is now 9
You could get the threefold master by lvl 30, which we may reach if we're graced.
The first link is the one you want, btw.
I have all of the links
open, so no worries.
I'll go with unchanged power points and powers known.
Too bad the complete psionic was such a bad book.. It's hard to find good stuff in there..
At least the Expanded Psionics handbook was pretty good, and easy to build on.
Yeah, the poor book.
No one likes it as far as I could see.
I have just realized that my thrall needs a level up, too.I'm thankful the game starts later.
>>107766>which pushes up my leadership score up to 41
Th-that's a small country...
And You should have 3 or more 10th level followers.At this point, you could even have believers that are themselves thrallherds.
And you know what else changes? I think I can actually go for a young adult/adult dragon now and
improve the psiwarrior even further. I am quite scared to go for that, honestly. It may make the game too easy, as well as having more chances for Topaz to be sad at possible lives lost.
>>107774Nah, if it's anyone it should be me who chose the strongest possible PrC for Druids built around the capability to apply Persistent Spell to Shapechange...
THE Draconomicon has several good prestige classes exclusively for dragons, btw. Bloodscaled Fury is a good one for melee attackers.
I think the Improved Cohort feat may also apply to thralls under the "feat equivalents" clause in the ELH.
I honestly just want to reach great wyrm status with the dragon. It would be fun to play with.And dab on them fire peeps with hot water.
With Metaconcert, Feat Leech and Thieving Mindlink, that could be a infinite pool of cooperative powers and power-points and psionic feats to manifest with.
Your GM would appreciate you not commanding a small country to flood his campaign with, plz thx.
I for one welcome a character mind-controlling an entire army, under a pretense of "not Evil"
An epic Telepath/Thrallherd sounds pretty awesome in that respect. The herd could be made up of virtually every pony in the setting with innate Psionic talent, all joined together by their connection to the overmind.
Literally the Princess of Psions.
>>107786Imagine getting to alicorn status for that in the endgame.>>107784
Don't worry, GM-o. They're mostly level 1s, so they aren't too dangerous.>>107785
Thank you, Anon :)
REEEEEEEEEEEEEEEEEEEE THEY DIDN'T HAVE WATERMARKS WHEN I SAVED THEM
The last one is the most accurate by far in this case, tbh.
What do you suggest then?
>>107793use pew pew brain powers
Yes, it is.
No, its really not
Well then.If you're thinking naughty thoughts, then I shall give you coal.
I think a lawful good thrallherd is unique and interesting. The class itself doesn't have any alignment restriction. Mindbender. If you consider the fact that NPCs are uber-ancient characters who would've practically invented their respective classes, the strongest Telepath in the realmspace could be like a psionic prophet, gathering the psionically gifted from among the mind-blind. I think there was a good NPC Psion who did a similar thing in Dark Sun.
There's lots of ways to fluff it:
> "Those who follow me do so out of the knowledge that justice is not attained through idle hands. I do not question why they come to aid me; instead, I ask why others have stayed behind."
> "I see your thoughts, and they are impure. Come, let me help you cleanse them."
> "You ask yourself if you have the strength to fight this evil. Lean on my strength instead."
> "The gods have seen fit to grant me these abilities. If I am unworthy, I pray they shall strip them from me."
> "Those who cannot think have no use for fear. Without fear, evil is robbed of its greatest strength. Every thrall made is a hammer blow against evil."
> "Penance requires action. Others would kill my thralls for their misdeeds, for they could never be trusted to hold to the ways of law and goodness; instead, I give them a chance to serve a greater justice than they could ever know. And with the passage of time, when my will becomes theirs, perhaps true atonement can come at last."
> "My legion is a better teacher than any prison. What cannot be taught through pain is taught through love."
>>107796>not a compliment>no spoilers
Well, if you dislike it, the least you could do is try to be constructive.
While I'm not directly taking it for Topaz exactly, I think I know how her father would've said in order for her to pursue this exact purpose, coated in a layer of sugar, of course.>"Travel the world, my filly, and make a lot of strong friends.">"Lend your hoof even to the bad pony and help him or her grow out of her evil nature.">"Why do ponies follow you? It is simple, my filly: You are a shining light in this world, and you are destined to grant it harmony.">"Do not be afraid of taking away the freedom of others when they act irrationaly. Someponies need help to control their urges."
Something along those lines.
Foreshadowing is perfectly constructive
Wait, are you GM?
I don't think he is, comparing the ID to actual GM not wanting to be flooded with NPCs.
Then what is it your business?
And how is that yours?
Don't you worry, for he is only a player.
I think he's the cowe who wants to be mysterious until the game starts.
Well to be frank, just randomly implying that you dislike somebody else's character to a degree you had to say something about it, with no further constructive comments or criticisms that could be helpful in the adventure that you allegedly want to take part in, is rather rude, tbh.>>107808
He's just scared I'll take away his capacity to control his character and make it do things he doesn't want to.
It's normal to be afraid of something it can easily control you forever.
Telepath Thrallherds are misunderstood.
It is time to join the new world harmonic order.
It'll be better for everypony.>>107822
Sheesh, no need to act aggressive. I don't want to make poor Topaz force ponies that haven't done evil into doing what she says.
He's just afraid to admit he's already a believer.
>>107840Now that would be funny. A PC turned into a believer the moment he or she sees her.
Sad News: I haven't reached the 10th level follower threshold yet.
You should by lvl 41 leadership.
You can also use a Charisma-boosting item to increase your effective leadership score.
Nope, it rounds up to less than 1 aka 0
I would unlock one at level 42 aka next level.
Ah, too bad.
You can still use a Cape Of Charisma to increase your leadership score.
That is a footnote which stated how gaining followers further is half of the previous one, except the first level ones, which is a tenth.>>107892
Wait, I thought they were gloves.
>>107894Oh, thank goodness. I thought I had to somehow justify gloves for horses.
Make sure to get the headband of epic intellect first.
Already have it, so no worries.>implying I have a shortage of money
Not even close, my dudereeno.
And Constition-Boosting items also help.
Bracers of Epic Health would do that.
I'll consider it.
But hotdamn, dealing with small changes in my character makes me hollow inside.
Tell me about it. I've stated at this sheet for hours every day tweeking things. I'm already considering replacing Assume Supernatural Ability with something else.
Oh! By the way, follower count increased to about 2100 or something along those numbers.
Can't be asked to open up the believer tab again.
Now make all of your lvl 5 Believers Thrallherds for infinite believers.
Sadly, the believers are nomads so that won't work. Otherwise, I'll have to go back and edit
, which I'm currently not enthusiastic on doing.
You could probably get them to be Thrallherds anyway with Expanded Knowledge.
The real reason why not to is that it would be a bookkeeping nightmare and ludicrously cheesey. I was being ironic when I suggested it.
I honestly wasn't really pumped into doing it, anyways.
My brain is fried from changing the items, powers and psipoints.
Inventory is a bitch. Going over to make sure you've got all of your immunities checked off is tedious.
It's part of why I said screw it and built with VoP even though it's sub-optimal. I'll just get all of my immunities from spells, and it's not like an Epic Planar Shepherd needs to be more powerful.
It is, and I'm pretty sure I have to do exactly that.
I only hope all of this setup is worth it later.
Item's can be ~80% of your characters' power if you select properly. The 3.5e items system is pretty borderline broken with how inflated it is with treasure.
I wouldn't worry about it too much though. Just get some dorjes for useful powers that aren't on your list, and a few power crystals you think might come in handy. That I'm addition to the stat-boosting items, and maybe a few Wonderous magic items or rings for utility to help.
I'm partial to Nozure's Marvelous Pigments, although idk how useful nonmagical creations would be in an epic adventure.
I'm not sure about dorjes, so I didn't even touch them.
Nevertheless, I have all the powers I could need.
Dorjes are crystal ride that are essentially the Psionic equivalent to wands. You can use powers you wouldn't otherwise have with them, and they're also batteries for spare power points.
I honestly don't care. My apathy levels are quite high for the day.
I'll stick with the current inventory.Don't worry. Not your fault. I appreciate your help.
Awww, that's too bad, m8. Hope you feel better tomorrow.
Now that's a spooky cat.
Karsus was a spooky kind of guy.
Freaking chaotic neutral Wizards. Not even once.
Is he really
chaotic neutral, like those random rogues who kill most people and steal everything without a care in the world and justify it as 'that is what my character would do' thing?
Nah, rogues like that are a dime a dozen. Even I've played one.
More like "I to turn myself into a god by killing the goddess of magic, resulting in the complete and utter destruction of my country".
There was a time when magic was different. Non-epic Spells (or "mythals") didn't always cap at 9th level; Mages didn't always have a limited number of Spells per day. Then one cocky jackass lvl 40 Arcanist decided he'd try to steal the powers of the goddess of magic (and actually succeeded), although he didn't take into account the possibility of all magic in the universe disappearing momentarily after the overthrew her. Then her reincarnation decided to nerf magic as a concept.
I finally finished reading list Empires Of Faerun. Good book. Found some nice guidelines for epic Spellcasting
He's just showing off before casting Fly.
I want to write an Epic Spell, but idk what to write...
How about an unwilling fly on others so far they go out of the atmosphere?
That's already a thing, or so it seems.https://dnd-wiki.org/wiki/SRD:Nailed_to_the_Sky
Points for style. It just yeets them into space. I'm fully capable of developing that, although idk how useful it'd be.
>fight Epic Wizard
>He just yeets you into space
Hm. What about a spell to make you so shiny it blinds anyone for some turns, reducing hit chance to -20 or something.
I have a 4th level non-epic spell for that: Blinding Beauty.
It'd be easy to cook up a spell that just instantly kills any creature with s 70-something save, or a spell that buffs me to god-like levels; but I wanna write something original. I'll probably just take some pre-written spells and write my original spell within the actual story. I'll think of something when the story calls for it.
Maybe I could just take the pre-written spells that fit the Druid Aesthetic, like Verdegris, Crown Of Vermin, or Part Waters.
What sort of epic spells are you looking for?
Idk. Something that does something I couldn't normally do. I was considering just developing the Time Travel spell for versitile story utility, or something with the Metamorphosis seed to halt my aging gradually increase my powers. I think I'll just wait and see how many I can develop before I actually do something.
Normally, how many spells I could have already developed would have been dependent on the material cost to develop them coming out of my WBL, but i've got VoP and ignore material components, so it's kind of special in my case.I'm on vacation anyway. I should probably wait until I'm home.
Is this happening tonight, or do I still have time?
I don't think so.>>106507
Oi! Is this happening tonight, GMo?
Uh sorry, busy night last night.
Nah, y'all got until next Friday.
You hear that person lurking and wanting to play? You got time, get over here.
Can I use Telekinesis to make a trip, grapple, bull-rush or other combat maneuver?
Good. I've had surprise business the past few days and I haven't had time to finish my character, and I thought this weekend was the game start
Oh phew. I was getting a little worried.
Thank god, because I still have to properly tweak a lot of things related to the changes I've made so far.
The spell does indeed say you can do that, so yes.
I meant with unicorn horn Telekinesis.
Also, would that considered to be a spell-like ability or a Supernatural Ability? I want to know for the sake of concentration and AoOs, and if I can use it to hold a Divine focus while casting a spell (since I need at least 1 free front good for somatic components, and my mouth free for verbal components).
Depending on the details, I may sub Assume Supernatural Ability with Intuitive Attack, or Supernatural Transformation.
*at least 1 free front hoof
You can hold a focus
No you cannot use the horn for those special attacks
I'm probably going to swap Assume Supernatural Ability for Bonus Domain (Magick), which would have been subbed for an exalted feat via the Dark Chaos Feat Shuffle method.
I am at last back from vacation.
>>108979Fifth level: Procrastinate your modifying the tweaks you should do for D&D
Same. I still haven't started that Elephant, and I'm unsure what I want to trade Assume Supernatural Ability for.
I just hope Candy's player is done by Friday.
Is artificer going to take that much time to make?
Well, where do i start..
One of my recent characters was a certain misanthropic Lawful Neutral Warforged Artificer, and the bookkeeping gave me a headache even though I only made it to lvl 4. Artificer is decidedly the most difficult and demanding class to play in all of 3.5e (and thus all of D&D), because there's so many factors to take into account that can't be ignored or done casually because streamlining any part of it practically amounts to cheating through negligence or screwing yourself, or both. I've chatted with players who used excel spreadsheets in place of regular character sheets. It also requires a lot of planning ahead and communicating with the DM to play smoothly. You could say it's a complex class for players who think Wizards, Archivists and Erudites aren't nerdy enough for them.
I do appreciate the class though; it's a beautiful concept, and it's capable of a lot of different thinks (it can get close to "tier 0" if you optimize). I had lots of fun, but after learning everything there was to know about items, i left with a subtle loathing of the D&D item system, which i can confidently declare to be broken and a mess. I made a VoP druid just because that's the impact it had on me, even though the right items would absolutely make my character twice as powerful.
I really can't say. I would hope that he's already mostly finished and just in the process of finishing up his equipment list. I hope he included a few dedicated wrights in his inventory, because epic items take years to craft.
What can say is that an artificer doesn't take nearly as much effort to prepare as it does to play, since your crafting mechanics don't factor into your starting equipment; the real crunch begins once you want to start crafting items, or when you're laying out all the individual flasks of magical oil for your Weapon Augmentation infusions. All the artificer needs to start is to pick the right feats (and not fall for traps like Exceptional Artisan), buy a bunch of staffs, scrolls and other consumable items, pick a nice set of armor, make a chart to manage inventory and leave the rest for crafting.
With all that being said, maybe my opinions may be biased by my tendency to take everything seriously, but Artificer does indeed demand extensive bookkeeping to show how you got what without cutting corners (which can be cheating through negligence).
Yikes. Now I
hope he's able to make the character.
The 3.5e item system really is broken... PCs carry around so much junk with them everywhere. If you're some tier 5 martial class, you might feel like you're equipment outweighs the power of your class features so much that your gear is indespensible, which is also partly why Mordenkinen's Disjunction is such a feared spell.
Sheesh, it is
quite scary. Good thing Topaz doesn't need the items, mostly, as well as her thralls.
It's not all bad. Items are fun cool and interesting, and they even help bridge the gabs between martials and casters, slightly. I just wish it weren't so front and center sometimes.I actually wrote a 2 page rant about this issue, but I think I'll just throw it out because making huge meta posts is a bit obnoxious.
Psions benefit quite a bit from psionic items though. Dorjes and power crystals give them access to spare power points, and let them cast a wide array of powers without using up precious feats. Universal and Wonderous items are useful too, since immunities to death effects or boosts to saves and even basic magic utilities always help. Psions can manifest in armor to, so Psions who dip into Fighter, Warblade Crusader typically wear some kind of magic/psionic armor.
Isn't it easier to simply cast Inertial Armor and augmenting it?
Definitely. A dorje of Inertial Armor or a Wand of Mage armor is standard for a Psion or Sorcerer (or even monks for tat matter).
When said "psions" i meant psionics in general. Psychic Warriors and Wilders typically wear some kind of magic or psionic armor.
The interesting thing about psionics is that since powers aren't dependent on the Weave, the magic/psionic transparency rule doesn't apply to Antimagic fields or Null Psionic fields. Thus Psions can manifest freely and use all of their universal items in Dead Magic zones. Dead magic zones aren't common enough to be an advantage, but it can be an interesting strategy.
Ah, good. For a second I thought I was having it there for nothing.
Honestly, I don't know if dorjes are really useful because I'd have to switch them off when their max amount of times used is reached, because I feel like there is no need when your entire squad can be composed of psions.
Nevermind the fact I still
have to do the little changes still.
And whats great about Psychic Warriors is that powers don't have somatic verbal or material components, and thus do not require a free hand. A psychic Warrior can wielld a two-handed weapon or a weapon and shield, and still manifest freely in combat without losing actions.
Dorjes aren't mandatory, but they're useful for lone psions who want low-level utility powers without having to learn them themselves.
Screw it, I'm posting the meta rant i typed yesterday.
I still think Artificer is one of my favorite classes. My gripe is mostly with how treasure, wealth by level, and crafting are handled as a whole.
The WBL system punishes casters for accumulating magic items via crafting because WBL is based on market price, not cost to create. If you gain a lot of items via craft, you're unlikely to gain any items in the next dungeon. This means that Wizards, Archivists and Artificers who saturate the campaign with items by handing out their hand-crafted goodies to their friends effectively hoard all potential wealth in universe and rob their party members of potential treasure without realizing it through inflation; turning crafters into some kind of twisted magical version of the federal reserve run by gem-stealing 1st edition rogues. Obviously, that's an ass-backwards horrible way to approach it that makes little sense conceptually, but ignoring WBL can also lead to parties gradually turning into overpowered magical christmas trees of permanent items buffing them, or loot-starved adventurers who struggle through encounters because they're under-geared.
Of course, being obnoxiously up-front about meta mechanics will inevitably spoil the game for everyone, but if your class is 95% about crafting items, either you or the DM is going to notice eventually. Wizards and Archivists don't face this problem very often because they don't craft as often, since metamagic is strongly preferable to item creation feats in most cases. Artificers who are aware of the universal inflation they can cause, or who've just noticed that items will magically come to their allies even though they don't hand out stuff, gradually drift away from crafting permanent items for their allies altogether. A hyper-optimized, "tier 0" artificer, or "zeroficer" is an artificer who's all but completely discarded the role of crafting permanent items and embraced the delicious cheese that is applying metamagic to spells from consumable items. Most optimized artificers are just metamagic abusers, like "Blastificers" who stack offensive metamagic on wands or "Buffificers" who apply persistent spell to various buffs from wands and staffs. The most optimized way to play an artificer is to craft as little as possible, but that's not what an artificer is supposed to do, nor is it what the kind of player who makes an artificer initially wants to do. A Blastificer is effectively just a bootleg Warmage/Incantrix; a Buffificer is effectively just a bootleg Divine Metamagic Cleric. Furthermore, artificers who don't take advantage of their craft reserve to hand out items to their buddies are like Clerics who don't heal in combat: it may be sub-optimal, but you clearly have the ability for the sake of assisting your party in that fashion. Everyone who makes an artificer does so because they want to craft, not be counterfeit mages.
All this grievance is caused by the fundamental brokenness of the treasure and WBL system in 3.5e, which is a relic of the era when Treasure was directly tied to XP, and finding the treasure meant advancing as a character. Third edition tied wealth to to level and made the whole system much more combat oriented (strongly favoring fantasy SWAT teams over armies and strongholds) and all encounters in the game are designed with the thought that PCs have access to a certain level of treasure. CR is a joke, but under-gearing PCs can be bat because it disadvantages characters like martials who depend on items a bit more than spellcasters, which i guess feeds into the all-too-common "screw the martials" mentality that permeates all of 3.5e. The concept of WBL also diminishes the meaning of "treasure" if, god forbid, players become painfully aware about how much loot they're supposed to have at any given level, or in contrast ignore WBL try to do everything they can to increase their wealth by using economy shenanigans (Wall of Salt, Fabricate, Polymorph Any Object, etc) or murder-hobo mentality to continuously acquire treasure with no upper limit. Overgeared PCs are even worse than undergeared PCs, because then the DM has to try balance PCs with access to resources the game isn’t prepared for them to have, and PCs are almost always more powerful than the game prepares for anyway (that’s another rant). The diminishment of the value of treasure is probably worse than any mechanical fluke though. 1000gp isn’t the same to a PC as it is to an NPC, which plays into how greedy PCs are encouraged to be. 1000gp is the price of a small cottage and the land under it; it’s the price of 1000 goats, or 50000 chickens: to a PC, it’s the price of a +1 magic weapon enhancement, or a days worth of consumable spell components. PCs at high level walk around loaded up with billions of dollars worth of treasure and burn priceless diamonds for spells every day. The reality that high-level PCs have enough money to buy off a kingdom and never have to adventure again makes neutral PCs without extravagant long-term goals seem out of place when they could just retire.
And thus, after being made brutally aware of all of these inherent flaws in the game design, i made my most recent character a VoP Druid, since after delving so deep into the meta of the item system I decided I wanted to play a PC that took no part in it. I decided that I had better things to worry about than if my fictional horse was decorated with the right trinkets. My bonuses increase at arithmetic level, so at least I can be sure I have the minimum I need to survive encounters.
Even after actual consideration, I don't think I'll need them. I think I'll be fine.>>109272
The 3.5e item system is broken and a mess, and like most of 3.5e it was hardly at all playtested beyond level 5. It diminishes the meaning of "treasure", inflates exponentially, and punishes rafting.
Now those are some spicy memes.
Alright, so I read the Draconomicon and it doesn't specify the ECL for any sort of age group higher than juvenile. If I go by your suggestion of hit dice + 4, I could go for a matue adult dragon whose hit dice are 25d12, which added by the +4 effective level, would be ECL 29, which fits into the 48th level Epic Leadership.
Also any suggestions for Epic Physchic Warriors? Prestige classes maybe?
Topaz and the believers should be ready finally. Please take a look to see if it all checks out.https://www.myth-weavers.com/sheet.html#id=1971661https://www.myth-weavers.com/sheet.html#id=1975680
I can't recall the rules concerning dragon characters off of the top of my head; i would have to look it up.
I can tell you now that your thrall can't be 25d though. Your thralls max level is equal to your character lvl -1, which is 24.
As for epic psychic Warriors, you might want to go for ~17 levels in Psi Warrior, since you're a Tashlatora and you get the monk abilities. You could also dip a level into Warblade, Crusader, Swordsage or Cloistered Cleric to get a few nifty tricks at lvl 1. Once you hit lvl 20, you BAB stops increasing normally, so you have more freedom for what kinds of classes you want to pick. Also note that your power points per day don't increase either, although total manifester level is good for Augmentation. War Mind and Psionic Fist could give you more power points. psionic Fist may be redundent though, since you may have already maxed out your unarmed damage.
As for Psionic classes, I can't say I'm familiar with them. It seems as though the idiots who wrote the Complete Psionic actually believed in sacrificing manifester levels for class features when it comes to PrCs.. which is another gripe I have about that book...
Among the classes, Diamond Warrior seems to be similar to what you're looking for.https://www.realmshelps.net/charbuild/classes/prestige/Diamond_Warrior
And as for epic classes, Perfected One is basically the epic Monk PrC.
In my opinion, I'd dip go for Unarmed Swordsage or some other Martial Adept. Martial Adepts are really good, and they're just as good if you enter at high levels. The Swordsages Diamond Mind maneuvers would be great defensively, and the Setting Sun school is great for any Triplomancer. Swordsage could also let you enter into Shadow Sun Ninja, which is like monk, but better.
Frick. Back to juvenile it is.
Thank you for your help. I'll take a look later in the day.
Alright. It appears that WoTC may have stuck to it's old rule that creatures above 20 ECL do not have listed level adjustments.
>If the sum of a dragon’s Hit Dice and its level adjustment gives it an effective character level higher than 20, that dragon character is too powerful to fit into a party of PCs below epic level. For instance, a howling dragon has 9 HD and a level adjustment of +4 as a wyrmling and 12 HD and a level adjustment of +5 as a very young dragon. When it reaches young age, it has 15 HD and a +6 level adjustment, giving it an ECL of 21; thus, information on a young howling dragon as a PC is absent from Table 3–22.
According to the epic leadership feat in the ELA, an ancient Silver Dragon (36 HD) is a lvl 42 ECL cohort, meaning that it's LA is +8. A young Silver dragon's LA is +5, so the age categories between there must be between 5 and 8 (that's centuries of difference though). Let me look closer to see if I can find an LA buried somewhere. Considering that a Topaz dragon lacks innate spellcasting ability, comparing it to a silver dragon in ECL seems unfair at a glance. That's WoTC for you...
I want to join if possible but I haven't played this in like forever and that time I only played one session. I haven't kept track when this campaign starts so if it does in the weekend I won't be able to participate.
Can I custom my character's stats for this story. I have something specific in mind. I wanna be a glasscannon female unicorn illusionist. Basically, the stats for illusions but not any stats for other things. Like shit constitution and strength. I didn't get to play that the first time around because the DM thought that it would be too hard for a newbie to play.
What do you think?
Oh, wait it turns out they actually do
have innate spellcasting powers. They have cast as lvl 3 spellcasters at juvenile age.
Ah, that also means that they qualify for the Sovereign Archytypes in Dragons Of Eberron.https://thetrove.net/Books/Dungeons%20and%20Dragons/AD&D%203rd%20Edition/Eberron/Dragons%20of%20Eberron.pdf
It could even be a loredrake, like my extra-cheesy dragonwrought Sorceress.
Be sure to be at the 34 point buy limit, which probably means the lowest base stat you can have is 8. After that, you'll still have the extra -2 STR to deal with.
Be also sure that you don't need concentration rolls, because they could severely hamper your casting when getting targeted by all sorts of distractions.>>109573
I'll take a look at what that means.
Ooh, a Epic Wizard would totally complete our party.
Are you familiar with third edition d&d? If you have any questions, I'd be glad to help.
Obligatory Epic Wizard memes
>>109574>34 point buy limit
So I assume that these 34 points are free points which I can add to the basestats I already have and the basestats are eight points for each stat if we don't include the choice of race. >concentration rolls
I assume there is a skill that allows me to avoid these type of rolls or should I increase onne of my stats so high that the possiblity of a low roll is unlikely? >>109575
Not really, I have watched a lot of yt videos with people telling stories oof their campaigns. I can't say that I have any familiarity with any edition.
I have only played one session before that probably lasted under a few hours. We solved a puzzle, had an minor encounter that I barely rememeber. It was years ago now. I will probabkly have a lot of questions for you so thanks a lot for your help.
I will probably save those for next week though since I have an upincoming test to attend to. Put after thuesday next week I will be able to increase my lurking here and be able to respone more frequently as well.
Hmmmm, well if you're not familiar with D&D, i'd advise you to read the 3.5e players handbook, or at least the first couple chapters which guide you on character creation. You can read the pdf for free online.
Wizard is the arguably the most powerful class in the game, and gives you a lot of options as a character. Start by deciding what kind of character you want to play as well as your alignment. I can help you through the details once you know what it is you want to play, be it feats, class features, or spells.
Oh wait, you are a rookie?
Phoneposting might hamper me here, but basically you stats start at 8 for each of the six main attributes: Strength, which dictates your melee damage and hit rolls, carrying capacity and strength-based skills like jumping, climbing and swimming. Dexterity, which means how well you deal with ranged weapons, AC bonus and its based skills.
Constitution, which marks how much hits you can take and to keep concentration from being attack or otherwise disturbed by events, like falling, sliding or any other action that does not put stress on your character.
Intelligence indicates how many extra skill points you get per level, some extra spell slots in case of wizards and its skills
Wisdom is mainly an extra stat to help out in spotting, listening, sense motive and such. They are essential in classes who base their power on wisdom like monks or clerics, granting some bonuses.
Finally, we have charisma. I have no idea if illusionists need charisma in their lives, but I think they do. It helps out in all manner of non-fight scenarios like convincing people or lying your heart out.
This is way too basic, so I'll let Ash take care of any spare details, as well as correct my post if necessary. Be mindful I'm not god of this world aka not GM.
Wizards can afford to dump every stat but Intelligence, although they'd probably still want Constitution unless they intend to become undead.
>>109578>read the 3.5e players handbook>pdf for free online
Thanks, I will find it and read it. >>109579
Thanks for the rundown.>>109580
Okay, I will keep that in mind. Thanks.
Wow, you got your Constition all the way to 23 unmodified. That's higher than mine, and I'm Dragonborn. I take it that's from the manual of great health.
I guess I did put more focus into mental stats though. This way I have enough Charisma for turning undead and Spell Siphoning. I figured I needed Int for skills to.
>tfw only 18 Con unmodified and 26 Con when modified
I'm starting to regret this Ascetic gig... Oh well, can't have everything.
Strong body, strong mind, amirite?
I also had the most points spent on it, too, since Unicorn master race gets +2 Int, essentially her having 18 of both Con and Int.
Ey, good news! I can have a Young Adult Topaz Dragon since it's ECL is 24 (19+5)!
One last thing: Can the dragon have items equipped on him?
Yeah. I'm regretting so many points on Charisma.
I guess I could use Shapechange and time duplicate to increase my Constition a little bit via Sarrukh, since I'm a dragonborn and thereby count as a scaled one; but idk if I want to go down that spooky path...
Yeah, dragons use items all of the time. Most items resize to fit any creature.
Nice. Time to amp up the scaly's stats!
...can dragons wear boots?
They may not be able to use their claws though.
Okay, forget the Elephant. I'm getting a Dire Tortoise instead.
And I'm totally not just saying that because a tortoise counts as a Scaled One.
Any possible replacements you have for boots of swiftness instead?
Amulet of Swiftness, maybe?
You could give him a Ring Of Evasion and a wand of Haste (or even potions for that matter). He can use wands because of his innate Sorcerous power. A staff with Ruin Delver's Fortune could also prove useful. Consumables are your friend.
Custom items are seldom allowed (the custom items rules are for GMs), and making an item in an unusual body slot triples it's cost iirc.
About the Diamond Warrior:
The skills requirements I can easily circumvent, but the feats really put the pressure on me. I only have one of the four necessary to invest in this class, and the feats I've got seem to be required at all times in order to fulfill the duty of tripmancer.https://www.myth-weavers.com/sheet.html#id=1974791
Any suggestions to help out?
>>109608>requires bad feats
Probably not worth it then. Feat taxes are the original sin of third edition Prestige classes. They disproportionately target Martial characters and make it do that 60% of classes are never played.
You'd be better off dipping into Swordsage. The Setting Sun school is what you want for extreme tripping, and the stone dragon school can let you take advantage of size. Not that your initiator level is half your character level plus your class level, so your thrall would qualify for high level maneuvers and Stances.
Ooh! I like this line!
Most of these are throws from trips, which will both look and are cool.
I was thinking to use the last 4 remaining levels to be swordsage Setting Sun levels, keeping the build. No idea how the progression goes, tho, but I'll be sure to take any of the throws.
Swordsage is a good class. All the martial Adepts are good classes.
They're tier 3: not stupidly overpowered like tiers 1 and 2, but plenty versitile and fun.
Last Minute change to my Druid's Sheet. I swapped out Assume Supernatural Ability for Bonus Domain (Hero). Turns out ASA was an old 3.0 feat that I actually have no use for (since I already get supernatural abilities of my Wildshapes).https://www.myth-weavers.com/sheet.html#id=1928284
Um... I don't see it written on where you put the domains.
Perhaps you shared it before saving?
I filed it under Additional information, but thanks for pointing that out.
Oh shoot, I just realized I forgot to apply the Solar's Wishing Power to gain inherent ability bonuses... That's why my Constitution is so low.>is unsure whether or not he wants to change this today
It'd take months to get those ability points up in-character though... She can only do it 1/day...
Perhaps with Topaz's help, you could read a Manual of Bodily Health then give the item to her afterwards to avoid braking your oath.
Otherwise, you better edit it now.
By the way, here's the new and levelled up Diamond Hoof.
I think I understand these mechanics but the book should help me out.https://www.myth-weavers.com/sheet.html#id=1974791
Nah, """borrowing""" magic items is simply cheating; it doesn't matter how i get them, because it's just as greedy. I would have had to apply +4 to each stat over the course of 36 days of meditation and prayer in some cave. Thing is that's a lot of work, and idk if I should be doing it now, lest it give the GM a headache...>last minute panic>>109619>lvl 20
Shouldn't he be at least lvl 23? Your second thrall should be only 2 levels behind you.
Oh. Good thing you pointed that out.
I was about to have two 24 level thralls, but I forgot to change the level below.
Should be fixed now.https://www.myth-weavers.com/sheet.html#id=1974791
You can also look at the dragonhttps://www.myth-weavers.com/sheet.html#id=1976197
Do they get skills? I didn't see their skill point gains per level.
Dragons gain 8 + Int skill points per hit dice. They basically have rogue skills,which is one of the many reasons why dragons are the most powerful creatures native to the prime material plane.
Psychic Warriors have 2 + Int skill points per level. Swordsages have 6 + int.
I don't see any spell known on your Dragon. A young adult Topaz Dragon should be capable of casting spells as a 5th level Sorcerer, possibly higher if you apply Eberron Sovereign Archtypes.
Oh, so apart from the spell-like abilites, they get sorcerer spells? Give me a second then.
The 8 + Int score will be added too.
I would strongly recommend Wings Of Cover. It'll allow your dragon to shield itself and you from attacks as a immediate action.https://dndtools.net/spells/races-of-the-dragon--83/wings-of-cover--3100/
Dragon Magic has all of the good Sorcerer/Dragon-exclusive Spells.
Does it apply even with only a 5th level caster level?
It counts as a 5th level sorcerer for all intents and purposes; it cold even go higher with Sovereign Archytypes. A 5th level Sorcerer knows one 2nd level spell. Since your Dragon's CL is 5, i can provide cover for one ally.
For Sorcerers, Wings of cover is standard issue. It's one of the spells that gives Sorcerers an edge over other casters; ad only gets more useful as levels progress; as your life-saving ultimate defense; yo could even get a wand or staff of it. Immediate actions are the best kind of actions, and you want to get them as often as possible.
The 'only 1 2nd level sorcerer spell' seems to be at level 4 sorcerer, but maybe dragons have limitations?
I'll be sure to take the spell, tho.
I have found some other spells from the book you recommended sad most of them are level 3, 5 or higher.
Path of Frost.https://dndtools.net/spells/dragon-magic--62/path-of-frost--1083/
The only "limitation" is that you're only a young adult. The age-progression chart say 5th caster level, so you have the spells known and spells per day as a 5th level sorcerer. True Dragons are innate Sorcerers, and in many settings the source of arcane magic. Many Sorcerers gain their powers from Draconic Ancestry, and the arcane knowledge of dragons is the reason why Wizards get Draconic as a bonus language: Draconic is a lingua-franka for magic users, and all those who study ancient draconic artifacts to gain the powers of the dragons of old.
As for 1st level spells, Shield, Grease, True Strike (for power attacking), and Expeditious Retreat are good. Best off just taking buff and utility spells that'll be good for combat.
Oh, good. I was worried it took away one 2nd level spell.
Good to know, overall.
I gotta say wings of cover is better; since that'll be useful any time your dragon is targeted by an attack, which you can expect to happen multiple times during every battle.
A Wizard picks spells with the mindset of "this will be useful someday"; a Sorcerer picks spells with the mindset of "this will be useful everyday
If you only want one casting of it for yourself, you could just buy a scroll (your dragon is completely capable of using scrolls) which would cost just 150 gp; if you want it for 50 individuals, you could buy a wand of it that costs 4500 gp. For one-off spells, consumables are your best friend.
Now, if you want to have had your dragon place an arcane mark on every single believer in your herd and upgraded it to a dragonseye rune to remind them all that they're your property, you'd want to learn the spell in that case. However, I don't know how useful that'd be, because Idk if dragonseye rune gives you early access to the scry on familiar ability that Sorcerers gain at lvl 13, or if dragons with more than 13 hit dice have it.. at least not off of the top of my head. Being able to discern the duration of the target could prove helpful though.
You could also get a power crystal of telepathic bond and/or cast it yourself and then apply permanency to it so that you and your thrall can communicate telepathically at an unlimited distance.
>>109633>you and your thrall can communicate telepathically.
I think Telepathic Communication goes both ways, right?
In any case, it's not that I'm exchanging one for the other, more like I need another 2nd level spell to fit in the slot.
Maybe I could go for baleful teleport or transposition? That sounds like it would have utility.
Anything non-offensive works, preferably some kind of utility or buff. Since a dragon's sorcerer level is so low; it's offensive spells are hardly ever effective against creatures it fights, especially not at epic level.
I'm kind of busy, but i recall Magic Of The Dragonheart to be useful for draconic sorcerers. That only works if you load up on draconic feats though.
Ah, got some ideas from MMX:>alter self>glitterdust>mirror image>Invisibility>Blur>Fog Cloud>Locate object>Resist Energy
Alright, spells and skill points are settled.
Aside from Power Attack, what other possible feats (8) can be taken to enhance the dragon experience?
Leap Attack and Shocktrooper come to mind. Maybe Awaken Spell Resistance.
Then there's whatever bonus feats could be granted by the sovereign archetypes in Dragons of Eberron.
I'm tempted to give my tortoise Leadership and Might Makes Right, but I don't want to go through stating that now...
Darn Procrastination... May as well finish up.
>>109640I feel you. I had to take a 5 day rest after binging the character creation work. My brain hurt pretty bad.
Rate my dragon/10
Basically, I went for your direct suggestions + some increased movement options in terms of feats.https://www.myth-weavers.com/sheet.html#id=1976197
Looking good so far.
Hello, GM here. We'll be starting tonight, around 7:30-8pm ET.
A bit before we start I'm gonna open a cytube channel for any last minute questions and some music for the night. Players and observers are welcome to come and go as they please.
It's ready to be shipped out, cuz that was the last changes needed.>>109644
Oof. I think I can make it, but at first I'll be phone posting, then pass to computer posting later around the campaign.
The links to my characters should be available before the 50 post limit.
Something has come up and I'm gonna have to delay until tomorrow. Sorry guys.
No worries, m8. I was dangerously close to ded battery in my phone.
Yeah, sounds good. See you then.
That's alright, m8. Better to be prepared.I'm regretting drinking all of this caffeine though...
Roger that. I'll see you there.