>>236146>Sonic roll>Crouch animation is just a poodle of water>No face animation>No backwards animation>Hooverboard
I'd ask why you choose a sonic roll as a jump, but I feel that will bring me more questions than answers. That is also something I feel about why you picked a hooverboard as a running animation.
The crouch probably is a placeholder so the PC knows your character is "crouching".
Having said that, the animation is very solid: a lower and stomp attack usually take time, but you already made the main structure of the moveset.
7/10, it has a good chance for improvement and development.
Congrats Nigel, you did something good even for the likes of you.