/mlpol/ - My Little Politics


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pone.png
pic.PNG
NEW LEAKS
Anonymous
c223e6a
?
No.302128
302131
So this was found alongside some other pony merch on this site.

https://www.jfabrics.cz/en/product/950-my-little-pony-mlp119

>coming soon 09/2021
>Licence labelled my little pony
100 replies and 38 files omitted.
Anonymous
73633c9
?
No.302560
>>302392
>>302391
>>302382

They already tried to make the Storm King a bumbling baboon based on Trump, from the gesturing to how they portray Trump to be. I wouldn't doubt the same and wouldn't even doubt there being some Hillary or Biden figure as the saint and savoir.

But we can speculate all we want on how that part will play out but if true about the divided world, well right there they just did a HUGE retcon of the shows lore. Hearhtwarming is when all three tribes, Earth, Pegasus, and Unicons came together. What happens when they are divided? Windigos.

The very last episode showed that Windigos were real, and a magic that was outside the normal magic. I doubt that they are made purely of magic but are ancient spirits. As agian, shown in that one episode of the retelling of a Christmas Carol when Snowfall Frost called upon the spirits.

So with out a world covered in Ice and Snow, how the heck are they going to explain that unless set in a completly new universe.
Anonymous
bd4c626
?
No.302569
302620 302622 302632
angry_rarity.png
>>302543
>The only thing that has surprised me so far about G5 is the fact that they're still keeping it (supposedly) in the FIM universe. I was expecting another revamp of the setting like previous generations. I would have much preferred it that way so I didn't have to witness them rape FIM's lore anymore, but here we are.
Actually the fact that horsefuckers were that little of the market share and subsequently held in less regard by Hasbro is what surprised me least about this exchange of facts, considering it generated a whole helluva lot of buzz; but I guess that shouldn't have so much, considering what they did in seasons 8 and 9.
Just look at what happened with Star Wars. Corporation takes the soul of a huge hit, gotten there because of conservative values of family and friendship, and then leaves it to woke activist writers to extract and decimate that soul little by little every episode, so that they can save and therefore make money by outputting a worse product with a higher profit margin. It's destructive corporatism 101. In fact the more they can rape the previous generation, the better (for profits). Cameos and callbacks keep people coming back, as well as ragebait.
They know exactly what they're doing, and I really doubt anything's going to stop them.
Anonymous
6aca9d6
?
No.302598
>>302469
truly little ponies
Anonymous
6aca9d6
?
No.302600
>>302490
>he think the lore matters anymore
anon, i......
Anonymous
e49937b
?
No.302619
302632
>>302538
>but horsefuckers only account for about 5% of Hasbro's MLP toy sales.
That doesn't matter.
Kids nowadays are playing less and less with plastic toys and are instead spending their parent's credit card on lootboxes and donating to streamers.
Anonymous.
4431bcd
?
No.302620
302648
2775.jpeg
>>302569
Disney's been losing money for a considerable time now, but it has never been about the money anon...or did we got to see any shinning diversity six's toys?
Anonymous.
4431bcd
?
No.302622
>>302569
I mean, we did, a miserable token merch and it took them like a year after the show ended and trannies started screeching for them.
Anonymous
1e91016
?
No.302632
302638 302648
>>302569
>>302619
Hasbro is a toy company in an age of digital media. They have all these IPs, and no clue on how to utilize them.
What I see happening is them failing at some point in time - maybe the toy sales dip too low, maybe G5 is such a disaster that they hemorrhage money to such extremes that they outright die. I'm not too concerned about Hasbro, but the thing I worry about is the fate of the MLP IP. When Hasbro goes under, chances are they get bought up by some other company. And there's one megacorporation specifically dealing in physical goods. Hopefully Amazon won't be too brutal with the IP if they get it once they buy Hasbro outright.
If Hasbro starts undergoing Chapter 11, if the MLP IP goes up for sale, if there are any anons out there who've made it, you know what to do. Fingers crossed Linkies go to ETH or Bitcoin prices.
Anonymous
d208624
?
No.302638
302650
>>302632
Honestly my working theory is that Hasbro is circling the drain and has been for some time now. From what I understand they got caught blatantly lying to investors about the returns from the movie (or something, I forget the details). They are probably at the point where the people at the top are quietly cannibalizing everything they can before the company suddenly announces bankruptcy one day. They likely don't give a shit what happens with MLP because they don't expect it to turn a profit either way. They probably just gave the development staff free rein to do whatever they wanted with the series, which of course means they're going to churn out some trendy ideological garbage with mediocre character designs and ugly animation. One day all of those people will show up for work and find the offices empty.
Anonymous
aec84bc
?
No.302648
302650 302657
>>302620
It is? I thought that was a result of corona and everyone getting pushed out of theaters and parks. It's rebounded significantly since a bit over a year ago. I agree with this anon >>302638. It's a select few taking the IP and by extension the company and its friendship for everything it's got before it inevitably folds. Well, without any structural innovation, that is. Putting forth effort to catch up to the times. But that's never been the modus operandi of grifting CEOs.
Disney's case is a bit different in that they have other means of making money, but the general idea is the same. Take a franchise that's good, slash and burn, onto the next big hit. The fate of the company and its fans and workers is a secondary or tertiary matter. I guess I should have specified in my original post, apologies.

>>302632
Is there any way to crowdfund the buying of a company? Ponies for the people!
Anonymous
1e91016
?
No.302650
302656 302657
>>302638
That's the thing, if what you say is true, and the people at the top are just cannibalizing Hasbro before everything goes to the wolves, for every last penny, then when the money gets tighter, the IPs will go for sale. Look at what happened with Shopko. The stores used to own the property their stores sat on, but the private equity that cannibalized them sold the actual land and took all the profits and dumped the debt onto the stores. The stores then had to pay rent on the land their stores sat on, and they flopped.
https://www.axios.com/shopko-bankruptcy-sun-capital-547b97ba-901c-4201-92cc-6d3168357fa3.html

The takeaway isn't just the /pol/ takeaway that private equity is shit, the proper /biz/ mindset of how do I make bank off of this should be, did I buy the land the stores sat on when the private equity forced the company to sell that land? So apply that to Hasbro - sooner or later, if private equity dives in, they might sell off the IPs and take the money from the sale of those IPs.
So therein lies the /biz/ question - did I buy the IP when it went up for sale? The Transformers IP is probably way beyond what anyone on /toy/ or /co/, even a crowdfunded effort, could afford to buy, but I genuinely doubt MLP as an IP is more than a few tens of millions. A hundred million at most, and that's seriously stretching it. That is within crowdfunded effort range.

>>302648
How does one crowdfund buying an intellectual property? Hasbro's market cap is ~12 billion, there is no way /mlp/, crowdfunded or not, could afford to buy Hasbro lock stock and barrel, but the IP itself is certainly within reach. Is partial ownership of an IP legally allowed?
There probably also needs to be a mandatory minimum contribution dollar amount of something like $10k, otherwise the idiots who bought a teeny chunk of 0.00000001% of the IP for a dollar might become a legal hindrance.
Depends on the final auction price, over $100 million, while highly unlikely, means well shit, because I have no clue how many anons post on /mlp/, but if 4stats means anything, 4000 posts per day is not 4000 unique IPs, and it's way out of crowdfunding range. Low tens of millions is reachable with crowdfunding if the partial ownership of the IP can be set up somehow and dividends from licensing the IP for toy sales can be set up.
Anonymous
eaaafba
?
No.302656
302657 303013
sudden_boop.gif
>>302650
>Low tens of millions is reachable with crowdfunding if the partial ownership of the IP can be set up somehow and dividends from licensing the IP for toy sales can be set up.
That's getting into legal and financial territory I'm wholly unfamiliar with, but would be really interested to know about. Could anyone think of a better outcome for the franchise, given the state of affairs?
Not a legal or business expert somethingsomething not legal or financial advice
Anonymous
d72af88
?
No.302657
302673
>>302648
>>302650
>>302656
Once you have the IP you have to always defend it legally speaking. Lawyers all the time. Willingly pushing it into the public domain could be a massive clusterfuck. On the flipside making MLP content of anykind would no longer be legally gray. As such for profit projects involving the cast and music and art style would be accessible. Plus side poners for everyone! Downside literally everyone has access to poners, which is technically and upside... Can still make money on it. Downside Hasbro and others can pumpout all the pony all the time.
To keep the IP private would require loads o' moneh. However contracting lawyers, (paperwork filler outers), the people who make the show, and everything else could be possible. While on a budget.
Downside to this, if the money dries up the IP is on the line.
Plus side, if successful all the poners.
Assuming this is under the guise of one business entity with the IP holders as a board of directors kind of shitck.
Anonymous
1e91016
?
No.302673
302682 303017
>>302657
That's a legit issue, simply buying the IP in the first place is a struggle, and for a lot of people the IP would need to stay private, at least for a little bit, until the losses are recouped. $10k is a lot of money to just thrust an IP into the public domain. Then comes the legal bullshit. You're not wrong, big companies regularly copyright infringe all the time, because the little guy can't afford the lawyers.
What you just said about public domain is a thing, though, could one person who bought a teeny chunk of the IP for $10k, who now owns, say, about 0.025% of the IP, block the entire IP from becoming public domain? I'm not too sure if it needs to be a unanimous vote.
Anonymous
d72af88
?
No.302682
302779 302786 303021 303022
>>302673
I forgot about this earlier and I really shouldn't have.
Cutting up the IP, and licensing seperate parts. Like a knock off Games Workshop, but with pones.
From my very limited understanding, Intellectual Property is not usually spilt up unless radical changes occur. Such as Gen 1-3 to FiM. With Disney locking in its very specific brand of altered public domain stories.
The interesting thing is I'm not sure I've seen franchises within an animation industry akin to restaurant franchises.
>Franchise of MLP to different groups.
It's all about the contract in any case, but a franchise has a preconceived notion (in the public) about what you're about to recieve.
And it can be an innumerable amount of them.
So here's the question, what would be the main goal for FiM?
Maximize poners, and recoup losses?
What would the IP investers do? Should they do anything? Would it be a special licensing contract with every investor, or a range?

I've got an insane idea that by all means shouldn't work and doesn't make sense, but PonerCoin. However many cryptoponycoins grants access to a license depending on how much is used, like a miners credit cough, loot boxes, microtransactions, pay to play, 'paying for exposer' scams, cough. Or the longhaul lifetime gambling system of E.V.E. online.
Given not through crunching meaningless data, but being the workhorse for various production systems (Such as generating pony AI voices). Or even as part of work incentives (like company stock).
With more contracts (or bits or coins) for excellent work or for percent of monetary sales (of that specific product produced).
Or even do something like Unreal Engine. Or RPGMaker.
Even acting as a payment processor for the teams of people working with the IP.
Anonymous
1e91016
?
No.302779
302780 302786
>>302682
If you want to go down that route, instead of ponycoin, you're probably better off making a new corporation outright, MLP Inc, or something, then giving bits of ownership of the corporation to folks who chipped in, like stocks. That is probably unironically an easier thing to do than doing cryptocurrency of all things. Any leftover money from buying the IP and making the corporation with the ownership bits, goes into developing some kind of media or another. Or that leftover money goes back to the people by percent contribution.
>Maximize poners, and recoup losses
That is the one-track mindset to repeating what Hasbro has done. If the objective is to sell, sell, sell merch, then your end result is Pony Life, EQG, and G5.

I will say this, there is definitely no shortage of content that can go into a pony game, and even without sequels, there is just so damn much worldbuilding that can be made into media of some kind or another. Star Wars/Disney unintentionally discovered a key to success, though I'm not sure if they realize it - spinoffs, not sequels. The same needs to apply to pony. Hasbro, being brainless idiots who don't realize that Faust literally gave them a character to make spinoffs, didn't do shit with it.
But realize that Daring Do exists. She is literally built for RPGs. Vinyl Scratch, your rhythm game spinoff, special participation from Octavia Melody, or if you could somehow get a guitar hero guitar controller working, it's even better.
And then there's the Hearth's Warming tale, which I am 100% sure is not as simple as 'Everyone was in a cave and became frens!' Not to mention the actual process of uniting 3 tribes of ponies. That's at least 3 seasons worth of content for a TV show, if you wanted to do that. Just make sure the animation style is more the movie, less the show, with actual magical fighting and stuff.

But right now these are all pipe dreams. Wishes, from the unlikely chance as of right now that anons could actually own the IP, instead of Amazon snatching it up or something. I've been getting hopeful that the IP is sold separately from Hasbro itself, but now that I think about it, that only regularly happens if corporate raiding with private equities happens.
Anonymous
26d005c
?
No.302780
>>302779
Friday Night Funkin is immensely popular right now and so easily moddable that the source code is out there and easily findable.
People have made Undertale mods for it, Vocaloid mods, and more.
It would be easy to make a MLP mod with some ponies taking the place of the rappers and DJ Pon3 in the background scratching discs while taking The Girlfriend's place.
Anonymous
901633d
?
No.302786
302813
>>302682
>I've got an insane idea that by all means shouldn't work and doesn't make sense, but PonerCoin.
As much as it would be nice to have a sophisticated form of investment when the time comes, it might be a bit much to ask at the outset, wouldn't it? I don't think I've ever heard of anything like this happening before.

>>302779
>I've been getting hopeful that the IP is sold separately from Hasbro itself, but now that I think about it, that only regularly happens if corporate raiding with private equities happens.
Without really knowing what that means, I guess we'll just have to wait and hope and see. Should something like that happen, would MLP be one of the first to go, or the last, or somewhere in between? How far off do we think Hasbro would be from tanking?
Anonymous
1e91016
?
No.302813
302854 302894
>>302786
Normally, if a company goes bankrupt, the bank that now owns the company tries to offload the assets as quickly as possible - JP Morgan isn't interested in owning the Transformers IP. In that case, there's a chance to grab the MLP IP at auction. However, what happens sometimes is when the bankrupt company is bought wholesale, and the IPs go with the company. There are more than a few interested parties that might see the opportunity to grab a shitton of valuable IPs, Transformers being the absolute biggest by itself. Hasbro owns Monopoly, Battleship, Scrabble, D&D, and a bunch of other board game IPs. Half of the toys and board games you ever played with are probably Hasbro owned IP products. Not to mention they have the toymaking license for everything else they don't outright own - all the Disney stuff, Hasbro has an agreement with Disney to make their toys.
They are massive beyond comprehension, but they are struggling.
I cite Amazon repeatedly because they deal in physical goods. Grabbing the biggest toymaker in the world would be a godsent to Amazon, or a devilsent for everyone else. And it would fuck over the idea of grabbing the MLP IP, since the MLP IP goes with the bulk wholesale purchase to Amazon.

I don't see Hasbro failing just yet. I'd give it about 3-5 years, and check back. If Hasbro manages to transition to a media company like they should have for the past decade, they'll survive because they're too big to fail. If they persist with trying to be a toymaker, they will die.
I take one glance at G5 and I believe the latter is true.

If we're lucky and IPs go up for auction, the board games and Transformers will be the big name stuff. MLP might catch the attention of the big fish like Amazon because they want to buy the world, but it won't be their primary focus. Dedication and media attention, especially with twatter crowds, might be extremely useful in telling Amazon to fuck off and let us buy the IP - popular support has a way with companies like Amazon that need to attempt to look like they're not the mega-evil monopoly, and if the grassroots crowdfunded purchasing idea happens, there might legitimately be enough social resistance to other companies trying to buy the IP.
If Hasbro isn't bankrupt but is selling off IPs to stay afloat, I expect MLP to go for sale pretty early on - there's smaller stuff like the Pet Shop stuff that could go first. But look at their toy IP line - Play-doh, Nerf, even GI Joe, and pretty much all of those IPs are bigger than the MLP stuff. For context, GI Joe - Rise of Cobra got $175 million in 2009 dollars for development. The MLP movie had a production budget of 6.5 million. Neither include advertising, but I didn't see a single MLP movie ad, and I did see GI Joe ads.

Fingers crossed, of course, there's no guarantee of anything. Hell, there's no guarantee a crowdfunded effort to buy an IP would even succeed. Kickstart is littered with dead dreams.
Anonymous
4b3392a
?
No.302854
302894
>>302813
I don't think a crowdfund could get enough money together, to be honest. The MLP ip would almost certainly auction for over $10 million, possibly in the low $100 millions. It's not a billion dollar ip like Star Wars, but it's still very valuable. This fandom's only chance to afford MLP at auction would be if one of us was a bitcoin millionaire.
Anonymous
7033268
?
No.302894
fully_autistic.png
>>302813
>I don't see Hasbro failing just yet. I'd give it about 3-5 years, and check back.
That sounds about right. We'll just have to keep watch, it's not like we won't be privy to some of their successes or failings here.

>Dedication and media attention, especially with twatter crowds, might be extremely useful in telling Amazon to fuck off and let us buy the IP - popular support has a way with companies like Amazon that need to attempt to look like they're not the mega-evil monopoly, and if the grassroots crowdfunded purchasing idea happens, there might legitimately be enough social resistance to other companies trying to buy the IP.
This would be our biggest advantage, meaning if an idea like this were going to have a hope of being pulled off, I'm thinking it would have to be disseminated to quite a lot of people before it went up for sale. I'd rather count on that than hoping something would get trending without having done any legwork beforehand. Though I will admit that posting anything on 4chan without a VPN myself would make me kind of uncomfortable, so I can't really ask anyone else to do so right now. It's more about what I don't know that bothers me and a dash of paranoia. I just need to up my /cyb/ game a bit more, as always.

>>302854
I guess we'd better get investing, then, and have faith. There might be a horsefucker out there that has the cash to spare, or will get it. A little number crunching says that at the very low end, 1-2000 poners dropping 10 grand might be enough, and this is the kind of autism that compels people to buy a $1000 plushie of their waifu, maybe more than one. So... considering there are or were a surprising amount of horsefuckers out there, which is kind of anomalous in itself, it might not be completely out of the realm of possibility. If a bit out of left field.
Anonymous
e370203
?
No.303011
>>302198
I've always hated anon stories but I respect him as a 4chan mainstay, I just prefer to read fantasy stories about ponies, not humans, and I am not single so I have no need to pine for a waifu.
Anonymous
e370203
?
No.303013
303092
futuretjpones.png
>>302656
I am happy I stumbled upon this thread, I;ve been working on a competative franchise for a few months now to topple g5 and hasbro. Heres the deal with hasbro as I see it. I dont think theyre going away, they will definately slim down, but WoTC arm of their business model is going to carry them as long as twitch games continues to stream D&D and D&D like games. Table top games are entering a kind of mini renaisance right now and that share of the market is really where Hasbro has the capability to breath air as they fight the current. But the issue is that hasbro generally has the wrong attitude about money

I know we meme on jews a lot, but in the past, /co/ and /toy/ and /mlp/ have joked in just the opposite steroetype. Hasbro hates money. They absolutely are unquestionably are the market leader in their industry lock stock and barrel. but they don't behave that way. They behave like illumination, they behave like a third rate shithole chinese sweat shop, knocking off ideas of more popular and more successful companies. Things like lol-dolls, monster high, etc, all catch their eye and they desperately try to follow the trends. They are, against all odds, a company that should be setting trends and instead tries to buy the top every time.

In that spirit, while they could survive they might simply die to their own hubris outright even though they have everything they need to crawl their way out of this mess.

So that's the business context of how to harry them. As for how to buy them or the IP outright, you guys are looking at it with your heart in the right place, and if an angle investor dumped a billion meme coin in my lap I would definately be trying to do what y ou are doing for the same reason, but on the business playing field, crowdfunding is not the way to go. You want to create a business that can enshrine mlp as an effective and money driven asset. The only thing you need to do at that point is resist the temptation to go public. People go public because the jew makes them filthy rich. Unbelievably so. But that is who will buy the IP in the end, it will have to go in the hands of a company who can handle the responsability, even if that responsability is just to hand out liscences.

How do you gain that reputation as a company? let alone the cash flow? I have my ideas under NDA, but the thing about business is that there are many roads to the same goal. You don't have to do what I am doing, and probably shouldn't. One of us will bottle lightning again, and take the pony crown, if we work and think hard enough. And those who do not have time to work or think just need us to do enough to captivate them and earn the vote of their dollar.
Anonymous
e370203
?
No.303017
303026 303092 303212
Off my personage.png
>>302673
The thing about public domain is you are handing the industry that can pump out content the knife with which to slit your own throat. Yes we want to have ponies be for everyone, but when we say everyone we don't mean hasbro, we don't mean the sweatshops, we don't want ea making garbage pony sports divegrass, we don't want bethesda and tod howard making horsegame.

Gatekeeping still needs to happen, and it needs to happen because if we don't we will be overrun.
Anonymous
e370203
?
No.303021
>>302682
>The interesting thing is I'm not sure I've seen franchises within an animation industry akin to restaurant franchises.
you're refering to liscencing here.
>It's all about the contract in any case, but a franchise has a preconceived notion (in the public) about what you're about to recieve.
This is trademark. and this is the most important hurdle I and any who would walk the path I choose to need to solve. how do you give pone to people to create products? if anyone can do it, then you dont own a trademark, and one of the reasons you cant just say "okay everyone can do it just give me a royalty" is because the goods need to meet a certain standard of expectation which is exactly what you said. You cant go to a mcdonalds, order a big mac and recieve a tortilla. If restaurants started doing this they would be screwed in the trademark side of their business, and its one of the legal reasons the big mac almost didn't happen, and what makes secret menus, "secret"

>What is the goal of fim
The business entity would probably be better off stating their own goal and letting the people look towards their behavior and leadership. NGL this puts me at a pretty decent disadvantage but I don't think you can really rely on a business entity to a full extent. My goals will always be to grow the company, and while I wont be willing to make the sacrifices you wouldnt make, that doesn't mean that the world isn't filled with temptation, mafia like rakets, nor other forces that could conspire to undermine me.
Anonymous
e370203
?
No.303022
1612197528068.png
>>302682
>giving a currency that is backed by labor.
Be careful anon, (((they're watching)))
Anonymous
84caccc
?
No.303026
303031
>>303017
The dream would be a private company with full ownership of the rights, which then licenses the property out to third parties to make new media in the setting. Similar to how LucasArts would let other game companies make stuff with the Star Wars brand. I feel that's a nice middle ground between public domain and private IP ownership.
Anonymous
e370203
?
No.303031
303092
>>303026
I agree with the system. but it's not as simple as saying "go." you will need a company that can manage that task and also advertise and get people excited about its IP.s, all without public trading and investment, that means that all of our money has to come from customers and angel investors with direct cash returns to their investment. It's not an easy thing to accomplish, and you better believe you can get shit if you try to make enough money to do it. I am probably going to be a very controvertial figure if this project of mine ever takes off. But you have to pay the lawyers, you have to get people not only believing you can do the thing, they have to believe you can do bigger and better things in the future, that their investment will be returned.
Anonymous
66265d7
?
No.303092
303104
>>303013
>>303017
>>303031
Bugger. I had hoped it would be as easy as showing how much anons loved the pone. It's starting to sound to an untrained ear like the business has to come first, pony second, which is unfortunately kind of intuitive when you think about it. In fact, apologies for the newfag question, is there someplace someone could learn all this stuff without going through the hassle of getting an MBA? Maybe a book perhaps, just to be familiar with this kind of stuff and know a bit of the jargon? "Lurk moar newfaggot" being an acceptable response as always.
Anonymous
54e60e9
?
No.303104
303119 303184 303212
(((gryphons))).png
>>303092
No shame, I'm not an mba holder at all. New IP btw.
I am literally a chucklefuck who has no incentive to keep playing ball. I have seen the rise and, in my opinion, fall, of /pol/ culture. Its had its ups and downs and I am still loyal to a point, but I consider the subversion both here and there largely successful because of the result of the replies I get when I talk about this stuff on that board and in /pol/ topics here. Us died in the wool horsefuckers are different though, we, to a point, get shit done. When we see obstacles or have to go out of our way to do things differently or stuff we might not be that invested in, we do it for pony. The idea of learning business, banking, investment, and other /biz/ type solutions is what blackpilled me on /pol/. They are going the same route as my dad, hoping, praying for the boogaloo that will never come.

They want their investment into guns, politics, and violence, to pay out big time, they're hoping for the bullrun to end all bullruns. And I fundamentally agree that there needs to be a willingness to commit violence for a healthy societal immune system, but that bull has been an ox for a long time. It ends up just being an excuse to do nothing. They not only don't want to get invested in more esoteric sides of business, they aren't even willing to be a business maverick and learn to monetize the things they actually do care about.

Let me tell you an Open business secret, one that I was shocked to find was basically true everywhere. A truth that came disassembled but you can put together at any time. Good ideas don't sell. Everybody has good business ideas. I can tell you loads of ones I don't plan to do, each of them will be the next big thing in our minds, except they wont. Why? because it doesn't matter how good your idea is. The bottleneck will always be the information network, disseminating your idea onto the masses and getting them to buy in. You can be the best writing author you want, but in the end it is a totally different skill set than writing when it comes to selling your product. If you want your product to make money, you have to learn what it takes to be a best selling author. And There's the crux. American and westerners as a culture hate sales. If you talk to 90% of the poor and ask them how they feel about a sales job, they will tell you they hate it. I will tell you I hate it. But that's (((their))) secret weapon. They love sales. The skill set of learning to sell a product is intimately similar to friendship is magic. It's a process called networking and the network is what you need to sell products. People who master this have to prostitute themselves to some extent. They have to face judgement, ridicule, and rejection. These are things we all like to pretend we're innoculated against because we're in the ocean of piss, but the truth is these sensations cause literal pain circuits to fire in the brain. It's suffering to endure and master this kind of skill for a highly empathic race. No one wants to upsale and make people buy more shit they don't need when they care about their customer right? We all know business has to screw eachother over a little bit in order to function. We inherently disown the whole industry of sales because we instinctiely know what it will do to us.

So I don't blame or hate anyone for not doing this. But this is in my opinion the most defining reason why conservatives keep losing. Back when these exchanges took place at organized gun point it was a little more bareable, but now that gunship days are behind us, the only thing sales brings up in the american public is a death of a salesman. The jew, the marxist and the neocon alike all do their level best to create services and products so good or cheap that you cant go without them. Pony is a prime example of this, so is comcast, so is the litany of cheap foods, chinese imports. No matter how we revile them, they have appeal because people keep feeding from the trough. And this is where the big brain has to come out for us if we want to win. It's not enough to have that good idea. We have to master the modern implementation of networking, We have to master the processes that not only make the idea real, but bring it to the people, and protect it from destruction. This is what security and lawyers do. I am not exactly picture perfect when it comes to this board, A dox, even a faked suicide would be real concerns for me if I ever got big, but you have attacks coming at other angles too, media companies ganging up on you, payment processers closing down. There are real threats and complicating factors that you have to take on.

And the number one reason I'm droning on and on about this when you just asked for books is that while I am more than willing to tell you what I am reading to figure this out, you have to take the lesson in this movie the heart the most if you want to succeed. https://www.youtube.com/watch?v=YJcBqwKq0qw
The complications and logistical aspects to our path don't have a set solution, and while books can help you think about how to approach the problems you need to solve, only can come up with the solutions to make the problems happen.

Of course, theres one other ingredient this movie does miss on, but luckily, we care about another franchise that knows all about the magic of friendship.

And now for the books
Rich dad Poor dad is a little old hat but its the great starting point, While far from perfect and a little blue pilled as all these books will be, it is what I consider the best book + series to start with because it can teach a poorer person how to approach these problems.

After that, you want to look at books on sales, raising capital, and entrepreneurship. it can be better to find books based in the industry you are trying to break into.

Finally though, you definitely want to take some time and examine yourself, your own weaknesses, if you struggle with depression or the like, there's upward spiral.
The Selling point is Selling!
Anonymous
d72af88
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No.303119
303184 303212
20210303_010613.png
>>303104
Yep, the secret is that a business has to sell things. It's everywhere, it's fundamental and it's shunned. In Ready, Fire, Aim the best thing to know how to do is sell your product to who you want to sell it to. Usually it's everyone (if you sell golf balls, are you selling to a family or a professional golfer), how you go about doing it is the trick.
To get things done business and love and war operate the same. The Prince, and The Art of War are ingredients. Psychology, and MEMES, persuasion, advertising, and communicating good.(Jocko Podcast for various things, also they are a business consultant as well.)
To be one of the best is to fully embrace Friendship on every level.
The metric is succeeding in every aspect.
We need logistics to fend off those that wish to cause us harm, and logistics (networking) to help (and be helped by) our customers.
Basically it is just sell stuff good. If you do it right people will love you for it and hand over their wallets. (FlexSeal products come to mind.)
Do it all the time and master selling, you start playing in the big leagues.
To become bigger requires Friendship, or the soul crushing counterpart slavery but with extra steps. (Other people have to be experts at selling as well, as the CEO/OWNER being The Guy who can sell stuff is the job.)
To be the biggest is the most well guarded 'secret'. We already know it, but we're going up hill all the way.

That's the core of it all. Have to defend and attack on legal fronts, have to defend and attack on Public Relation fronts, have to defend and attack on production fronts, have to defend and attack on internal fronts, and the one thing holding it all together is defending and attacking on the selling front.

Banding together as 'angel investors' does work, but turning the initial money into more money (ie buying goods and services to have the production to make your goods, to commit to SELLING). Even nonprofit organizations work the same way.

Also multiple products means multiple avenues for fun and profit. And loseing lots of money.
Anonymous
506dc2a
?
No.303184
303185 303188
>>303104
>>303119
Thanks for the book recommendations, gentlemen, and for the advice in general.

>We all know business has to screw eachother over a little bit in order to function. We inherently disown the whole industry of sales because we instinctiely know what it will do to us.
Precisely, sales have never come easy to me because I figure if an idea is good, then it will sell on its own, and even more importantly to me, it's felt like it's too close to lying or that what I'm actually selling is my soul. Something like an above-board agreement has always been easier for me to justify to myself; purposely screwing someone over, no matter how slightly, would probably eat me up inside. So it's maybe a tough lesson to learn.
Although, I think there's a way I could make it work. Probably would require personal strength more than anything. People often engage in suboptimal behavior because they don't quite think things through, I guess if all they're looking for is a leader to tell them what's good I could fill that role on occasion. It's just the unending taxation of being put in that position that would get to me. So, for now I ought to gather strength and hit the books, and the ideas will come and go as they do.

>To get things done business and love and war operate the same.
Similarly, that could be worked with, since I think there's definitely honorable and not so honorable ways in dealing with an enemy combatant. Like I alluded to above, the worst enemy I have often to contend with is my inner critic; long as it's sated everything else is fair game.
Anonymous
d72af88
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No.303185
>>303184
The Upcost is for being the most expedient solution. Also to cover other costs in detail.
Carnival games operate the same. The prizes are dirt cheap to aquire (well not that cheap but still) the increase in price comes from the fun and the experience (also making everything happen). Sure some small toys are cents, but having the chance to 'Earn' them changes the product into something more desirable. Something with history and deeper sentimental meaning.
While most things arn't to that grand degree you're offering to take the load off of going through the hassle of searching for the solution you've found.
>there's definitely honorable and not so honorable ways in dealing with an enemy combatant.
The similarities extend to honorable (respectable) and dishonorable (unrespectable) combatants as well.
So there is methods that are edge on being unethical (there are methods that are unethical flat out), and context and circumstances have to be a factor as well.

Sometimes in the field the line is blurry, other times it's clear. So selling things to what you both agree to (to some extent) is the mark of doing right to someone.
They get to feel good about feeding you (and your employees and their families) and keeping you afloat. You made someone save their time and effort for other things. Or to open the way to enjoy your thing without massive hassle.
Metaphor
Anonymous
d72af88
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No.303188
303201
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>>303184
Ultimately you're the good guy, but you're playing in the wild west as a vigilante beholden to you, what you do, and what others try to enact upon you.
Travel carefully with a big stick that brings a smile. Do what is right unto others, and keep in mind staying afloat means helping more people more effectively. Across time as well.
Some people will not hesitate to take advantage of you. In every aspect, but trust is required to be the hero.

Sometimes lines have to be drawn and sacrifices made, that too can be soul biting. Many times it's not.
One more resource, The Black Swan Group (jewtube, book, amd business consultant) (the main stuff can be gleaned from videos amd effort as always) is led by ex-seaEyeA hostage negotiator, and ex-suicide hotline operator. Those same principles apply to every (normalish, which is a damned lot of people,) human interaction. That's what they do fundamentally.
Anonymous
6aca9d6
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No.303201
>>303188
>no itty bitty crotch titties on the clown filly
what for?
Anonymous
1e91016
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No.303212
303216 303228
>>303017
Public domain is one of those things of last resort I was dreaming of. It's the nuke, the in case the business is flopping and the debt is mounting and some other company is eyeing the IP. The absolute worst case scenario is the crowdfunded company getting snatched up itself by, say, Disney. If the IP is dumped into the public domain, no army of lawyers Disney has will be able to do shit.

>>303104
>>303119
That's exactly why I speak of spinoffs. You have the main, central, storyline - in our case, most of G4 involving the Mane 6. When you speak of compromise, the idea that might come to mind is the central storyline having to be compromised in the name of making money, on staying afloat. Spinoffs, if they're successful, let you stay afloat without needing to touch the central storyline. I look at Disney's Mandalorian as the most recent example. It's a spinoff based on a few years after the end of 6. The central story isn't the Republic or Empire, something that would alter the entire plotline of Star Wars, it's some bounty hunter. Same goes for that movie Rogue One. Spinoff, constrained within the canon of Episodes 4, 5, and 6. If it flops, it doesn't fuck up the whole plotline. If it succeeds, you rake in the cash.

The issue that I see with trying to make money, especially off of the direct fanbase, is the fact that a lot of stuff is custom made, by smaller retailers. Plushes are the best example. People spend thousands of dollars on plushes. Great business opportunity, especially if you can work with economies of scale, but the issue is singular - who would spend even $200 on the mass-produced when they can spend $1000 on a custom by a Russian who will go so far as to put magnets inside so the plushie can mlem or close its eyes with the magnetized eyelid patches?
From a business perspective, it would absolutely be in your best interest to start up your own plushiemancing, and use the IP and lawyers to go after anyone who makes plushies. See where that leads? A lot of money comes from merchandise sales, that's the reason why Hasbro is still a toy company. Big youtubers don't make money from ads, they make money from merchandise sales from their screaming 8-year-old fanbase who uses their parent's credit card to buy the signed Jake Paul shirt for $50.

Proper MLP games need to be a thing, and if they make money the merchandise might not even be that important. I mentioned it before, Daring Do is perfect for being an RPG character in a spinoff. You have the world Faust built, where Daring Do goes on adventures and steals ancient treasures to put into the Equestrian museums. You have wild monsters and all kinds of creatures like that. Those are your enemies, to grind, or defeat and take materials from - Timberwolf wood, Bugbear wings, Chimera Horns. Ahuizotl the main boss. You already have a Zebra potionmaster, you could put another Zebra potion merchant in the settlement to sell you potions that are too strong for you. An Apple cousin of some kind as a local guide, since there are Apples everywhere.
Personally I wouldn't have put too much stock in Fighting is Magic succeeding in that big of a way, before it was Them's Fighting Herds. Things were based too much on the pastel designs of the show, things looked quite...childish. Same thing if a Daring Do RPG occurs - it would need to feel more like the movie, less like the show.

Of course, all of this is conjecture. Hasbro isn't even guaranteed to fail, G5 hasn't come out yet, a lot can still happen.
Not Legal Advice
Not a Lawyer
ab594cb
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No.303216
303228
>>303212
Why not try open-source licensing?
Anonymous
54e60e9
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No.303228
303443
anonfilly_supercharged_department.png
Brain power.png
>>303212
>From a business perspective, it would absolutely be in your best interest to start up your own plushiemancing, and use the IP and lawyers to go after anyone who makes plushies. See where that leads? A lot of money comes from merchandise sales, that's the reason why Hasbro is still a toy company. Big youtubers don't make money from ads, they make money from merchandise sales from their screaming 8-year-old fanbase who uses their parent's credit card to buy the signed Jake Paul shirt for $50.
It really isn't in my best interest to do any of that. the reason it's in hasbros best interest is because theyre a giant toy company who owns a ton of machinery used to produce these kinds of products. I as a person and a business only benefit from outsourcing and liscencing as you mentioned because it means I do not have to create and take on the risk of giant factories, factories as we just discussed, that are under an enormous ammount of financial risk because of hasbros lack of a digital presence. So I want to emphasise that again in case any angel investers are watching. This is not a problem you have to deal with if you invest in me or another small horse fucker to create a company strong enough to level the playing field for us. The reason I am so optimistic in these threads is because I realize where most don't is that we have increadible opportunities in our market. Every strong company is a network. The services that connect and maintain a network end up having the most influence for a reason, Twitter, face book, etc, all because they contain more people acting within their product space. We have the potential to reach similar heights primarily because we have a disadvantage in production and a legion of people who need passionate work and self made drive.

>Proper MLP games need to be a thing,
This is something everyone agrees on and are working on in their own way, so I dont mind tilting my hand here. I think this is the next big thing for horse stuff, someone is going to try to recapture the bottle of lightning that is mlp with a video game that is undertale levels of successful. I think this is the most feasible way of creating a new horse empire but it is not the only ace I have up my own personal sleeve. The advantages of a video game are many, mainly the production cost. And while the problems of video games are many, they are ultimately ameliorated by our new streaming entertainment space. the new and old market are already intensely aware that if they get cold feet on the game, they can watch someone else play it and enjoy the storyline and exploration themselves, which is also free advertisement.

The issue is that a lot of people want to use the existing MLP franchise, and I see this as their greatest mistake. I think a company that gets big enough to buy mlp will need to create their own horsey IPs, characters and world. Especially when most of /mlp/ proper suggested their hopes for g5 is a brand new world with different mechanics and lore.

>thems fighting herds
This is a nice lesson for us too. TFH was """"successful"""" largely as a fighting game and not as a platform for its story. I think it should be fairly obvious by now that certain genres of game deliver a world and story much more tightly than others.

>Hasbro isn;t gaurenteed to fail
Imho, the attitude to have is to get big enough to just negotiate and buy the IP like sony did spiderman and ignore hasbro. We shouldnt be praying for the boogaloo here. We need to create our companies and work to the betterment of pony. I would love angel investors to shower their hopes and dreams on my ass of course. but I am also benefited by other horse start ups, especially ones that do similar things to me.

>>303216
Same problem as public domain.
Large companies can sell your product and IP and wash away the little guys influence in a sea of cheap plastic and felt.
the other problem with OS is that as mentioned, if you make it in a way that doesn't make any money, you are not gaining any power to fight against these corporate behaviors and other bad faith globohomo stuff. Literally creating franchises and only loaning them out to smaller companies may be the wrong play in any other time but right now I think right now its actually the right one. There is a ton of government discontent, a Ton of need for personal non drudgery business as businesses fail and people get sucked into streaming and wage slavery (like me). and there is a ton of need for hope in public conciousness. Designing a fantastical solution to these problems quickly enough to be disceminated through the network is the challenging bit. I welcome others who have no interest in investing in me to give it a go too.

I personally have no funding as of now other than the wage cage cash I get inbetween studying for the pieces of knowledge needed for the company. I have at least one secret asset and business deal and that's about it. It's still anyones game, but if we don't band together eventually, we'll never defeat hasbro seperately.
Anonymous
1d85a66
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No.303241
1046a7c34d0d0f31e842e22ad0f964a7.jpg
"What did you think would happened? That I would face Hasbro with nothing but a cane?"
Anonymous
d72af88
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No.303257
303443
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Going the extra distance in every area will make a splash. There is a place for everthing in the poner domain. Or even a new (maybe similar) IP to woo the hearts and minds.
Lovecraft and poners work very well. Infact the Spike's magic comic book stuff invites superhero stuff as well. Where every 'issue' could be a canon micro story in a story. Not only that the multiple dimentions and innocent references one could bridge a new IP to pony or visversa.
Everything from under the sun, civ builders, farming games, business management, dressup things. Even turn based games or shooter pie/pillow fight based games.
Digital comics, and enough (fan)fiction writers to shake a stick at. The porn is a selling point that must be considered as well. Even cooking games, shows, books, recipes, or actual restaurants.
To licencing out party merchandise and random stuff.
Opening community centers using the IP as an excuse to have beautiful buildings again.
Even having smut hotlines where dirty talking to ai generated voices of your favorite character. The sky's the limit! (And the funds.)
Even shilling out character spots for money could work (although it get's a little scary with legal stuff).
Every genre, and show, and entertainment can fit the MLP and New IP.
Not just that but poners the browser, or operating system.
Hell even making a visualized sitcom of the daily/weekly happenings at the business.
Even music.
Or retelling history, and myths.

The issue is always money, and building the reputation of the business, IPs, and future potential value.
Anonymous
3f897b7
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No.303415
303435
BREAKING NEWS!!! CHRIS CHAN DOESN'T LIKE G5!!!

https://www.youtube.com/watch?v=Q5bQsVpysWE&ab_channel=GiBi

Now I share something in common with a tranny. Shit.
Anonymous
6194470
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No.303435
303436
>>303415
If ChrisChan manages to kill G5 would that be the ultimate redemption arc, or what one would call it?
Anonymous
7cc15b4
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No.303436
303446
>>303435
>if Chrischan manages to kill g5
>Chrischan
>kill
How woefully naive. Chrischan is the poster-boy for the worst aspects of the mlp fandom. Hes precisely the sort of person Hasbro is deliberately trying to distance its self from. Saying he doesnt like g5 is like a glowing endorsement of it.
Anonymous
34f3e16
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No.303443
303459 303470
TheTruthAboutWW2HistoryChannel.jpeg
>>303228
I like these ideas. However,
>someone is going to try to recapture the bottle of lightning that is mlp with a video game that is undertale levels of successful.
That is not something guaranteed to happen. The success of Indie games (AAA games operate a bit differently) comes down to uniqueness, charm, and quite a bit of chance. Undertale was successful because games incorporating unique mechanics with dirt-cheap graphics are exceptionally rare, which only enhanced its child-like charm that made it popular with younger demographics and easily emotionally-manipulated people honestly I liked it too but it attracted too much cringe. Minecraft was the most successful indie game ever yet it had no story and it certainly wasn't the first block-based survival game, but it had good solid mechanics and an artstyle that was simple but not drab. Terraria did the same sort of thing but better optimized for 2D and with its own wacky direction. Starbound is like Terraria but IN SPACE! and the ability to travel to different planets. LIMBO is certainly unique and has its own (albeit dark) sort of charm and although people haven't talked about it as much, the effort that went into a monochromatic game about a child (games with child protagonists seem to do pretty well) paid off.

Note that I'm associating cultural reach (which is what I assume you're talking about) with sales figures which may not be entirely accurate; Undertale would probably have stayed niche if it hadn't been picked up by the Homestuck fandom and memed to an obnoxious extent. Hollow Knight, Shovel Knight, and Ori and the Blind Forest are all takes on 2D platforming with their own art styles and each is not far behind Undertale in sales figures, yet they don't come close in terms of cultural reach/memeability. A Hat in Time owes its success largely to a cute aesthetic (again, child protagonist) and to being a simple but fun 3D platformer; its deeper story elements and "hack & slash" elements were cut yet I'd argue that it has had more influence on the internet than those aforementioned 2D counterparts, despite a "measly" 1 million copies sold. Stardew Valley has had a decent amount of influence but it had 10 million copies sold, 10 times that of A Hat in Time and almost three time that of Undertale. Also keep in mind that the majority of these games took years to develop and polish and were definitely a significant time investment. Yet taking your time and it being a labor of love is still not enough to cut it: A Hat in Time and Fallout: the Frontier (a community mod) took roughly similar lengths of time to produce yet one became a smash hit indie game and the other a technically advanced but highly embarrassing mod that was a case study of what not to do.

Also keep in mind that for every extremely popular indie game there are dozens that are moderately successful/talked about only in their own circles and hundreds if not thousands that become forgotten by the roadside. A game centered around ponies will have the advantage of an existing fandom that may propel up to middling heights, but for it to be "undertale levels of successful" it has to be exceptional and memorable as well as memeable. I'd argue it's more of an art than a science but I still recommend studying what makes certain games popular, if that's your intention. It still won't make you a good game designer, but it helps to build a roadmap. Honestly this topic could use its own thread, maybe in /vx/.

>>303257
>Even having smut hotlines where dirty talking to ai generated voices of your favorite character. The sky's the limit! (And the funds.)
Depends on your target demographic. This would work for purchasers of hentai games and the most hardcore of bronies, but being affiliated with this would make it nigh-impossible to sell to children who are still the main demographic for ponies (on the other hand if it's a fanmade project like 15.ai no one would care).
>Even shilling out character spots for money could work (although it get's a little scary with legal stuff).
That sounds all well and good until you get some autist with too much money to know what to do with asking to put his fat-fetish OC in. I say this because this is exactly what happened to Toby Fox when he developed Undertale and he ended up relegating "So Sorry" to being an easter egg most players never discover. Knowing how bronies are this would absolutely happen again.

Honestly I have a couple ideas of my own turning existing IPs into cartoons with one being essentially free and the other from an old and shelved project you could probably buy the rights to for $1000 if not less. The former would be for mature audiences but would be less pretentious/pseudo-intellectual than Rick & Morty while being absurdist/autistic, and the other would be similar to Samurai Jack in tone and target audience. It's much harder to come up with a children's show that could reach across age groups like FiM, simply because Equestria as a setting can't really be beat in cuteness/charm/fantasy potential.

Pic not related.
Anonymous
6194470
?
No.303446
>>303436
>Chrischan is the poster-boy for the worst aspects of the mlp fandom.
I think this is why it would be an true redemption arc if he actually managed to kill G5. He certainly has enough "oppression points" on his score card in todays cancel culture to grandstand on. But then again he might have a bit too many points on it too to be palatable even for the most progressive out there.
Anonymous
54e60e9
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No.303459
303469 303470
dd2b9bs-4580fc47-3a89-4fe0-8473-52ed47578ce4.png
>>303443
>That is not something guaranteed to happen.
I'm well aware that the "magic ingredient" that is contained in these games is not there anymore right now at this time. The key to bottling lightning, other than business accument earlier described, is to fill some kind of existing need or desire. /mlp/ filled that. starwars filled that, zelda fills that. People want certain content and while I cant say more without just giving my idea an ungraceful and way too early reveal, the plan I have is far from unworkable. I think it's far more likely I will fail in executing some other way than mindlessly putting a picture of a pony on something and then wondering why g4 numbers aren;t rolling in.
>which only enhanced its child-like charm that made it popular with younger demographics and easily emotionally-manipulated people honestly I liked it too but it attracted too much cringe.
There are other factors to Undertales enormous success but you got part of it right.
>and to being a simple but fun 3D platformer; its deeper story elements and "hack & slash" elements were cut yet I'd argue that it has had more influence on the internet than those aforementioned 2D counterparts, despite a "measly" 1 million copies sold.
I certainly am favoring network growth over pure profits, though money isn't bad to have. especially since the numbers will need to be substantial to go where I plan to with it long term.

>Also keep in mind that the majority of these games took years to develop and polish and were definitely a significant time investment.
I have, for lack of knowing its unique name, a schedual for releasing product both early and late. A polished video game is definately late. but there are ways to draw in money for the projects earlier as well as mid development.

>Also keep in mind that for every extremely popular indie game there are dozens that are moderately successful/talked about only in their own circles and hundreds if not thousands that become forgotten by the roadside.
The game development avenue is far from idea to be honest, but the reality is you're not going to be literally who'ing an animation studio. People are used to nobody companies churning out fantastic games people really really want. A couple of really important ones for the rpg scene hit the ground this past year.

>simply because Equestria as a setting can't really be beat in cuteness/charm/fantasy potential.
I agree that the target audience is an often overlooked aspect of this kind of thing. No matter how you look at it, you cant aim for the same market as hasbro's target audience of mindless little screeching 5 year olds. I have nothing against children, but the time commitment to a project like this, along with the financial realities, ensures that you basically cannot aim a brand new equestrian like IP at the target audience. While you could conceivably make a cute game, you would never be able to world build in a way that occurs to me in order to reach both audiences. I'd be willing to here arguments against this though

Its good to hear more voices on this by the way. the more people actually engaged, the better it is for my business plan
Anonymous
0f5bc2c
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No.303469
303475
JamesBone.jpeg
>>303459
Well you seem to know what you're doing and you're (wisely) holding your cards close to your chest. Sadly I'm more of an "ideas man" https://youtu.be/GjuyxdJZ1mI which is a polite way of saying worthless sack, because anyone can come up with "really good ideas" but knowing how to make the magic happen technically is what's key. Other than learning Blender I'm not likely to improve in that department though I do want to become a decent writer.
>There are other factors to Undertales enormous success but you got part of it right.
I'm interested to hear your analysis on it. Was it the memorable music? The quirky humor? The focus on breaking the 4th wall/vidya pacifism which was still novel at the time? Furry bait? A combination of these?
>I certainly am favoring network growth over pure profits, though money isn't bad to have. especially since the numbers will need to be substantial to go where I plan to with it long term.
I lean towards the same approach as well. But while there's a desired medium between profits and social networks, there's also one between popularity and messaging. A form of media very overt in its messaging will in the best case be limited to a niche group that supports those ideals, like Murdoch Murdoch, and in the worst case would come across as preachy like Chick flicks. Something purely focused on entertainment would be much better received by a broad audience but may have its message, if there's any, fly over people's heads. Depending on the medium, it's optimal to have a positive message that is at the core of the story yet doesn't impede it and which can't be easily subverted: think Lord of the Rings even though Tolkien denied any political message. I think it's actually easier for right-wing works to accomplish this as simply depicting traditional beauty is "right-wing."
>you cant aim for the same market as hasbro's target audience of mindless little screeching 5 year olds.
I think aiming for older children around the ages of 10-12 is best. This has the advantage of innocent charm while having some darker elements that make it appealing to all age groups (think Gravity Falls). Also whereas very young children will forget the lessons of the show they watched older kids are coming under more direct assault from society and could use moral encouragement the most. Unless if you're engaging with subject matter that must be more mature "E10+" is probably the safest bet for independent media.
>Its good to hear more voices on this by the way. the more people actually engaged, the better it is for my business plan
I'm just interested in these sorts of concepts. Any project I establish would be years off, and that's if I actually get the necessary capital.
Tired ramble
Anonymous
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No.303470
File (hide): D8EC20BFB62173EAF07135CC2CEEEBDC-21419955.m4v (20.4 MB, Resolution:640x480 Length:00:05:08, George Carlin Talks About _Stuff_.mp4) [play once] [loop]
George Carlin Talks About _Stuff_.mp4
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>>303443
Veggietales has the core moral component down, but the characters don't change and is not in a cohesive world. It was successful, but financially staying afloat after the expensive movie was too much, and the pressure was always on.
>That sounds all well and good until you get some autist with too much money to know what to do with asking to put his fat-fetish OC in. I say this because this is exactly what happened to Toby Fox when he developed Undertale and he ended up relegating "So Sorry" to being an easter egg most players never discover. Knowing how bronies are this would absolutely happen again.
That's a good point to consider.
Speaking of Undertale it also drove countless 'free advertisements' by including secrets and random stuff. Importantly keeping the good reviews from over inflating expectations. Keeping the game in mind long after it was played or even before.
Minecraft, is seemingly an anomaly. But what it did is make voxel based building games easily accessible. The free browser demo got to the core of the experience in its alpha, place down crap however you want.
George Carlin said the fundamental state of human kind is getting more shit and putting that shit somewhere. These wise words apply to everything tangible and intangible.
The reason using this methodology why some characters resonate is the stuff they have. Some of it is shit and not stuff, but that one character has stuff.
FiM has something for almost everyone. The first thing that happens is a separation from Twilight's stuff! Then she finds out she can't just bring ALL the stuff back so she'll bring her other stuff to where she is.
Same thing in the Legend of Zelda, you have no stuff so you need to go get stuff. On and on for many games to get stuff.
Almost every story is about stuff and where/how it's kept.
So the point being of this rant is to make stuff and not shit, for a select group of people. FiM accidentally made stuff that had only a little bit of shit, it shows a world that has stuff many people would like, would want to have, and emulate. The intangible stuff sticks around in your head (the house), or it's shit.
But one more thing to consider is the medium people by things. 'Romance novels' have a tried and true formula, so much so someone made the whole thing by pulling in short mostly unrelated stories about 'The Diamond Club' and boosting it to the front page for a while. It did fairly well all things considered. For an experiment.
Fans will go through the mediums, people that like it will stick to the medium they prefer depending on intensity of desire for more.
>>303459
>While you could conceivably make a cute game, you would never be able to world build in a way that occurs to me in order to reach both audiences. I'd be willing to here arguments against this though
Makes me long for days long past with cartoons that have entertainment for both parents, and children without being an annoyance.
Those same 5 year olds watch videos about the game to have more time with it if they can't play or to branch out.
Adults, and older generations (and children) don't quite have the same reactions as people who grew up with old arcade games, console games, computer games, ect ect.
Spongebob united generation(s) without adults. It's also the jumpstart for widespread high octane meme culture to begin. With a common experience to build the memes together.
Going back to the top Veggietales, while not cute, was acceptable by many people.
Financially building basically two separate stories ontop of each other would be costly, but do able.
On the opposite end is Harry Potter, it is wide spread by brute (((force))). Intertwined with different ages. An escape from life. Costly endeavor for most.
The point for cost effective product is to tell one story that applies for everyone (in that market group (lumping children and parents together)). They can handle tough concepts and a gripping story.
But fart jokes and potty humor are a staple for a reason and it's encouraged for far more nefarious purposes on the occult side of things.
Things are bubble wrapped and a hidden looming danger of forced genital mutilation, and the seemingly overt danger of the 'rona. Now more than ever children are cut from their peers physically.
The old stories of the awful occurrences of life are mitigated. People want at least the normal back.
So instead of just the normal, what about something a bit more ambitious. About a now that is possible.

Right so cost, keep everything under one roof, the goal is to sell and to sell things for a very very long time, and have something worth selling.
The ideal is that at the inception of the product and IP selling has to be tied with the core of whatever it is so both coexist in harmony. They must never be separated else horrors happen in different aspects.
Having a coherent anything is important, no matter how simple or complex.
To be the best like no one ever was, it'll be put to the test to grow them is this cause. Pokemon, the power that's inside of us all is as mentioned multiple times by others to alow it to be given form that's how everything loops.
Now this is where the imagined (magical, /x/) aspect and the real aspect meet to be something more.
<A cooking analogy can work here.
Prepwork Ready is key to accomplishing this with minimal mistakes that could not be accounted for without hands on experience, and actually serving the completed meal Fire is the ground work for all else that follows, yet improving Aim is the highlight of a chef from their infancy to expertise.
>the "magic ingredient" ... The key to bottling lightning,
The 'magic' is always there just the contexts don't align. It's not just the product it's everything in relation to the product and the person(s). Environment, and social bonds and more.
Among Us wasn't extraordinarily popular at its inception. Now, it grew by leaps and bounds.
The key is preparation and being ready for lightning to strike.
Also luck and 'luck'.
Anonymous
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No.303475
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>>303469
I would consider myself an idea person too unfortunately. I simply see no reason not to keep fighting to change that.
>why undertale
there are a couple videos on it that go over stuff like how brief and limited the content really is compared to the demand for it, but I think the real ticket was how much of a spectacle it is to watch someone play it.
It doesn't matter how crooked you are at advertisement and (((tactics))), you simply can't outspeed your fan base, and undertale had a fan base that wanted to watch others play, not just play themselves.

>messaging
I admit subtlety here isnt my strong suit and I plan to get a writer who is all about their craft on the payroll to clear up any problems with charm and the like. I will say that the message is relatable to the widest audience possible albeit literate ones. I personally feel like the theming is the most important ingredient I will have towards success. FiM is often garbage in excocting its desired Aesop's but its theming is so good that the fan base will repeatedly ignore contradictions.
>I'm just interested in these sorts of concepts. Any project I establish would be years off, and that's if I actually get the necessary capital.
I think if we try our best we could see a sooner publication, but it takes a mind willing to reinvent how to reach the over all goal,
Anonymous
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No.303828
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https://www.youtube.com/watch?v=FYCuBj8nezs&t=357
>video
For decentralized command. This also works for extremely large structures as well if enough parts of all teams are competent.
How to make a mission type order.
1. What the commander wants accomplished.
>What to do.
2. Limitations of this mission.
>What the limitations are.
3.What resources are available for this mission, and support that can be counted on outside of the command.
>What stuff can be used.
And the people on the ground have to make the decisions.

One other thing that is important is the connection with the small stuff to the big picture.
Living in the commander's intent (thinking in end states) IE goals in the distance. Let your people solve those issues.
>We're making it happen.

As an example for order of directives.
1. Make our peoples lives better.
2. Making sure this can keep on keeping on.
3. Effective use of resources.
Going down a chain of command (or two or three).
This is where skills in specific areas apply their traits to that goal to do it.
Writefag team
1. Write the best stuff for this
2. Has to fit artfag themes (*). Deadline is next monday.
3. *Artfag team is fully in support for cooperation. The budget consists of a shoe string, a gum wrapper, and three bags of chili.