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SOmuchRAINbow.png
CloudwalkSpell.jpg
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MAGICAL RAINBOWS _ A Ponyfinder-esque original experience
Ngr
No.5789
5816
Having enjoyed seeing DnD play-by-posts, I thought I'd come to MLPol to ask: do you like to rollplay?

I love to rollplay! When my nat-twenty cracks the skull of the big-bad before they can monologue, I am ecstatic!
When I critical-fail against the mid-tier grindbot and lose my best weapon, I cry out!
When on round fourteen and no spells left I finish off the stubborn mook with his fallen comrade's broken-status cutlass, punching him repeatedly with 1-pt damages until he dies, I am in tears!

<ahem>
/DM coughs gently.

weird-AU-pinkie-as-hitler aside, I'm not all that good at roleplay. But this medium prefers that, more than a little, over straight rolling.

I propose a diversion from the routine doomscrolling, by dooming your PCs to misusing the scroll your friend gave you and opening the great maw and letting all the creatures in we were hired by the crown herself to KEEP OUT YOU BLITHERING FOOL

The Alt-universe I have in mind touches on the Cthulhuverse, and some popular pony tropes will get pulled in.
I intend to use pathfinder classic for battle-math.

If this interests you, put together a level-1 character. Yes of course you can play a pony; if you're familiar with the ponyfinder books you should have some idea how to do that, but if not, let me know what race you want to play, and we'll work out the base abilities. No I'm not worried about letting fly, or have real-basic magic when it's "off-class" and/or "Over powered" -- the whole world is used to a place where a third of the populace can just cloudwalk, like that was normal. And another third can easily learn to summon or dissipate those clouds.

I mean, if you try to play as a sentient gelatinous cube I might take umbrage, and also I don't quite know how to make "guns" work in the PF1 mathiverse, but regardless we can figure it out.

RP, roll or role, is about collective storytelling. I want to tell you what terrible things are in my head.

What do you want to tell us about?
This is 1 internetty kind of place, so I'm adding +1 to my roll to collect roles.
[1d20+1 = (7+1) = 8]
What do the fates, the pony, and the Internet say ?
Ngr
No.5816
5817
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>>5789
>RP, roll or role, is about collective storytelling.
>II want to tell you what terrible things are in my head.
I'm down for terrible things in people's heads, at least if you mean it in the randomness and chaotic way that RP games can go, horror or otherwise. Sometimes that can be unique and fun. Sometimes that can be awful. And sometimes that can be enjoyably awful.

> I don't quite know how to make "guns" work in the PF1 mathiverse, but regardless we can figure it out.
Would it be possible to import or take inspiration from rules outside of ponyfinder for gun rules? Though I am not too terribly familial with PF rules myself.
Ngr
No.5817
5818
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>>5816
>Though I am not too terribly familial with PF rules
best resource I've found is the Archive of Nethysis
https://www.aonprd.com/
It's more-or-less DnD3.5 cleaned up in specific ways, the biggest of them is how they discourage multiclassing while throwing it wide open to people who want to do that.

>randomness
>chaotic
>RP games

Technically the story in my head is a horror tale, but once the intrigue hiding the skeletons in the closet are unwrapped and everyone has rewritten their character after the sanity-checks, it's just a bunch of fetch quests after that.
SO I hope to sort of weave them together as we go along.

Setting, unless there's a preponderance of opinion otherwise, would be to start in show-true Equestria, but maybe using the Equestria-at-War map to explain where the country of Equestria sits in the broader world. Not that I'm fond of having changeling lands take up as much real estate as Equestria, but neither can I pretend to have map-drawing skills to create a new Equestria-is-but-one-country map of the world.
I did however use
>pic rel
at least once.
(suggestions accepted before we start; I can fudge a lot more at the start like this)

PF1 is humancentric, but there's a series of books called Ponyfinder, which are good but don't allow what we see in the show, so I'd want to hoof-wave the math a bit further.
To which end, what race would you want to play as? E,U,P, griffon, hippogriff, something else?
Ngr
No.5818
5819
3704401.png
>>5817
>Technically the story in my head is a horror tale, but once the intrigue hiding the skeletons in the closet are unwrapped and everyone has rewritten their character after the sanity-checks, it's just a bunch of fetch quests after that.
>SO I hope to sort of weave them together as we go along.
>To which end, what race would you want to play as?
I like your spirit behind this: I don't mind idea of just having a baseline in your head and seeing where it goes. I am still debating if I want to fully dive in though, time commitments. I am a near complete newfag to this stuff, I will admit. If I do play, Unicorn or Earth Pony most likely.
DM
!XqnIonx0sQ
No.5819
5820
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>>5818
Okay testing namefield, BUT:
>earth or unicorn pony
Ponyfinder gives unicorns, as cantrips, magehand, and light (thought the light has to be cast on your horn)
I'll have to look up what the humble earth-pony gets, but as to stats:

I've played 5d4 before
[5d4 = 11]
but it tends to prefer 12 way too much. So, traditional method would be 4d6-drop-one
(there's also a point-buy system and I remember being enamored of it...)
Six stats, so six rolls.
[4d6 = 15]
[4d6 = 16]
[4d6 = 17]
[4d6 = 21]
[4d6 = 17]
[4d6 = 12]

Nevermind the totals, manually add up the three higest rolls.
STRength is being able to crush a tomato
DEXterity is being able to dodge a tomato
CONstitution is being able to eat a bad tomato
INTelligence is knowing a tomato is a fruit
WISdom is knowing not to put a tomato in a fruit salad
CHArisma is being able to sell a tomato based fruit salad

Unicorns would get a +2 to WIS or INT depending on their build intentions, and +2 to their CHA since "everybody loves unicorn" or something.

Earth ponies are durable, so +2 CON, and pick DEX or STR to match your build there.

"real" rules would be a tiny bit stricter but I don't feel like looking it up right now...

TIME CONSTRAINTS
Boy howdy are we in the same boat. No, actually different boats and just the same body of water.
Unemployed but in interviews, probably will have Wed night and one of the weekend nights to come by here.
Or I get the other job and it's strictly one weekend a month unless I get used to the weird conditions.

We'll do what we can.
Hopefully with another player or two.

For now, let me look at what I rolled, and I'll make wild suggestions about what class might interest you.
DM
!XqnIonx0sQ
No.5820
5821
>>5819
Or not.
Okay, average roll should be 3-1/2, so alternating between subtracting 3, and 4, we have:
12, 12,14,17,14,8

Really close to that point-buy system, but with less flexibility. Here's the two go-to classes

Fighter, pony of earth: Wizard, Pony of Unicornia:
Str 17+2 +4 Str 12 +1
Dex 14 +2 Dex 14 +2
Con 14+2 +3 Con 12 +1
Int 8 -2 Int 17+2 +4
Wis 12 +1 Wis 12 +1
Cha 12 +1 Cha 8+2 0

Though you might consider a sorceror unicorn, as that class uses CHA to calculate dodgeability, and put the 14 on INT so your arcana skillchecks aren't too badly hampered.
PotentialDM
!XqnIonx0sQ
No.5821
>>5820
There are tutorials, though they're mostly nowadays for 5E which is quite a bit different, but you don't exactly need to know your stat block -- but it's used to generate your to-hit chances, your AC, and informs your total HP.

All of which are primarily combat numbers; you don't use your charsheet much outside of combat unless the lock you're trying to pick is really hard, or you're under duress to get through before the cultists are close enough to attack you.

Your CHA will inform how well you convince others in the world you're right, but if I bring in -isms ("eew, you're a dirt-pony farmer!") in that might overpower the numbers
(I generally don't -- though I like complicating things with language barriers sometimes)

Skill checks can be important; anytime you say "I want to do _this_ (scale the cliff, pick the lock with inadequate equipment, make wild guesses that are probably true) you'll need to roll at d20, then add the relevant skill modifier (STR, DEX, WIS respectively) and add ranks in the skill, though some skills "can't be attempted untrained"

Higher INT gives you more skill points when you gain a level, but if you're not under duress you can "take a ten" otherwise known as carefully proceed - generally nothing breaks, even if it's too complicated for you "as if you rolled a 10"

Hay, what timezone are you in? I'm out on the coast, it's still Sunday here for a while.
Play-by-post can take awhile simply because I might tell you what the response to your actions are, late at night like this ... and it will be 20hrs later that you can respond and say what your next action is.
Play-by-post requires a very different sort of time commitment compared to, say, IRL meetups at the DM's house every-other-saturday
Ngr
No.5822
Are the PDFs for the ponyfinder books used in this game available?
Ngr
No.5823
5824
So, don't want to leave this up too long, and now that I've looked through them again I might not actually use these rules, as they were written to make sense if you brought a pony to a normal DnD game and wanted to be fairly included.

But the link, slightly obfuscated, is here:
https mega (nz)
/folder r55EAapA#56e4eQ7cDStXpjmfBRIWoA

I know there's stuff too that I don't have, but I've updated it a little with what I've scraped since last I shared this.
Ngr
No.5824
5825
>>5823
>now that I've looked through them again I might not actually use these rules, as they were written to make sense if you brought a pony to a normal DnD game and wanted to be fairly included
So what rules are you actually using?
ProspectiveDM
!XqnIonx0sQ
No.5825
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>>5824
I would do it this way: pathfinder classic (AoN) + ponyfinder (for-PF) feats if you want them.
Setting would start out show-true, both forms of changelings exist, any race from the show is reasonable to encounter. I would roll "diamond dogs" and "PF gnolls" into one critter, might encounter other such overlaps.
Race bonuses would be considered by how they're seen relative to each other. Once players and DM agree then that race is set, even if it interferes with stuff later.
My main concern is PF (both spellings) don't like the strength of magic seen in the show. Pterippi flying straight up, unicorns levitating continuously. So some skill-check/actions allowed would have to be houseruled
Thestrals (see, I'm sure I'll pull more verbiage from EaW mod than from PF, where they're called leatherwings) have normal vision: not lowlight or darkvision. But they would have echolocation, and a secret language that could only be intercepted magically or by other creatures with echolocation (IE, they use their normal speaking voice, which we can't hear).
Basically, we'll houserule where "that's not like Equestria" seems to interfere with straight-PF rules the first time it comes up, which will pull everybody out of the story while we discuss the larger picture of playing true to the show vs true to the rules and how to describe that in dice.

What holes do you foresee with that?

Also, it looks like I'll have Sunday and Thursday afternoon/evening to play, at least for awhile.